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Lava whip and morfs should not be so expensive.

  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Olauron wrote: »
    Whips cost was increased PATCHES ago. What they’ve increased is the cost of things which easily give you molten whip stacks (while nerfing molten to boot).
    Wrong. Whips cost is different on PTS and on Live, the cost on PTS is much more.

    Right, many times more
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    I play with 1100 mag recovery and I'm fine, PTS there is going to be combustion changes which gives more sustain, whip is fine although giving mDK something more useful like an execute would be nice, we are not competitive in PvE, and in PvP anytime we have someone tanky in execute they can tank forever and we don't have a "finisher", don't say leap because that's an ult for one and two when you are fighting a vamp with minor/major protection and undead being a multiplicative damge reduction up to 63% well, there is no counter to that, only executes, and magDK has 0.

    YES! u a absolutly right, we need execute for mag dk, spammble of whip so not
    not effective
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2/3 more dot skills to cast, destructive reach, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.
    Edited by Lightspeedflashb14_ESO on July 17, 2019 1:51PM
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.

    if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.

    I will not deal with such garbage what you do, you can not push here any more and not be dishonored
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.

    you are utter nonsense and shame yourself in your own words
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.

    if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Well "your class" is in MY game. So I guess that makes me a better person to see the whole picture then someone whos head is so far up their behind they can smell their tonsils.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.

    if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Well "your class" is in MY game. So I guess that makes me a better person to see the whole picture then someone whos head is so far up their behind they can smell their tonsils.

    you're just a typical balabol, stupid creature
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?


    you're talking nonsense, lash is a spam skill, you don't even understand what magicka dk is,
    judging by other classes, the loss 365 magicka together with other increases in the cost of skills will suffer big problems for magicka dk, I have been playing it for 4 years and I know what I'm saying, and nobody needs your wrong calculations

    Whip is a buff/spam skill. In pve, that is the morph people are going to be using. And now you have 2 more dot skills to cast, entropy and soul trap, you will have less time to use your spam skill, like every other class. Simple. You say you "will suffer big problems" but have you been to the pts? Have you tested any of this? My calculations are sound. ZoSs logic is clear, they want all "spammables" to cost around the same. And they do on the pts. You know, the place where you can go and test things out. Instead of armchair quarterbacking.

    I spend on pts 6 hours a day, and not for you to teach me what to do on madicka dk, if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Who died and made you king magdk? How about you make a post showing that your DPS is lower or that sustain is so much harder now? Lend some credibility to your statements.

    if you don’t understand what is happening in my class at all then don’t stick your nose where you don’t need

    Well "your class" is in MY game. So I guess that makes me a better person to see the whole picture then someone whos head is so far up their behind they can smell their tonsils.

    do not stop people from doing serious things and do not distract them
  • jeedrzej
    jeedrzej
    ✭✭✭✭✭
    As another polish (assuming by your nick @Miloscpolski ) mDK, playing since beta, I have to tell you "Ogarnij sie". I was reading that discussion only becouse I identyfied with you but really... People told you about six times, that you are wrong. And they told you why.

    So... as another polish mDK, playing since beta, just like you, I have to tell that: "Cost whip increase is fine". Sorry for that.
    Jeedrzej - Magica Dragonknight lvl 50
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  • Miloscpolski
    Miloscpolski
    ✭✭✭
    jeedrzej wrote: »
    As another polish (assuming by your nick @Miloscpolski ) mDK, playing since beta, I have to tell you "Ogarnij sie". I was reading that discussion only becouse I identyfied with you but really... People told you about six times, that you are wrong. And they told you why.

    So... as another polish mDK, playing since beta, just like you, I have to tell that: "Cost whip increase is fine". Sorry for that.
    Cost whip increase is fine on live yes, but not on pts, ogarnij sie sam kurwa
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    jeedrzej wrote: »
    As another polish (assuming by your nick @Miloscpolski ) mDK, playing since beta, I have to tell you "Ogarnij sie". I was reading that discussion only becouse I identyfied with you but really... People told you about six times, that you are wrong. And they told you why.

