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Cast times on ultimates should not go live

  • MehrunesFlagon
    MehrunesFlagon
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    Skills were already able to be reacted to.
  • Fur_like_snow
    Fur_like_snow
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    if anyone disagrees with you, and your groups beliefs, then they are listed as a "bad player"

    Correct. And anyone who supports cast times needs to L2P and stop being bad. Message me for my @ name I’d be glad to fold you up in a duel and further prove the point.
  • Gilvoth
    Gilvoth
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    Skills were already able to be reacted to.

    we showed proof that, that is not true.
  • React
    React
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    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.

    [Edit to remove baiting]

    Oh my. You do realize that there is a GCD that cannot be bypassed by any form of "macro" or "3rd party controller", right?
    Gilvoth wrote: »
    Skills were already able to be reacted to.

    we showed proof that, that is not true.

    You're in the minority, that's what you don't understand. Animation cancelling is not an exploit, it doesn't allow you to fit more abilities OR light attacks into a shorter period of time, and there is already adequate counter play to someone setting up burst on you while AC'ing (something ANY good player is doing by now).

    MARCO SLICING might be what you're referring to as the ability to have multiple skills fire off at once. This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible in that sense. Back then it was possible to macro your abilities and light attacks so that they caused a "macro slice" effect, not firing one after another but instead all at once after several seconds of pressing the proper buttons. This could cause massive burst through multiple abilities firing simultaneously, and is much more accurate to what you're describing AC as being. AC does not allow for you to fire off any more than 1 ability, 1 light attack, and a bash in one global cooldown. There is NO WAY TO BYPASS THIS GCD THROUGH AC. AC SIMPLY ALLOWS YOU TO CREATE AS MUCH DAMAGE AS POSSIBLE BY UTILIZING EVERY COMBAT FUNCTION DURING EACH GLOBAL COOLDOWN. It's a skill based mechanic that has evolved to help widen the skill gap between an average player and a good one.

    The fact is you, and players with your mindset and experience, simply can't even distinguish between the two. Go spend some time LISTENING to some of the good players who you call "exploiters" talk about ACing and what it does, so that you might become educated on the topic you're spewing ignorance about.
    @ReactSlower - PC/NA - 2000+ CP
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  • Gilvoth
    Gilvoth
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    Liam12548 wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.

    [Edit to remove baiting]
    Gilvoth wrote: »

    we showed proof that, that is not true.

    This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible

    yes it is, heres a few examples that were captured recently by a fellow player.
    LegacyDM wrote: »

    48276266357_17e098ddea_k.jpg

    Here we have HA-->Sub Assault --->DoS all in the same second

    48276280227_4f62397e1b_k.jpg

    Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.

    48276265722_62c1c1ea28_k.jpg

    Here we have a lethal arrow ----> Draining Shot all in the same second.

    48276182731_01c7713dee_k.jpg

    Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.

    48276266162_fe425c2cff_k.jpg

    Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.

    45839221731_cc496659c1_h.jpg

    And my personal favorite. Two focused aims in the same second.
  • React
    React
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    Gilvoth wrote: »
    Liam12548 wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.

    [Edit to remove baiting]
    Gilvoth wrote: »

    we showed proof that, that is not true.

    This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible

    yes it is, heres a few examples that were captured recently by a fellow player.
    LegacyDM wrote: »

    48276266357_17e098ddea_k.jpg

    Here we have HA-->Sub Assault --->DoS all in the same second

    48276280227_4f62397e1b_k.jpg

    Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.

    48276265722_62c1c1ea28_k.jpg

    Here we have a lethal arrow ----> Draining Shot all in the same second.

    48276182731_01c7713dee_k.jpg

    Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.

    48276266162_fe425c2cff_k.jpg

    Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.

    45839221731_cc496659c1_h.jpg

    And my personal favorite. Two focused aims in the same second.

    You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.

    Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.

    Edited by React on July 16, 2019 8:32PM
    @ReactSlower - PC/NA - 2000+ CP
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  • Gilvoth
    Gilvoth
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    Liam12548 wrote: »
    Gilvoth wrote: »
    Liam12548 wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.

    [Edit to remove baiting]
    Gilvoth wrote: »

    we showed proof that, that is not true.

    This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible

    yes it is, heres a few examples that were captured recently by a fellow player.
    LegacyDM wrote: »

    48276266357_17e098ddea_k.jpg

    Here we have HA-->Sub Assault --->DoS all in the same second

    48276280227_4f62397e1b_k.jpg

    Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.

    48276265722_62c1c1ea28_k.jpg

    Here we have a lethal arrow ----> Draining Shot all in the same second.

