if anyone disagrees with you, and your groups beliefs, then they are listed as a "bad player"
MehrunesFlagon wrote: »Skills were already able to be reacted to.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
MehrunesFlagon wrote: »Skills were already able to be reacted to.
we showed proof that, that is not true.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
we showed proof that, that is not true.
This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
we showed proof that, that is not true.
This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible
yes it is, heres a few examples that were captured recently by a fellow player.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
we showed proof that, that is not true.
This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible
yes it is, heres a few examples that were captured recently by a fellow player.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.
Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
we showed proof that, that is not true.
This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible
yes it is, heres a few examples that were captured recently by a fellow player.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.
Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.
i showed my proof and opinions, you showed yours.
that's what the forum is set up for.
if our opinions don't match its allowed and that will happen on many subjects.
Fur_like_snow wrote: »Those videos are examples of delayed burst not animation canceling. Do you even know the difference?
Fur_like_snow wrote: »Those videos are examples of delayed burst not animation canceling. Do you even know the difference?
those aren't videos, they are screen shots of events that tie into the subject we are discussing.
and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.
AgreedDeath Stroke & morphs: Added a 400ms cast time to these abilities to sync up with their animations.
Dawnbreaker & morphs: Added a 400ms cast time to these abilities.
Berserker Strike & morphs: Added a 400ms cast time to these abilities.
Soul Shred & morphs: Added a 500ms cast time to these abilities.
Lacerate & morphs: Added a 500ms cast time to these abilities, rather than the 500ms delay they had before.
These changes should not be allowed to go live. ESO combat is fast paced, and creating burst combos in 2019 takes more precision timing and player skill than it EVER has. Adding a cast time to some of the only instant-damage ults, after YEARS of players adapting their playstyles and honing their animation cancelling skills to better use these ults, is a terrible idea.
On live currently, the unmorphed version of dawn breaker has a short cast time. It feels terrible. The animation feels clunky and delayed, the cone targeting does not feel accurate at all as the damage itself doesn't register in line with the ability use, and it is all around a worthless skill. This change is on par with the ward cast-time change we ALMOST had several patches ago. Dawnbreaker is already an ability that seems to suffer from severe targeting issues with an instant usage on console, and I foresee this cast time making it near impossible to consistently land in actual PVP encounters. Additionally, with soul harvest/incap and berserker strike being SINGLE TARGET+DODGEABLE, having a cast time on them is going to make avoiding them a joke. Soul tether is another ability with a strange hitbox, that will likely suffer severely from this change. Nobody uses lacerate, but now nobody will either.
There isn't even a developer note explaining why this change was made or what the justification was, other than "This change is to help high impact abilities sync up better with their animations". The animation is the LAST THING that pvp players care about, hence the only practice that separates lower skilled players from higher skilled ones. ANIMATION CANCELLING. The counterplay to instant damage burst ultimates is to AVOID letting yourself get into burst range, which has already been made as easy as it ever has been with the ridiculous amount of CP, mitigation, and health available in this game. This is a silly, hand-holding, noob-catering change that has no place at all in the fast paced environment that is ESO pvp.
Fur_like_snow wrote: »Those videos are examples of delayed burst not animation canceling. Do you even know the difference?
those aren't videos, they are screen shots of events that tie into the subject we are discussing.
and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.
Fur_like_snow wrote: »Those videos are examples of delayed burst not animation canceling. Do you even know the difference?
those aren't videos, they are screen shots of events that tie into the subject we are discussing.
and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.
Fur_like_snow wrote: »Those videos are examples of delayed burst not animation canceling. Do you even know the difference?
those aren't videos, they are screen shots of events that tie into the subject we are discussing.
and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.
sweatapodimas wrote: »If you're going to post screenshots as evidence, at least use that improved death recap addon with precise timings, i.e. low server lag while dying. The spaces between hits are affected by lag of course. Try dueling a friend that can pull off a gank combo and look at the timings. Dueling in an empty instance should take the lag out of the equation. You will then HEAR and see slight >200ms delays between hits. Trust me.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
we showed proof that, that is not true.
This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible
yes it is, heres a few examples that were captured recently by a fellow player.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.
Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.
i showed my proof and opinions, you showed yours.
that's what the forum is set up for.
if our opinions don't match its allowed and that will happen on many subjects.
oh i Absolutely stand by my comments and those screenshots.
a Cast time on ultimates is a Great idea.
infact, a cast time on ultimates or maybe "some" skills would be Great and it will Help pvp.
but not on shields, not on healing and invisibility, not on blocking.
when a skill needs to have immediate reaction, then let us have it.
it would destroy survival and defenses to put cast times on those, but damage skills ... some of them should not have cast times. it could break your ability to finish the fight and kill your enemy. having Some skills with cast times would help improve PvP.
ProzTh3Almighty wrote: »All of these post about removing animation cancelling are filled with 3 people arguing FOR casts times and a 100 arguing against. The pure number just shows how dedicated they are to not learning the mechanics or their inability to do so.
If ZOS wants to add cast times then remove the GCD (global cooldown) entirely OR drastically reduce animations/animation times.
This must be done to compensate to prevent the game from destroying itself.
“Fast paced combat” has been the premier reason for people playing ESO & sticking with it year after year.