Evasion: Reduced the base cost of this ability to 3213 from 3672. Also added a new function if you are hit with an Area of Effect attack while the ability is active, you gain Major Expedition for 2 seconds.
Elude (morph): Each piece of Medium Armor now increases the duration of the Major Evasion by 2 seconds, up from 1 second. Elude also increases the duration of the Major Expedition, but only by 1 second per piece of Medium Armor.
Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
Stamina builds now have 3 sources of Major Evasion to choose from, all of which are attached to abilities that have other useful functions (depending on final numbers, Deadly Cloak might end up actually being quite...deadly). Having that extra 25% damage reduction on top of other defenses, including blocking in certain situations, is nothing to sneeze at. It's almost like having 100% uptime on Major Protection vs AOE attacks, which some classes are essentially forced to rely on.I see no issue with Major Expedition. Remember that medium armor's primary defense is Dodge, which is useless against AoEs.
Magicka has its snare removal tool, which gives Major Expedition on demand.
Maybe, that will finally change. Medium armor has been the weakest armor type for good amount of time.
30% snare is actually stronger than Major Expedition, far as I know, because snares are last in the speed equation. A 30% snare is based off of your final movement speed, while a 30% speed buff is based off of your initial movement speed. A 30% snare on a character with 100% movement speed is 30%, while a 30% snare on a character with 130% movement speed is 39%.
I see no issue with Major Expedition. Remember that medium armor's primary defense is Dodge, which is useless against AoEs.
Magicka has its snare removal tool, which gives Major Expedition on demand.
Maybe, that will finally change. Medium armor has been the weakest armor type for good amount of time.
Yeah, I didn't expect to see any Expedition buffs at all. If there *IS* going to be an Expedition buff, I think that Major would be far too potent for its current design.DisgracefulMind wrote: »I think the buffs to the skill were enough and there shouldn't be any source of expedition granted at all.
Evasion has been ashit skill ever since dodge was removed
Major evasion is already EXTREMELY valuable. While I think the medium armor skills could benefit from minor buffs, the ease of which this grants major expedition is crazy.
Your examples are spot on.
master_vanargand wrote: »I agree with ZOS.
I am very excited about Elude!
It is time to take off the heavy armor in PvP.
Light armor doesn't give high resistance either, and shields are really overrated for some builds (though obviously pretty crucial on others). Medium armor still has dodge roll, along with an improved Shuffle (even if the Major Expedition is removed), and didn't really have too many problems with mobility to begin with, especially when compared to non-Sorc Magicka builds.master_vanargand wrote: »The purpose of the change is to create a reason to equip Medium Armor in PvP.
Minor Expedition is too weak, so Major Expedition is best.
Medium Armor doesn't have damage shields and high resistance.
So ZOS gave a speed for Medium Armor.
Speed is a new strength of Medium Armor.
Everyone should stop crying and adapt.
Light armor doesn't give high resistance either, and shields are really overrated for some builds (though obviously pretty crucial on others). Medium armor still has dodge roll, along with an improved Shuffle (even if the Major Expedition is removed), and didn't really have too many problems with mobility to begin with, especially when compared to non-Sorc Magicka builds.master_vanargand wrote: »The purpose of the change is to create a reason to equip Medium Armor in PvP.
Minor Expedition is too weak, so Major Expedition is best.
Medium Armor doesn't have damage shields and high resistance.
So ZOS gave a speed for Medium Armor.
Speed is a new strength of Medium Armor.
Everyone should stop crying and adapt.
I'm with the OP on this one; we don't need medium armor builds that are able to maintain virtually 100% uptime on Major Expedition - almost passively - while also being completely immune to snares and roots when up against certain opponents.
It feels pretty redundant now that momentum has major evasion on it honestly.
This is my feeling on it. Really could have stuck expedition on elude and just did the cost reduction and left evasion off of FM.
Stamina builds now have 3 sources of Major Evasion to choose from, all of which are attached to abilities that have other useful functions (depending on final numbers, Deadly Cloak might end up actually being quite...deadly). Having that extra 25% damage reduction on top of other defenses, including blocking in certain situations, is nothing to sneeze at. It's almost like having 100% uptime on Major Protection vs AOE attacks, which some classes are essentially forced to rely on.
I don't think it would be unreasonable to remove the Major Expedition from this new iteration of Shuffle - medium armor builds aren't likely to be lacking mobility.
Nah I like it, now it'll actually be worth slotting, and with rituals literally everywhere in BGs it'll be nice to not be permanently snared for an entire match again. Your Templar example is really not good, they get a 70% snare attached to a great spammable (which will still do more damage than wrecking blow and every other spammable in the game even when your target has major evasion up) and the largest, longest duration ground aoe snare in the game which also happens to heal people and do damage and cleanses debuffs off of yourself when you cast it and takes breath provides their teammates with basically the best synergy in the game. I mean, damn. Bar space is limited and for once I'm actually considering slotting this ability when I never considered it before.