    48276182731_01c7713dee_k.jpg

    Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.

    48276266162_fe425c2cff_k.jpg

    Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.

    45839221731_cc496659c1_h.jpg

    And my personal favorite. Two focused aims in the same second.

    You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.

    Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.

    i showed my proof and opinions, you showed yours.
    that's what the forum is set up for.
    if our opinions don't match its allowed and that will happen on many subjects.

  • Fur_like_snow
    Fur_like_snow
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    Those videos are examples of delayed burst not animation canceling. Do you even know the difference?
  • MehrunesFlagon
    MehrunesFlagon
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    Gilvoth wrote: »
    Liam12548 wrote: »
    Gilvoth wrote: »
    Liam12548 wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.

    [Edit to remove baiting]
    Gilvoth wrote: »

    we showed proof that, that is not true.

    This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible

    yes it is, heres a few examples that were captured recently by a fellow player.
    LegacyDM wrote: »

    48276266357_17e098ddea_k.jpg

    Here we have HA-->Sub Assault --->DoS all in the same second

    48276280227_4f62397e1b_k.jpg

    Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.

    48276265722_62c1c1ea28_k.jpg

    Here we have a lethal arrow ----> Draining Shot all in the same second.

    48276182731_01c7713dee_k.jpg

    Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.

    48276266162_fe425c2cff_k.jpg

    Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.

    45839221731_cc496659c1_h.jpg

    And my personal favorite. Two focused aims in the same second.

    You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.

    Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.

    i showed my proof and opinions, you showed yours.
    that's what the forum is set up for.
    if our opinions don't match its allowed and that will happen on many subjects.

    Your proof is invalid.
  • Gilvoth
    Gilvoth
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    Those videos are examples of delayed burst not animation canceling. Do you even know the difference?

    those aren't videos, they are screen shots of events that tie into the subject we are discussing.
    and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.
  • Fur_like_snow
    Fur_like_snow
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    Or you simply just don’t understand the subject you’re trying to discuss likely because of your lack of experience. Message me your @ name and platform if you wanna prove otherwise.
    Edited by Fur_like_snow on July 16, 2019 8:46PM
  • MehrunesFlagon
    MehrunesFlagon
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    Gilvoth wrote: »
    Those videos are examples of delayed burst not animation canceling. Do you even know the difference?

    those aren't videos, they are screen shots of events that tie into the subject we are discussing.
    and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.

    Regardless those are still from delayed burst.
  • Deathlord92
    Deathlord92
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    Liam12548 wrote: »
    Death Stroke & morphs: Added a 400ms cast time to these abilities to sync up with their animations.
    Dawnbreaker & morphs: Added a 400ms cast time to these abilities.
    Berserker Strike & morphs: Added a 400ms cast time to these abilities.
    Soul Shred & morphs: Added a 500ms cast time to these abilities.
    Lacerate & morphs: Added a 500ms cast time to these abilities, rather than the 500ms delay they had before.


    These changes should not be allowed to go live. ESO combat is fast paced, and creating burst combos in 2019 takes more precision timing and player skill than it EVER has. Adding a cast time to some of the only instant-damage ults, after YEARS of players adapting their playstyles and honing their animation cancelling skills to better use these ults, is a terrible idea.

    On live currently, the unmorphed version of dawn breaker has a short cast time. It feels terrible. The animation feels clunky and delayed, the cone targeting does not feel accurate at all as the damage itself doesn't register in line with the ability use, and it is all around a worthless skill. This change is on par with the ward cast-time change we ALMOST had several patches ago. Dawnbreaker is already an ability that seems to suffer from severe targeting issues with an instant usage on console, and I foresee this cast time making it near impossible to consistently land in actual PVP encounters. Additionally, with soul harvest/incap and berserker strike being SINGLE TARGET+DODGEABLE, having a cast time on them is going to make avoiding them a joke. Soul tether is another ability with a strange hitbox, that will likely suffer severely from this change. Nobody uses lacerate, but now nobody will either.

    There isn't even a developer note explaining why this change was made or what the justification was, other than "This change is to help high impact abilities sync up better with their animations". The animation is the LAST THING that pvp players care about, hence the only practice that separates lower skilled players from higher skilled ones. ANIMATION CANCELLING. The counterplay to instant damage burst ultimates is to AVOID letting yourself get into burst range, which has already been made as easy as it ever has been with the ridiculous amount of CP, mitigation, and health available in this game. This is a silly, hand-holding, noob-catering change that has no place at all in the fast paced environment that is ESO pvp.
    Agreed
  • colossalvoids
    colossalvoids
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    One of the worst changes this patch, it really needs to go.
  • thankyourat
    thankyourat
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    Gilvoth wrote: »
    Those videos are examples of delayed burst not animation canceling. Do you even know the difference?

    those aren't videos, they are screen shots of events that tie into the subject we are discussing.
    and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.

