On Stamsorc, this will permanently give Evade users major expedition because of hurricane. What are we supposed to do? Unslot the one damage skill our class has for DPS?
On Warden, hitting shalks will give your enemies major expedition. Good job, you lined up your shot, your reward is that your enemy gets away from any consecutive damage.
On Templar, any hit with jabs will make them fly away at max speed before you even finish the attack.
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of expedition while I run over your AoE
From it's design - look at Elude and its morph - it's clear ZoS assumes this will only proc every now and then. They completely forgot that in many cases, it's proc constantly, permanently.
This skill needs a change.
It needs to have either an internal CD of 10-12 seconds so it helps people escape once every 8 or 10 seconds and not constantly or it needs to only proc from ground-based AoE skills that don't move.
Hurricane has become nearly useless. The damage and speed are barley noticeable, and now it buffs enemies wearing medium armor. Time to drop one of the last two skills that provide any class identity and slot Mighty Chudan. Though even that further reduces the usefulness of crit surge...
universal_wrath wrote: »On Stamsorc, this will permanently give Evade users major expedition because of hurricane. What are we supposed to do? Unslot the one damage skill our class has for DPS?
On Warden, hitting shalks will give your enemies major expedition. Good job, you lined up your shot, your reward is that your enemy gets away from any consecutive damage.
On Templar, any hit with jabs will make them fly away at max speed before you even finish the attack.
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of expedition while I run over your AoE
From it's design - look at Elude and its morph - it's clear ZoS assumes this will only proc every now and then. They completely forgot that in many cases, it's proc constantly, permanently.
This skill needs a change.
It needs to have either an internal CD of 10-12 seconds so it helps people escape once every 8 or 10 seconds and not constantly or it needs to only proc from ground-based AoE skills that don't move.
Hurricane has become nearly useless. The damage and speed are barley noticeable, and now it buffs enemies wearing medium armor. Time to drop one of the last two skills that provide any class identity and slot Mighty Chudan. Though even that further reduces the usefulness of crit surge...
Crit surge is usless in no CP, only works in CP and PVE. New heal from scatter shot sames the way to go or ring of peresverance and vigor.
universal_wrath wrote: »On Stamsorc, this will permanently give Evade users major expedition because of hurricane. What are we supposed to do? Unslot the one damage skill our class has for DPS?
On Warden, hitting shalks will give your enemies major expedition. Good job, you lined up your shot, your reward is that your enemy gets away from any consecutive damage.
On Templar, any hit with jabs will make them fly away at max speed before you even finish the attack.
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of expedition while I run over your AoE
From it's design - look at Elude and its morph - it's clear ZoS assumes this will only proc every now and then. They completely forgot that in many cases, it's proc constantly, permanently.
This skill needs a change.
It needs to have either an internal CD of 10-12 seconds so it helps people escape once every 8 or 10 seconds and not constantly or it needs to only proc from ground-based AoE skills that don't move.
Hurricane has become nearly useless. The damage and speed are barley noticeable, and now it buffs enemies wearing medium armor. Time to drop one of the last two skills that provide any class identity and slot Mighty Chudan. Though even that further reduces the usefulness of crit surge...
Crit surge is usless in no CP, only works in CP and PVE. New heal from scatter shot sames the way to go or ring of peresverance and vigor.
Not useless, but it is less beneficial unless you are building for crit chance or have tons of dots. Even in BG's with a 33% crit chance you should be getting the heal somewhat reliably if you are running hurricane, rending, and an axe or dot poisons.
On Stamsorc, this will permanently give Evade users major expedition because of hurricane. What are we supposed to do? Unslot the one damage skill our class has for DPS?
On Warden, hitting shalks will give your enemies major expedition. Good job, you lined up your shot, your reward is that your enemy gets away from any consecutive damage.
On Templar, any hit with jabs will make them fly away at max speed before you even finish the attack.
