FrancisCrawford wrote: »Does anybody know, or can they guess, a reason why the Major Expedition component of the skill was slashed? What problem(s) does this solve? (Not just generic balance among skills, but real problems?)
Jolipinator wrote: »Something something PVP.
Something something dark side of video games.
WrathOfInnos wrote: »Hmm, I’ve never considered Rapids to be a good skill to use when running around towns anyway. It’s so expensive that you can’t do much sprinting after casting it, and Sprinting adds more speed than Major Expedition. There are plenty of skills that give a short duration of Major Expedition at the cost of Magicka, allowing you to still Sprint after using them (including Race Against Time available to all classes, or my personal favorite Bird of Prey on Warden).
Rapids was always best used when mounted, because mount Stamina is independent of the Stamina used to cast it. This part will remain unchanged, with a long duration of Major Gallop still granted by the skill.
The fact that it will not be removed while fighting is definitely a buff in PVP, and could even be useful in some PVE content (like maybe while kiting Storm of the Heavens in vAS).
Not a bad change in my opinion.
MartiniDaniels wrote: »Roll-dodge with bow. Exploit acceleration mechanics. Use gap closers to travel between mobs faster and VO/False god sets.
FrancisCrawford wrote: »
FrancisCrawford wrote: »
PvP, speed runs, and material farming.
FrancisCrawford wrote: »Jolipinator wrote: »Something something PVP.
Something something dark side of video games.
This is a change that will reduce the enjoyment of a LARGE fraction of PvE players. Yet nobody can even figure out what the PvP benefit is???
There are many changes in this update I dislike so much.FrancisCrawford wrote: »Jolipinator wrote: »Something something PVP.
Something something dark side of video games.
This is a change that will reduce the enjoyment of a LARGE fraction of PvE players. Yet nobody can even figure out what the PvP benefit is???
FrancisCrawford wrote: »Well, if for some reason ZoS wants to sabotage speed runs, then making Rapid Maneuvers' Major Expedition single-target would work as well as the current nerf.
FrancisCrawford wrote: »I have no idea why balance would be needed for material farming.
FrancisCrawford wrote: »The only issue seems to be whether imposing a continual waste of time on a HUGE number of players is necessary for the sake of PvP.
FrancisCrawford wrote: »MartiniDaniels wrote: »Roll-dodge with bow. Exploit acceleration mechanics. Use gap closers to travel between mobs faster and VO/False god sets.
Hmm. That sounds like a single-payer story ...
Uh, do people really equip both False God and a bow?
Rapid Maneuver:
Reduced the cost of this ability and its morphs to 6885 from 8100 for the 15% Stamina cost reduction standard.
This ability and its morphs will no longer remove themselves if you take an action, such as healing or damage.
Reduced the duration of the Major Expedition granted to 8 seconds from 30 seconds at Rank IV. Note it will continue granting Major Gallop for 30 seconds.
Retreating Maneuver (morph): This ability no longer ranks up in duration.
Charging Maneuver (morph):
This morph no longer grants Minor Expedition after the Major Gallop ends or is reapplied. Instead, it grants the Minor Expedition bonus alongside the Major Expedition bonus.
This ability no longer ranks up in duration, but instead reduces in cost.
Fixed an issue where Minor Expedition was ignoring range requirements, and applying to allies in lands far, far away.
MartiniDaniels wrote: »FrancisCrawford wrote: »MartiniDaniels wrote: »Roll-dodge with bow. Exploit acceleration mechanics. Use gap closers to travel between mobs faster and VO/False god sets.
Hmm. That sounds like a single-payer story ...
Uh, do people really equip both False God and a bow?
Why? there is VO (Vicious ophidian) for stamina characters.
I greatly enjoyed combination of False God, Mother Sorrow, magblade, lotus fan, cloak, concealed weapon. Really you are moving in overland like shadow scythe without bothering to finish mobs, just use them as anchors for lotus, drop blockade/twisting path and move further, they will die by themselves in few seconds and fuel major expedition+resource restore from FG.
WrathOfInnos wrote: »Hmm, I’ve never considered Rapids to be a good skill to use when running around towns anyway. It’s so expensive that you can’t do much sprinting after casting it, and Sprinting adds more speed than Major Expedition. There are plenty of skills that give a short duration of Major Expedition at the cost of Magicka, allowing you to still Sprint after using them (including Race Against Time available to all classes, or my personal favorite Bird of Prey on Warden).
Rapids was always best used when mounted, because mount Stamina is independent of the Stamina used to cast it. This part will remain unchanged, with a long duration of Major Gallop still granted by the skill.
The fact that it will not be removed while fighting is definitely a buff in PVP, and could even be useful in some PVE content (like maybe while kiting Storm of the Heavens in vAS).
Not a bad change in my opinion.
FrancisCrawford wrote: »1. Does anybody know, or can they guess, a reason why the Major Expedition component of the skill was slashed? What problem(s) does this solve? (Not just generic balance among skills, but real problems?)
FrancisCrawford wrote: »1. Does anybody know, or can they guess, a reason why the Major Expedition component of the skill was slashed? What problem(s) does this solve? (Not just generic balance among skills, but real problems?)
Because they felt that thousands of people casting Rapids every 30 seconds wasn't enough of a load on the server, so they want us to spam it every 8 seconds instead.