JusticeSouldier wrote: »JusticeSouldier wrote: »Well, before such details i have an issue with Werewolf concept in game in genarl now.
It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
it has high healing.
and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...
Here is my issue...
Why beast without armour is tanky?
it should be berserk, with big damage, high regeneration-vitality-healing.
Maybe with higher Max health also, like bone Goliaph...
But no resists bonus.
And if to say about Pack leader morf like an "utility" with minor maim...wtf?
Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
It was not bad idea and it could be reintroduced in a viable way.
These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.
My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
@ZOS_BrianWheeler @ZOS_Gilliam
Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
Change it please.
@Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.
As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
The Werewolf's Hide
By an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
it's just hide, skin with hair.
Literally a lorebook from from the game.
JusticeSouldier wrote: »
I know, but the way how it was wrote often literally the same i described
JusticeSouldier wrote: »also each book in game can be depreciated with the mention it was written by someone on his own.
or that thing mentioned have mythical properties of something which have no proofs.
Just because author is a khajiit, making big money on that for example.
few minuts of simple logic.
and lets be true, wtf we talking about if devs already added dragons to tamriel..?
hallo skyrim, hallo hype.
I'm serious to wish current werewolfes concept to be changed - it can bring us much more fun to the game
(Werewolf in Skyrim was absolutly incredible)
jediodyn_ESO wrote: »They don’t need to change other skill lines or re-work the entire stat system to werewolves. The devs just need to realize that (for the reasons in this thread) trying to “balance” WW skills with the same formula they use for non-transformation skills essentially breaks the entire WW skill line.
Pet targeting changes (in PvP, not PVE) are awesome, and very needed. The sustain and damage nerf seem like animal abuse. Please devs, review our testing and feedback, these changes are not fair or balanced.
JusticeSouldier wrote: »JusticeSouldier wrote: »Well, before such details i have an issue with Werewolf concept in game in genarl now.
It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
it has high healing.
and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...
Here is my issue...
Why beast without armour is tanky?
it should be berserk, with big damage, high regeneration-vitality-healing.
Maybe with higher Max health also, like bone Goliaph...
But no resists bonus.
And if to say about Pack leader morf like an "utility" with minor maim...wtf?
Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
It was not bad idea and it could be reintroduced in a viable way.
These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.
My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
@ZOS_BrianWheeler @ZOS_Gilliam
Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
Change it please.
@Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.
As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
The Werewolf's Hide
By an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
it's just hide, skin with hair.
Literally a lorebook from from the game.
JusticeSouldier wrote: »JusticeSouldier wrote: »Well, before such details i have an issue with Werewolf concept in game in genarl now.
It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
it has high healing.
and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...
Here is my issue...
Why beast without armour is tanky?
it should be berserk, with big damage, high regeneration-vitality-healing.
Maybe with higher Max health also, like bone Goliaph...
But no resists bonus.
And if to say about Pack leader morf like an "utility" with minor maim...wtf?
Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
It was not bad idea and it could be reintroduced in a viable way.
These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.
My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
@ZOS_BrianWheeler @ZOS_Gilliam
Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
Change it please.
@Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.
As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
The Werewolf's Hide
By an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
it's just hide, skin with hair.
Literally a lorebook from from the game.
Lol, established lore and lorebooks in the game are of zero importance to combat devs when it comes to "balancing" gameplay. They have proven that beyond a shadow of a doubt. So that's an argument guaranteed to fall on deaf ears, unfortunately.
JusticeSouldier wrote: »JusticeSouldier wrote: »Well, before such details i have an issue with Werewolf concept in game in genarl now.
It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
it has high healing.
and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...
Here is my issue...
Why beast without armour is tanky?
it should be berserk, with big damage, high regeneration-vitality-healing.
Maybe with higher Max health also, like bone Goliaph...
But no resists bonus.
And if to say about Pack leader morf like an "utility" with minor maim...wtf?
Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
It was not bad idea and it could be reintroduced in a viable way.
These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.
My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
@ZOS_BrianWheeler @ZOS_Gilliam
Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
Change it please.
@Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.
As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
The Werewolf's Hide
By an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
it's just hide, skin with hair.
DocFrost72 wrote: »JusticeSouldier wrote: »JusticeSouldier wrote: »Well, before such details i have an issue with Werewolf concept in game in genarl now.
It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
it has high healing.
and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...
Here is my issue...
Why beast without armour is tanky?
it should be berserk, with big damage, high regeneration-vitality-healing.
Maybe with higher Max health also, like bone Goliaph...
But no resists bonus.
And if to say about Pack leader morf like an "utility" with minor maim...wtf?
Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
It was not bad idea and it could be reintroduced in a viable way.
These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.
My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
@ZOS_BrianWheeler @ZOS_Gilliam
Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
Change it please.
@Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.
As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
The Werewolf's Hide
By an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
it's just hide, skin with hair.
Funny that you say werewolf hide isn't magical. It is. Their claws are considered "enchanted weapons", even.