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of expedition while I run over your AoE
From it's design - look at Elude and its morph - it's clear ZoS assumes this will only proc every now and then. They completely forgot that in many cases, it's proc constantly, permanently.
This skill needs a change.
It needs to have either an internal CD of 10-12 seconds so it helps people escape once every 8 or 10 seconds and not constantly or it needs to only proc from ground-based AoE skills that don't move.
Hurricane has become nearly useless. The damage and speed are barley noticeable, and now it buffs enemies wearing medium armor. Time to drop one of the last two skills that provide any class identity and slot Mighty Chudan. Though even that further reduces the usefulness of crit surge...
On Stamsorc, this will permanently give Evade users major expedition because of hurricane. What are we supposed to do? Unslot the one damage skill our class has for DPS?
On Warden, hitting shalks will give your enemies major expedition. Good job, you lined up your shot, your reward is that your enemy gets away from any consecutive damage.
On Templar, any hit with jabs will make them fly away at max speed before you even finish the attack.
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of expedition while I run over your AoE
From it's design - look at Elude and its morph - it's clear ZoS assumes this will only proc every now and then. They completely forgot that in many cases, it's proc constantly, permanently.
This skill needs a change.
It needs to have either an internal CD of 10-12 seconds so it helps people escape once every 8 or 10 seconds and not constantly or it needs to only proc from ground-based AoE skills that don't move.
Hurricane has become nearly useless. The damage and speed are barley noticeable, and now it buffs enemies wearing medium armor. Time to drop one of the last two skills that provide any class identity and slot Mighty Chudan. Though even that further reduces the usefulness of crit surge...
According to another thread of someone testing 7th legion on PTS said that the proc can refresh on every tick of hurricane. If this is the case it could definitely still be worth running for almost 100% uptime on the set.
JusticeSouldier wrote: »JusticeSouldier wrote: »
The mobility that you say medium has doesn’t currently exist. The only thing it has is sprint speed which is only useful for running away and has zero impact on actual combat. If the major expedition has to go then it needs to keep the snare immunity and the other morph needs something else. Casting shuffle every 3 seconds in it’s current version isn’t viable.
it's your l2p issue.
in reality medium gives cool mobility.
And on PTS immunity is too long - expedition on the top makes this skill absolutly stupidly overpowered.
The immunity is fine, the major expedition is not. IMO.
its a big question for who it's fine.
if u play only stamina in medium - ofc fine, for u subjective like.
but when u changed build to heavy or will play in light or heavy on another class - u will say "wtf, why whole part of the game mechanics doesn't touch these guys? why it cost so cheap in trade for endless duration? what for snares and roots exist in this game iif u can't use them at all?"
Think perspective.
P.s: I'm stamina fun personally. And mostly in medium even now. And these changes make Shuffle too OP.
In it's current state on live evasion doesn't see play because the snare immunity duration is useless when snares get thrown out like candy on Halloween. The snare immunity duration is what will make medium armor playable again without having to rely on forward momentum.
JusticeSouldier wrote: »
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of exp
On Stamsorc, this will permanently give Evade users major expedition because of hurricane. What are we supposed to do? Unslot the one damage skill our class has for DPS?
On Warden, hitting shalks will give your enemies major expedition. Good job, you lined up your shot, your reward is that your enemy gets away from any consecutive damage.
On Templar, any hit with jabs will make them fly away at max speed before you even finish the attack.
Caltrops and Ice Wall - as annoying as they are - will actually help medium users rush at you. Snared by 30%? No no speedbuff for 30%! Because I have 5 seconds of movement and 2 secs of expedition while I run over your AoE
From it's design - look at Elude and its morph - it's clear ZoS assumes this will only proc every now and then. They completely forgot that in many cases, it's proc constantly, permanently.
This skill needs a change.
It needs to have either an internal CD of 10-12 seconds so it helps people escape once every 8 or 10 seconds and not constantly or it needs to only proc from ground-based AoE skills that don't move.
