Speak for yourself. (Melee magblade main here).Savos_Saren wrote: »their survivability is almost nil within melee range.
Savos_Saren wrote: »A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.
As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.
@ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.
With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece)
If you’re STILL crying about magblade survivability you’re just a bad player
Relentless focus gives 15% damage
Shade another 15%
Dark cloak gives 8%
Then if you wanna run buffer of the Swift that’s another 10%
You’re already looking at 48% damage mitigation. Without any protective or pirate skeleton on.
Clearly and L2p issue. Quit crying and adapt.
And before you cry even more about grim focus being 10%, ooooooo so hurt you now have 43% damage mitigation instead of 48% whatever will you do waaaa.
Smh
Also if you’re using cloak instead of dark cloak on your magblade. You’re probably doing it wrong unless you’re just a glass cannon gank build or a bomber
Lightspeedflashb14_ESO wrote: »With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece)
for the record, you only lose 1% of armor per trait, with a max of 3% less armor.
old
1844/660=2.79%
new
1190/660= 1.8%
1844-1190= 654
If you’re STILL crying about magblade survivability you’re just a bad player
Relentless focus gives 15% damage
Shade another 15%
Dark cloak gives 8%
Then if you wanna run buffer of the Swift that’s another 10%
You’re already looking at 48% damage mitigation. Without any protective or pirate skeleton on.
Clearly and L2p issue. Quit crying and adapt.
And before you cry even more about grim focus being 10%, ooooooo so hurt you now have 43% damage mitigation instead of 48% whatever will you do waaaa.
Smh
Also if you’re using cloak instead of dark cloak on your magblade. You’re probably doing it wrong unless you’re just a glass cannon gank build or a bomber
Savos_Saren wrote: »A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.
As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.
@ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.
Savos_Saren wrote: »A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.
As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.
@ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.