If someone wants to use two sets just to buff one non-spammable non-ultimate skill, so be it.
Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
More PvP whine..
sneakymitchell wrote: »Just nerf oblivion’s foe but that beats the purpose of the set. But hey it’s not like the set was used anytime before....... just like some the other crafted sets in the game.
Lord_Eomer wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
No VMA dual wield nerf, currently we may use it but previously it was all trash only
sneakymitchell wrote: »Lord_Eomer wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
No VMA dual wield nerf, currently we may use it but previously it was all trash only
What? And everyone go back to other things? Well let’s nerf every weapon set then! Starting with vma bow next! And the vma destro after that. Now everyone be running normal sets and you won’t see players do vma anymore.
John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
sneakymitchell wrote: »Lord_Eomer wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
No VMA dual wield nerf, currently we may use it but previously it was all trash only
What? And everyone go back to other things? Well let’s nerf every weapon set then! Starting with vma bow next! And the vma destro after that. Now everyone be running normal sets and you won’t see players do vma anymore.
Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
Vortigaunt wrote: »Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
??? 10k per second isn’t strong?
Oliwaltony wrote: »Vortigaunt wrote: »Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
??? 10k per second isn’t strong?
No its not, even more considering that in pvp it can be purged, and in pve you would sacrifice strenght to your other skills to obtain that tooltip on only 1 skill. In the end it'll be balanced, since your other skils will be weaker if you really want that op soultrap.
Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
Oliwaltony wrote: »Vortigaunt wrote: »Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
??? 10k per second isn’t strong?
No its not, even more considering that in pvp it can be purged, and in pve you would sacrifice strenght to your other skills to obtain that tooltip on only 1 skill. In the end it'll be balanced, since your other skils will be weaker if you really want that op soultrap.
leepalmer95 wrote: »Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
I love your posts, they make me laugh.
This set adds 2k wpn dmg just from vma weps xD. Easy to get 80-100k tooltip, how is that not a problem.
Vortigaunt wrote: »Oliwaltony wrote: »Vortigaunt wrote: »Emma_Overload wrote: »John_Falstaff wrote: »Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^
Not when the ability in question is not that strong per second. If this set doubled then damage of Crystal Frags or Assassin's Will, then there would be a problem.
??? 10k per second isn’t strong?
No its not, even more considering that in pvp it can be purged, and in pve you would sacrifice strenght to your other skills to obtain that tooltip on only 1 skill. In the end it'll be balanced, since your other skils will be weaker if you really want that op soultrap.
Buddy bleeds were ticking for ~2k per second and were considered op. This ticks for bloody 10k. Even after resistances this is far more than 2k lol
Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
god you are an embarrassment. have you even used vma dual wield? what a clown.
and damnit to the OP on this post. this was my #1 idea when patch launched. back bar oblivion foe/alchemist with vma dual wield on a stam necro. flurry into trap. sigh.
Emma_Overload wrote: »Synapsis123 wrote: »Obviously the oblivion foe set needs to be tuned back.
Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.
If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!
god you are an embarrassment. have you even used vma dual wield? what a clown.
and damnit to the OP on this post. this was my #1 idea when patch launched. back bar oblivion foe/alchemist with vma dual wield on a stam necro. flurry into trap. sigh.