Hurricane has become nearly useless. The damage and speed are barley noticeable, and now it buffs enemies wearing medium armor. Time to drop one of the last two skills that provide any class identity and slot Mighty Chudan. Though even that further reduces the usefulness of crit surge...
According to another thread of someone testing 7th legion on PTS said that the proc can refresh on every tick of hurricane. If this is the case it could definitely still be worth running for almost 100% uptime on the set.
That would probably be a wise decision.ProzTh3Almighty wrote: »Yea they should not put major evasion on FM or Rally.
#KeepMajorEvasionFromTheHeavies .com
Wasn't talking about Major Evasion in general - was talking about its new home on Momentum and morphs. I agree that they're not going to change the base mechanic at this point, but they could re-evaluate their decision to make the buff more ubiquitous, especially considering that they've dramatically increased accessibility to builds that do not really need more mitigation and made Major Evasion redundant for those that use Rally/Shuffle.Lol we Templars have been saying Major Evasion needs addressing since it was first changed to AOE damage. And we’ve been vocal. You can see the countless posts that have been made, myself included, in past PTS patches. It’s safe to say at this point in time that mechanic is not going to get touched.
As for major expedition, after further testing on PTS, I can comfortably say that if shuffle were to lose the major expedition heavy will still be the meta. With the addition of major evasion to Forward momentum, multiple new flex abilities for every class, as well as seventh legion emerging as one of the top stamina sets on PTS, I cannot see real reasoning to run medium over heavy without the major expedition on shuffle.
My heart goes out to you Hurricaners.
This skill needs a change.
JusticeSouldier wrote: »JusticeSouldier wrote: »
The mobility that you say medium has doesn’t currently exist. The only thing it has is sprint speed which is only useful for running away and has zero impact on actual combat. If the major expedition has to go then it needs to keep the snare immunity and the other morph needs something else. Casting shuffle every 3 seconds in it’s current version isn’t viable.
it's your l2p issue.
in reality medium gives cool mobility.
And on PTS immunity is too long - expedition on the top makes this skill absolutly stupidly overpowered.
The immunity is fine, the major expedition is not. IMO.
its a big question for who it's fine.
if u play only stamina in medium - ofc fine, for u subjective like.
but when u changed build to heavy or will play in light or heavy on another class - u will say "wtf, why whole part of the game mechanics doesn't touch these guys? why it cost so cheap in trade for endless duration? what for snares and roots exist in this game iif u can't use them at all?"
Think perspective.
P.s: I'm stamina fun personally. And mostly in medium even now. And these changes make Shuffle too OP.
In it's current state on live evasion doesn't see play because the snare immunity duration is useless when snares get thrown out like candy on Halloween. The snare immunity duration is what will make medium armor playable again without having to rely on forward momentum.
man, all those immovable pots i've been selling like hot cakes....
THINK OF THE ALCHEMISTS, ZOS!JusticeSouldier wrote: »
then all the more reason to keep this great buff on Shuffle!
ProzTh3Almighty wrote: »That reminds me! Werent all classes still viable when we had 100% major expedition pots? Just bring then back!
ProzTh3Almighty wrote: »I miss 100% major expedition uptime on pots. Just remove swift from the game, buff major expedition uptime on pots, leave medium alone. Either way ima get my speed
Ragnarock41 wrote: »ProzTh3Almighty wrote: »I miss 100% major expedition uptime on pots. Just remove swift from the game, buff major expedition uptime on pots, leave medium alone. Either way ima get my speed
As much as I miss speed pots, if anything specificly deserves high uptime of major expedition, its definitely medium armor.
That would probably be a wise decision.ProzTh3Almighty wrote: »Yea they should not put major evasion on FM or Rally.