But forget about that for a moment, what properties does the hide of a werewolf have in real life?
JusticeSouldier wrote: »DocFrost72 wrote: »JusticeSouldier wrote: »JusticeSouldier wrote: »Well, before such details i have an issue with Werewolf concept in game in genarl now.
It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
it has high healing.
and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...
Here is my issue...
Why beast without armour is tanky?
it should be berserk, with big damage, high regeneration-vitality-healing.
Maybe with higher Max health also, like bone Goliaph...
But no resists bonus.
And if to say about Pack leader morf like an "utility" with minor maim...wtf?
Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
It was not bad idea and it could be reintroduced in a viable way.
These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.
My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
@ZOS_BrianWheeler @ZOS_Gilliam
Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
Change it please.
@Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.
As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
The Werewolf's Hide
By an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
it's just hide, skin with hair.
Funny that you say werewolf hide isn't magical. It is. Their claws are considered "enchanted weapons", even.
But forget about that for a moment, what properties does the hide of a werewolf have in real life?
yep, and everything is a set of 0 and 1. in a virtual world.
i ask to think, what the properties as usual associated with werewolf:
weakness to silver, high strengh, regeneration, very high speed, moon addiction, pure rage behaviour
But in eso they also have much bigger resists in form than out of it.
Permanently snared if opponent isn't new player...
I don't ask for removing resists at all.
If to imagine, that inside the skin they save somehow own armor and weapons ( like it is now actually idk where:))), let them have obtained with it resists. But without additional bonus...for example.
Big damage, big healing, high mobility. Low mitigation...savage beast.
Is vMA runs still viable? If so what has changed?
jediodyn_ESO wrote: »Is vMA runs still viable? If so what has changed?
Just from soloing world bosses I can tell you that VMA is going to take some Oscarflip level skills to make happen. Dps and sustainability is so broken that it’s worse than right after the Morrowind patch. At least with burst wolf you could, you know, burst.
It’s twice as easy killing anything just staying out of transformation now.
Is vMA runs still viable? If so what has changed?
perditioner wrote: »No werewolf changes in the latest PTS patch. @ZOS_GinaBruno, are any changes coming for werewolves in future PTS patches?
perditioner wrote: »No werewolf changes in the latest PTS patch. @ZOS_GinaBruno, are any changes coming for werewolves in future PTS patches?
Would very much like to know the same.
@ZOS_GinaBruno
@ZOS_Gilliam
@ZOS_RichLambert
Tommy_The_Gun wrote: »No WW changes this round of PTS...
Edit:
Btw. In the first round of PTS they say:
"We're also aware of some Werewolf abilities feeling "bare" in nature (such as Pounce) and are currently investigating some additional variation to help spice up their combat approach."
So maybe, perhaps there is still a chance they will listen to our feedback, but on the next round of PTS.
jediodyn_ESO wrote: »Not even a comment. I wish they would actually communicate a little better. Why do so many other, so much smaller games have such better communication?
FenrisWolf1136 wrote: »jediodyn_ESO wrote: »Not even a comment. I wish they would actually communicate a little better. Why do so many other, so much smaller games have such better communication?
My guess is they don't want to say anything to early or mistakenly say something that might not be true later. It would just become a game of "well you said this and it never came to be". Would be another whole issue to deal with. They likely settle on changes internally and then release it to pts a short while later so there isn't a lot of communication beforehand.
Best we get is when they know they are going to do something for sure early, like release a themed dlc, or look at certain skills because the feel "bare". Its general and they don't get into specifics until they know its a done deal.
They would get a lot further if they would occassionally ask "this is what we are thinking... its not set in stone... but what does the community think of the proposed changes/ideas" and go from there. Some transparency as to what's behind the scenes. I feel many other developers are better at this because they actually have a course/plan of action and a good idea of how to play their own game.
I'd like to see the devs play the game, play as a werewolf in all types of content and see how they handle their own changes. Lets see them as an all dev team, not carried by high tier players, no add ons, play vet hardmode trials and dungeons. Play battlegrounds and in cyrodiil. Not with just with a werewolf, but everything. Show that they understand their game and be able to explain why they are making their proposed changes.
liningtonsweldingb16_ESO wrote: »Ok 1 more... if they add minor vulnerability to both versions of pounce I’ll lick my wounds and shut my mouth
FenrisWolf1136 wrote: »liningtonsweldingb16_ESO wrote: »Ok 1 more... if they add minor vulnerability to both versions of pounce I’ll lick my wounds and shut my mouth
Its gonna need to be a bit more than that. The Pack leader morph should not be rendered useless.
Both pack leader and berserker should do roughly the same damage but have different utilities or one morph will always overshadow the other. Which was a reason they gave for the change in the first place, then didn't stick to. It doesn't offer a choice. I don't plan on bringing a werewolf into a dungeon for utility like slows... I'm there to do as much damage as possible without dying. The tanks usually do the grouping, slows, and taunts with the help of the team sticking close. Best it will do is make sure enemies are not stacked properly for a moving group.