xylena_lazarow wrote: »Overload requires the user to open themselves up in melee range on a ranged class.
Why does the strongest ranged spec in PvP also have the strongest melee attack in PvP?but you keep ignoring the function of the class
And you're ignoring that Sorcs also have the best disengage tool in the game.
NordSwordnBoard wrote: »You think streak is better than cloak to disengage?
xylena_lazarow wrote: »Overload requires the user to open themselves up in melee range on a ranged class.
Why does the strongest ranged spec in PvP also have the strongest melee attack in PvP?but you keep ignoring the function of the class
And you're ignoring that Sorcs also have the best disengage tool in the game.
It may be that a ranged spec as a strong melee ult as a trade off to being incredibly vulnerable in melee range. Maybe, overload is a way to force melee builds to back away.
But as others have said, in order for this to actually be a thing you have to build specifically for it. So the rest of your build is weak. Kind of like the way bombers have to build for that for insane burst damage, but the rest of their build is weak.
xylena_lazarow wrote: »
I don't think it's Spinners/Elegance/Slimecraw -- I ran that build, and a slightly stronger one, a long time ago. I gave up almost no potential with my other sorc skills to run it except (at the time) being stuck on one bar. Shields are smaller, melee and aoe damage is up so melee range is more dangerous for a sorc now, but it's certainly not a some kind of automatic death sentence to be near people because you're channeling.
The worst possible scenario here is that Overload gets nerfed into the ground. A better case scenario would be sorcs get something cool in place of Overload, like a Chain Lightning (ala the original trailer) or something else more suitable for burst DPS.
WreckfulAbandon wrote: »It's the 70% heavy attack buff that makes it hit so high, no need to nerf Overload
WreckfulAbandon wrote: »It's the 70% heavy attack buff that makes it hit so high, no need to nerf Overload
The problem is, that was a bug that they fixed. So yes, removing or changing the 70% buff to off balanced enemies would literally be a nerf to Overload. If anything, Overload wasn't doing enough heavy attack damage on live and they remedied that. Because right now on live, Overload heavy attacks are laughable.
I don't think it's Spinners/Elegance/Slimecraw -- I ran that build, and a slightly stronger one, a long time ago. I gave up almost no potential with my other sorc skills to run it except (at the time) being stuck on one bar. Shields are smaller, melee and aoe damage is up so melee range is more dangerous for a sorc now, but it's certainly not a some kind of automatic death sentence to be near people because you're channeling.
The worst possible scenario here is that Overload gets nerfed into the ground. A better case scenario would be sorcs get something cool in place of Overload, like a Chain Lightning (ala the original trailer) or something else more suitable for burst DPS.
CritsTheBed wrote: »Lets be honest, overload got overlooked as far as deserved nerfs.
GeneralSezme wrote: »I don't think it's Spinners/Elegance/Slimecraw -- I ran that build, and a slightly stronger one, a long time ago. I gave up almost no potential with my other sorc skills to run it except (at the time) being stuck on one bar. Shields are smaller, melee and aoe damage is up so melee range is more dangerous for a sorc now, but it's certainly not a some kind of automatic death sentence to be near people because you're channeling.
The worst possible scenario here is that Overload gets nerfed into the ground. A better case scenario would be sorcs get something cool in place of Overload, like a Chain Lightning (ala the original trailer) or something else more suitable for burst DPS.
That is ridiculous, you have to sacrifice the burst damage of crystal frags and curse and the best heal sorcs have right now from twilight to be able to specialize and kill people with an ultimate that would do no damage otherwise.
Because any decent zapper knows that their build does not buff anything outside of light and heavy attacks and yeah ultimates should BE ULTIMATE to use and heavy overload for the majority of the games life has been anything but ultimate.
dGeneralSezme wrote: »I don't think it's Spinners/Elegance/Slimecraw -- I ran that build, and a slightly stronger one, a long time ago. I gave up almost no potential with my other sorc skills to run it except (at the time) being stuck on one bar. Shields are smaller, melee and aoe damage is up so melee range is more dangerous for a sorc now, but it's certainly not a some kind of automatic death sentence to be near people because you're channeling.
