Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
Wolf_Watching wrote: »Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
I don't think either set should be nerfed as it is unrealistic to pve with MSA dw and running a whole set for a bit more dmg on one ability is a loss all the way around.
However, you saying that it's okay for a set to be OP bc everyone has access to it is the furthest from fact as Sloads was "OP" and anyone could have a low trait crafter with Summersry make it for them or buy it.
John_Falstaff wrote: »Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
It's funny how you've been shown that combination of Oblivion's Foe + Soul Trap results in comparably high tooltips as with vMA thrown into the pile, but you're only considering adjusting this combination after vMA DW is nerfed. ^^ So you're voting to nerf someone's sidearm irrelevant to the problem because you can't have it, in hope that after the nerf, you get to keep rocket launcher. ^^
Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
To cast hard hit soultrap you need to first charge it in melee range with low dps skill, than use it. And you need 2 sets it work.Vortigaunt wrote: »Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?
Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.
And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
Icy gives more dmg and better stats, but damage dot + icy > soultrap+oblivion foe.validifyedneb18_ESO wrote: »Its pretty funny, but oblivions foe is totes getting nerfed
OwnerOfSuccuby wrote: »To cast hard hit soultrap you need to first charge it in melee range with low dps skill, than use it. And you need 2 sets it work.Vortigaunt wrote: »Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?
Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.
And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
Zaan + elf bain, icy + 2 dots + 1 more proc sets nake the same dps.
They need 2 skills + 2 sets for it and ake the same damage, so what is the problem, by the way zaan do even more dps with elf bain + 2 dots.
IxskullzxI wrote: »OwnerOfSuccuby wrote: »To cast hard hit soultrap you need to first charge it in melee range with low dps skill, than use it. And you need 2 sets it work.Vortigaunt wrote: »Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?
Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.
And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
Zaan + elf bain, icy + 2 dots + 1 more proc sets nake the same dps.
They need 2 skills + 2 sets for it and ake the same damage, so what is the problem, by the way zaan do even more dps with elf bain + 2 dots.
You can hit 60-70k with just oblivions foe. You can safely cast it from 28 meters away hitting 2-3 targets, depending on the morph you take. Icy+elf+zaan may do similar dps, but requires you to be a lot closer, is single target, and both have pretty lengthy cooldowns. Imo foe is the biggest potential problem here.
OwnerOfSuccuby wrote: »I do not get it. You can do the same or more dmg in same time using other proc sets.
For example viper + master duals + soul trap - 2 skills that will be casted even faster , more simple to use in pvp and gives betterdps stats, by the way this combination is meele use only too, and you can aviid fluffy and will not get such dps from soul trap.
Yes soul trap can do 100 k damage with 2 sets, zaan can do it to with elf bain.
You can easely purge it and more impirtant the same 2 pric sets will give you:
20 k damage from viper, 40 k dps from master duals with dot and 40 from soul trap.
Where is the oroblem here?
Vortigaunt wrote: »You all forget this is a DOT. You put this 70k DOT on your target (while only using oblivion foe, for the sake of the argument) then have free slots for a 2p, a full 5p on body and a BACKBAR 2p. While this 70k DOT is ticking on your enemy you can do other stuff like idk... DO SPAMMABLE DAMAGE... CC... ADD DAMAGE AMPS LIKE INCAP 20%... DEFILE... DEBUFF... USE FINISHERS
Stop thinking in a vacuum already. This is over performing. What if magblade cripple had a 70k tooltip? Smh you people
Emma_Overload wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
I think it was sarcasm.... I hope..
It wasn't lol
You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.
Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.