#KeepMajorEvasionFromTheHeavies .comWasn't talking about Major Evasion in general - was talking about its new home on Momentum and morphs. I agree that they're not going to change the base mechanic at this point, but they could re-evaluate their decision to make the buff more ubiquitous, especially considering that they've dramatically increased accessibility to builds that do not really need more mitigation and made Major Evasion redundant for those that use Rally/Shuffle.Lol we Templars have been saying Major Evasion needs addressing since it was first changed to AOE damage. And we’ve been vocal. You can see the countless posts that have been made, myself included, in past PTS patches. It’s safe to say at this point in time that mechanic is not going to get touched.
As for major expedition, after further testing on PTS, I can comfortably say that if shuffle were to lose the major expedition heavy will still be the meta. With the addition of major evasion to Forward momentum, multiple new flex abilities for every class, as well as seventh legion emerging as one of the top stamina sets on PTS, I cannot see real reasoning to run medium over heavy without the major expedition on shuffle.
You can run 7th Legion jewelry and weapons. It will function pretty nicely as a 1-bar set. Should be very usable with Medium Armor, particularly on Sorc and NB. Many of the ridiculously stat-dense Heavy Armor sets have been nerfed. We'll have to see how Heavy Armor is performing in open world, keeping in mind that most of these builds also lost Major Defile.
Regarding the potential loss of Major Expedition on Shuffle: we will have to see what other value ZOS would be willing to budget onto the ability to keep it competitive.My heart goes out to you Hurricaners.
This skill needs a change.
:'( Mentioned in the first post
master_vanargand wrote: »100% uptime? That's a cry.
You can stop using AOE.
Or you can use skill of reduce the Movement Speed.
Why do you keep crying when you can adapt?
The main problem with Heavy Armor was that the sets provided too much value too easily, right? The value has been cut down in the first week of PTS, but maybe sets like Seventh Legion need to see further nerfs or reworks. That way, there will be less incentive to use Heavy Armor when there's still an underlying intent to be able to kill most opponents.My point wasn’t to say you need to wear heavy to run seventh, but rather that you can still run heavy armor with a good set and pair it with another solid medium armor set (versus say having to run a crafted set like heavy shackle) so running heavy won’t have a downside set wise.
And thinking that builds lost Major Defile...you must not know, lol, I feel bad that people think that’s the case.
Shuffle should be changed to major expedition on cast, or keep it on AOEs but adjust some mechanics so that Hurricane and Jabs and abilities as such don’t proc it. Without major expedition I can guarantee heavy will still be meta, after a significant amount of testing.
When you look at objectively, without the new iteration of shuffle, magicka clearly has better mobility then medium armor. Period.
And now you're saying that Shuffle should be changed?was a good change that will ensure shuffle is slotted from now on. Good work ZOS_Gilliam 👍🏾
Meanwhile, you're in the Get rid of Major Evasion from Momentum thread literally posting:And to say that two crucial abilities need nerfs before PTS is even up is absolutely comical and downright asinine. So please don’t retort with saying that Forward shouldn’t have major evasion, it’ll just make you look like one of those forum magicka users who raises pitchforks anytime a buff comes around.
Agree wholeheartedly.
medium playstyle is mobility, nothing wrong here, the one need to be changed is forward momentum / rally major evasion
JusticeSouldier wrote: »Ragnarock41 wrote: »ProzTh3Almighty wrote: »I miss 100% major expedition uptime on pots. Just remove swift from the game, buff major expedition uptime on pots, leave medium alone. Either way ima get my speed
As much as I miss speed pots, if anything specificly deserves high uptime of major expedition, its definitely medium armor.
patch before elsweyr aand after i play at stamina characters 90% in medum.
expedition is any problem to get. In some builds i use quick cloak from duals, in another bow with roll dodge, or race in time with snb or 2h.
And yes, shuffle for snare immunity.
2.5 seconds is enouch if u play not as a random player vs premade group.
I'm pretty sure shuffle with expedition and so long duration of immunity is a mistake.
