why no one is talking how OP shuffle is?

  • Vlad9425
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    Finally a good buff to medium armor and people are complaining? One of the few actual things to look forward to this next patch after so many nerfs...
  • Dalsinthus
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    Dalsinthus wrote: »
    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.

    Except race against time is 2 seconds....... 5 second difference is a big deal......

    Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?

    The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.

    7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)

    RAT gives you much more than just a snare purge.

    Major evasion is now easy to obtain. Forward momentum is a better source for most stam builds. They're lowering AOE damage across the board.

    My pvp magplar and magden are getting hit hard by this, btw. I play a mix of stam and magic builds in pvp, but lately I've been playing my magsorc, magplar, magden, and magDK. I have a 5 star stamblade that is basically retired, and a stamden that I'm getting ready for pvp, but I'm entirely on magic characters these days. I'm just sick and tired of the senseless calls for nerf on these forums.

    I really doubt that 7 medium will be a common thing. 6/1 and 5/1/1 is so much better for pvp, assuming a player is even going to use medium armor at all.
  • Delparis
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    there are 10 skills to be sloted:
    1. 1 spammable (or main dmg skill)
    2. 2 dots skills
    3. 1 excecute skill
    4. 1 cc skill
    5. 1 health skill
    6. 1 shield or cloak skill
    7. 1 shuffle
    8. 1 forward momentum

    you got a free flex spot
  • leepalmer95
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    maxjapank wrote: »
    maxjapank wrote: »

    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.

    Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.

    BS is not equally as powerful...

    BS has never been complained about ever, it's a generic defence set. Lmao.

    Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.

    There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.

    Link me, because you're saying the extra 3.4k armour BS gets over Pirate is better than 30% dmg reduction.
    JAwtunes wrote: »
    JAwtunes wrote: »
    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!

    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.

    Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.

    Sorcs run forward momentum to get snare immunity and 20% dmg buff plus run crit surge (also offers 20% damage boost) so why couldn't they run rally for heals and evasion and just use shuffle as snare immunity? It also makes it so you can get rally for extra heals and not even consider forward momentum just for snare immunity and no heal..........

    But what do I know? I'm just using logic here and saying longer immunity with a heal is better than shorter immunity and no heal.

    Or they could run quick cloak for speed/ protection (if using blackrose) and hard hitting dot to stack with hurricane, and FM. Their healing is fine already with vigor/ dark deal and crit surge.

    Shuffle is expensive.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Waffennacht
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    RAT vs Shuffle vs FM does quick cloak still offer snare immunity?

    I do like RAT a lot, esp being a mag costing ability
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • killingspreeb16_ESO
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    JAwtunes wrote: »
    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!

    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.

    Yeah because run 7 medium comes with no drawback.

    Someone might play 6/7 medium to get 1/2 sec more of immunity to snare losing some extra nice bonus THE HORROR!!


    Edited by killingspreeb16_ESO on July 21, 2019 5:22AM
  • universal_wrath
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    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
  • maxjapank
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    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.
  • jcm2606
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    maxjapank wrote: »
    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.

    Extra sprint speed. Sprint speed is not the same as movement speed, nobody sprints in the middle of a fight.
  • maxjapank
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    jcm2606 wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.

    Extra sprint speed. Sprint speed is not the same as movement speed, nobody sprints in the middle of a fight.

    You’d be surprised. But still doesn’t take away from the fact that snares are a Templars and DKs defense, and 7 secs is just too long.
    Edited by maxjapank on July 21, 2019 6:03AM
  • ProzTh3Almighty
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    JAwtunes wrote: »
    JAwtunes wrote: »
    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!

    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.

    Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.

    Sorcs run forward momentum to get snare immunity and 20% dmg buff plus run crit surge (also offers 20% damage boost) so why couldn't they run rally for heals and evasion and just use shuffle as snare immunity? It also makes it so you can get rally for extra heals and not even consider forward momentum just for snare immunity and no heal..........

    But what do I know? I'm just using logic here and saying longer immunity with a heal is better than shorter immunity and no heal.

    No Stam Sorc runs Crit surge for Major Brutality. Cept maybe some weird Dw/Bow no cp build that use 123.4 proc sets. Its for the heal. An the passive weapon dmg is nice. What alot of people will have to decide is if they need 5 seconds snare immunity(avg) from shuffle or just use rally and drop shuffle for RAT.? longer snare immunity an mostly redundant major evasion or shorter snare immunity with off stat sustain, major expedition and minor force. Just a choice to be made. Id also be ok with a 5 sec flat limit but i also think its good for build craft if someone want to think outside the box an run 7 medium for the extra snare immunity at the loss of the hvy armor passives and extra mitigation. My honest opinion is these buffs should take sacrifice an Momentum should not have Maj Evasion at all. And bring back passive dodge chance for Elude at 5%! Dodge chance saves lives people!
  • master_vanargand
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    7th and Fury are good sets in PTS.
    So people will use Heavy Armor.
    I use Medium Armor, but I don't find Shuffle attractive.
  • universal_wrath
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    maxjapank wrote: »
    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.

