why no one is talking how OP shuffle is?

  • maxjapank
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    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.

    Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.
  • leepalmer95
    leepalmer95
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    maxjapank wrote: »

    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.

    Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.

    BS is not equally as powerful...

    BS has never been complained about ever, it's a generic defence set. Lmao.

    Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Vapirko
    Vapirko
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    Then I’m sure I’ll see you in full medium armor friend.
  • maxjapank
    maxjapank
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    maxjapank wrote: »

    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.

    Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.

    BS is not equally as powerful...

    BS has never been complained about ever, it's a generic defence set. Lmao.

    Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.

    There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.
  • leepalmer95
    leepalmer95
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    maxjapank wrote: »
    maxjapank wrote: »

    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.

    Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.

    BS is not equally as powerful...

    BS has never been complained about ever, it's a generic defence set. Lmao.

    Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.

    There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.

    Link me, because you're saying the extra 3.4k armour BS gets over Pirate is better than 30% dmg reduction.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kidgangster101
    Kidgangster101
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    Dalsinthus wrote: »
    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.

    Except race against time is 2 seconds....... 5 second difference is a big deal......

    Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?

    The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.

    7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)

    But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.

    You're comparing to race against time when race has immunity + expedition?

    You're trying to nerf a skill most builds won't use?

    Most builds won't use it except YouTube PvP players already started using it in pts right? 🤔🤔🤔🤔🤔🤔

    And where do a lot of players copy their build from? Idk possibly YouTube? 😉

    Except race against time also doesn't offer survivability in major evasion. No magic user has access to such a powerful skill.

    I play both Stam and magic and Stam will have a huge advantage after this again as 7 seconds is way too long for a snare immunity stop lying to yourself and spreading misinformation.
  • Strider__Roshin
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    Dalsinthus wrote: »
    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.

    Except race against time is 2 seconds....... 5 second difference is a big deal......

    Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?

    The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.

    7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)

    But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.

    You're comparing to race against time when race has immunity + expedition?

    You're trying to nerf a skill most builds won't use?

    Most builds won't use it except YouTube PvP players already started using it in pts right? 🤔🤔🤔🤔🤔🤔

    And where do a lot of players copy their build from? Idk possibly YouTube? 😉

    Except race against time also doesn't offer survivability in major evasion. No magic user has access to such a powerful skill.

    I play both Stam and magic and Stam will have a huge advantage after this again as 7 seconds is way too long for a snare immunity stop lying to yourself and spreading misinformation.

    You don't get it. You know why no one will use shuffle? Because momentum gives you Evasion so it makes more since to use RAT instead for minor force, expedition and a small amount of snare immunity.

    Like others have stated. You're complaining about a move that few will use.
  • MincVinyl
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    @Kidgangster101 why not propose that everyone should have access to longer snare immunities instead of saying everyone should be miserable.

    Stam will have access to a 6(realistically 5 second snare immune), however mag toons have access to an ability that purges, an ability that grants perfect immunity and mitigation, and then an ability that grants snare immunity, major exp, and a 5k block shield. It is not like mag doesn't have options that compare.

    Again snare immunity is something that isn't game breaking, it just make the game less painful to play, I don't think anyone likes casting a purge/immune after every 2-4 seconds as it stands now.
  • jcm2606
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    Again, nobody will run 7 medium in PVP, at most it'll be 6/1 and that's even a stretch. You'd more be looking at 5 or 6 seconds of snare immunity, which is fine. Medium should be the most mobile armour weight, because that's its identity. Light has shields (yes, other classes have shields, what do you think Annulment is?), heavy has naturally high resists and healing (resists are going to be harder to build up in light/medium with the nerf to protective), and medium has mobility.

    Unlike heavy, medium can't just facetank the damage with a few heals. Unlike light, medium can't rotate shields between heals to increase effective health. All medium has is mobility, mobility which has been nerfed multiple times, both directly and indirectly. Remember when they slashed access to Major Expedition and gutted snare immunities across the board? Remember when they adjusted dodge roll to make it more predictable when dodging projectiles, but unintentionally screwed it up when dodging certain instant cast skills?

