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2H Forward Momentum/Rally

  • Crixus8000
    Crixus8000
    ✭✭✭✭✭

    Absolutly agree, 2 Major buffs for one skill is too much. Very bad idea. And if their goal is to nerf heal from rally and add something usefull here - why not new buff - like some mitigation to direct damage. Or to single target direct damage. But not Major. maybe Minor one. idk, did u had thoughts about this @ZOS_Gilliam ?

    How is 2 buffs on forward/rally so bad when suffle/elude has 2 major buffs (major evasion and major expedition) while also having longer snare immunity ?



    Edited by Crixus8000 on July 15, 2019 5:52AM
  • ProzTh3Almighty
    ProzTh3Almighty
    ✭✭✭
    Crixus8000 wrote: »

    Absolutly agree, 2 Major buffs for one skill is too much. Very bad idea. And if their goal is to nerf heal from rally and add something usefull here - why not new buff - like some mitigation to direct damage. Or to single target direct damage. But not Major. maybe Minor one. idk, did u had thoughts about this @ZOS_Gilliam ?

    How is 2 buffs on forward/rally so bad when suffle/elude has 2 major buffs (major evasion and major expedition) while also having longer snare immunity ?



    I wouldnt mind them taking away the major expedition, i get it ELSEWYR.... but it is locked behind 5 pieces of gear an not a single weapon maybe?
  • Im_MegaDeath
    Im_MegaDeath
    ✭✭✭
    Daus wrote: »
    I think Major savagery would be better honestly.

    PLEASE GIVE ME MAJOR SAV!!!!!!!!!
    DC - Im MegaDeath (Stam DK) PvP
  • akray21
    akray21
    ✭✭✭✭✭
    i dont understand why removing the hot from rally in the first place

    if u want to add something...why not minor courage....yeah 2on 1 is a bit much but minor cour has little effect and fits the theme.... i also like them using more of the underused or newer buffs

    The hot was pretty useless. I think they should tack on a minor buff of some kind instead of major evasion.
  • hakan
    hakan
    ✭✭✭✭✭
    How is rally now? I cant understand the skill from patch notes does it have a heal or no?
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    hakan wrote: »
    How is rally now? I cant understand the skill from patch notes does it have a heal or no?

    Now give you major brutality and evasion but lost the healing over time and last 20 sec.

    The burst heal is still there.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Crixus8000 wrote: »

    Absolutly agree, 2 Major buffs for one skill is too much. Very bad idea. And if their goal is to nerf heal from rally and add something usefull here - why not new buff - like some mitigation to direct damage. Or to single target direct damage. But not Major. maybe Minor one. idk, did u had thoughts about this @ZOS_Gilliam ?

    How is 2 buffs on forward/rally so bad when suffle/elude has 2 major buffs (major evasion and major expedition) while also having longer snare immunity ?

    Shuffle also SHOUDN'T give 2 major buffs. I wrote in another thread about it.
    it's freaking stupid in both cases.
    Also new shuffle imunity duration is too long.
    But, here we talikng about Momentum.
    Major evasion for it is ridiculous.
    I don't want see this on Live(same as expedition on shuffle).
    all classes. pc platform, dissapointed.
  • hakan
    hakan
    ✭✭✭✭✭
    hakan wrote: »
    How is rally now? I cant understand the skill from patch notes does it have a heal or no?

    Now give you major brutality and evasion but lost the healing over time and last 20 sec.

    The burst heal is still there.

    So there is no heal on both morphs but with rally at 20th second you get the nerfed (300 percent?) burst heal? Is that right?

    If thats the case, forward momentum all the way.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    new rally heal is crap, to be honest i don't understand why current one is bad...
    it have it's restrictions can't be spammed, and some classes have no real alternatives.
    so simple removing it with no replacement will simply empower classes which have them.
    stamwarden is the case.
    also it's 1 hot less...
    and we will wait for next patch again like for Messiah coming because here tonns of burst damage from 10 million players around and no burst heal.
    Edited by JusticeSouldier on July 16, 2019 3:57AM
    all classes. pc platform, dissapointed.
  • Davadin
    Davadin
    ✭✭✭✭✭
    Lyar09 wrote: »
    susmitds wrote: »
    It should give something like Minor Endurance(stam regen) or Minor Fortitude(HP regen) instead.