    Templars and DKs don't lack mobility if you snare everyone, then you are the fastest class alive. DL have major expedition on chains as well as from other sources like Chenneled acceleration/race against time. Templars can you chenneled acceleration/ race against time. Not enough? templar can aoe snare targets and walk away if the want. Gap closers and range stuns are on both classes, applying too much pressure, making running almost impossible to do. I literaly use snare immunity, dk/templar gap close or range snare dots taking, snare immunity over after 4 or 2 secsecs, now I'm snared again. Over and over and over.

    You don't simply put snares/strong debuffs on spammables or cheap skills.

    Both templar and dk classes have more than 6 skills in their toolkit that apply snares, how is that even fair?
  • maxjapank
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    maxjapank wrote: »
    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.

    Templars and DKs don't lack mobility if you snare everyone, then you are the fastest class alive. DL have major expedition on chains as well as from other sources like Chenneled acceleration/race against time. Templars can you chenneled acceleration/ race against time. Not enough? templar can aoe snare targets and walk away if the want. Gap closers and range stuns are on both classes, applying too much pressure, making running almost impossible to do. I literaly use snare immunity, dk/templar gap close or range snare dots taking, snare immunity over after 4 or 2 secsecs, now I'm snared again. Over and over and over.

    You don't simply put snares/strong debuffs on spammables or cheap skills.

    Both templar and dk classes have more than 6 skills in their toolkit that apply snares, how is that even fair?

    Guess you don’t play a Templar. We have snares because we lack mobility. But snare immunity means that defense means zilch. Hey, I’m not asking for no immunity. Just saying that 7 secs is too long. It is.
  • susmitds
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    Delparis wrote: »
    there are 10 skills to be sloted:
    1. 1 spammable (or main dmg skill)
    2. 2 dots skills
    3. 1 excecute skill
    4. 1 cc skill
    5. 1 health skill
    6. 1 shield or cloak skill
    7. 1 shuffle
    8. 1 forward momentum

    you got a free flex spot

    Nope, some of us play classes with more skills to equip.

    For stamina nightblade, we have tons more worth using.

    1) Gap Closer - Ambush
    2) Mobility - Shadow Image
    3) Burst - Relentless Focus
    4) Sustain - Leeching Strikes

    These are skills, we use on top of all what you mentioned. There are even more that can be added. As such, we don't have bar space for any buff twice.
  • universal_wrath
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    maxjapank wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.

    Templars and DKs don't lack mobility if you snare everyone, then you are the fastest class alive. DL have major expedition on chains as well as from other sources like Chenneled acceleration/race against time. Templars can you chenneled acceleration/ race against time. Not enough? templar can aoe snare targets and walk away if the want. Gap closers and range stuns are on both classes, applying too much pressure, making running almost impossible to do. I literaly use snare immunity, dk/templar gap close or range snare dots taking, snare immunity over after 4 or 2 secsecs, now I'm snared again. Over and over and over.

    You don't simply put snares/strong debuffs on spammables or cheap skills.

    Both templar and dk classes have more than 6 skills in their toolkit that apply snares, how is that even fair?

    Guess you don’t play a Templar. We have snares because we lack mobility. But snare immunity means that defense means zilch. Hey, I’m not asking for no immunity. Just saying that 7 secs is too long. It is.

    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.
  • maxjapank
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    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.
  • Tommy_The_Gun
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    Delparis wrote: »
    Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.

    7 sec CC immuity with 7 medium armor piece.
    + Aoe dmg reduction

    And no one is talking about this?

    WTF???
    Zenimax added this, right after they nerfed "removed redundancy" from NB. One of the Blur morphs (Double Take) used to provide Major Evasion + Major Expedition for 4 seconds.

    Buffing Shuffle like that, right after changing one of the class skills that had a very similar function imho is a new level of hypocrisy if you ask me.
    Edited by Tommy_The_Gun on July 21, 2019 1:13PM
  • JusticeSouldier
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    MincVinyl wrote: »
    Look at Forward Momentum.

    Also you have to realize that at most people will run 6 medium 1 heavy so only 6 seconds of immunity. Then from that 6 seconds you lose 1 second to the ability cast, even more since the ability is likely to be on the backbar.

    Previously the game had 8 second snare immunities, nobody complained. Then zos nerfed them when people complained about swift jewelry. Now movement in eso is a joke, like stop and go traffic.

    note: Snare Immunities dont make you fast, they just allow you to maintain a consistent speed and avoid being dogpiled

    Classes had no alternative to Rally burst heal when forward was 8 seconds. So it was a choice what to sacrifice. Except stamwarden...
    Here, 5 seconds easy without loosing anything... Actually I'm sure that its too much.
    Can predict that snares will be in *** with such buff to this skill.
    Same as vs heavy armor users with forward momentum, because rally becomes bad choice with it's nerf and at the same time buff with evasion for momentum in general, so all stamina classes in addition to nightblades get permanent access to this buff.
    With a heavy indirect buffs to tanky builds in general.
    But not magicka in light armor...
    So aoes hug snares in the same deep tight space with bad smell. 25% mitigation

    How to knock the Devs door and share this with them? they done first school mistakes now
    all classes. pc platform, dissapointed.
  • Freakin_Hytte
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    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
    Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.

    Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
    The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.
    Edited by Freakin_Hytte on July 21, 2019 1:28PM
  • Delparis
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    Except magsorc and magblade and magden, other mag pvp builds as magdk, magplar and magnecro can't keep up in light armor.
    Reason: no magicka shields or cloak
  • maxjapank
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    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
    Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.

    Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
    The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.

    Lol. Five seconds is enough for medium users. What’s bull is you asking for more. Medium armor users are just fine as is now. And now you are getting even longer immunity. If you need more than 5 secs, then not much is gonna help you.
  • Abhaya
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    Being able to move at normal movement speed isn’t OP.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • killingspreeb16_ESO
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    maxjapank wrote: »
    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
    Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.

    Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
    The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.

    Lol. Five seconds is enough for medium users. What’s bull is you asking for more. Medium armor users are just fine as is now. And now you are getting even longer immunity. If you need more than 5 secs, then not much is gonna help you.

    If someone want tu run 7 medium for 2 extra sec losing stat from passive and extra mitigation let them do it.

    If you think shuffle on live is fine when is one of the worst ability when it comes to snare removal 3.5 sec in 7 medium well idk what to tell you.

    Also you are implying that every stamplayer is going to run 7 medium?when in reality most of them playing medium are going to be 5/1/1 or just be in heavy anyway.

    Complaining just for the sake of complaining.
  • brandonv516
    brandonv516
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    Delparis wrote: »
    Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.

    7 sec CC immuity with 7 medium armor piece.
    + Aoe dmg reduction

    And no one is talking about this?

    WTF???
    Zenimax added this, right after they nerfed "removed redundancy" from NB. One of the Blur morphs (Double Take) used to provide Major Evasion + Major Expedition for 4 seconds.

    Buffing Shuffle like that, right after changing one of the class skills that had a very similar function imho is a new level of hypocrisy if you ask me.

    Yeah it's something new they're trying - see Mass Hysteria vs. Turn Evil for similar changes.
  • Freakin_Hytte
    Freakin_Hytte
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    maxjapank wrote: »
    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
    Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.

    Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
    The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.

    Lol. Five seconds is enough for medium users. What’s bull is you asking for more. Medium armor users are just fine as is now. And now you are getting even longer immunity. If you need more than 5 secs, then not much is gonna help you.

    You truly do not understand anyone who is trying to discuss with you do you? What we are trying to tell you? since you go back to the exact same thing "7sec is a long time". Of course it's a long time, it's the entire point with the skill and if you can't kill a person because they have 1-2 more sec of snare immunity then not much is going to help you.
    Edited by Freakin_Hytte on July 21, 2019 4:56PM
  • Aedrion
    Aedrion
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    Aren't you the guy who said that he doesn't care if classes are OP? You just reroll that class and play it?
    Take your own advice. Slot Shuffle and don't complain.
  • BrokenGameMechanics
    BrokenGameMechanics
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    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    You can't just make up a number and claim your number is just right and every other number is not right. 7 secs is a really long time compared to what?
    LOOK at Heavy's skill: Majors AND 4s immunity AND Resistance AND ...

    LOOK at Light's skill: It is effectively adding 40 to 50% of your health pool for 6 secs. Restores resources and every piece adds 6%!!! AND ...

    Let me apply your razor sharp getting down with the math and formula analysis approach to Light and Heavy.

    Light - 6 secs for shields is a really long time. So why not 3 secs? But I'm guessing 6 or 3 is not going to make much difference to you.
    Heavy - ... sigh why bother, clearly none of this will get through.

    Are you really going saying that 2 secs of snare immunity is OP in comparison to 2 secs of Shields? or adding 6% for each pc of Light.

    If we are going to roll back Med's shuffle, then fine, but keep everything commensurate by doing Deeper cuts in Forward Momentum and another cut into Shields and shorten them to say 3 secs, etc. Med's armor skill must be comparable to Light's and Heavy's.
    Edited by BrokenGameMechanics on July 21, 2019 5:30PM
  • JusticeSouldier
    JusticeSouldier
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    Small steps.
    And twice the duration is +100% for those who should see in numbers - is a jump not step.
    My opinion about shuffle - ~3,5 seconds with 5 meduim equipped = very nice.
    5 seconds is too much.
    New elude is equal too 100% uptime of expeditionin combat (used with forward momentum in a pair = no roots and no snares + speed).
    What it can cause in class balance and builds variety - Devs should understand...
    But I see here they don't.
    Or don't want it to be interesting and balanced - that is even worse if.
    Edited by JusticeSouldier on July 21, 2019 6:53PM
    all classes. pc platform, dissapointed.
  • Moonsorrow
    Moonsorrow
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    Why no one is talking about how OP Shuffle is? Answer: Because Shuffle is NOT OP.

    Also, wearing medium armor should be strong as an option too, because wearing 5p heavy makes one tanky with more hp, healing recieved and resource restore increase from heavy attacks, making able to build more for damage, wearing 5p light gives you nice spell penetration and crit.

    No idea why anyone would somehow want 1 armor type to be weak compared to the other 2? All of them should be good choices.
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