    So... as another polish mDK, playing since beta, just like you, I have to tell that: "Cost whip increase is fine". Sorry for that.
    Cost whip increase is fine on live yes, but not on pts, ogarnij sie sam kurwa

    and that what the people said, these people don't even know much about the LOL class, It doesn’t mean anything that they said, it could be typical stams who could give a *** about facts
  • Davadin
    Davadin
    ✭✭✭✭✭
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.
    Edited by Davadin on July 17, 2019 3:33PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Olauron
    Olauron
    ✭✭✭✭✭
    jeedrzej wrote: »
    People told you about six times, that you are wrong. And they told you why.
    Except he is right. DK has exactly 3 melee single target class skills: Petrify, Searing Strike, Lava Whip. All three were increased in cost in this patch (without even mention of Lava Whip in the Patch Notes). Do you have an alternative to melee single target skills elsewhere? No such skills in Destro, no such skills in Mages Guild or Psijics, no such skills in Soul magic. This is a direct hit to sustain of melee magicka DK skills. So you propose to use Degeneration for increased sustain? There are issues with it: first, this is a nonclass skill that is used by other nonDK characters; second, this removes Molten Armaments from the skill slots (there is no need for two Major Sorcery skills simultaneously). As a result, this removes class skills from skill slots and makes playing a certain class less interesting as mostly nonclass skills will be used.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    It's not a problem, all I play is magDK pvp and pve, it's fine, 100%.

    However, I will argue with you that now for magDK Earthen heart is useless except one passive, battle roar, as molten arms degen is favored without a doubt, eruption in pvp is lol and soul trap does more damage quicker, harness magicka will beat obsidian into the ground with sustain, dampen even more into the ground with same sustain, stonefist is the stupidest skill I've seen in the game period, and fossilize cost more and since I'm a vamp I'll just use drain because it stuns in dodge, ticks instantly with a heal and has minor exp. which is needed since I'm such a slow class.

    Basically, of all the things to focus on magDK, this is NOT it, as it's not a problem and you are drawing attention away from actual issues.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    yep, but its rlly hard keep when templars cleans youself often
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    can you see the photo with pts?
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    yep, but its rlly hard keep when templars cleans youself often

    Everything deserves a counter, however if you are using a fire staff each light attack has a chance, fire glyph on it another chance, then the skill you are using should be fire so another chance, plus you have a super big chance with your ardent flame skills, it's not an issue, magDK much bigger issues than that small increase to whip which in PvE and PvP both aren't changing but I actually have better sustain now.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    can you see the photo with pts?

    I don't need the image because I've tested it thoroughly.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    yep, but its rlly hard keep when templars cleans youself often

    Everything deserves a counter, however if you are using a fire staff each light attack has a chance, fire glyph on it another chance, then the skill you are using should be fire so another chance, plus you have a super big chance with your ardent flame skills, it's not an issue, magDK much bigger issues than that small increase to whip which in PvE and PvP both aren't changing but I actually have better sustain now.

    yes, u absolutly right, but hope that's fail by ZOS
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    can you see the photo with pts?

    I don't need the image because I've tested it thoroughly.

    you have the same?
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Wait, you are saying this is a bug, not complaining about it?
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    ctjoeccrxik9.png
    Davadin wrote: »
    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?

    no.

    but neither all other classes think it's funny either.

    it's not a Whip issue.

    ndrd9h5svvbc.png
    edit: this is such forum gold lol....

    Milo, u need to give screenshot/data that the cost indeed makes ur build harder to play. not just saying "its bad its bad its bad" without any proof....

    ...because other magDK Tried in PTS and it seems fine.

    Hello! I'm sorry I did not post the photo right away, I uploaded the photo to title discussion!

    You fail to mention the sustain you get back from combustion every two seconds now

    yep, but its rlly hard keep when templars cleans youself often

    Everything deserves a counter, however if you are using a fire staff each light attack has a chance, fire glyph on it another chance, then the skill you are using should be fire so another chance, plus you have a super big chance with your ardent flame skills, it's not an issue, magDK much bigger issues than that small increase to whip which in PvE and PvP both aren't changing but I actually have better sustain now.

    there’s probably a problem in that the increase in the value of the whip should not be, I wrote it in the hope of correcting this by ZOS
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Wait, you are saying this is a bug, not complaining about it?

    what u mean
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