    A medium player that can't move is a dead player, which is why medium really does need decently long snare immunity. 2.5 seconds was pitiful, nobody slotted Shuffle, even when they dropped the cost and gave it Major Evasion. 4 seconds is still too short, because at most that's 2-3 skill casts before you can't move again, and are forced to refresh it just to move.
  • Firstmep
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    Hurr durr nurf avryting.
    With the nerf to protective i think shuffle will be just fine.
    Finally i can get some movement going by sacrificing some passive defense.
    Finally getting out fossilize wont cost half my stam bar.
    About time we got rid of the stupid snare meta.
    Btw @Delparis i invite you to look at pts magplar, we just got 2 new hard hitting dots lol, who needs jabs even.
  • maxjapank
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    maxjapank wrote: »
    maxjapank wrote: »

    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.

    Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.

    BS is not equally as powerful...

    BS has never been complained about ever, it's a generic defence set. Lmao.

    Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.

    There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.

    Link me, because you're saying the extra 3.4k armour BS gets over Pirate is better than 30% dmg reduction.

    No, I wasn’t saying that. Someone pointed out that considering PS minor defile vs. the Ulti regen of Bloodspawn, the two sets were relatively the same in strength. But another poster said that the 1 peace mitigation bonus of PS was better than the stam regen of BS. And if that’s the case, they should’ve just lowered or changed the 1 piece bonus of PS. You were also posting in the same thread. I guess you weren’t reading anything.
  • ccmedaddy
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    1) Nobody runs 7pc, most builds will get 5 secs of immunity

    2) Even at full 7 secs it's still less than what the old Forward Momentum used to grant

    The new shuffle is fine. Please go find something else to cry about OP.
  • Kidgangster101
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    Daus wrote: »
    Dalsinthus wrote: »
    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.

    Except race against time is 2 seconds....... 5 second difference is a big deal......

    Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?

    The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.

    7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)

    But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.

    You're comparing to race against time when race has immunity + expedition?

    You're trying to nerf a skill most builds won't use?

    Most builds won't use it except YouTube PvP players already started using it in pts right? 🤔🤔🤔🤔🤔🤔

    And where do a lot of players copy their build from? Idk possibly YouTube? 😉

    Except race against time also doesn't offer survivability in major evasion. No magic user has access to such a powerful skill.

    I play both Stam and magic and Stam will have a huge advantage after this again as 7 seconds is way too long for a snare immunity stop lying to yourself and spreading misinformation.

    You don't get it. You know why no one will use shuffle? Because momentum gives you Evasion so it makes more since to use RAT instead for minor force, expedition and a small amount of snare immunity.

    Like others have stated. You're complaining about a move that few will use.

    Rally (morph): Increased the baseline heal from this ability by 100%, but reduced the maximum scaling bonus to 300% from 564%. The heal will now require the full 20 second duration to reach the maximum bonus, instead of reaching its maximum bonus 70% of the way through.

    So you can get another heal with vigor and shuffle gives you a lot of snare immunity. So yeah a lot of people will slot it to gain another heal rather than needing to rely on forward momentum and vigor as your only Stam heal.
  • Anyron
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    They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"

    And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP

    Zos logic
  • Cathexis
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    maxjapank wrote: »
    ...and major protection with Blackrose dw.

    All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.

    I am finding it I credibly difficult to integrate into a build worth using, either of those actually. I thought black Rose dual wield would be great but it really has not been. The duration/cost ratio is way, way off.
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  • xylena_lazarow
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    If Major Evasion on Momentum goes live, you will rarely see Shuffle used. Here's hoping it doesn't.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Firstmep
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    Anyron wrote: »
    They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"

    And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP

    Zos logic

    Shuffle requires at least 5 pc medium, Rat doesnt.
    Rat also gives major expedition and minor force, while shuffle only gives major evasion, a buff which come next patch will be everywhere anyway.
    Medium armor is about or at least should be about mobility, with things like protective being nerfed, medium will need the extra mobility for sure.
  • jcm2606
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    Anyron wrote: »
    They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"