Templar is basically melee on easy mode. With a ritual down and jabs, literally all of your targets and enemies are basically snared all the *** time. There's like zero effort to keep up with a target. Now (if someone has this one ability slotted) they may actually have to play the game like everyone else does, with targets actually being able to get away from them once in awhile. Ritual also snares above and below where it's put down which is also a very cool thing in a lot of BGs.
Also, it only works when the ability is active. It has a fairly high cost and you still have to, you know, use the ability for all of this to work. It isn't the end of the world that people actively use an ability and get a buff. You do realize that in other games, people aren't permanently snared all the time, right? Right? Anyone here ever play any other MMO? lol.
Also, quoting someone from another thread on why snares will still be good, especially for Templars, since they'll still be faster than their targets with that ritual down even when their targets have major expedition:30% snare is actually stronger than Major Expedition, far as I know, because snares are last in the speed equation. A 30% snare is based off of your final movement speed, while a 30% speed buff is based off of your initial movement speed. A 30% snare on a character with 100% movement speed is 30%, while a 30% snare on a character with 130% movement speed is 39%.
tl;dr i'm tired of being permanently snared in BGs so no.
What about the increased sprint speed or reduced roll dodge cost? Mobility isn't tied just to having Major Expedition. Shuffle's immunity time was buffed by 100% this patch to be 5-7 seconds. That is a Medium Armor ability, no? This justifies that.Medium armor is supposed to be mobile. By design. This justifies that. Without major expedition, there is absolutely no reason to run the ability over forward momentum, none at all. When you consider the addition of SEVERAL new flex abilities this patch as well as buffs to vigor(can reliably run forward), if major expedition is removed/changed to minor then the ability will likely again get de-slotted on most builds for the sake of another ability.
What you’re proposing is that the major expedition is too easy to proc, and that’s fine you think that way, however your proposed solutions are horrible and would just kill the ability outright. Instead, why not make the ability grant major expedition on cast for the same duration as the snare immunity? That way it’s comparable to RaT (both have a 3rd effect as well) however medium’s speed and immunity is still longer, which is logical, because by design medium is supposed to be the fastest armor spec in the game.
Rather then nerf abilities into non-use people really need to put at least some effort into conceiving ideas to keep it useful.
This type of response isn't nearly as pithy as some seem to think it is. In many cases, there simply won't be any adaptation possible...your opponent is just going to have 100% uptime on Major Expedition if you fight back, and will be able to engage or disengage at will.master_vanargand wrote: »Light armor doesn't give high resistance either, and shields are really overrated for some builds (though obviously pretty crucial on others). Medium armor still has dodge roll, along with an improved Shuffle (even if the Major Expedition is removed), and didn't really have too many problems with mobility to begin with, especially when compared to non-Sorc Magicka builds.master_vanargand wrote: »The purpose of the change is to create a reason to equip Medium Armor in PvP.
Minor Expedition is too weak, so Major Expedition is best.
Medium Armor doesn't have damage shields and high resistance.
So ZOS gave a speed for Medium Armor.
Speed is a new strength of Medium Armor.
Everyone should stop crying and adapt.
I'm with the OP on this one; we don't need medium armor builds that are able to maintain virtually 100% uptime on Major Expedition - almost passively - while also being completely immune to snares and roots when up against certain opponents.
adapt.
I'm not sure that it needs to be replaced with anything, depending on what other changes do or don't go live as-is. 'Course, they could simply change the condition of the Major Expedition proc, making the skill more like Race Against Time, or giving the "proc" a cooldown to prevent absurdly high uptime against some builds.It should probably be removed, but what should it be replaced with?
It feels pretty redundant now that momentum has major evasion on it honestly.
Yeah, I wanted to touch on that at the end of my post. Major Evasion on Momentum and morphs feels like a super weird change to me. Rally users already used Shuffle in open world for Major Evasion, and Heavy Armor users/brawlers don't need the mitigation that Major Evasion affords. The game has enough mitigation currently.This is my feeling on it. Really could have stuck expedition on elude and just did the cost reduction and left evasion off of FM.
I still don't fundamentally like the passive proccing of Major Expedition, but it could make sense on Elude, which does not have snare/root immunity.Stamina builds now have 3 sources of Major Evasion to choose from, all of which are attached to abilities that have other useful functions (depending on final numbers, Deadly Cloak might end up actually being quite...deadly). Having that extra 25% damage reduction on top of other defenses, including blocking in certain situations, is nothing to sneeze at. It's almost like having 100% uptime on Major Protection vs AOE attacks, which some classes are essentially forced to rely on.
I don't think it would be unreasonable to remove the Major Expedition from this new iteration of Shuffle - medium armor builds aren't likely to be lacking mobility.
