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https://forums.elderscrollsonline.com/en/discussion/683901
The maintenance is complete, and the PTS is now back online and patch 11.2.5 is available.

Any plans to help out with MagBlade survivability?

Savos_Saren
Savos_Saren
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A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.

As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.

@ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.
Edited by Savos_Saren on July 24, 2019 5:34AM
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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Savos Saren
  • Wihuri
    Wihuri
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    A Magblade has very low survivability as it is.
    haha ok
    yityynndxtgm.jpg
  • fred4
    fred4
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    their survivability is almost nil within melee range.
    Speak for yourself. (Melee magblade main here).
  • Berenhir
    Berenhir
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    A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.

    As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.

    @ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.

    That survivability thing is a joke right?
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • RealPhoenix
    RealPhoenix
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    Lol
    PC EU - @RealPhoenix | Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece)


    for the record, you only lose 1% of armor per trait, with a max of 3% less armor.

    old

    1844/660=2.79%

    new

    1190/660= 1.8%

    1844-1190= 654

  • MaxJrFTW
    MaxJrFTW
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    Git gud and l2p
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Heimpai
    Heimpai
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    Wait they nerfed protective? I missed that
  • Deathlord92
    Deathlord92
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    The only things I want done to magblade is concealed weapon to be buffed add major breach or a hot when you hit someone and a class self heal using malevolent offering morphs. As far as survivability I don’t even use protective on my jewellery honestly we are fine in that department solo play on magblade is awesome.
    Edited by Deathlord92 on July 24, 2019 12:07PM
  • Berenhir
    Berenhir
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    @Savos_Saren Are you by any chance
    a) not using shadowy disguise in combination with shade/rat/swift or not using dark cloak or using it with less than 30-35k health?
    b) running vampire on your build
    c) not using hist sap or brp resto or pirate skeleton/bloodspawn?

    If any of the above (especially running vamp after the change to it's calculations two patches ago) you need to adjust your build to the current patch.

    I still run vamp on my proxy blade and it's like a death sentence against anything stamina/mDK. So for open world builds you should drop vamp, equip some generic hist sap / spinner / brp resto build with dark cloak and >30k hp and then talk about survivability again, especially as of next patch where entropy viability rises and running lingering pots on magblades could become a thing.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • frostz417
    frostz417
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    If you’re STILL crying about magblade survivability you’re just a bad player
    Relentless focus gives 15% damage
    Shade another 15%
    Dark cloak gives 8%
    Then if you wanna run buffer of the Swift that’s another 10%
    You’re already looking at 48% damage mitigation. Without any protective or pirate skeleton on.
    Clearly and L2p issue. Quit crying and adapt.
    And before you cry even more about grim focus being 10%, ooooooo so hurt you now have 43% damage mitigation instead of 48% whatever will you do waaaa.
    Smh
    Also if you’re using cloak instead of dark cloak on your magblade. You’re probably doing it wrong unless you’re just a glass cannon gank build or a bomber
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    frostz417 wrote: »
    If you’re STILL crying about magblade survivability you’re just a bad player
    Relentless focus gives 15% damage
    Shade another 15%
    Dark cloak gives 8%
    Then if you wanna run buffer of the Swift that’s another 10%
    You’re already looking at 48% damage mitigation. Without any protective or pirate skeleton on.
    Clearly and L2p issue. Quit crying and adapt.
    And before you cry even more about grim focus being 10%, ooooooo so hurt you now have 43% damage mitigation instead of 48% whatever will you do waaaa.
    Smh
    Also if you’re using cloak instead of dark cloak on your magblade. You’re probably doing it wrong unless you’re just a glass cannon gank build or a bomber


    qGhiEIe.gif

  • del9
    del9
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    Funny post.

    MagNB survivability is great
    PCNA

  • Insco851
    Insco851
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    Main issue with survivability rn... SKILLS DONT FN FIRE....
  • ZarkingFrued
    ZarkingFrued
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    I'm laughing so hard right now. Magblade has perfectly fine survivability
  • Ulfgarde
    Ulfgarde
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    Yeah except with resto changes all 3 of those classes are in a good spot next patch, not to mention magblade has the best % mitigation out of them. And on live magblade is quite tanky on its own. The more "tweaking" you demand, the higher chance these classes get nerfed to hell.
    Edited by Ulfgarde on July 25, 2019 12:35AM
    Very athletic eso player
    PC EU
  • iCaliban
    iCaliban
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    del9 wrote: »
    Funny post.