    All these are examples of either slow traveling long range abilities or delayed burst skills. The range abilities have slow moving projectiles so you can cast the ability and while you wait for the ability to land you can cast another ability so they hit at the same time. The delayed abilities are abilities that have a timer before they do damage like sub assault and curse. You can try to cast another burst ability like a ultimate when these skills go off to try to maximize your burst damage. None of the death recaps posted are examples of animation canceling so the don’t have anything to do with this conversation.

    Judging by your post I’m going to just assume that your preferred method of ESO is role playing or questing, and that’s fine. I personally believe you should play the game how you want to play it. At the same time it’s also very clear by your post that you have limited experience and knowledge of the situation. You should learn the mechanics before you post your opinion. Cast time on ultimates will make it to where any player will be able to avoid these ultimates almost all the time.
  • Murador178
    Murador178
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    Gilvoth wrote: »
    Those videos are examples of delayed burst not animation canceling. Do you even know the difference?

    those aren't videos, they are screen shots of events that tie into the subject we are discussing.
    and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.

    Those screenshots u got there have nothing to do with AC. All these abilities hitting u at the same time is a server problem. U probably also know the situation when u are fighting with somebody and nobody takes damage and suddenly one guy dies.

    Concerning the ultimate changes - they feel awful. I would propose smth differnt just delay the damage a bit so u can react, but atm u cant even weaponswap without stopping the ability - or bash block. And 500ms is alot too much in a non laggy situation -will be hard to find a potato that gets hit by incap and assasins will when both got delay --> in a laggy situation it wont make any difference.

    In the end the problem is just server performance that keeps me from playing more often.
  • sweatapodimas
    sweatapodimas
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    "In the end the problem is just server performance..."


    Murador178 you hit the nail on the head. ZOS needs to read that line over and over and maybe upgrade Cyrodiil's server or service.

    Edited by sweatapodimas on July 17, 2019 2:37PM
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • sweatapodimas
    sweatapodimas
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    If you're going to post screenshots as evidence, at least use that improved death recap addon with precise timings, i.e. low server lag while dying. The spaces between hits are affected by lag of course. Try dueling a friend that can pull off a gank combo and look at the timings. Dueling in an empty instance should take the lag out of the equation. You will then HEAR and see slight >200ms delays between hits. Trust me.
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • jcm2606
    jcm2606
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    Gilvoth wrote: »
    Those videos are examples of delayed burst not animation canceling. Do you even know the difference?

    those aren't videos, they are screen shots of events that tie into the subject we are discussing.
    and again, i want to point out that just because we disagree does not mean i'm wrong nor you, we simply disagree and that's allowed.

    This isn't a disagreement, this is you being objectively wrong. 5/6 of those screenshots are literally examples of well timed burst around abilities with cast/travel times, and the remaining screenshot is likely an example of the macro slicing effect that was explained just a bit ago.

    This isn't an opinion, my dude, this is just you (and the OP of those screenshots, since they're parroting the same nonsense you are) not knowing the game as well as you think you do. You don't get to walk into a math lecture, state "1 = 3" and show some BS out-of-context stuff that half-assedly explains why 1 might-but-doesn't-actually equal 3, then say "well you have your opinion, I have mine, we can agree to disagree." 1 != 3, delayed burst or macro slicing != animation cancelling, end of.
    Edited by jcm2606 on July 17, 2019 3:52PM
  • JusticeSouldier
    JusticeSouldier
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    If you're going to post screenshots as evidence, at least use that improved death recap addon with precise timings, i.e. low server lag while dying. The spaces between hits are affected by lag of course. Try dueling a friend that can pull off a gank combo and look at the timings. Dueling in an empty instance should take the lag out of the equation. You will then HEAR and see slight >200ms delays between hits. Trust me.

    yep, Recount can help
    all classes. pc platform, dissapointed.
  • Lord_Eomer
    Lord_Eomer
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    If Sorc nerf can go live then for sure this one must have to be!
  • Gilvoth
    Gilvoth
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    oh i Absolutely stand by my comments and those screenshots.
    a Cast time on ultimates is a Great idea.
    infact, a cast time on ultimates or maybe "some" skills would be Great and it will Help pvp.
    but not on shields, not on healing and invisibility, not on blocking.
    when a skill needs to have immediate reaction, then let us have it.
    it would destroy survival and defenses to put cast times on those, but damage skills ... some of them should not have cast times. it could break your ability to finish the fight and kill your enemy. having Some skills with cast times would help improve PvP.
  • React
    React
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    Gilvoth wrote: »
    Liam12548 wrote: »
    Gilvoth wrote: »
    Liam12548 wrote: »
    https://scufgaming.com/playstation-vantage-controller.
    https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
    Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
    When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
    5 abilities in half a second from the same person LOL.
    It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
    Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
    Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
    I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.