It should probably be removed, but what should it be replaced with?Nah I like it, now it'll actually be worth slotting, and with rituals literally everywhere in BGs it'll be nice to not be permanently snared for an entire match again. Your Templar example is really not good, they get a 70% snare attached to a great spammable (which will still do more damage than wrecking blow and every other spammable in the game even when your target has major evasion up) and the largest, longest duration ground aoe snare in the game which also happens to heal people and do damage and cleanses debuffs off of yourself when you cast it and takes breath provides their teammates with basically the best synergy in the game. I mean, damn. Bar space is limited and for once I'm actually considering slotting this ability when I never considered it before.
Templar is basically melee on easy mode. With a ritual down and jabs, literally all of your targets and enemies are basically snared all the *** time. There's like zero effort to keep up with a target. Now (if someone has this one ability slotted) they may actually have to play the game like everyone else does, with targets actually being able to get away from them once in awhile. Ritual also snares above and below where it's put down which is also a very cool thing in a lot of BGs.
Also, it only works when the ability is active. It has a fairly high cost and you still have to, you know, use the ability for all of this to work. It isn't the end of the world that people actively use an ability and get a buff. You do realize that in other games, people aren't permanently snared all the time, right? Right? Anyone here ever play any other MMO? lol.
Also, quoting someone from another thread on why snares will still be good, especially for Templars, since they'll still be faster than their targets with that ritual down even when their targets have major expedition:30% snare is actually stronger than Major Expedition, far as I know, because snares are last in the speed equation. A 30% snare is based off of your final movement speed, while a 30% speed buff is based off of your initial movement speed. A 30% snare on a character with 100% movement speed is 30%, while a 30% snare on a character with 130% movement speed is 39%.
tl;dr i'm tired of being permanently snared in BGs so no.
My Templar example was fine. If you didn't understand it, try thinking about it again. The way you talk about Templar is not how any high level Templar would talk about the class. Yes, I do understand that the Major Expedition requires Shuffle to be cast. Then it needs AoE to apply the Major Expedition. Don't be disingenuous. Yes, other MMOs have snares and tools to counter those snares. This game also has them. Shuffle's specific morph feature was buffed by 100% this PTS cycle with its cost reduced, and it will increase the immunity time to snares/roots to 5-7 seconds. Use that, Forward Momentum, and/or your Templar Extended Ritual ability if you're feeling too snared. After that, we can talk about speeding you up.What about the increased sprint speed or reduced roll dodge cost? Mobility isn't tied just to having Major Expedition. Shuffle's immunity time was buffed by 100% this patch to be 5-7 seconds. That is a Medium Armor ability, no? This justifies that.Medium armor is supposed to be mobile. By design. This justifies that. Without major expedition, there is absolutely no reason to run the ability over forward momentum, none at all. When you consider the addition of SEVERAL new flex abilities this patch as well as buffs to vigor(can reliably run forward), if major expedition is removed/changed to minor then the ability will likely again get de-slotted on most builds for the sake of another ability.
What you’re proposing is that the major expedition is too easy to proc, and that’s fine you think that way, however your proposed solutions are horrible and would just kill the ability outright. Instead, why not make the ability grant major expedition on cast for the same duration as the snare immunity? That way it’s comparable to RaT (both have a 3rd effect as well) however medium’s speed and immunity is still longer, which is logical, because by design medium is supposed to be the fastest armor spec in the game.
Rather then nerf abilities into non-use people really need to put at least some effort into conceiving ideas to keep it useful.
Forward Momentum is 4 seconds. Shuffle can be active more than 50% longer.
You're saying that people are going to outright drop Shuffle and Rally in Medium Armor to opt for Forward Momentum. I'm not certain that Forward Momentum is going to keep that buff, and even if it does, there will still be players that opt for Rally/Shuffle.
I don't think that my proposed change would kill the ability. Did you not see that the ability had other buffs, like 100% increase to snare/root immunity or reduced cost? Suggesting that the movement speed be dropped but increased in duration to spread out the value wouldn't kill the ability. Don't be dramatic.
I was operating under the assumption that ZOS had previously considered making Shuffle/morphs (obvious candidates) similar to Race Against Time and decided against it. They probably chose against it, because they decided that the mobility that I just previously listed along with increased stamina regen and reduced cost reduction in accompaniment with easy, on demand access to combined root/snare immunity + Major Expedition would be too potent. Medium Armor is already the fastest armor type in the game. That's just my reasoning, but thank you for your revolutionary idea.
It feels pretty redundant now that momentum has major evasion on it honestly.
Yeah, I wanted to touch on that at the end of my post. Major Evasion on Momentum and morphs feels like a super weird change to me. Rally users already used Shuffle in open world for Major Evasion, and Heavy Armor users/brawlers don't need the mitigation that Major Evasion affords. The game has enough mitigation currently.This is my feeling on it. Really could have stuck expedition on elude and just did the cost reduction and left evasion off of FM.