    MagNB survivability is great

    Yea. BRP resto healing ward into cloak with RR is gonna be irritating as hell.
  • Insco851
    Insco851
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    iCaliban wrote: »
    del9 wrote: »
    Funny post.

    MagNB survivability is great

    Yea. BRP resto healing ward into cloak with RR is gonna be irritating as hell.

    Broken as of the current pts patch.
  • Nerftheforums
    Nerftheforums
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    The noobness :')
  • Giljabrar
    Giljabrar
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    iCaliban wrote: »
    del9 wrote: »
    Funny post.

    MagNB survivability is great

    Yea. BRP resto healing ward into cloak with RR is gonna be irritating as hell.

    Pretty sure they could get away with just RR and cloak or Healing ward and cloak lol. Agreed. OP is either trolling, or some serious L2P issues.
  • Saril_Durzam
    Saril_Durzam
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    In PvE, maybe you´re right. On PvP, well landed Cloak gives you the best survability of the game... magicka classes survability is meh nowadays, but NB tools makes them ignore it.
  • Mayrael
    Mayrael
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    Oh look, people are still thinking that magblades are strong PvP spec :D LOL! Maybe that's why high rank MMR are filled with them... Or that's why you see only magblades in Cyrodiil... Oh wait...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Vortigaunt
    Vortigaunt
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    HAHAHAHAHAHHAHAHAHAHAHAHAHHAHA
  • Rianai
    Rianai
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    I'd rather see better sustain than increased tankyness. Boring turtlebuilds are getting stronger anyway, due to buffed healing.
  • Freakin_Hytte
    Freakin_Hytte
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    With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece)


    for the record, you only lose 1% of armor per trait, with a max of 3% less armor.

    old

    1844/660=2.79%

    new

    1190/660= 1.8%

    1844-1190= 654

    Awesome, always wondered how much resistances actually mitigate, have my insightful m8 👍
  • brandonv516
    brandonv516
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    Magblade survivability is in a good spot but if someone is running a hard counter to Cloak you better be good with Shade and have some heals slotted.

    Next patch you are gimping yourself if you don't run Resto staff.
    Edited by brandonv516 on July 24, 2019 4:05PM
  • Chubarov_S
    Chubarov_S
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    frostz417 wrote: »
    If you’re STILL crying about magblade survivability you’re just a bad player
    Relentless focus gives 15% damage
    Shade another 15%
    Dark cloak gives 8%
    Then if you wanna run buffer of the Swift that’s another 10%
    You’re already looking at 48% damage mitigation. Without any protective or pirate skeleton on.
    Clearly and L2p issue. Quit crying and adapt.
    And before you cry even more about grim focus being 10%, ooooooo so hurt you now have 43% damage mitigation instead of 48% whatever will you do waaaa.
    Smh
    Also if you’re using cloak instead of dark cloak on your magblade. You’re probably doing it wrong unless you’re just a glass cannon gank build or a bomber

    Lol, this is not how it works)) Otherwise we would have seen people with 100% mitigation
    Theorycrafter manaNB
  • Chubarov_S
    Chubarov_S
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    A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.

    As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.

    @ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.

    unfortunately mnb very poorly is played without Pirate-Skeleton, because this set is obligatory
    Theorycrafter manaNB
  • SeaUnicorn
    SeaUnicorn
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  • Tattooo
    Tattooo
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    A Magblade has very low survivability as it is. With the nerf to protective trait jewelry, Magblades are losing out on 2100 phys/spell resistance (~700 per jewelry piece) and losing 5% damage mitigation from the Merciless Resolve nerf.

    As we see: ZOS has buffed Sap Essence a bit in order to make melee MagBlades more attractive- however their survivability is almost nil within melee range. ESPECIALLY now that stamina-based characters all have access to Fear (Turn Evil) and can burst down a magblade in a heartbeat. A MagBlade doesn't stand a chance within melee range. Even their Major Ward/Resolve abilities only last about three seconds.

    @ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler Could you tweak Magblades a bit to help them out? I feel like Magblades, MagDens, and MagNecros are pretty low on the totem poll right now.

    yikes
    I AM INNOCENT
  • Seraphayel
    Seraphayel
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    Insco851 wrote: »
    iCaliban wrote: »
    del9 wrote: »
    Funny post.

    MagNB survivability is great

    Yea. BRP resto healing ward into cloak with RR is gonna be irritating as hell.

    Broken as of the current pts patch.

    Broken due to Cloak and not because of Healing Ward or Rapid Regeneration.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
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