leepalmer95 wrote: »
You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
leepalmer95 wrote: »
You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.
leepalmer95 wrote: »leepalmer95 wrote: »
You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.
BS is not equally as powerful...
BS has never been complained about ever, it's a generic defence set. Lmao.
Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.
leepalmer95 wrote: »leepalmer95 wrote: »
You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.
BS is not equally as powerful...
BS has never been complained about ever, it's a generic defence set. Lmao.
Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.
There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.
leepalmer95 wrote: »Kidgangster101 wrote: »Dalsinthus wrote: »I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
Except race against time is 2 seconds....... 5 second difference is a big deal......
Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?
The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.
7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)
But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.
You're comparing to race against time when race has immunity + expedition?
You're trying to nerf a skill most builds won't use?
Kidgangster101 wrote: »leepalmer95 wrote: »Kidgangster101 wrote: »Dalsinthus wrote: »I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
Except race against time is 2 seconds....... 5 second difference is a big deal......
Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?
The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.
7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)
But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.
You're comparing to race against time when race has immunity + expedition?
You're trying to nerf a skill most builds won't use?
Most builds won't use it except YouTube PvP players already started using it in pts right? 🤔🤔🤔🤔🤔🤔
And where do a lot of players copy their build from? Idk possibly YouTube? 😉
Except race against time also doesn't offer survivability in major evasion. No magic user has access to such a powerful skill.
I play both Stam and magic and Stam will have a huge advantage after this again as 7 seconds is way too long for a snare immunity stop lying to yourself and spreading misinformation.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »
You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.
BS is not equally as powerful...
BS has never been complained about ever, it's a generic defence set. Lmao.
Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.
There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.
Link me, because you're saying the extra 3.4k armour BS gets over Pirate is better than 30% dmg reduction.
Kidgangster101 wrote: »leepalmer95 wrote: »Kidgangster101 wrote: »Dalsinthus wrote: »I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
Except race against time is 2 seconds....... 5 second difference is a big deal......
Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?
The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.
7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)
But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.
You're comparing to race against time when race has immunity + expedition?
You're trying to nerf a skill most builds won't use?
Most builds won't use it except YouTube PvP players already started using it in pts right? 🤔🤔🤔🤔🤔🤔
And where do a lot of players copy their build from? Idk possibly YouTube? 😉
Except race against time also doesn't offer survivability in major evasion. No magic user has access to such a powerful skill.
I play both Stam and magic and Stam will have a huge advantage after this again as 7 seconds is way too long for a snare immunity stop lying to yourself and spreading misinformation.
You don't get it. You know why no one will use shuffle? Because momentum gives you Evasion so it makes more since to use RAT instead for minor force, expedition and a small amount of snare immunity.
Like others have stated. You're complaining about a move that few will use.
leepalmer95 wrote: »...and major protection with Blackrose dw.
All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.
They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"
And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP
Zos logic
They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"
And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP
Zos logic
They reduced 4 seconds immunity to 2 seconds on Race Against Time because "it was too OP"
And then they buff shuffle by 100% (from 0,5 to 1s for piece of medium armor) and this isn't OP
Zos logic
Shuffle requires at least 5 pc medium, Rat doesnt.
Rat also gives major expedition and minor force, while shuffle only gives major evasion, a buff which come next patch will be everywhere anyway.
Medium armor is about or at least should be about mobility, with things like protective being nerfed, medium will need the extra mobility for sure.
I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
7 sec CC immuity with 7 medium armor piece.
+ Aoe dmg reduction
And no one is talking about this?
WTF???
Kidgangster101 wrote: »I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁
You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
Kidgangster101 wrote: »So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁
You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
Kidgangster101 wrote: »I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁
You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.