    I don’t like minor endurance. You already get stupid high regen from battle rush. I like the fortitude idea tho

    I do like those... regen is life!

    - stamDK
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    hakan wrote: »
    hakan wrote: »
    How is rally now? I cant understand the skill from patch notes does it have a heal or no?

    Now give you major brutality and evasion but lost the healing over time and last 20 sec.

    The burst heal is still there.

    So there is no heal on both morphs but with rally at 20th second you get the nerfed (300 percent?) burst heal? Is that right?

    If thats the case, forward momentum all the way.

    It should heal the same as on live at 20 sec but less if you use it before.

    The heal will now require the full 20 second duration to reach the maximum bonus, instead of reaching its maximum bonus 70% of the way through.
    Edited by killingspreeb16_ESO on July 15, 2019 7:53PM
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    @ZOS_BrianWheeler, @ZOS_Gilliam
    Do u really feel adding Major Evasion (2 Major buffs at the same skill.... wtf core idea???) is a good way?

    Aren't there too many ways to get Major Evasion now?
    With such a way of changes we will get soon it on every light attack on every class, or while loggin in permanently.
    Wtf?

    And where is something new? Like a thing I wrote guess in this thread earlier - MInor mitigation vs single target direct damage if u want to give this skill more defensive role.
    But with bleed "adjustment" it will help to create even more extremly broken Tank meta and this is bad way in general from my point of view. We saw that earlier in eso.
    Short memory? Wrobel's principles?

    Guys, it's second week of PTS.
    How we can force u to not do this trash goin on Live?
    Massive deleting eso clients from PC with a feedbacks at forums of "professionalism" of Devs?
    Any thoughts?
    Edited by JusticeSouldier on July 16, 2019 4:12AM
    all classes. pc platform, dissapointed.
  • Bowser
    Bowser
    ✭✭✭✭✭
    Would be awesome to get aoe minor stamina steal instead.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    Minor heroism would be a good buff. It fits the theme of the name, and it was removed when they changed cleave last patch.
  • RealPhoenix
    RealPhoenix
    ✭✭✭
    I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
    However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
    I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).

    I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.

    Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).
    Edited by RealPhoenix on July 16, 2019 7:09AM
    PC EU - @RealPhoenix | Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Fr3ak1n0ut wrote: »
    I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
    However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
    I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).

    I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.

    Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).

    I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
    But.
    Nightblade's Phantasmal Escape is too good for it's cost.
    But it's not a reason to give this buff for everyone easy accessable.
    It's a reason to nerf Phantasmal Escape.
    There should not be Evasion on Momentum. Very bad idea.
    Especially with bleeds which doesn't ignore resists anymore.
    Too huge bonuses for heavy armor users.
    And not viable for light armor users. with 2hander mages loose so much, that even very cheap momentum with no matter how much evasion is a waste of everything. No, it's bad way.

    Dampen/entropy/balance - no, wrong way.
    We need small steps, more variety for classes.
    Fkk dumb unification.
    Edited by JusticeSouldier on July 16, 2019 7:35AM
    all classes. pc platform, dissapointed.
  • RealPhoenix
    RealPhoenix
    ✭✭✭
    Fr3ak1n0ut wrote: »
    I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
    However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
    I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).

    I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.

    Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).

    I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
    But.
    Nightblade's Phantasmal Escape is too good for it's cost.
    But it's not a reason to give this buff for everyone easy accessable.
    It's a reason to nerf Phantasmal Escape.
    There should not be Evasion on Momentum. Very bad idea.
    Especially with bleeds which doesn't ignore resists anymore.
    Too huge bonuses for heavy armor users.

    Dampen/entropy/balance - no, wrong way.
    We need small steps, more variety for classes.
    Fkk dumb unification.

    First of all, Bleeds are not affected by Major Evasion. Bleeds are not AoE abilities and therefore have nothing to do with this buff.
    I am also not sure how putting this ability on one of the three skills I suggested reduces variety for classes. I also agree that generally the game gets balanced too flat with everyone having access to everything, but you cant put a 25% AoE damage reduction skill as an exclusive for one armor type and one class only. Class identity should be reserved for minor buffs and unique abilities, such as streak, repentance or warden´s pull ability. Major buffs should not be something that is gated behind a class.