From a PVP perspective, I am very happy in general with this PTS' patch notes. ZOS is pushing the game back in the direction of active gameplay rather than passive gameplay, taking significant strides to widen the gap between the skill floor and skill ceiling for the first time in a years. There are some lingering concerns (pun intended), such as healing and mitigation remaining too impactful, but the concern I want to touch on here is Evasion's Major Expedition.
Changes are as follows:Evasion: Reduced the base cost of this ability to 3213 from 3672. Also added a new function if you are hit with an Area of Effect attack while the ability is active, you gain Major Expedition for 2 seconds.
Elude (morph): Each piece of Medium Armor now increases the duration of the Major Evasion by 2 seconds, up from 1 second. Elude also increases the duration of the Major Expedition, but only by 1 second per piece of Medium Armor.
Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
Reducing the cost of the ability and doubling the effectiveness of the snare/root immunity was a massive buff and much needed for the underrepresented Medium Armor users. However, the Major Expedition for 2 seconds (on Shuffle; 7-9 seconds on Elude) on taking Area of Effect damage is superfluous, its implementation will be awkward, and by design it is not in the spirit of this patch's overarching changes emphasizing active gameplay.
Imagine a Templar wanting to use Jabs on someone who has recently used Shuffle. Not only does your AoE damage from Jabs get reduced.. not only do you NOT snare the target.. you actually BUFF your target with Major Expedition for 2 seconds. A Sorc using Hurricane on top of someone using Shuffle? Perma-Major Expedition. Proc sets like Grothdarr or Auroran? Major Expedition. Do YOU want Major Expedition? Run through some Caltrops! Awkward and counterintuitive design. This game is littered with AOE in the current meta, and as a result, uptime on Major Expedition will predictably be ridiculous. The fact that it's triggered passively is not in line with the thoughtful, active gameplay that the rest of this patch's changes are attempting to encourage. It is too powerful a buff to be given out for basically free. That is why it has been made so scarce in the recent past. Medium Armor users should not be rewarded with a powerful mobility (and therefore survivability) buff UNCONSCIOUSLY when they are hit by opponents who are using their kits/builds as designed.
If there is to be any uncontrolled movement speed at all, one solution could be that the movement speed is reduced and given a longer duration, like how the Wood Elf passive was treated (it was changed from 20% move speed to 10% move speed increase with an extended duration). For example, on taking AoE damage, Evasion and morphs could give Minor Expedition (or an unnamed 10% move speed buff) for 6 seconds. This reduces the potency of what would amount to absurd passive mobility while still granting value to Medium Armor users spread out over a longer duration. On top of that, this will allow Medium Armor users who have OTHER (read: active) sources of Major Expedition an opportunity to further specialize in their niche of mobility. This would result in more thoughtful, active gameplay from Medium Armor users and would also be less awkward and frustrating to play against for many opponents of said Medium Armor users.
What are your thoughts?
JusticeSouldier wrote: »Ragnarock41 wrote: »ProzTh3Almighty wrote: »I miss 100% major expedition uptime on pots. Just remove swift from the game, buff major expedition uptime on pots, leave medium alone. Either way ima get my speed
As much as I miss speed pots, if anything specificly deserves high uptime of major expedition, its definitely medium armor.
patch before elsweyr aand after i play at stamina characters 90% in medum.
expedition is any problem to get. In some builds i use quick cloak from duals, in another bow with roll dodge, or race in time with snb or 2h.
And yes, shuffle for snare immunity.
2.5 seconds is enouch if u play not as a random player vs premade group.
I'm pretty sure shuffle with expedition and so long duration of immunity is a mistake.

JusticeSouldier wrote: »Ragnarock41 wrote: »ProzTh3Almighty wrote: »I miss 100% major expedition uptime on pots. Just remove swift from the game, buff major expedition uptime on pots, leave medium alone. Either way ima get my speed
As much as I miss speed pots, if anything specificly deserves high uptime of major expedition, its definitely medium armor.
patch before elsweyr aand after i play at stamina characters 90% in medum.
expedition is any problem to get. In some builds i use quick cloak from duals, in another bow with roll dodge, or race in time with snb or 2h.
