JusticeSouldier wrote: »
Absolutly agree, 2 Major buffs for one skill is too much. Very bad idea. And if their goal is to nerf heal from rally and add something usefull here - why not new buff - like some mitigation to direct damage. Or to single target direct damage. But not Major. maybe Minor one. idk, did u had thoughts about this @ZOS_Gilliam ?
Crixus8000 wrote: »JusticeSouldier wrote: »
Absolutly agree, 2 Major buffs for one skill is too much. Very bad idea. And if their goal is to nerf heal from rally and add something usefull here - why not new buff - like some mitigation to direct damage. Or to single target direct damage. But not Major. maybe Minor one. idk, did u had thoughts about this @ZOS_Gilliam ?
How is 2 buffs on forward/rally so bad when suffle/elude has 2 major buffs (major evasion and major expedition) while also having longer snare immunity ?
Nemesis7884 wrote: »i dont understand why removing the hot from rally in the first place
if u want to add something...why not minor courage....yeah 2on 1 is a bit much but minor cour has little effect and fits the theme.... i also like them using more of the underused or newer buffs
Crixus8000 wrote: »JusticeSouldier wrote: »
Absolutly agree, 2 Major buffs for one skill is too much. Very bad idea. And if their goal is to nerf heal from rally and add something usefull here - why not new buff - like some mitigation to direct damage. Or to single target direct damage. But not Major. maybe Minor one. idk, did u had thoughts about this @ZOS_Gilliam ?
How is 2 buffs on forward/rally so bad when suffle/elude has 2 major buffs (major evasion and major expedition) while also having longer snare immunity ?
killingspreeb16_ESO wrote: »
killingspreeb16_ESO wrote: »
So there is no heal on both morphs but with rally at 20th second you get the nerfed (300 percent?) burst heal? Is that right?
If thats the case, forward momentum all the way.
Fr3ak1n0ut wrote: »I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).
I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.
Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).
JusticeSouldier wrote: »Fr3ak1n0ut wrote: »I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).
I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.
Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).
I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
But.
Nightblade's Phantasmal Escape is too good for it's cost.
But it's not a reason to give this buff for everyone easy accessable.
It's a reason to nerf Phantasmal Escape.
There should not be Evasion on Momentum. Very bad idea.
Especially with bleeds which doesn't ignore resists anymore.
Too huge bonuses for heavy armor users.
Dampen/entropy/balance - no, wrong way.
We need small steps, more variety for classes.
Fkk dumb unification.
Fr3ak1n0ut wrote: »JusticeSouldier wrote: »Fr3ak1n0ut wrote: »I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).
I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.
Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).
I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
But.
Nightblade's Phantasmal Escape is too good for it's cost.
But it's not a reason to give this buff for everyone easy accessable.
It's a reason to nerf Phantasmal Escape.
There should not be Evasion on Momentum. Very bad idea.
Especially with bleeds which doesn't ignore resists anymore.
Too huge bonuses for heavy armor users.
Dampen/entropy/balance - no, wrong way.
We need small steps, more variety for classes.
Fkk dumb unification.
First of all, Bleeds are not affected by Major Evasion. Bleeds are not AoE abilities and therefore have nothing to do with this buff.
I am also not sure how putting this ability on one of the three skills I suggested reduces variety for classes. I also agree that generally the game gets balanced too flat with everyone having access to everything, but you cant put a 25% AoE damage reduction skill as an exclusive for one armor type and one class only. Class identity should be reserved for minor buffs and unique abilities, such as streak, repentance or warden´s pull ability. Major buffs should not be something that is gated behind a class.
Also, I disagree with Phantasmal Escape being too good. Its absolutely okay for nightblade to have this skill and it pretty much offers the same functionality as shuffle (which is some seconds longer snare immunity now, depending on how many medium pieces you wear.)
It should give something like Minor Endurance(stam regen) or Minor Fortitude(HP regen) instead.
JusticeSouldier wrote: »Fr3ak1n0ut wrote: »JusticeSouldier wrote: »Fr3ak1n0ut wrote: »I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).
I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.
Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).
I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
But.
Nightblade's Phantasmal Escape is too good for it's cost.
But it's not a reason to give this buff for everyone easy accessable.
It's a reason to nerf Phantasmal Escape.
There should not be Evasion on Momentum. Very bad idea.
Especially with bleeds which doesn't ignore resists anymore.
Too huge bonuses for heavy armor users.
Dampen/entropy/balance - no, wrong way.
We need small steps, more variety for classes.
Fkk dumb unification.
First of all, Bleeds are not affected by Major Evasion. Bleeds are not AoE abilities and therefore have nothing to do with this buff.
I am also not sure how putting this ability on one of the three skills I suggested reduces variety for classes. I also agree that generally the game gets balanced too flat with everyone having access to everything, but you cant put a 25% AoE damage reduction skill as an exclusive for one armor type and one class only. Class identity should be reserved for minor buffs and unique abilities, such as streak, repentance or warden´s pull ability. Major buffs should not be something that is gated behind a class.
Also, I disagree with Phantasmal Escape being too good. Its absolutely okay for nightblade to have this skill and it pretty much offers the same functionality as shuffle (which is some seconds longer snare immunity now, depending on how many medium pieces you wear.)
Evasion = more general tankiness. I never connected these things direct.
And never meant direct connection.
But we will have now builds in heavy, which much less hurted with bleeds and aoe at the same time. With resists mitigation. Healing recieved, max health, protections. And way way smaller uptime of Major Defile (Reverberating Bash RIP...). I guess it's uptime will be like 2-4 times smaller or even ... than now.
I'm pretty sure that deleting bleeds as a thing and giving at the same time everyone stamina user not matter armor type Major Evasion = Big Fail.
Class identity can be released in many way. Reserved for minor buffs and uniq abilities?... Nope. It's a question of general balance what is reserved with a class.
Also, Phantasmal Escape is magicka(!) skill. Manablade in cloak with this skill at the same time get -25% of aoe damage, which are one of the counters to invisibility, and to all snares and roots, so it's unlimited mobility.
I'm sure it's not what we all want.
My main is Manablade.
I was angry on having any option to counter snares at it before Elsweyr.
But.
Now it's too strong.
This skill makes it such one. And Race in Time (offensive and speed alternative accessable for every class in game).
it's not what I wanted.
I wanted each class to have own ways to counter snares. With deversity. With restrictions. For example to be able get cleance or immunity only outside of cloak. Enouch to get good.
Counter to snares can be not only cleanse or immunity: absorb, share, redistribute, revert with some skill. Game can be more fun with such mechanics.
And with Snares be ordered to Major/Minor system.
New Shuffle is too strong. New Elude is too strong.
@ZOS_BrianWheeler , @ZOS_Gilliam Do u read our feedbacks???
ProzTh3Almighty wrote: »Substitutes:
Minor Endurance for the duration
Minor heroism for the first 5-10 secs
Minor vitality for the first 5-10 sec
Minor Protection for 5 sec after, if you let it run the full duration to make up for it being reset.
Minor Fortitude for 10 sec
Minor Expedition for 5 secs if it runs full duration so you can run away from dmg when u dont have a burst heal primed!
ZOS has told us they know that there is too much damage mitigation in pvp. As a result they give heavy armor even more of it with major evasion!
What is the meaning behind it?

ZOS has told us they know that there is too much damage mitigation in pvp. As a result they give heavy armor even more of it with major evasion!
What is the meaning behind it?