    And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP

    Zos logic

    Apples and carrots. They reduced the immunity on RAT because of both Major Expedition giving you even more mobility on top of the 4 seconds of snare immunity, and the Minor Force giving you a bit of an offensive buff. Shuffle doesn't have anything like Major Expedition -- no, the medium passives aren't comparable to Major Expedition, they only help while sprinting, and you don't sprint in a fight -- and the Major Evasion is a selective defensive buff that's now also going to be provided by Momentum, so the value of Shuffle's Major Evasion also dropped.
  • Saril_Durzam
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    Magicka user thread complaining about a Stamina skill. Stamina user saying go cry, it´s fine.

    Stamina user thread complaining about a Magicka skill. Magicka user saying co cry, it´s fine.

    Sometimes we should hear ourselves.
  • Anyron
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    Firstmep wrote: »
    Anyron wrote: »
    They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"

    And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP

    Zos logic

    Shuffle requires at least 5 pc medium, Rat doesnt.
    Rat also gives major expedition and minor force, while shuffle only gives major evasion, a buff which come next patch will be everywhere anyway.
    Medium armor is about or at least should be about mobility, with things like protective being nerfed, medium will need the extra mobility for sure.

    Noone ever wanted major expedition with minor force along with snare immunity. all what magicka players wanted was reliable source of snare immunity because right now its just horrible. 2 seconds of immunity isnt worth of slotting. Only magicka class able to move in pvp is magsorc.

    They could remove expedition or force and keep 4s immunity. But why they should. This spell is too important for stamina ganking.
    Give me spell, which cost magicka, even bind to staves (i dont care) with only single effect. Snare immunity for 4 seconds.

    This could help magbuilds to use magicka weapons, i know many who have 2h on magbuild just because of forward momentum.
    And next patch it is impossible, because of shield ners you have to use resto staff for "magicka vigor"
  • olsborg
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    Its not fricking "cc immunity" its snare and root immunity, wich is something medium armor builds need. They arent tanks or have good healing like most heavy armor builds, if medium armor builds have nothing to differentiate them from heavymeta, why bother even having it in the game.

    PC EU
    PvP only
  • JAwtunes
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    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
    Edited by JAwtunes on July 20, 2019 10:01AM
  • Peekachu99
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    Snare and Immobilization immunity is not CC immunity. Unless I’m missing something, you’re conflating the two. Having your movement hindered is not the same as losing control of your character through hard CC.
  • kalunte
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    to OP: maybe because it's not that overpowered.
  • Kidgangster101
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    JAwtunes wrote: »
    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!

    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
    Edited by Kidgangster101 on July 20, 2019 11:54AM
  • akray21
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    Delparis wrote: »
    Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.

    7 sec CC immuity with 7 medium armor piece.
    + Aoe dmg reduction

    And no one is talking about this?

    WTF???

    No one used shuffle before because the snare immunity was too short, this change was needed.
  • JAwtunes
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    JAwtunes wrote: »
    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!

    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.

    Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.
  • Delparis
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    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.

    Good idea
    WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED:
    Increased the snare and immobilization immunity granted by 5 seconds.

    edit: the *** with this quote bug?? even the forum is bugged also now?
    Edited by Delparis on July 20, 2019 1:28PM
  • SodanTok
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    After I see one patch where medium armor is OP then I might even start to understand why some might think its because of shuffle. Until then this thread is joke.
  • Kidgangster101
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    JAwtunes wrote: »
    JAwtunes wrote: »
    I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!

    So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁

    You won't even notice the Nerf since you aren't going to wear 7 medium anyways.

    Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.

    Sorcs run forward momentum to get snare immunity and 20% dmg buff plus run crit surge (also offers 20% damage boost) so why couldn't they run rally for heals and evasion and just use shuffle as snare immunity? It also makes it so you can get rally for extra heals and not even consider forward momentum just for snare immunity and no heal..........

    But what do I know? I'm just using logic here and saying longer immunity with a heal is better than shorter immunity and no heal.
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