Yeah, evasion on this skill doesn't make sense. I totally understand the removal of the HOT is because of the MASSIVE buff to single target vigor - this makes sense and is a solid change. But to replace it with a major buff that is really strong in it's own right, and is also one that will now be double acquired by the majority of medium armor builds. Like you said, this is basically just a buff to heavy armor builds that were already hard to kill previously, and will now have an extra 25% aoe mitigation to boot.
They should have probably left forward momentum as a snare immunity, and changed rally to do something more healing oriented (they buffed the baseline heal to change it's functionality to a pure burst heal/buff ability) such as granting a short duration minor vitality or something of the sort.
I’m not too sure I understand why this skill now has two major buffs. Evasion is supposed to be unique to medium armor and some class skills. Even with the slight nerfs to heavy sets and snb, adding evasion will make 2H heavy builds even harder to kill. I suggest the removal of major evasion. What are y’alls suggestions/thoughts?
Yeah, evasion on this skill doesn't make sense. I totally understand the removal of the HOT is because of the MASSIVE buff to single target vigor - this makes sense and is a solid change. But to replace it with a major buff that is really strong in it's own right, and is also one that will now be double acquired by the majority of medium armor builds. Like you said, this is basically just a buff to heavy armor builds that were already hard to kill previously, and will now have an extra 25% aoe mitigation to boot.
They should have probably left forward momentum as a snare immunity, and changed rally to do something more healing oriented (they buffed the baseline heal to change it's functionality to a pure burst heal/buff ability) such as granting a short duration minor vitality or something of the sort.
Yeah, this change is makes major evasion way too accessible, especially to braindead heavy build that are already tanky enough. Should've just just the HoT on the base skill and morphs, no one ever complained about it.
If you want major evasion, run medium. Risk vs. reward is the basis of balanced, interesting game design.
Shinshadow wrote: »Meh... I'll rather have the heal. A trained monkey that knows how to PvP usually stays out of red circles.
Yeah, evasion on this skill doesn't make sense. I totally understand the removal of the HOT is because of the MASSIVE buff to single target vigor - this makes sense and is a solid change. But to replace it with a major buff that is really strong in it's own right, and is also one that will now be double acquired by the majority of medium armor builds. Like you said, this is basically just a buff to heavy armor builds that were already hard to kill previously, and will now have an extra 25% aoe mitigation to boot.
They should have probably left forward momentum as a snare immunity, and changed rally to do something more healing oriented (they buffed the baseline heal to change it's functionality to a pure burst heal/buff ability) such as granting a short duration minor vitality or something of the sort.
ProzTh3Almighty wrote: »Substitutes:
Minor Endurance for the duration
Minor heroism for the first 5-10 secs
Minor vitality for the first 5-10 sec
Minor Protection for 5 sec after, if you let it run the full duration to make up for it being reset.
Minor Fortitude for 10 sec
Minor Expedition for 5 secs if it runs full duration so you can run away from dmg when u dont have a burst heal primed!
Crixus8000 wrote: »ProzTh3Almighty wrote: »Substitutes:
Minor Endurance for the duration
Minor heroism for the first 5-10 secs
Minor vitality for the first 5-10 sec
Minor Protection for 5 sec after, if you let it run the full duration to make up for it being reset.
Minor Fortitude for 10 sec
Minor Expedition for 5 secs if it runs full duration so you can run away from dmg when u dont have a burst heal primed!
We lost a hot for the full duration, why should a replacemeant be only for 5-8 seconds ? That would be an annoying nerf.
ProzTh3Almighty wrote: »Crixus8000 wrote: »ProzTh3Almighty wrote: »Substitutes:
Minor Endurance for the duration
Minor heroism for the first 5-10 secs
Minor vitality for the first 5-10 sec
Minor Protection for 5 sec after, if you let it run the full duration to make up for it being reset.
Minor Fortitude for 10 sec
Minor Expedition for 5 secs if it runs full duration so you can run away from dmg when u dont have a burst heal primed!
We lost a hot for the full duration, why should a replacemeant be only for 5-8 seconds ? That would be an annoying nerf.
You need to take into consideration the strength of these minor buffs an stop trying to have your cake an eat it too. A minor buff with a strong effect and short duration would fit a niche but not be brain dead access to another powerful buff, theyre all over the place an id rather promote skillful use and thought processes than one click OP skills.
Rally is strong this patch, probably doesnt even need a minor buff to be honest an forward momentum will be used by health recovery stacking cheese builds so they honestly probably should just take away evasion an leave well enough alone.
I’m not too sure I understand why this skill now has two major buffs. Evasion is supposed to be unique to medium armor and some class skills. Even with the slight nerfs to heavy sets and snb, adding evasion will make 2H heavy builds even harder to kill. I suggest the removal of major evasion. What are y’alls suggestions/thoughts?