The worst possible scenario here is that Overload gets nerfed into the ground. A better case scenario would be sorcs get something cool in place of Overload, like a Chain Lightning (ala the original trailer) or something else more suitable for burst DPS.
That is ridiculous, you have to sacrifice the burst damage of crystal frags and curse and the best heal sorcs have right now from twilight to be able to specialize and kill people with an ultimate that would do no damage otherwise.
Because any decent zapper knows that their build does not buff anything outside of light and heavy attacks and yeah ultimates should BE ULTIMATE to use and heavy overload for the majority of the games life has been anything but ultimate.
Yes, but right now. It can tick for more than Destro ult for a fraction of the cost.....
Yes, but right now. It can tick for more than Destro ult for a fraction of the cost
For 7 ticks it´s cost is also 175 ulti compared to 213 for destro in the same duration
dGeneralSezme wrote: »I don't think it's Spinners/Elegance/Slimecraw -- I ran that build, and a slightly stronger one, a long time ago. I gave up almost no potential with my other sorc skills to run it except (at the time) being stuck on one bar. Shields are smaller, melee and aoe damage is up so melee range is more dangerous for a sorc now, but it's certainly not a some kind of automatic death sentence to be near people because you're channeling.
The worst possible scenario here is that Overload gets nerfed into the ground. A better case scenario would be sorcs get something cool in place of Overload, like a Chain Lightning (ala the original trailer) or something else more suitable for burst DPS.
That is ridiculous, you have to sacrifice the burst damage of crystal frags and curse and the best heal sorcs have right now from twilight to be able to specialize and kill people with an ultimate that would do no damage otherwise.
Because any decent zapper knows that their build does not buff anything outside of light and heavy attacks and yeah ultimates should BE ULTIMATE to use and heavy overload for the majority of the games life has been anything but ultimate.
Yes, but right now. It can tick for more than Destro ult for a fraction of the cost.....
xylena_lazarow wrote: »Yes, but right now. It can tick for more than Destro ult for a fraction of the costFor 7 ticks it´s cost is also 175 ulti compared to 213 for destro in the same duration
It's at least 20% more damage than Destro + Sap or Pulsar spam, and can be paused and reactivated whenever it's countered, unlike Destro or other Ultimates where you only get one chance. Overload is 22 ult/sec, so 7 ticks would be 154 ult, and zero Magicka cost unlike having to spam Sap or Pulsar. Lower opportunity cost, lower resource cost, higher reward.
GeneralSezme wrote: »As an olive branch to the whiners how about instead of calling to nerf an ultimate, demand all other ults get buffed to even the odds of outnumbered fights
xylena_lazarow wrote: »
Magsorc is - aside from the overload heavy cheese - pretty bad on pts though.
xylena_lazarow wrote: »GeneralSezme wrote: »As an olive branch to the whiners how about instead of calling to nerf an ultimate, demand all other ults get buffed to even the odds of outnumbered fights
I've said this at least half a dozen times in this thread. Give me "hold left click to win" on my DK (and dont give me crap about Corrosive Heroic Reverb because I don't run that and I'm glad it's being nerfed into the ground).
xylena_lazarow wrote: »GeneralSezme wrote: »As an olive branch to the whiners how about instead of calling to nerf an ultimate, demand all other ults get buffed to even the odds of outnumbered fights
I've said this at least half a dozen times in this thread. Give me "hold left click to win" on my DK (and dont give me crap about Corrosive Heroic Reverb because I don't run that and I'm glad it's being nerfed into the ground).
xylena_lazarow wrote: »GeneralSezme wrote: »As an olive branch to the whiners how about instead of calling to nerf an ultimate, demand all other ults get buffed to even the odds of outnumbered fights
I've said this at least half a dozen times in this thread. Give me "hold left click to win" on my DK (and dont give me crap about Corrosive Heroic Reverb because I don't run that and I'm glad it's being nerfed into the ground).
This ulti is either bad or OP, broken or clunky to use every patch since it came to be and half of the reason is that it is some weird of overbuffed light attack/heavy attack instead of proper ability. They would save themself headache going away from that.
xylena_lazarow wrote: »
It's at least 20% more damage than Destro + Sap or Pulsar spam, .