liningtonsweldingb16_ESO wrote: »FenrisWolf1136 wrote: »liningtonsweldingb16_ESO wrote: »Ok 1 more... if they add minor vulnerability to both versions of pounce I’ll lick my wounds and shut my mouth
Its gonna need to be a bit more than that. The Pack leader morph should not be rendered useless.
Both pack leader and berserker should do roughly the same damage but have different utilities or one morph will always overshadow the other. Which was a reason they gave for the change in the first place, then didn't stick to. It doesn't offer a choice. I don't plan on bringing a werewolf into a dungeon for utility like slows... I'm there to do as much damage as possible without dying. The tanks usually do the grouping, slows, and taunts with the help of the team sticking close. Best it will do is make sure enemies are not stacked properly for a moving group.
Yes but I’ll take anything at this point. Feels like nothing is going to happen to be honest
My wife, my friends (4 people) wanted to return to eso this month. But everything they do this patch seems like ***. Main dmg comes from weapons not from classes, classes have 0 identity and the changes for werewolf well ..kills it for me personal.
So we did not return and play ff14 shadowbringers instead
Can someone post an optimized WW bleeding build video and the parse result ?
I think this is the only option for PVE WW during PTS and the future .
Pack leader ? Minor maim ? LA / HA hugh nerfed ? All cost huge increased ? Seriously ? Who's freaking idea ?
There is one thing very important , WW build is a bit different to other builds , WW build human form sucks , I really need to let the dev team understand the concept , we build it by sets and cp combination , who stam dps will use blood moon ? 2 pc Kena
If WW form DPS is weaker than the normal or meta build , there is no reason we transform into WW , it doesn't sense we spend so much Ultimate .
All my stam builds hit harder the current WW at LIVE .
Remember WW form has limited duration , the average DPS drop faster when we back to the human form , I have to tell the dev team AGAIN .
Can someone post an optimized WW bleeding build video and the parse result ?
I think this is the only option for PVE WW during PTS and the future .
Pack leader ? Minor maim ? LA / HA hugh nerfed ? All cost huge increased ? Seriously ? Who's freaking idea ?
There is one thing very important , WW build is a bit different to other builds , WW build human form sucks , I really need to let the dev team understand the concept , we build it by sets and cp combination , who stam dps will use blood moon ? 2 pc Kena
If WW form DPS is weaker than the normal or meta build , there is no reason we transform into WW , it doesn't sense we spend so much Ultimate .
All my stam builds hit harder the current WW at LIVE .
Remember WW form has limited duration , the average DPS drop faster when we back to the human form , I have to tell the dev team AGAIN .https://www.youtube.com/watch?v=pLiv19fjCk4&feature=youtu.be
Can someone post an optimized WW bleeding build video and the parse result ?
I think this is the only option for PVE WW during PTS and the future .
Pack leader ? Minor maim ? LA / HA hugh nerfed ? All cost huge increased ? Seriously ? Who's freaking idea ?
There is one thing very important , WW build is a bit different to other builds , WW build human form sucks , I really need to let the dev team understand the concept , we build it by sets and cp combination , who stam dps will use blood moon ? 2 pc Kena
If WW form DPS is weaker than the normal or meta build , there is no reason we transform into WW , it doesn't sense we spend so much Ultimate .
All my stam builds hit harder the current WW at LIVE .
Remember WW form has limited duration , the average DPS drop faster when we back to the human form , I have to tell the dev team AGAIN .
JusticeSouldier wrote: »werewolfs deserved to be nerfed in curent form.
That thing i described before was about concept in general.
but if too say about current one, with its general tankiness, damage, animations and synergizing with others, it heavy deserved to be nerfed.
Or in damage, or in defence, or in healing.
Because of how Werewolf works in non cp pvp (and in cp maybe also but i don't polay much there with new campagn locks).
If to think about it's PvE efficiency, srry, but I guess we shouldn't care.
Easy mode (6 keys) should not overperform classic build with gear, bars, rotations.
And, I hope very much, my ask for changing it's concept with arguments was read by Zenimax.
Nowadays werewolf is extremly broken in battlegrounds, when someone support him with cleanse and healing.
Only thing that needed tweaking was the potency of the heal (aka how much it heals for) and targetting issues against pack-leader, the rest of the toolkit is fine.werewolfs deserved to be nerfed in curent form.
This statement is true for literally any setup in the game. Anyone with a dedicated healer/"guardbot" is very difficult to deal with.Nowadays werewolf is extremly broken in battlegrounds, when someone support him with cleanse and healing.
Werewolf synergise with group-play but become much, much weaker in outnumbered situations compared than any other non-werewolf setup.but if too say about current one, with its general tankiness, damage, animations and synergizing with others, it heavy deserved to be nerfed.