I still don't fundamentally like the passive proccing of Major Expedition, but it could make sense on Elude, which does not have snare/root immunity.Stamina builds now have 3 sources of Major Evasion to choose from, all of which are attached to abilities that have other useful functions (depending on final numbers, Deadly Cloak might end up actually being quite...deadly). Having that extra 25% damage reduction on top of other defenses, including blocking in certain situations, is nothing to sneeze at. It's almost like having 100% uptime on Major Protection vs AOE attacks, which some classes are essentially forced to rely on.
I don't think it would be unreasonable to remove the Major Expedition from this new iteration of Shuffle - medium armor builds aren't likely to be lacking mobility.
It should probably be removed, but what should it be replaced with?Nah I like it, now it'll actually be worth slotting, and with rituals literally everywhere in BGs it'll be nice to not be permanently snared for an entire match again. Your Templar example is really not good, they get a 70% snare attached to a great spammable (which will still do more damage than wrecking blow and every other spammable in the game even when your target has major evasion up) and the largest, longest duration ground aoe snare in the game which also happens to heal people and do damage and cleanses debuffs off of yourself when you cast it and takes breath provides their teammates with basically the best synergy in the game. I mean, damn. Bar space is limited and for once I'm actually considering slotting this ability when I never considered it before.
Templar is basically melee on easy mode. With a ritual down and jabs, literally all of your targets and enemies are basically snared all the *** time. There's like zero effort to keep up with a target. Now (if someone has this one ability slotted) they may actually have to play the game like everyone else does, with targets actually being able to get away from them once in awhile. Ritual also snares above and below where it's put down which is also a very cool thing in a lot of BGs.
Also, it only works when the ability is active. It has a fairly high cost and you still have to, you know, use the ability for all of this to work. It isn't the end of the world that people actively use an ability and get a buff. You do realize that in other games, people aren't permanently snared all the time, right? Right? Anyone here ever play any other MMO? lol.
Also, quoting someone from another thread on why snares will still be good, especially for Templars, since they'll still be faster than their targets with that ritual down even when their targets have major expedition:30% snare is actually stronger than Major Expedition, far as I know, because snares are last in the speed equation. A 30% snare is based off of your final movement speed, while a 30% speed buff is based off of your initial movement speed. A 30% snare on a character with 100% movement speed is 30%, while a 30% snare on a character with 130% movement speed is 39%.
tl;dr i'm tired of being permanently snared in BGs so no.
My Templar example was fine. If you didn't understand it, try thinking about it again. The way you talk about Templar is not how any high level Templar would talk about the class. Yes, I do understand that the Major Expedition requires Shuffle to be cast. Then it needs AoE to apply the Major Expedition. Don't be disingenuous. Yes, other MMOs have snares and tools to counter those snares. This game also has them. Shuffle's specific morph feature was buffed by 100% this PTS cycle with its cost reduced, and it will increase the immunity time to snares/roots to 5-7 seconds. Use that, Forward Momentum, and/or your Templar Extended Ritual ability if you're feeling too snared. After that, we can talk about speeding you up.What about the increased sprint speed or reduced roll dodge cost? Mobility isn't tied just to having Major Expedition. Shuffle's immunity time was buffed by 100% this patch to be 5-7 seconds. That is a Medium Armor ability, no? This justifies that.Medium armor is supposed to be mobile. By design. This justifies that. Without major expedition, there is absolutely no reason to run the ability over forward momentum, none at all. When you consider the addition of SEVERAL new flex abilities this patch as well as buffs to vigor(can reliably run forward), if major expedition is removed/changed to minor then the ability will likely again get de-slotted on most builds for the sake of another ability.
What you’re proposing is that the major expedition is too easy to proc, and that’s fine you think that way, however your proposed solutions are horrible and would just kill the ability outright. Instead, why not make the ability grant major expedition on cast for the same duration as the snare immunity? That way it’s comparable to RaT (both have a 3rd effect as well) however medium’s speed and immunity is still longer, which is logical, because by design medium is supposed to be the fastest armor spec in the game.
Rather then nerf abilities into non-use people really need to put at least some effort into conceiving ideas to keep it useful.
Forward Momentum is 4 seconds. Shuffle can be active more than 50% longer.
You're saying that people are going to outright drop Shuffle and Rally in Medium Armor to opt for Forward Momentum. I'm not certain that Forward Momentum is going to keep that buff, and even if it does, there will still be players that opt for Rally/Shuffle.
I don't think that my proposed change would kill the ability. Did you not see that the ability had other buffs, like 100% increase to snare/root immunity or reduced cost? Suggesting that the movement speed be dropped but increased in duration to spread out the value wouldn't kill the ability. Don't be dramatic.
