Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
Wrong. Whips cost is different on PTS and on Live, the cost on PTS is much more.JumpmanLane wrote: »Whips cost was increased PATCHES ago. What they’ve increased is the cost of things which easily give you molten whip stacks (while nerfing molten to boot).
brandoncoffmannub18_ESO wrote: »I play with 1100 mag recovery and I'm fine, PTS there is going to be combustion changes which gives more sustain, whip is fine although giving mDK something more useful like an execute would be nice, we are not competitive in PvE, and in PvP anytime we have someone tanky in execute they can tank forever and we don't have a "finisher", don't say leap because that's an ult for one and two when you are fighting a vamp with minor/major protection and undead being a multiplicative damge reduction up to 63% well, there is no counter to that, only executes, and magDK has 0.
Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Well "your class" is in MY game. So I guess that makes me a better person to see the whole picture then someone whos head is so far up their behind they can smell their tonsils.
Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Miloscpolski wrote: »Lightspeedflashb14_ESO wrote: »Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
Surprise Attack = 2295 at base
venom skull = 2295 at base
Crushing Weapon = 2715 at base (2307 after the 15% from passives)
cutting dive = 1823 at base
cutting dive is the only one that is less, at base.Miloscpolski wrote: »
the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.
for the record, 2700 magic is the base for most other spammables.
Ricochet Skull = 2700
Concealed Weapon = 2700
Swallow Soul = 2700
Puncturing Sweep = 2700 (in new patch)
Screaming Cliff Racer = 2430
Force Pulse = 2700
elemental weapon = 3122 (2653 after the 15% from passives)
you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.
so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.
so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
Well "your class" is in MY game. So I guess that makes me a better person to see the whole picture then someone whos head is so far up their behind they can smell their tonsils.
Cost whip increase is fine on live yes, but not on pts, ogarnij sie sam kurwaAs another polish (assuming by your nick @Miloscpolski ) mDK, playing since beta, I have to tell you "Ogarnij sie". I was reading that discussion only becouse I identyfied with you but really... People told you about six times, that you are wrong. And they told you why.
So... as another polish mDK, playing since beta, just like you, I have to tell that: "Cost whip increase is fine". Sorry for that.
Miloscpolski wrote: »Cost whip increase is fine on live yes, but not on pts, ogarnij sie sam kurwaAs another polish (assuming by your nick @Miloscpolski ) mDK, playing since beta, I have to tell you "Ogarnij sie". I was reading that discussion only becouse I identyfied with you but really... People told you about six times, that you are wrong. And they told you why.
So... as another polish mDK, playing since beta, just like you, I have to tell that: "Cost whip increase is fine". Sorry for that.
Miloscpolski wrote: »

Except he is right. DK has exactly 3 melee single target class skills: Petrify, Searing Strike, Lava Whip. All three were increased in cost in this patch (without even mention of Lava Whip in the Patch Notes). Do you have an alternative to melee single target skills elsewhere? No such skills in Destro, no such skills in Mages Guild or Psijics, no such skills in Soul magic. This is a direct hit to sustain of melee magicka DK skills. So you propose to use Degeneration for increased sustain? There are issues with it: first, this is a nonclass skill that is used by other nonDK characters; second, this removes Molten Armaments from the skill slots (there is no need for two Major Sorcery skills simultaneously). As a result, this removes class skills from skill slots and makes playing a certain class less interesting as mostly nonclass skills will be used.People told you about six times, that you are wrong. And they told you why.
Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.

Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
Miloscpolski wrote: »brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
yep, but its rlly hard keep when templars cleans youself often
Miloscpolski wrote: »brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
can you see the photo with pts?
brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
yep, but its rlly hard keep when templars cleans youself often
Everything deserves a counter, however if you are using a fire staff each light attack has a chance, fire glyph on it another chance, then the skill you are using should be fire so another chance, plus you have a super big chance with your ardent flame skills, it's not an issue, magDK much bigger issues than that small increase to whip which in PvE and PvP both aren't changing but I actually have better sustain now.
brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
can you see the photo with pts?
I don't need the image because I've tested it thoroughly.
brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »brandoncoffmannub18_ESO wrote: »Miloscpolski wrote: »Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.Miloscpolski wrote: »
no.
but neither all other classes think it's funny either.
it's not a Whip issue.
edit: this is such forum gold lol....
Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....
...because other magDK Tried in PTS and it seems fine.
Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
You fail to mention the sustain you get back from combustion every two seconds now
yep, but its rlly hard keep when templars cleans youself often
Everything deserves a counter, however if you are using a fire staff each light attack has a chance, fire glyph on it another chance, then the skill you are using should be fire so another chance, plus you have a super big chance with your ardent flame skills, it's not an issue, magDK much bigger issues than that small increase to whip which in PvE and PvP both aren't changing but I actually have better sustain now.
brandoncoffmannub18_ESO wrote: »Wait, you are saying this is a bug, not complaining about it?