Weakest argument I´ve seen so far. You can zone-chat PUG vDLC pledges on HM with 4 DD´s these days. I can make a 1-bar petsorc setup that uses wall of elements + Heavy attack with Lightning staff and it will be more effective than a werewolf DPS and requires even less "effort" to play with.Easy mode (6 keys) should not overperform classic build with gear, bars, rotations.
CP Werewolf >>>>>>> no-cp werewolf. And once again, low MMR BG´s and sub 50 BG are bad benchmarks to use when balancing things.Because of how Werewolf works in non cp pvp (and in cp maybe also but i don't polay much there with new campagn locks).
Only thing that needed tweaking was the potency of the heal (aka how much it heals for) and targetting issues against pack-leader, the rest of the toolkit is fine.werewolfs deserved to be nerfed in curent form.This statement is true for literally any setup in the game. Anyone with a dedicated healer/"guardbot" is very difficult to deal with.Nowadays werewolf is extremly broken in battlegrounds, when someone support him with cleanse and healing.Werewolf synergise with group-play but become much, much weaker in outnumbered situations compared than any other non-werewolf setup.but if too say about current one, with its general tankiness, damage, animations and synergizing with others, it heavy deserved to be nerfed.Weakest argument I´ve seen so far. You can zone-chat PUG vDLC pledges on HM with 4 DD´s these days. I can make a 1-bar petsorc setup that uses wall of elements + Heavy attack with Lightning staff and it will be more effective than a werewolf DPS and requires even less "effort" to play with.Easy mode (6 keys) should not overperform classic build with gear, bars, rotations.CP Werewolf >>>>>>> no-cp werewolf. And once again, low MMR BG´s and sub 50 BG are bad benchmarks to use when balancing things.Because of how Werewolf works in non cp pvp (and in cp maybe also but i don't polay much there with new campagn locks).
Stop acting like werewolf is some widespread "cheese" that is abused by a majority of the playerbase, because it isn´t. I still see people who think that werewolfs can pull 70k+ DPS by just light attacking (on a non-raid target dummy) because of how werewolf DPS worked in Wolfhunter (werewolfs barely touch the 80k mark on a raid-target dummy, compared to everyone else who reaches closer to 100k)
Same thing with PvP where some people un-ironically think that werewolf is unbalanced because of the enchantbugs that happened in Murkmire. People make complains about werewolfs because they lack insight about it and aren´t updated on their mechanics.
And in Scalebreaker, everyone is getting insanely good selfheals in terms of vigor, rapid regen or healing ward, while werewolf is left with a ridicilously costly heal that won´t keep you alive against anyone with a brain, even less so in outnumbered situations. Werewolf´s defensive and offensive capacities are balanced because they lack any form of AoE pressure (claws of anguish/Life is barely considered a good AoE tool) and have no way to deal with DoTs or snares + it´s a god damn ultimate. Why would I ever use an ultimate (that requires more effort to make it work than most people want to admit) if I don´t get any edge against my enemy?
Your previous suggestions in this thread are just more ways to nerf werewolf (even tho you claim it´s the opposite, your suggestions are just further nerfs).
Tommy_The_Gun wrote: »Sorry for of-topic, but if you see someone troll-like talking gibberish that is only trying to trigger ppl, then simply ignore it. The thread will stay longer alive and "open" that way.
Anyway, The "math" YouTuber did a video on PTS WW:https://www.youtube.com/watch?v=_Q0zVyDW1DY
Basically saying: If you are using Pack Leader, Switch to WW Berserker, but even then you will have no place in PvE.
I also assume, that even if the guy is probably referring to vet dungeons, pugging normal dungeons will also be difficult, as pugs tend to follow the meta, so the moment you transform to WW, you will get kicked....(just a grim prediction).
Which is what I would like to ask:
Pack Leader is now trash in both PvE & PvP.
Werewolf Berserker is now simply not worth it in PvE and (because of bleed changes) probably in PvP too.
So basically... what is its purpose ? I mean use-case ? You know, aside from RP, why would any one even use WW at all ?
Vamps can be used for both PvE & PvP (and in 99% they are mandatory for that), but WW is not even close to non - WW on live, and after next patch it will be even further...
Don't you see the paradox ? WW as an ultimate ability is the most expensive one in game, but at the same it is the.. worst.. ultimate in game.
Your previous suggestions in this thread are just more ways to nerf werewolf (even tho you claim it´s the opposite, your suggestions are just further nerfs).
JusticeSouldier wrote: »Your previous suggestions in this thread are just more ways to nerf werewolf (even tho you claim it´s the opposite, your suggestions are just further nerfs).
my suggestions are about redesign.
It can mean nerf in some aspects and/or make them stronger in another.
actually i don't care what name have smart changes.
clear?
EtTuBrutus wrote: »You can be immortal as a ww on live while still doing group enough group smg to focus players down.