I was operating under the assumption that ZOS had previously considered making Shuffle/morphs (obvious candidates) similar to Race Against Time and decided against it. They probably chose against it, because they decided that the mobility that I just previously listed along with increased stamina regen and reduced cost reduction in accompaniment with easy, on demand access to combined root/snare immunity + Major Expedition would be too potent. Medium Armor is already the fastest armor type in the game. That's just my reasoning, but thank you for your revolutionary idea.
Yes Medium armor is the fastest...when spending its resources to sprint. By that logic of using resources for mobility, we can say Sorc is the fastest, or magblade is the fastest, or any build that can spam RaT really, is the fastest spec in the game. For medium to truly be considered the “fastest spec in the game” it needs passive movement speed. Period.
If you can’t see with some of the new abilities, how people will drop Shuffle if it loses major expedition and run forward + a free bar slot, all I can say is you clearly haven’t read the patch notes thoroughly, or just likely aren’t that good if you have. And I leave it at that. Your proposal is not good whatsoever, and I sincerely hope ZOS does not consider it and sticks with the initial design, as it was a good change that will ensure shuffle is slotted from now on. Good work @ZOS_Gilliam 👍🏾
It feels pretty redundant now that momentum has major evasion on it honestly.
Yeah, I wanted to touch on that at the end of my post. Major Evasion on Momentum and morphs feels like a super weird change to me. Rally users already used Shuffle in open world for Major Evasion, and Heavy Armor users/brawlers don't need the mitigation that Major Evasion affords. The game has enough mitigation currently.This is my feeling on it. Really could have stuck expedition on elude and just did the cost reduction and left evasion off of FM.
I still don't fundamentally like the passive proccing of Major Expedition, but it could make sense on Elude, which does not have snare/root immunity.Stamina builds now have 3 sources of Major Evasion to choose from, all of which are attached to abilities that have other useful functions (depending on final numbers, Deadly Cloak might end up actually being quite...deadly). Having that extra 25% damage reduction on top of other defenses, including blocking in certain situations, is nothing to sneeze at. It's almost like having 100% uptime on Major Protection vs AOE attacks, which some classes are essentially forced to rely on.
I don't think it would be unreasonable to remove the Major Expedition from this new iteration of Shuffle - medium armor builds aren't likely to be lacking mobility.
It should probably be removed, but what should it be replaced with?Nah I like it, now it'll actually be worth slotting, and with rituals literally everywhere in BGs it'll be nice to not be permanently snared for an entire match again. Your Templar example is really not good, they get a 70% snare attached to a great spammable (which will still do more damage than wrecking blow and every other spammable in the game even when your target has major evasion up) and the largest, longest duration ground aoe snare in the game which also happens to heal people and do damage and cleanses debuffs off of yourself when you cast it and takes breath provides their teammates with basically the best synergy in the game. I mean, damn. Bar space is limited and for once I'm actually considering slotting this ability when I never considered it before.
Templar is basically melee on easy mode. With a ritual down and jabs, literally all of your targets and enemies are basically snared all the *** time. There's like zero effort to keep up with a target. Now (if someone has this one ability slotted) they may actually have to play the game like everyone else does, with targets actually being able to get away from them once in awhile. Ritual also snares above and below where it's put down which is also a very cool thing in a lot of BGs.
Also, it only works when the ability is active. It has a fairly high cost and you still have to, you know, use the ability for all of this to work. It isn't the end of the world that people actively use an ability and get a buff. You do realize that in other games, people aren't permanently snared all the time, right? Right? Anyone here ever play any other MMO? lol.
Also, quoting someone from another thread on why snares will still be good, especially for Templars, since they'll still be faster than their targets with that ritual down even when their targets have major expedition:30% snare is actually stronger than Major Expedition, far as I know, because snares are last in the speed equation. A 30% snare is based off of your final movement speed, while a 30% speed buff is based off of your initial movement speed. A 30% snare on a character with 100% movement speed is 30%, while a 30% snare on a character with 130% movement speed is 39%.
tl;dr i'm tired of being permanently snared in BGs so no.
My Templar example was fine. If you didn't understand it, try thinking about it again. The way you talk about Templar is not how any high level Templar would talk about the class. Yes, I do understand that the Major Expedition requires Shuffle to be cast. Then it needs AoE to apply the Major Expedition. Don't be disingenuous. Yes, other MMOs have snares and tools to counter those snares. This game also has them. Shuffle's specific morph feature was buffed by 100% this PTS cycle with its cost reduced, and it will increase the immunity time to snares/roots to 5-7 seconds. Use that, Forward Momentum, and/or your Templar Extended Ritual ability if you're feeling too snared. After that, we can talk about speeding you up.What about the increased sprint speed or reduced roll dodge cost? Mobility isn't tied just to having Major Expedition. Shuffle's immunity time was buffed by 100% this patch to be 5-7 seconds. That is a Medium Armor ability, no? This justifies that.Medium armor is supposed to be mobile. By design. This justifies that. Without major expedition, there is absolutely no reason to run the ability over forward momentum, none at all. When you consider the addition of SEVERAL new flex abilities this patch as well as buffs to vigor(can reliably run forward), if major expedition is removed/changed to minor then the ability will likely again get de-slotted on most builds for the sake of another ability.
