Olupajmibanan wrote: »Can we just stop nerfing PvE things because of PvP? PvP in this game absolutely suck and no pro-gamer gives a flying f about it. There is no chance this game gets to esports so there is zero need to balance whole game around PvP. Answer is separate balancing for PvE and PvP but ZoS is too stubborn (or lazy?) to do it.
Mid Summer Clearance! Everything must be Nerfed!
-its easy to farm, especially being an OG set compared to arguably some of the new monster sets that are MUCH better but impossible to farm.
We've proved one thing. Stamina pvp players are more active on the forums. Defending what they want and nerfing magicka.
Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
Am I happy with the nerf? No. Do I understand the nerfs, yes.
Magsorc running the following: 5 BTB, 5 Necro and 2 Pirate. All jewelry PROTECTIVE (saving my transmute crystals now as we speak), double bloody Mara drink, all impen. With self buffs I have 46k mag, 29k health, 12k Stam, 1700 recovery, 2.6k spell damage and 25k resistances in LIGHT ARMOR. When PS procs (which is all the time) the build is almost unkillable- and it still does a ton of damage.
Now- I GOLDED out everything, but you will NOT see a complaint here. I am looking forward to the challenge of theory crafting and coming up with something new and different. Honestly, this build is kind of stale (and boring). I feel like though I have to run it because of how awesome it is...
Looking forward to the new challenge. And seriously, not worth complaining over.
Servers though....that’s a different story.
Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
According to that logic, armor master and shackle breaker need to be nerfed asap..
GeorgeBlack wrote: »Olupajmibanan wrote: »Can we just stop nerfing PvE things because of PvP? PvP in this game absolutely suck and no pro-gamer gives a flying f about it. There is no chance this game gets to esports so there is zero need to balance whole game around PvP. Answer is separate balancing for PvE and PvP but ZoS is too stubborn (or lazy?) to do it.
Show me your BS PvE build
Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
Massacre_Wurm wrote: »Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
Using this logic Hunding rage isnt balanced. Also Mother sorrow , necropotence , briarheart , zaan , siroria , god's devotion , vMA weapon. We should nerf it ASAP.
Also skills like caltrops , endless hail , dawnbreaker , etc. Because every stam build using it.
UndeniablyAVG wrote: »IMO, Blood Spawn should be used as a benchmark to buff the other sets. This set is great and has many different applications, but I don’t think it’s OP and needs a nerf. More monster sets should be on par with it so there’s more choice.
GeorgeBlack wrote: »GeorgeBlack wrote: »I play stamdk.
Betty
Jcm
Hit and a miss
So, let me get this straight. You're playing the one class, no the one sub-class in this game, that synergises with Bloodspawn the most, and you're crying about how apparently OP it is?
I swear, each time I *** read these forums, it's like being beat over the head with a mallet by a *** bodybuilder, that's how many brain cells I lose.
Isnt it crazy that some1 isnt biased in these forums? Did you lose more at the revelation?
Massacre_Wurm wrote: »Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
Using this logic Hunding rage isnt balanced. Also Mother sorrow , necropotence , briarheart , zaan , siroria , god's devotion , vMA weapon. We should nerf it ASAP.
Also skills like caltrops , endless hail , dawnbreaker , etc. Because every stam build using it.
Massacre_Wurm wrote: »Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
Using this logic Hunding rage isnt balanced. Also Mother sorrow , necropotence , briarheart , zaan , siroria , god's devotion , vMA weapon. We should nerf it ASAP.
Also skills like caltrops , endless hail , dawnbreaker , etc. Because every stam build using it.
No that just shows you don't understand the logic because you don't understand the difference between the use of Bloodspawn and most other things.
Take your Necropotence example, sure that is a strong set for a limited set of magicka builds on a limited number of classes, something being strong for a very limited number of builds in itself is not a signal something is OP. Bloodspawn on the other hand is so good it gets picked for a multitude of builds across classes on both magicka and staminia for PvP, why? Because it is too good.
I hate to break it to you, but in games if you have something that has a decent number of options like 40(?) monster sets and a huge number of players are all using one or two of those, then that is a pretty clear indication that those sets are OP relative to the rest.
BloodSpawn isn't overperforming in any way...In PvP, BloodSpawn isn't being overused
Really? For nearly every Stam pvp player, this is the go to set. Always has been. Now, it's a toss up between Balorgh and Bloodspawn. Occasionally Troll King. But in the end, every Stam comes back to Bloodspawn. It's just too good to pass up. Not only is the mitigation large, but the Ulti gen is op. Oh, yeah. It was nerfed once from 15 Ulti to 14. lol.
Bloodspawn only has a 6% chance to proc resistances and ulti, which is affected my penetration, Major Protection had very little counters.
With the nerfs to the heavy armor sets that proc weapon damage, many will choose to wear medium instead.
Bloodspawn only has a 6% chance to proc resistances and ulti, which is affected my penetration, Major Protection had very little counters.
With the nerfs to the heavy armor sets that proc weapon damage, many will choose to wear medium instead.
GeorgeBlack wrote: »Nemesis7884 wrote: »STOP nerving changing stuff constantly with only pvp in mind! if you nerf something for pvp then at the same time buff it for pve so not to ruin it - the pvp population in this game is much smaller than the pve population - and i understand they want things changed - but do so while not ruin stuff for the pve players - you will not sustain this game with only the pvp players
This game is sustained by casuals and crown store.
Show me your BS build for pve
GeorgeBlack wrote: »Why not?
It is being used by the most broken builds. Nerf this one too.
No complaining about Pirate Skeleton from me.
Massacre_Wurm wrote: »Of course Bloodspawn is OP (for PvP), go look at how many streamers/youtubers, etc put out builds for PvP where bloodspawn is the choice (HINT: it is more than even pirate skeleton and no it is not just DK), there is a reason for that and it isn't because it is balanced.
Using this logic Hunding rage isnt balanced. Also Mother sorrow , necropotence , briarheart , zaan , siroria , god's devotion , vMA weapon. We should nerf it ASAP.
Also skills like caltrops , endless hail , dawnbreaker , etc. Because every stam build using it.
No that just shows you don't understand the logic because you don't understand the difference between the use of Bloodspawn and most other things.
Take your Necropotence example, sure that is a strong set for a limited set of magicka builds on a limited number of classes, something being strong for a very limited number of builds in itself is not a signal something is OP. Bloodspawn on the other hand is so good it gets picked for a multitude of builds across classes on both magicka and staminia for PvP, why? Because it is too good.
I hate to break it to you, but in games if you have something that has a decent number of options like 40(?) monster sets and a huge number of players are all using one or two of those, then that is a pretty clear indication that those sets are OP relative to the rest.