    Also, I disagree with Phantasmal Escape being too good. Its absolutely okay for nightblade to have this skill and it pretty much offers the same functionality as shuffle (which is some seconds longer snare immunity now, depending on how many medium pieces you wear.)
    Edited by RealPhoenix on July 16, 2019 7:38AM
    PC EU - @RealPhoenix | Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Fr3ak1n0ut wrote: »
    Fr3ak1n0ut wrote: »
    I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
    However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
    I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).

    I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.

    Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).

    I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
    But.
    Nightblade's Phantasmal Escape is too good for it's cost.
    But it's not a reason to give this buff for everyone easy accessable.
    It's a reason to nerf Phantasmal Escape.
    There should not be Evasion on Momentum. Very bad idea.
    Especially with bleeds which doesn't ignore resists anymore.
    Too huge bonuses for heavy armor users.

    Dampen/entropy/balance - no, wrong way.
    We need small steps, more variety for classes.
    Fkk dumb unification.

    First of all, Bleeds are not affected by Major Evasion. Bleeds are not AoE abilities and therefore have nothing to do with this buff.
    I am also not sure how putting this ability on one of the three skills I suggested reduces variety for classes. I also agree that generally the game gets balanced too flat with everyone having access to everything, but you cant put a 25% AoE damage reduction skill as an exclusive for one armor type and one class only. Class identity should be reserved for minor buffs and unique abilities, such as streak, repentance or warden´s pull ability. Major buffs should not be something that is gated behind a class.

    Also, I disagree with Phantasmal Escape being too good. Its absolutely okay for nightblade to have this skill and it pretty much offers the same functionality as shuffle (which is some seconds longer snare immunity now, depending on how many medium pieces you wear.)

    Evasion = more general tankiness. I never connected these things direct.
    And never meant direct connection.
    But we will have now builds in heavy, which much less hurted with bleeds and aoe at the same time. With resists mitigation. Healing recieved, max health, protections. And way way smaller uptime of Major Defile (Reverberating Bash RIP...). I guess it's uptime will be like 2-4 times smaller or even ... than now.
    I'm pretty sure that deleting bleeds as a thing and giving at the same time everyone stamina user not matter armor type Major Evasion = Big Fail.
    Class identity can be released in many way. Reserved for minor buffs and uniq abilities?... Nope. It's a question of general balance what is reserved with a class.

    Also, Phantasmal Escape is magicka(!) skill. Manablade in cloak with this skill at the same time get -25% of aoe damage, which are one of the counters to invisibility, and to all snares and roots, so it's unlimited mobility.
    I'm sure it's not what we all want.

    My main is Manablade.
    I was angry on having any option to counter snares at it before Elsweyr.
    But.
    Now it's too strong.
    This skill makes it such one. And Race in Time (offensive and speed alternative accessable for every class in game).

    it's not what I wanted.
    I wanted each class to have own ways to counter snares. With deversity. With restrictions. For example to be able get cleance or immunity only outside of cloak. Enouch to get good.
    Counter to snares can be not only cleanse or immunity: absorb, share, redistribute, revert with some skill. Game can be more fun with such mechanics.
    And with Snares be ordered to Major/Minor system.

    New Shuffle is too strong. New Elude is too strong.

    @ZOS_BrianWheeler , @ZOS_Gilliam Do u read our feedbacks???
    Edited by JusticeSouldier on July 18, 2019 5:43PM
    all classes. pc platform, dissapointed.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
    ✭✭✭
    susmitds wrote: »
    It should give something like Minor Endurance(stam regen) or Minor Fortitude(HP regen) instead.

    With the stupid removal of ME on Relentless Focus for NB, I'd taking ME on Momentum or something.
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • Gnozo
      Gnozo
      ✭✭✭✭✭
      I want minor force on momentum instead of major evasion. Please :)
    • Davadin
      Davadin
      ✭✭✭✭✭
      Gnozo wrote: »
      I want minor force on momentum instead of major evasion. Please :)

      oh hell yeah
      August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
      Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
      Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
      March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
    • Durham
      Durham
      ✭✭✭✭✭
      No need for major Evasion on Rally or Momentum. Please remove .... Make people go medium for Major Evasion or look for other sources.. Heavy has enough mitigation and mitigation sets, this will be over the top for sure.