Good riddance.
JusticeSouldier wrote: »Your previous suggestions in this thread are just more ways to nerf werewolf (even tho you claim it´s the opposite, your suggestions are just further nerfs).
my suggestions are about redesign.
It can mean nerf in some aspects and/or make them stronger in another.
actually i don't care what name have smart changes.
clear?
Werewolfs never needed a redesign, they needed minor changes and bugfixes. Been saying that since wolfhunter was released.
Can someone post an optimized WW bleeding build video and the parse result ?
I think this is the only option for PVE WW during PTS and the future .
Pack leader ? Minor maim ? LA / HA hugh nerfed ? All cost huge increased ? Seriously ? Who's freaking idea ?
There is one thing very important , WW build is a bit different to other builds , WW build human form sucks , I really need to let the dev team understand the concept , we build it by sets and cp combination , who stam dps will use blood moon ? 2 pc Kena
If WW form DPS is weaker than the normal or meta build , there is no reason we transform into WW , it doesn't sense we spend so much Ultimate .
All my stam builds hit harder the current WW at LIVE .
Remember WW form has limited duration , the average DPS drop faster when we back to the human form , I have to tell the dev team AGAIN .https://www.youtube.com/watch?v=pLiv19fjCk4&feature=youtu.be
Thanks the video .
Guess you using 2 hander , what about the sets option , will you consider other bleeding focus sets combination ?
And what's your point ? WW is OK or they need some love seriously ?
liningtonsweldingb16_ESO wrote: »Justice soldier im sorry but you seem clueless don’t derail this thread with bad suggestions please
Just a silly prediction / conspiracy theory, but: They will nerf WW hard, most ppl will switch to vamp, and as soon as WW skill line (fully levelled) will hit the Crown Store, they will buff WW.Wolfchild07 wrote: »I'm actually curious what people here think marketing would think about not just the werewolf changes, but all the changes/nerfs that the combat team is making.
FenrisWolf1136 wrote: »JusticeSouldier wrote: »Your previous suggestions in this thread are just more ways to nerf werewolf (even tho you claim it´s the opposite, your suggestions are just further nerfs).
my suggestions are about redesign.
It can mean nerf in some aspects and/or make them stronger in another.
actually i don't care what name have smart changes.
clear?
Werewolfs never needed a redesign, they needed minor changes and bugfixes. Been saying that since wolfhunter was released.
Right? They still haven't fixed the bug from when you bite someone, the animation doesn't play. That would be nice to have fixed at some point. But yeah, some good stat changes and bug fixes would be great.
They don't need it, but i would not opposed to a "redesign" if it could expand on them and give werewolves a larger tool set while keeping a similar feel though. Something with a longer timer so i can keep werewolf form up in march of sacrifices through the entire indrik hunt and make full use of the boon to be immune to their teleport magic... 😅
FenrisWolf1136 wrote: »JusticeSouldier wrote: »Your previous suggestions in this thread are just more ways to nerf werewolf (even tho you claim it´s the opposite, your suggestions are just further nerfs).
my suggestions are about redesign.
It can mean nerf in some aspects and/or make them stronger in another.
actually i don't care what name have smart changes.
clear?
Werewolfs never needed a redesign, they needed minor changes and bugfixes. Been saying that since wolfhunter was released.
Right? They still haven't fixed the bug from when you bite someone, the animation doesn't play. That would be nice to have fixed at some point. But yeah, some good stat changes and bug fixes would be great.
They don't need it, but i would not opposed to a "redesign" if it could expand on them and give werewolves a larger tool set while keeping a similar feel though. Something with a longer timer so i can keep werewolf form up in march of sacrifices through the entire indrik hunt and make full use of the boon to be immune to their teleport magic... 😅
The reason I say werewolf doesn't need a redesign is because everytime werewolf get any overhaul or "too much attention", it ends up with new bugs and impaired functionality.
From what I can tell (based on experience and bug-testing werewolf since pre-wolfhunter), werewolf is a mess when it comes to coding and implementing new things, and it's obvious that ZOS can't deal with it properly (I don't know anything about coding/programming so not claiming it's an easy task).
Just look at Wrathstone where ZOS literally failed to fix a bug with the Pursuit passive didn't restore enough stamina + didn't interact correctly with off-balance effect (you can check my discussion/topic history if you're interested in reading about it). Instead of fixing the bug, ZOS changed the Pursuit passive to appeal correctly to the new bug (hence why Pursuit is 50% more stamina return and not 100% as it used to be)
This is just one of many examples that occurs with werewolfs. And the more ZOS mess with it, the more bugs appear.
And regarding Marches of Sacrifice:
I always found it ridiculous that you never had the ability to have permanent werewolf form inside Hircine's realm. If anything, Marches of Sacrifice should allow permanent werewolf form as a unique feature.