And yes, shuffle for snare immunity.
2.5 seconds is enouch if u play not as a random player vs premade group.
I'm pretty sure shuffle with expedition and so long duration of immunity is a mistake.
Major expedition with evasion was made to make templar with jabs/puncture useless when facing a night nightblade that uses cloak.
Another brilliant idea from Gillam trying to be better Stamblade in pvp by buffing what he needs and nerfing other classes.
Zenimax still don't understand why it's bad to let their employees play ESO. Abusive power use which will bring ruin to the company fir sure.
Till then enjoy your power, but remember that nothing last forever. You'll be back to the hole you were in.
The main problem with Heavy Armor was that the sets provided too much value too easily, right? The value has been cut down in the first week of PTS, but maybe sets like Seventh Legion need to see further nerfs or reworks. That way, there will be less incentive to use Heavy Armor when there's still an underlying intent to be able to kill most opponents.My point wasn’t to say you need to wear heavy to run seventh, but rather that you can still run heavy armor with a good set and pair it with another solid medium armor set (versus say having to run a crafted set like heavy shackle) so running heavy won’t have a downside set wise.
And thinking that builds lost Major Defile...you must not know, lol, I feel bad that people think that’s the case.
Shuffle should be changed to major expedition on cast, or keep it on AOEs but adjust some mechanics so that Hurricane and Jabs and abilities as such don’t proc it. Without major expedition I can guarantee heavy will still be meta, after a significant amount of testing.
I do see what you're saying: Heavy is still too strong/competitive, and Shuffle losing Major Expedition [and gaining nothing else] would further the distance in the power gap. While that is true, Heavy sets can be further tuned down if they're deemed too stat-dense, and/or Shuffle can see value distributed to Medium Armor users in another way than Major Expedition to close the power gap.
I'm curious. What type of environment did your significant testing take place in? Mostly 1v1s/dueling?
Regarding the bolded part in the quote: I know that there are 5 piece sets and status effects (and their various sources) that proc Major Defile; I was referring to the loss of Major Defile on Reverberating Bash, which was seeing widespread use.
What is with the stream of condescending/antagonistic remarks? Also insinuating that I'm a bad player and attacking my grammar earlier on..?
It's not a good look, especially after saying things like:When you look at objectively, without the new iteration of shuffle, magicka clearly has better mobility then medium armor. Period.
How about saying that this iteration of Shuffle:And now you're saying that Shuffle should be changed?was a good change that will ensure shuffle is slotted from now on. Good work ZOS_Gilliam 👍🏾
Also consider that most of the argument that you were repeating earlier was that there would be no real reason to run this iteration of Shuffle (minus the Major Expedition) with this iteration of Forward Momentum.. But okay, let's completely disregard the value of Rally's burst heal, the 1-3 additional seconds of immunity on Shuffle, and the use of Shuffle outside of a 2H bar, since it's all subjective. I mentioned earlier that Major Evasion on Rally/Forward Momentum was a questionable design choice, and I provided my reasoning.
You go on to state:Meanwhile, you're in the Get rid of Major Evasion from Momentum thread literally posting:And to say that two crucial abilities need nerfs before PTS is even up is absolutely comical and downright asinine. So please don’t retort with saying that Forward shouldn’t have major evasion, it’ll just make you look like one of those forum magicka users who raises pitchforks anytime a buff comes around.Agree wholeheartedly.
Yeah, you can say that was after testing, but it doesn't help the look of your argument earlier at all, which basically amounts to:
This poorly designed iteration of Shuffle is okay, because without its overperforming mechanic, there would be no reason to use it with this poorly designed iteration of Forward Momentum.
That isn't exactly the strongest argument. I think you have since realized this, because it seems that you now agree with me that both Week 1 iterations of Evasion and Momentum + morphs are not good design. Let's just relax and stay tuned for Week 2 changes