      Kind of sucks to run two hander as a medium player or a duel wield player running speed cloak.
      PVP DEADWAIT
      PVP The Unguildables
    • WreckfulAbandon
      WreckfulAbandon
      ✭✭✭✭✭
      Let's just delete Major Evasion entirely. I would storm Area 51 alone to get something that could do that
      PC NA

      All my comments are regarding PvP
    • Durham
      Durham
      ✭✭✭✭✭
      Fr3ak1n0ut wrote: »
      Fr3ak1n0ut wrote: »
      I do agree with the general direction here, Evasion is a weird buff to put on the skill and doesnt fit the theme.
      However, since evasion was changed to reduce AoE damage, I dont think that this should be a medium (or nightblade) exclusive.
      I think other classes should have access aswell, especially if they decide to play in light armor and are mag users (and please dont mention quick cloak now, its duration is way too short to keep the buff up consistently on a mag char).

      I dont think Forward Momentum is the right spot to put this on, but there should definitely be an ability to grant this to other roles than nb or medium armor builds.

      Some ideas: Dampen Magic, Entropy, or even Balance instead of the Major Resistance buffs (as Evasion will mostly be used in organized group play where AoE cant be easily avoided, putting it on this skill might not be too bad either).

      I guess nightblade can have it exclusive. With general more squishiness than dk, warden, necromancer, it's somehow balanced.
      But.
      Nightblade's Phantasmal Escape is too good for it's cost.
      But it's not a reason to give this buff for everyone easy accessable.
      It's a reason to nerf Phantasmal Escape.
      There should not be Evasion on Momentum. Very bad idea.
      Especially with bleeds which doesn't ignore resists anymore.
      Too huge bonuses for heavy armor users.

      Dampen/entropy/balance - no, wrong way.
      We need small steps, more variety for classes.
      Fkk dumb unification.

      First of all, Bleeds are not affected by Major Evasion. Bleeds are not AoE abilities and therefore have nothing to do with this buff.
      I am also not sure how putting this ability on one of the three skills I suggested reduces variety for classes. I also agree that generally the game gets balanced too flat with everyone having access to everything, but you cant put a 25% AoE damage reduction skill as an exclusive for one armor type and one class only. Class identity should be reserved for minor buffs and unique abilities, such as streak, repentance or warden´s pull ability. Major buffs should not be something that is gated behind a class.

      Also, I disagree with Phantasmal Escape being too good. Its absolutely okay for nightblade to have this skill and it pretty much offers the same functionality as shuffle (which is some seconds longer snare immunity now, depending on how many medium pieces you wear.)

      Evasion = more general tankiness. I never connected these things direct.
      And never meant direct connection.
      But we will have now builds in heavy, which much less hurted with bleeds and aoe at the same time. With resists mitigation. Healing recieved, max health, protections. And way way smaller uptime of Major Defile (Reverberating Bash RIP...). I guess it's uptime will be like 2-4 times smaller or even ... than now.
      I'm pretty sure that deleting bleeds as a thing and giving at the same time everyone stamina user not matter armor type Major Evasion = Big Fail.
      Class identity can be released in many way. Reserved for minor buffs and uniq abilities?... Nope. It's a question of general balance what is reserved with a class.

      Also, Phantasmal Escape is magicka(!) skill. Manablade in cloak with this skill at the same time get -25% of aoe damage, which are one of the counters to invisibility, and to all snares and roots, so it's unlimited mobility.
      I'm sure it's not what we all want.

      My main is Manablade.
      I was angry on having any option to counter snares at it before Elsweyr.
      But.
      Now it's too strong.
      This skill makes it such one. And Race in Time (offensive and speed alternative accessable for every class in game).

      it's not what I wanted.
      I wanted each class to have own ways to counter snares. With deversity. With restrictions. For example to be able get cleance or immunity only outside of cloak. Enouch to get good.
      Counter to snares can be not only cleanse or immunity: absorb, share, redistribute, revert with some skill. Game can be more fun with such mechanics.
      And with Snares be ordered to Major/Minor system.

      New Shuffle is too strong. New Elude is too strong.

      @ZOS_BrianWheeler , @ZOS_Gilliam Do u read our feedbacks???

