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Soul Trap - VMA Dw stacks with oblivion's foe.

  • Runefang
    Runefang
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    Anybody tried parsing on the trial dummy with this set? Is it really that good?
  • Strider__Roshin
    Strider__Roshin
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    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol
  • Emma_Overload
    Emma_Overload
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.
    #CAREBEARMASTERRACE
  • Wuuffyy
    Wuuffyy
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    I don't think either set should be nerfed as it is unrealistic to pve with MSA dw and running a whole set for a bit more dmg on one ability is a loss all the way around.

    However, you saying that it's okay for a set to be OP bc everyone has access to it is the furthest from fact as Sloads was "OP" and anyone could have a low trait crafter with Summersry make it for them or buy it.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • John_Falstaff
    John_Falstaff
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    It's funny how you've been shown that combination of Oblivion's Foe + Soul Trap results in comparably high tooltips as with vMA thrown into the pile, but you're only considering adjusting this combination after vMA DW is nerfed. ^^ So you're voting to nerf someone's sidearm irrelevant to the problem because you can't have it, in hope that after the nerf, you get to keep rocket launcher. ^^
    Edited by John_Falstaff on July 11, 2019 8:04AM
  • Emma_Overload
    Emma_Overload
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    I don't think either set should be nerfed as it is unrealistic to pve with MSA dw and running a whole set for a bit more dmg on one ability is a loss all the way around.

    However, you saying that it's okay for a set to be OP bc everyone has access to it is the furthest from fact as Sloads was "OP" and anyone could have a low trait crafter with Summersry make it for them or buy it.

    If Sloads had been a BoP set that only dropped from Vet arenas or Vet trials, the situation would have been a million times worse, from my point of view. I'd probably STILL be complaining about it. As it stands now, I can equip it myself, if I want to fight fire with fire, so there isn't much to complain about.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    It's funny how you've been shown that combination of Oblivion's Foe + Soul Trap results in comparably high tooltips as with vMA thrown into the pile, but you're only considering adjusting this combination after vMA DW is nerfed. ^^ So you're voting to nerf someone's sidearm irrelevant to the problem because you can't have it, in hope that after the nerf, you get to keep rocket launcher. ^^


    I don't really care that much about the Oblivions Foe set, but I don't want to see a situation where it is nerfed so hard that it is irrelevant by itself, but kind of strong when used in conjunction with the VMA set. I would rather have the OPTION of a strong Oblivions Foe set, so I can decide for myself if I want to build around Soul Trap or not.
    #CAREBEARMASTERRACE
  • OwnerOfSuccuby
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    I do not get it. You can do the same or more dmg in same time using other proc sets.

    For example viper + master duals + soul trap - 2 skills that will be casted even faster , more simple to use in pvp and gives betterdps stats, by the way this combination is meele use only too, and you can aviid fluffy and will not get such dps from soul trap.

    Yes soul trap can do 100 k damage with 2 sets, zaan can do it to with elf bain.

    You can easely purge it and more impirtant the same 2 pric sets will give you:
    20 k damage from viper, 40 k dps from master duals with dot and 40 from soul trap.
    Where is the oroblem here?
  • Vortigaunt
    Vortigaunt
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?

    Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.

    And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Vortigaunt wrote: »
    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?

    Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.

    And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
    To cast hard hit soultrap you need to first charge it in melee range with low dps skill, than use it. And you need 2 sets it work.

    Zaan + elf bain, icy + 2 dots + 1 more proc sets nake the same dps.

    They need 2 skills + 2 sets for it and ake the same damage, so what is the problem, by the way zaan do even more dps with elf bain + 2 dots.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Its pretty funny, but oblivions foe is totes getting nerfed
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Its pretty funny, but oblivions foe is totes getting nerfed
    Icy gives more dmg and better stats, but damage dot + icy > soultrap+oblivion foe.

    What is the reason for nerf?
  • IxskullzxI
    IxskullzxI
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    Vortigaunt wrote: »
    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?

    Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.

    And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
    To cast hard hit soultrap you need to first charge it in melee range with low dps skill, than use it. And you need 2 sets it work.

    Zaan + elf bain, icy + 2 dots + 1 more proc sets nake the same dps.

    They need 2 skills + 2 sets for it and ake the same damage, so what is the problem, by the way zaan do even more dps with elf bain + 2 dots.

    You can hit 60-70k with just oblivions foe. You can safely cast it from 28 meters away hitting 2-3 targets, depending on the morph you take. Icy+elf+zaan may do similar dps, but requires you to be a lot closer, is single target, and both have pretty lengthy cooldowns. Imo foe is the biggest potential problem here.
    #HowDoYouLikeYourDK?
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    By the way perfect blackrose staff gives in combination - 20k dps + one more proc set - 20 k dps +
    IxskullzxI wrote: »
    Vortigaunt wrote: »
    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    So just because everyone can use it it means it’s balanced? Everyone can play stamblade, does that mean they’re balanced? Every stam character could wear 7th legion, does that mean they’re balanced? Everyone could put on sloads torugs during the enchant meta, does that mean they were balanced? Everyone could put on sloads when it came out, does that mean it was balanced?

    Just stop ffs, we all know you want to use this on your sorc and is why you don’t want it nerfed.

    And stop with the “vMA is worse” ***. I’ve litetally proven to you the contrary through simple mathematics.
    To cast hard hit soultrap you need to first charge it in melee range with low dps skill, than use it. And you need 2 sets it work.

    Zaan + elf bain, icy + 2 dots + 1 more proc sets nake the same dps.

    They need 2 skills + 2 sets for it and ake the same damage, so what is the problem, by the way zaan do even more dps with elf bain + 2 dots.