What you’re proposing is that the major expedition is too easy to proc, and that’s fine you think that way, however your proposed solutions are horrible and would just kill the ability outright. Instead, why not make the ability grant major expedition on cast for the same duration as the snare immunity? That way it’s comparable to RaT (both have a 3rd effect as well) however medium’s speed and immunity is still longer, which is logical, because by design medium is supposed to be the fastest armor spec in the game.
Rather then nerf abilities into non-use people really need to put at least some effort into conceiving ideas to keep it useful.
Forward Momentum is 4 seconds. Shuffle can be active more than 50% longer.
You're saying that people are going to outright drop Shuffle and Rally in Medium Armor to opt for Forward Momentum. I'm not certain that Forward Momentum is going to keep that buff, and even if it does, there will still be players that opt for Rally/Shuffle.
I don't think that my proposed change would kill the ability. Did you not see that the ability had other buffs, like 100% increase to snare/root immunity or reduced cost? Suggesting that the movement speed be dropped but increased in duration to spread out the value wouldn't kill the ability. Don't be dramatic.
I was operating under the assumption that ZOS had previously considered making Shuffle/morphs (obvious candidates) similar to Race Against Time and decided against it. They probably chose against it, because they decided that the mobility that I just previously listed along with increased stamina regen and reduced cost reduction in accompaniment with easy, on demand access to combined root/snare immunity + Major Expedition would be too potent. Medium Armor is already the fastest armor type in the game. That's just my reasoning, but thank you for your revolutionary idea.
Yes Medium armor is the fastest...when spending its resources to sprint. By that logic of using resources for mobility, we can say Sorc is the fastest, or magblade is the fastest, or any build that can spam RaT really, is the fastest spec in the game. For medium to truly be considered the “fastest spec in the game” it needs passive movement speed. Period.
If you can’t see with some of the new abilities, how people will drop Shuffle if it loses major expedition and run forward + a free bar slot, all I can say is you clearly haven’t read the patch notes thoroughly, or just likely aren’t that good if you have. And I leave it at that. Your proposal is not good whatsoever, and I sincerely hope ZOS does not consider it and sticks with the initial design, as it was a good change that will ensure shuffle is slotted from now on. Good work @ZOS_Gilliam 👍🏾
This type of response isn't nearly as pithy as some seem to think it is. In many cases, there simply won't be any adaptation possible...your opponent is just going to have 100% uptime on Major Expedition if you fight back, and will be able to engage or disengage at will.
I'm not sure that it needs to be replaced with anything, depending on what other changes do or don't go live as-is. 'Course, they could simply change the condition of the Major Expedition proc, making the skill more like Race Against Time, or giving the "proc" a cooldown to prevent absurdly high uptime against some builds.
Yes Medium armor is the fastest...when spending its resources to sprint. By that logic of using resources for mobility, we can say Sorc is the fastest, or magblade is the fastest, or any build that can spam RaT really, is the fastest spec in the game. For medium to truly be considered the “fastest spec in the game” it needs passive movement speed. Period.
If you can’t see with some of the new abilities, how people will drop Shuffle if it loses major expedition and run forward + a free bar slot, all I can say is you clearly haven’t read the patch notes thoroughly, or just likely aren’t that good if you have. And I leave it at that. Your proposal is not good whatsoever, and I sincerely hope ZOS does not consider it and sticks with the initial design, as it was a good change that will ensure shuffle is slotted from now on. Good work ZOS_Gilliam 👍🏾
This type of response isn't nearly as pithy as some seem to think it is. In many cases, there simply won't be any adaptation possible...your opponent is just going to have 100% uptime on Major Expedition if you fight back, and will be able to engage or disengage at will.
I'm not sure that it needs to be replaced with anything, depending on what other changes do or don't go live as-is. 'Course, they could simply change the condition of the Major Expedition proc, making the skill more like Race Against Time, or giving the "proc" a cooldown to prevent absurdly high uptime against some builds.