      I agree with you ... I see more TANKS to the point that they are virtually a pain in the butt. Low skilled players just running around holding block or just running 40k Armor / Major Evasion / Increase healing by a ton/ plus one of the go to sets for a tank giving now a ton of health regen. I like the patch but the tank love has to go! Make people choose!

      In the current patch I see a Stam DK with now better Resource return + reduction in bleeds + less major defiles + super easy acess to major evasion will be the class for PVP for someone just comming into PVP. I main was a stam Dk these guys are now stronger then ever. They are now tankier with ability to do good damage and have superior tanking power. The vigor with major mending/in heavy/DK passives are stupid strong. I can say the same for tanky Stam Wardens also. I not bashing any class. I just see some classes really having strong senergies with this patch.
      PVP DEADWAIT
      PVP The Unguildables
    • JusticeSouldier
      JusticeSouldier
      ✭✭✭✭
      @ZOS_BrianWheeler guys, please, don't do this. Major evasion on momentum is very bad solution.

      U've done many mistakes in the past.
      Instant procsets, 60% and than 30% cost poisons, instant unblockable and undodgeable rune cage, premade vs randoms queue in battlegrounds (still isn't fixed!!!), eclipse in non-breakfree form and many others.
      Most common is - making some skill or mechnics to have no any apropriate counterplay.

      Please, learn of them, stop do the same almost each patch.
      I'm ok if your experiments are a lessons for u.
      But not if it keeps repeat like...
      it's not funny after 5 years. of stolen lifes!
      Edited by JusticeSouldier on July 21, 2019 5:28PM
      all classes. pc platform, dissapointed.
    • The_Last_Titan
      The_Last_Titan
      ✭✭✭
      Substitutes:
      Minor Endurance for the duration

      Minor heroism for the first 5-10 secs

      Minor vitality for the first 5-10 sec

      Minor Protection for 5 sec after, if you let it run the full duration to make up for it being reset.

      Minor Fortitude for 10 sec

      Minor Expedition for 5 secs if it runs full duration so you can run away from dmg when u dont have a burst heal primed!

      mmm heroism
    • Myux
      Myux
      ✭✭✭
      large agree, there seems to be no game design synergy going on with the major evasion being added to it. pretty much everything is getting major evasion at this point, with dw and 2h both having it, no matter if theyre wearing medium or not. new evasion is a wonderfully designed buff that works great with mediums gameplay (provided they play it as intended and arent in 3 protective impreg), but giving it to 2 out of 3 stam weapons and nightblades in general who have had an excessive tankiness issue really doesnt synergize with that concept well.

      chill with the evasion, please.

      also i just read all the comments in this thread and i have to say that we really do need new class reps so that other peoples horrible opinions dont have to be an influence on the community consensus.
      Edited by Myux on July 21, 2019 3:08PM
    • Sun7dance
      Sun7dance
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      ZOS has told us they know that there is too much damage mitigation in pvp. As a result they give heavy armor even more of it with major evasion!

      What is the meaning behind it?
      Edited by Sun7dance on July 21, 2019 3:30PM
      PS5|EU
    • Ishtharo
      Ishtharo
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      Sun7dance wrote: »
      ZOS has told us they know that there is too much damage mitigation in pvp. As a result they give heavy armor even more of it with major evasion!

      What is the meaning behind it?

      xa15yhnukias.jpg
      Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
      VenusFállen - Magden PvP Nord Healer
      VenusFallen - Stamcro PvP Nord Brawler
      VenusFallèn - MagBlade PvP Dark Elf Ganker
      VeñusFallen - StamSorc PvP Bosmer Harrier
    • JusticeSouldier
      JusticeSouldier
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      Sun7dance wrote: »
      ZOS has told us they know that there is too much damage mitigation in pvp. As a result they give heavy armor even more of it with major evasion!

      What is the meaning behind it?

      also, bleeds doesn't ignore resists anymore and major defile removed from Reverberating bash there.
      It's actually 3 very huge buffs to heavy...
      Onslaught seems to be the only 1 way to fight vs someone stucked resists (pretty sure it will be nerfed, it's current pts form is op af, much more unbalanced than bleeds at Live). but, what we will have at the end?
      I will be very wondered if heavy will not become Meta in such conditions.
      Edited by JusticeSouldier on July 22, 2019 9:25AM
      all classes. pc platform, dissapointed.
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