Seraphayel wrote: »Be sure it’s way worse than 100% damage on Soul Trap. I’d say it’s worse enough to never be considered an option whereas before the nerf it could have created some very interesting builds.
IronWooshu wrote: »Oh its only on the skill? I thought maybe they changed it to 1000 weapon and spell damage on the target effected by soul trap.
I was thinking I could just soul trap people for 1000 spell damage on my Magplar.
Seraphayel wrote: »Be sure it’s way worse than 100% damage on Soul Trap. I’d say it’s worse enough to never be considered an option whereas before the nerf it could have created some very interesting builds.
100% was broken when combined with some other things that stacked with it.
I would like to have seen the set viable in some other way though. Maybe give some useful buff while soul trap is active.
Seraphayel wrote: »Seraphayel wrote: »Be sure it’s way worse than 100% damage on Soul Trap. I’d say it’s worse enough to never be considered an option whereas before the nerf it could have created some very interesting builds.
100% was broken when combined with some other things that stacked with it.
I would like to have seen the set viable in some other way though. Maybe give some useful buff while soul trap is active.
It still was just one single skill. This set has been killed now, again, after it saw the light of day for like one week. There could have been other adjustments than this very hard nerf to it but 1000 Spell/Weapon damage for one skill as a 5p bonus? Trash.
For this set to be anywhere near useful it needs to affect soul assault/shatter. Perhaps this is a good way to make it a niche set? Because currently it’ll be as untouched as before.
This is especially true given the significant nerf to the damage (over time) and ult cost of the ultimate
WrathOfInnos wrote: »The set was uselessly weak even when it was 100% more damage. Even after the buff, Soul Trap is about 5% of DPS in any decent rotation. Doubling that adds another 5% DPS from a 5-piece set. Pretty much any set currently used offers more than that, even the most basic like Julianos and Hundings. Then consider the terrible 2,3, and 4 piece set bonuses (one of each resource recovery) and I don’t see why anyone would use it even in 5.1.0.
The change to it adding 1000 Spell Damage to the one skill brings it down to a 15-20% increase to that one skill, or around 1% DPS gain from the 5-piece bonus. Lol.
LiquidPony wrote: »WrathOfInnos wrote: »The set was uselessly weak even when it was 100% more damage. Even after the buff, Soul Trap is about 5% of DPS in any decent rotation. Doubling that adds another 5% DPS from a 5-piece set. Pretty much any set currently used offers more than that, even the most basic like Julianos and Hundings. Then consider the terrible 2,3, and 4 piece set bonuses (one of each resource recovery) and I don’t see why anyone would use it even in 5.1.0.
The change to it adding 1000 Spell Damage to the one skill brings it down to a 15-20% increase to that one skill, or around 1% DPS gain from the 5-piece bonus. Lol.
Soul Trap is more like 10% of total DPS in stamina parses. It's usually the #3 source of DPS after Rapid Strikes and Light Attacks.
Seraphayel wrote: »Be sure it’s way worse than 100% damage on Soul Trap. I’d say it’s worse enough to never be considered an option whereas before the nerf it could have created some very interesting builds.
leepalmer95 wrote: »Ppl acting like casual 60-70k tooltips were ok because they were 'unique'.
People on this forum will do anything to keep cheese they can be carried by.
leepalmer95 wrote: »Ppl acting like casual 60-70k tooltips were ok because they were 'unique'.
People on this forum will do anything to keep cheese they can be carried by.
leepalmer95 wrote: »Ppl acting like casual 60-70k tooltips were ok because they were 'unique'.
People on this forum will do anything to keep cheese they can be carried by.
leepalmer95 wrote: »Ppl acting like casual 60-70k tooltips were ok because they were 'unique'.
People on this forum will do anything to keep cheese they can be carried by.
I had a near 60k tool-tip on it, and even in BGs - it did not kill someone (even with 500 balorgh) who was in medium armor. This is simply because when you learn to cancel/weave, you can easily defensively out-perform it's tool tip.
In fact, if you did it at the wrong time (as in the target wasn't already pressured xv1), odds are you can be killed DURING your so-called cheese channel if you maintain it. Because you have 4 or so seconds of no defence.
Lightspeedflashb14_ESO wrote: »leepalmer95 wrote: »Ppl acting like casual 60-70k tooltips were ok because they were 'unique'.
People on this forum will do anything to keep cheese they can be carried by.
I had a near 60k tool-tip on it, and even in BGs - it did not kill someone (even with 500 balorgh) who was in medium armor. This is simply because when you learn to cancel/weave, you can easily defensively out-perform it's tool tip.
In fact, if you did it at the wrong time (as in the target wasn't already pressured xv1), odds are you can be killed DURING your so-called cheese channel if you maintain it. Because you have 4 or so seconds of no defence.
you are confused. the set did not and does not buff the ultimate, "soul assault", what you seem to be talking about with "so-called cheese channel ", the set ONLY buffs the skill "soul trap". and before the set was nerfed, it was 60-70k over 10 seconds, or 6-7k every second, 3-4k in pvp, before other resists. hardly the same as the ultimate.
Lightspeedflashb14_ESO wrote: »leepalmer95 wrote: »Ppl acting like casual 60-70k tooltips were ok because they were 'unique'.
People on this forum will do anything to keep cheese they can be carried by.
I had a near 60k tool-tip on it, and even in BGs - it did not kill someone (even with 500 balorgh) who was in medium armor. This is simply because when you learn to cancel/weave, you can easily defensively out-perform it's tool tip.
In fact, if you did it at the wrong time (as in the target wasn't already pressured xv1), odds are you can be killed DURING your so-called cheese channel if you maintain it. Because you have 4 or so seconds of no defence.
you are confused. the set did not and does not buff the ultimate, "soul assault", what you seem to be talking about with "so-called cheese channel ", the set ONLY buffs the skill "soul trap". and before the set was nerfed, it was 60-70k over 10 seconds, or 6-7k every second, 3-4k in pvp, before other resists. hardly the same as the ultimate.
No - you're confused. I clearly knew that and indicated that for this set to be viable, it would need to buff the entire line AND do something more.
I made no mention of the set, at all, in my response above. I was addressing the fact that even a 60-70k tooltip (before battlespirit) does not make this a powerful ult.
LiquidPony wrote: »WrathOfInnos wrote: »The set was uselessly weak even when it was 100% more damage. Even after the buff, Soul Trap is about 5% of DPS in any decent rotation. Doubling that adds another 5% DPS from a 5-piece set. Pretty much any set currently used offers more than that, even the most basic like Julianos and Hundings. Then consider the terrible 2,3, and 4 piece set bonuses (one of each resource recovery) and I don’t see why anyone would use it even in 5.1.0.
The change to it adding 1000 Spell Damage to the one skill brings it down to a 15-20% increase to that one skill, or around 1% DPS gain from the 5-piece bonus. Lol.
Soul Trap is more like 10% of total DPS in stamina parses. It's usually the #3 source of DPS after Rapid Strikes and Light Attacks.