Yeah, it's interesting to see the types of responses people have to this. I've been playing Medium Armor almost exclusively since 2015. From my perspective, I feel like I'm seeing people who are dropping their Heavy Armor/crutches in droves and grabbing hold of their new, shiny crutch as they proclaim, "ADAPT!" Like yeah, I want to go fast, too, but a conditional passive proc on AOE for a powerful mobility buff is not the way to achieve this. It's not cerebral gameplay, and it's implementation is going to be awkward. Your idea to give the proc an internal cooldown is an interesting one for sure. You could either give it a flat internal cooldown, or give it an internal cooldown for specific abilities or types of abilities. The former is more reasonable.Yes Medium armor is the fastest...when spending its resources to sprint. By that logic of using resources for mobility, we can say Sorc is the fastest, or magblade is the fastest, or any build that can spam RaT really, is the fastest spec in the game. For medium to truly be considered the “fastest spec in the game” it needs passive movement speed. Period.
If you can’t see with some of the new abilities, how people will drop Shuffle if it loses major expedition and run forward + a free bar slot, all I can say is you clearly haven’t read the patch notes thoroughly, or just likely aren’t that good if you have. And I leave it at that. Your proposal is not good whatsoever, and I sincerely hope ZOS does not consider it and sticks with the initial design, as it was a good change that will ensure shuffle is slotted from now on. Good work ZOS_Gilliam 👍🏾
Yeah, if you wanted to be pedantic, you could totally do that. How about we talk about a Stamblade with Swift jewelry, Steed Mundus, Windrunner CP bonus, and enough other bonuses to reach the movement speed cap. Then we can drop a Shade, start Sprinting for 5s, click our Undo button, then take our Shade back. We can THEN see how it compares to a Sorc who just Streaks for 5s and then clicks Undo in our arbitrary timeframe. Maybe we can have enemies line up at max gap closer range intervals and have someone Stampede them for 5s and then Undo to see how fast he goes. Are you starting to get the point? We're not talking strictly speed. We never were. We're talking about mobility and agency, which is a culmination of things that I hope I don't have to explain. Medium Armor has the best of this already. The Major Expedition on Shuffle is over the top in that regard. If you don't agree, that's fine. I laid out why this iteration of Shuffle's implementation would be clumsy and would promote non-cerebral play. You don't seem to be able to provide a counterpoint addressing that, so I'll move on after my next point.
I can see how people would drop Shuffle and run Forward + Flex if it lost Major Expedition. Nowhere did I indicate that wasn't the case. I actually implied that Forward Momentum wouldn't keep the buff, because it seemed a bit strong and awkward. I merely indicated that there would be a sizable portion of the playerbase that would continue to opt for Rally + Shuffle, even if Shuffle lost Major Expedition (Because of Rally's burst heal and Shuffle's longer snare/root immunity).
This type of response isn't nearly as pithy as some seem to think it is. In many cases, there simply won't be any adaptation possible...your opponent is just going to have 100% uptime on Major Expedition if you fight back, and will be able to engage or disengage at will.
I'm not sure that it needs to be replaced with anything, depending on what other changes do or don't go live as-is. 'Course, they could simply change the condition of the Major Expedition proc, making the skill more like Race Against Time, or giving the "proc" a cooldown to prevent absurdly high uptime against some builds.
Yeah, it's interesting to see the types of responses people have to this. I've been playing Medium Armor almost exclusively since 2015. From my perspective, I feel like I'm seeing people who are dropping their Heavy Armor/crutches in droves and grabbing hold of their new, shiny crutch as they proclaim, "ADAPT!" Like yeah, I want to go fast, too, but a conditional passive proc on AOE for a powerful mobility buff is not the way to achieve this. It's not cerebral gameplay, and it's implementation is going to be awkward. Your idea to give the proc an internal cooldown is an interesting one for sure. You could either give it a flat internal cooldown, or give it an internal cooldown for specific abilities or types of abilities. The former is more reasonable.Yes Medium armor is the fastest...when spending its resources to sprint. By that logic of using resources for mobility, we can say Sorc is the fastest, or magblade is the fastest, or any build that can spam RaT really, is the fastest spec in the game. For medium to truly be considered the “fastest spec in the game” it needs passive movement speed. Period.
If you can’t see with some of the new abilities, how people will drop Shuffle if it loses major expedition and run forward + a free bar slot, all I can say is you clearly haven’t read the patch notes thoroughly, or just likely aren’t that good if you have. And I leave it at that. Your proposal is not good whatsoever, and I sincerely hope ZOS does not consider it and sticks with the initial design, as it was a good change that will ensure shuffle is slotted from now on. Good work ZOS_Gilliam 👍🏾
Yeah, if you wanted to be pedantic, you could totally do that. How about we talk about a Stamblade with Swift jewelry, Steed Mundus, Windrunner CP bonus, and enough other bonuses to reach the movement speed cap. Then we can drop a Shade, start Sprinting for 5s, click our Undo button, then take our Shade back. We can THEN see how it compares to a Sorc who just Streaks for 5s and then clicks Undo in our arbitrary timeframe. Maybe we can have enemies line up at max gap closer range intervals and have someone Stampede them for 5s and then Undo to see how fast he goes. Are you starting to get the point? We're not talking strictly speed. We never were. We're talking about mobility and agency, which is a culmination of things that I hope I don't have to explain. Medium Armor has the best of this already. The Major Expedition on Shuffle is over the top in that regard. If you don't agree, that's fine. I laid out why this iteration of Shuffle's implementation would be clumsy and would promote non-cerebral play. You don't seem to be able to provide a counterpoint addressing that, so I'll move on after my next point.