    You can hit 60-70k with just oblivions foe. You can safely cast it from 28 meters away hitting 2-3 targets, depending on the morph you take. Icy+elf+zaan may do similar dps, but requires you to be a lot closer, is single target, and both have pretty lengthy cooldowns. Imo foe is the biggest potential problem here.

    Each set with effect gives you value near 20 k damage in 10 seconds. Example Icy, knight slayer, valkin skoria. It is powered by champions point.

    This set do not give good stats, and you get the same damage in it like in other set that damage by effect + this skill. So is it a problem?
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    And by the way it is now more than 5 heavy hitting dots each class can have. If you will not use purge = dead any way.

    Will he hit you 60 from this one, and 30 with each other, or 40 with each seporate one from them is not a big diffrance.
  • leepalmer95
    leepalmer95
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    I do not get it. You can do the same or more dmg in same time using other proc sets.

    For example viper + master duals + soul trap - 2 skills that will be casted even faster , more simple to use in pvp and gives betterdps stats, by the way this combination is meele use only too, and you can aviid fluffy and will not get such dps from soul trap.

    Yes soul trap can do 100 k damage with 2 sets, zaan can do it to with elf bain.

    You can easely purge it and more impirtant the same 2 pric sets will give you:
    20 k damage from viper, 40 k dps from master duals with dot and 40 from soul trap.
    Where is the oroblem here?

    Oh take the vma weps out.

    Just use oblivion's, it hits 2-3k for like 70-75k dmg over 10s then. Using 1 skill. I mean in this situation you literally just use 1 skill from 28m range. Not sure why you comparing 1 set and 1 skill to zaan, master axes, master axes and soul trap.

    So 1 set and 1 skill vs a monster set, vma axes, dw dot and soul trap, so 2 sets and 2 skills.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Vortigaunt
    Vortigaunt
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    You all forget this is a DOT. You put this 70k DOT on your target (while only using oblivion foe, for the sake of the argument) then have free slots for a 2p, a full 5p on body and a BACKBAR 2p. While this 70k DOT is ticking on your enemy you can do other stuff like idk... DO SPAMMABLE DAMAGE... CC... ADD DAMAGE AMPS LIKE INCAP 20%... DEFILE... DEBUFF... USE FINISHERS

    Stop thinking in a vacuum already. This is over performing. What if magblade cripple had a 70k tooltip? Smh you people
  • Girl_Number8
    Girl_Number8
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    If anything VMA weapons need a buff
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Vortigaunt wrote: »
    You all forget this is a DOT. You put this 70k DOT on your target (while only using oblivion foe, for the sake of the argument) then have free slots for a 2p, a full 5p on body and a BACKBAR 2p. While this 70k DOT is ticking on your enemy you can do other stuff like idk... DO SPAMMABLE DAMAGE... CC... ADD DAMAGE AMPS LIKE INCAP 20%... DEFILE... DEBUFF... USE FINISHERS

    Stop thinking in a vacuum already. This is over performing. What if magblade cripple had a 70k tooltip? Smh you people

    It only doubles the value of 1 single dot and do not give you any attack bonus.

    You have 5 dots with the same power. You need not even use spamanle they damage harder than all you can do. So in other set you make them hit harder and your spamable will hit harder to by the way.

    And you can make build that just one shot you with new 2 handed ultimate and do not need this set becouse of loosing damage. So it is not a problem.

    The builds that one shot you are, but the set that give 1 of your dots power like *2 and you have 5 dots like this is not.

    But i do not see topicks about - new ultimate from 2h is cheat remove it. I see only topic about set with standart attack power any class can use.
    Edited by OwnerOfSuccuby on July 11, 2019 3:02PM
  • LiquidPony
    LiquidPony
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    Daus wrote: »
    Obviously the oblivion foe set needs to be tuned back.

    Hell, no. Oblivion's Foe is not what makes this combo overpowered. It's obviously the VMA set which is TWICE as strong as Balorgh which requires you to spend 500 Ultimate.

    If anything needs a nerf, it's the ridiculously overpowered VMA Dual Wield set!

    So a set that gives 1k WD to an ability is OP, but a set that doubles the ability's damage outright is not? ^^

    I think it was sarcasm.... I hope..

    It wasn't lol

    You guys are acting like the only thing that matters is which set affects the tooltip the most. Oblivions Foe is a naturally balanced set that ANYONE can easily acquire and also has set bonuses that are equally useful (or useless) to any Magicka or Stamina build. VMA Dual Wield pieces, on the other hand, are very difficult, if not impossible, for the vast majority of players to acquire and are heavily biased in favor of Stamina builds. Nerfing VMA DW will have the least detrimental effect to the larger number of players, because hardly anyone possesses it. Nerfing Oblivions Foe is not necessary for balance because it is BoE, and anyone can equip it if they want it. That is the very definition of balance.

    Having said that, it MAY be necessary to adjust (nerf) Oblivions Foe somewhat, IF Soul Trap is still overpowered after nerfing the VMA set. Under NO circumstances should a situation be allowed to exist where Soul Trap is only OP when using the BoP VMA set. Overpowered sets aren't really a problem when everyone has them, because at least the playing field is level. What I don't want to see is a few lucky players running around with rocket launchers while the rest of us are stuck with swords, so to speak.

    Just stop.

    You don't care about "balance". You only care that Oblivion's Foe is relevant on your magsorc and vMA DW is not.

    As I already demonstrated, vMA DW increases Soul Trap's tooltip by ~29% after completing a Flurry channel on target. It turns a 2k tick into a 2.5k tick. That does not merit a nerf.
  • Davadin
    Davadin
    ✭✭✭✭✭
    what happened to Soul Trap? why on my stam-build it went from 2k damage to like 30k (over 10sec)

    update: aah read the patch notes. it now scales with wep damage.
    Edited by Davadin on July 11, 2019 5:08PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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