Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Lord_Eomer wrote: »I am happy with new changes, use fire staff for CC instead of Shock
Lord_Eomer wrote: »I am happy with new changes, use fire staff for CC instead of Shock
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Why not fight for better class stuns, instead? Much better inventment of time and energy.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Even without the masters staff, the stun on shock clench was important to those who built for aoe, and the shock stun didnt sometimes knock the target out of range of your other skills.
I understand what your getting at and we do need class stun improvements but it added another element of gameplay style.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Even without the masters staff, the stun on shock clench was important to those who built for aoe, and the shock stun didnt sometimes knock the target out of range of your other skills.
I understand what your getting at and we do need class stun improvements but it added another element of gameplay style.
But that element of gameplaystyle (no matter from what angle I'm looking at it, eso pvp or within general established pvp frameworks a cross various games I played) was actively promoting bad (brainless) gameplay. A clench spammer would not stop spamming clench, cc immunity up or not. It rendered proper timings irrelevant.
Contrary to all other old- and newschool stuns (frag, streak, fear, toppling, petrify, fissure, etc) which get/got more useful the better you timed them. Clench spam (esp with master staff) was a very poorly thought out outlier - and I am glad its gone for that reason mostly.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Why not fight for better class stuns, instead? Much better inventment of time and energy.
Because this is right in front of us right now. Additionally with how magden is designed you are far too buff intensive to have room for multiple different abilities. That werent buffs
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Even without the masters staff, the stun on shock clench was important to those who built for aoe, and the shock stun didnt sometimes knock the target out of range of your other skills.
I understand what your getting at and we do need class stun improvements but it added another element of gameplay style.
But that element of gameplaystyle (no matter from what angle I'm looking at it, eso pvp or within general established pvp frameworks a cross various games I played) was actively promoting bad (brainless) gameplay. A clench spammer would not stop spamming clench, cc immunity up or not. It rendered proper timings irrelevant.
Contrary to all other old- and newschool stuns (frag, streak, fear, toppling, petrify, fissure, etc) which get/got more useful the better you timed them. Clench spam (esp with master staff) was a very poorly thought out outlier - and I am glad its gone for that reason mostly.
Removal of this option without giving us sufficient viable alternatives is the problem.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Even without the masters staff, the stun on shock clench was important to those who built for aoe, and the shock stun didnt sometimes knock the target out of range of your other skills.
I understand what your getting at and we do need class stun improvements but it added another element of gameplay style.
But that element of gameplaystyle (no matter from what angle I'm looking at it, eso pvp or within general established pvp frameworks a cross various games I played) was actively promoting bad (brainless) gameplay. A clench spammer would not stop spamming clench, cc immunity up or not. It rendered proper timings irrelevant.
Contrary to all other old- and newschool stuns (frag, streak, fear, toppling, petrify, fissure, etc) which get/got more useful the better you timed them. Clench spam (esp with master staff) was a very poorly thought out outlier - and I am glad its gone for that reason mostly.
Removal of this option without giving us sufficient viable alternatives is the problem.
Agreed, but maybe we can focus now on demanding what we deserve instead of having to work with bandaids promoting terrible gameplay.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »I am more than happy with those changes as a pvp exclusive magicka warden and magicka necro main. What those classes need is good class stuns, not a generic spammable stun enforcing and therefore limiting build choice.
While i agree those classes do need good stuns, neither of them were given such in this patch and only had one of the few options they did have, taken away.
But we had the situation where 90%+ of affected players (based on observation and builds advertized on various platforms) where going for the meta option for two years now - claiming to not use it would kill the class(es). And yet I play without it on said classes for the same period of time now, top MMR BGs and solo/smallgrp Cyro - probably more successful than people crutching on master clench.
I came to the conclusion that most eso players 1) are super lazy 2) super uninformed 3) unable to alter their playstyle. I'd love if that change would make people actually think again when building their chars and not go for the infamous spam stun/dmg + delayed burst 2-button playstyle, claiming the class would be unplayable if thats not possible anymore.
Even without the masters staff, the stun on shock clench was important to those who built for aoe, and the shock stun didnt sometimes knock the target out of range of your other skills.
I understand what your getting at and we do need class stun improvements but it added another element of gameplay style.
But that element of gameplaystyle (no matter from what angle I'm looking at it, eso pvp or within general established pvp frameworks a cross various games I played) was actively promoting bad (brainless) gameplay. A clench spammer would not stop spamming clench, cc immunity up or not. It rendered proper timings irrelevant.
Contrary to all other old- and newschool stuns (frag, streak, fear, toppling, petrify, fissure, etc) which get/got more useful the better you timed them. Clench spam (esp with master staff) was a very poorly thought out outlier - and I am glad its gone for that reason mostly.
Removal of this option without giving us sufficient viable alternatives is the problem.
Agreed, but maybe we can focus now on demanding what we deserve instead of having to work with bandaids promoting terrible gameplay.
Thats fine, but i can't play either class next patch if they decide to go through with this. Alot of people cant. Id like to see the class stay playable before starting to argue over class stuns
The bigger your group size the less you need a stun. In solo and small scale as well as BGs and duels its absolutely necessary. Especially since out best alternative is what, vamp drain? I shouldnt have to explain why thats an issue
Mojomonkeyman wrote: »The bigger your group size the less you need a stun. In solo and small scale as well as BGs and duels its absolutely necessary. Especially since out best alternative is what, vamp drain? I shouldnt have to explain why thats an issue
I play on top MMR PC EU with 5 different characters, solo and premade. I play solo Cyro A LOT, two years on magicka warden and now 6 weeks on magicka necro - all of this not using clench a single minute of gameplay.
So yeah, I have to disagree.
Mojomonkeyman wrote: »The bigger your group size the less you need a stun. In solo and small scale as well as BGs and duels its absolutely necessary. Especially since out best alternative is what, vamp drain? I shouldnt have to explain why thats an issue
I play on top MMR PC EU with 5 different characters, solo and premade. I play solo Cyro A LOT, two years on magicka warden and now 6 weeks on magicka necro - all of this not using clench a single minute of gameplay.
So yeah, I have to disagree.
For one bringing high MMR BGs is cringe and useless since im high MMR as well, for two it's entirely necessary in PC NA open world facing decent players.for three open world is a bunch of potatoes that get caught dying to a stamplar build with elusive mist and no vigor. Of course youre going to get kills that way. Dense
Mojomonkeyman wrote: »Mojomonkeyman wrote: »The bigger your group size the less you need a stun. In solo and small scale as well as BGs and duels its absolutely necessary. Especially since out best alternative is what, vamp drain? I shouldnt have to explain why thats an issue
I play on top MMR PC EU with 5 different characters, solo and premade. I play solo Cyro A LOT, two years on magicka warden and now 6 weeks on magicka necro - all of this not using clench a single minute of gameplay.
So yeah, I have to disagree.
For one bringing high MMR BGs is cringe and useless since im high MMR as well, for two it's entirely necessary in PC NA open world facing decent players.for three open world is a bunch of potatoes that get caught dying to a stamplar build with elusive mist and no vigor. Of course youre going to get kills that way. Dense
I was bringing up all pvp scenarios where skill matters that I could think outside of zerging and giving my fair opinion on it. Not trying to hide that people valueing duels as indicator of balance (what I personally consider even more "cringe" and "dense") will have a rough time on their Magicka Wardens and Necros (Necros even moreso) in the upcoming patch if they dont change up their mindset and builds.
No reason to get offensive just because you gonna lose your spammy playstyle.