I can see how people would drop Shuffle and run Forward + Flex if it lost Major Expedition. Nowhere did I indicate that wasn't the case. I actually implied that Forward Momentum wouldn't keep the buff, because it seemed a bit strong and awkward. I merely indicated that there would be a sizable portion of the playerbase that would continue to opt for Rally + Shuffle, even if Shuffle lost Major Expedition (Because of Rally's burst heal and Shuffle's longer snare/root immunity).
I didn’t need to counter your point about the implementation being funky, because I acknowledged it and provided another option. My point was that your specific proposals would cause the ability to no longer be slotted on a LOT of builds, not sure where you missed that. Did you even read my suggestion?
And btw your nonsense about speed makes no sense, you said medium armor has the best mobility which I countered and said is only the case when you sprint, as the spec has no other true source of mobility that is unique to it. If you have to use stamina to be mobile, then the same can be applied to classes using magicka to be mobile, in which case you can directly compare mobility of a light armor build using its native abilities for mobility as well as abilities accessible on all builds and a medium armor build using its native abilities for mobility as well as abilities accessible on all builds. Such a comparison would be (Magicka Costing for LA) RaT + Streak + Path + Bird of Prey + Boundless vs (Stamina costing for MA) Sprinting + Hurricane + Shuffle, all dependent on the class you’re comparing. Things like Elusive Mist, Bow dodge roll and Quick Cloak cannot apply here because they are not accessible on all builds and pigeonhole you into running a certain weapon, unlike an ability like RaT. That’s what you call a direct comparison.
When you look at objectively, without the new iteration of shuffle, magicka clearly has better mobility then medium armor. Period.
I didn’t need to counter your point about the implementation being funky, because I acknowledged it and provided another option. My point was that your specific proposals would cause the ability to no longer be slotted on a LOT of builds, not sure where you missed that. Did you even read my suggestion?
And btw your nonsense about speed makes no sense, you said medium armor has the best mobility which I countered and said is only the case when you sprint, as the spec has no other true source of mobility that is unique to it. If you have to use stamina to be mobile, then the same can be applied to classes using magicka to be mobile, in which case you can directly compare mobility of a light armor build using its native abilities for mobility as well as abilities accessible on all builds and a medium armor build using its native abilities for mobility as well as abilities accessible on all builds. Such a comparison would be (Magicka Costing for LA) RaT + Streak + Path + Bird of Prey + Boundless vs (Stamina costing for MA) Sprinting + Hurricane + Shuffle, all dependent on the class you’re comparing. Things like Elusive Mist, Bow dodge roll and Quick Cloak cannot apply here because they are not accessible on all builds and pigeonhole you into running a certain weapon, unlike an ability like RaT. That’s what you call a direct comparison.
When you look at objectively, without the new iteration of shuffle, magicka clearly has better mobility then medium armor. Period.
Especially when you affirm:What you’re proposing is that the major expedition is too easy to proc, and that’s fine you think that way
Why would you acknowledge the implementation being funky and then go on to suggest that ZOS stay with the initial design and that it was a good change? I'm curious, since it seems a bit contradictory.Your proposal is not good whatsoever, and I sincerely hope ZOS does not consider it and sticks with the initial design, as it was a good change that will ensure shuffle is slotted from now on. Good work ZOS_Gilliam 👍🏾
This type of response isn't nearly as pithy as some seem to think it is. In many cases, there simply won't be any adaptation possible...your opponent is just going to have 100% uptime on Major Expedition if you fight back, and will be able to engage or disengage at will.master_vanargand wrote: »Light armor doesn't give high resistance either, and shields are really overrated for some builds (though obviously pretty crucial on others). Medium armor still has dodge roll, along with an improved Shuffle (even if the Major Expedition is removed), and didn't really have too many problems with mobility to begin with, especially when compared to non-Sorc Magicka builds.master_vanargand wrote: »The purpose of the change is to create a reason to equip Medium Armor in PvP.
Minor Expedition is too weak, so Major Expedition is best.
Medium Armor doesn't have damage shields and high resistance.
So ZOS gave a speed for Medium Armor.
Speed is a new strength of Medium Armor.
Everyone should stop crying and adapt.
I'm with the OP on this one; we don't need medium armor builds that are able to maintain virtually 100% uptime on Major Expedition - almost passively - while also being completely immune to snares and roots when up against certain opponents.
adapt.