    The animation canceling just enables them to be able to utilize these devices.
    Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .

    Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.

    [Edit to remove baiting]
    Gilvoth wrote: »

    we showed proof that, that is not true.

    This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible

    yes it is, heres a few examples that were captured recently by a fellow player.
    LegacyDM wrote: »

    48276266357_17e098ddea_k.jpg

    Here we have HA-->Sub Assault --->DoS all in the same second

    48276280227_4f62397e1b_k.jpg

    Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.

    48276265722_62c1c1ea28_k.jpg

    Here we have a lethal arrow ----> Draining Shot all in the same second.

    48276182731_01c7713dee_k.jpg

    Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.

    48276266162_fe425c2cff_k.jpg

    Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.

    45839221731_cc496659c1_h.jpg

    And my personal favorite. Two focused aims in the same second.

    You cut off my quote before "not possible in that sense." While most of these screenshots you just provided can be explained by the projectile travel time, there is still the chance that a "macro slice" can occur with certain abilities. It is NOT doable as it was several years ago, where you could AT WILL macro slice people repetitively with the proper key combinations and timing. It happens randomly now and does not occur with nearly the severity it used to, generally only allowing one or two abilities to queue and fire off in the same second. I can post clips of it happening with dswing & executioner on console.

    Your entire argument is based on a false belief that macro slices and animation cancelling are the same thing, when they are not.

    i showed my proof and opinions, you showed yours.
    that's what the forum is set up for.
    if our opinions don't match its allowed and that will happen on many subjects.

    There is no proof on your end. Your opinion is invalid because your ENTIRE argument is contigent upon macro slicing being caused by animation cancelling, when in fact they are two seperate things.
    Gilvoth wrote: »
    oh i Absolutely stand by my comments and those screenshots.
    a Cast time on ultimates is a Great idea.
    infact, a cast time on ultimates or maybe "some" skills would be Great and it will Help pvp.
    but not on shields, not on healing and invisibility, not on blocking.
    when a skill needs to have immediate reaction, then let us have it.
    it would destroy survival and defenses to put cast times on those, but damage skills ... some of them should not have cast times. it could break your ability to finish the fight and kill your enemy. having Some skills with cast times would help improve PvP.

    Can't tell if trolling or just this clueless. Someone take this man's forum stars.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • JusticeSouldier
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    guess stars gained same as overlord's in cyrodiil by most of players.
    quantity beats quality:(
    all classes. pc platform, dissapointed.
  • Jodynn
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    Your death recount doesn't show times, you can't say they happened all at the same time, use something that gives you timestamps or it's worthless.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • FlyTy
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    All of these post about removing animation cancelling are filled with 3 people arguing FOR casts times and a 100 arguing against. The pure number just shows how dedicated they are to not learning the mechanics or their inability to do so.

    exactly this.
  • kaithuzar
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    If ZOS wants to add cast times then remove the GCD (global cooldown) entirely OR drastically reduce animations/animation times.

    This must be done to compensate to prevent the game from destroying itself.
    “Fast paced combat” has been the premier reason for people playing ESO & sticking with it year after year.
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  • Jodynn
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    kaithuzar wrote: »
    If ZOS wants to add cast times then remove the GCD (global cooldown) entirely OR drastically reduce animations/animation times.

    This must be done to compensate to prevent the game from destroying itself.
    “Fast paced combat” has been the premier reason for people playing ESO & sticking with it year after year.

    If it wasn't fast paced combat I wouldn't play
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Lucky28
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    As far as i recall (i wasn't really big on Macro slicing) one the most reliable ways to macro slice was to get yourself caught in an animation (like the ones they are trying to put on Ults) then while stuck in animation queue up other abilities then when the server catches up they all go off at once..... so, if you're not liking that kind of ***, long drown out animations seem rather counterintuitive.
    Edited by Lucky28 on July 17, 2019 6:20PM
    Invictus
  • John_Falstaff
    John_Falstaff
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    What was the point of the change? If I remember right, Death Stroke already had some travel time between the skill cast and actual damage tick. Or ZOS have screwed up animations again and couldn't bring them in sync with actual damage, and decided that cast times would be a suitable crutch to recline on?

    That's really atrocious.
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