universal_wrath wrote: »universal_wrath wrote: »I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear
Ture. Unfortunetly, sorcs threads (eventhough sorcs got some serious buffs in this patch) are flooding this forums, while threads concerning magblades can be barely noticed in all this crowd. I really sticked to magblade for a very long time, but now? Lets say I have no space for ESO in near future.
What serious buffs arw you talking about? I only see streak hard cc and penalty decrease. I don't thing penalty to should be a thing to begin with as long as gap closers and cloak don't have. The decrease penaly is welcome and longed for, streak is surely buffed, otherwise, nothing of sorcs toolkit has been buffed, rather they were nerfed.
Dark Magic
Crystal Shard: Decreased the base cost of this ability and its morphs to 2970 from 3510, and decreased the damage by approximately 10%.
Crystal Blast (morph): The AoE portion of this ability now deals the same damage as the initial hit.
Crystal Fragments (morph): Increased the bonus damage dealt of the proc from this ability to 33% from 20% to retain the damage of this proc.
Summon Unstable Familiar:
Decreased the special ability of this summon and the Volatile Familiar morph to 2808 from 3510.
Increased the damage per tick by approximately 8% of the base ability, but reduced the damage per tick of Volatile by approximately 3% since it was using the wrong rank up.
Not to mention sorcs are already on top of the food chain, while magblades are on the bottom but heII yeah, why not nerf them even more and since almost nobody plays them let's give their stuff to everyone.
For crystal shards, they basically only in creased the dmg by 3% since they reduced base dmg by 10% and increased shard by 33%, only 3% stronger.
For summon monkey, they decrease the cost, but also reduced the dmg of the skill, see what they did? Shard and streak are on there way to be back to former glory 4 years ago.
fear as nothing to do with identity. there is an issue with it regarding the skills itself 6 ppl vs unlimited target + 2buffs but nothing to do such a drama onto.
what's false in what i said?
also, magicka can have a stam skill in their bar, it isnt forbiden.
dont you know that many stam if not all have magicka abilities in their bars?
what's false in what i said?
also, magicka can have a stam skill in their bar, it isnt forbiden.
dont you know that many stam if not all have magicka abilities in their bars?
totally biased answer but it's ok for a forum post.
you can at least chose the way tou spend your ressource. stam cant and get penalied when using their ability ressource to do basic actions with it while magicka basically have (short) extra-pool of ressource to do interesting things.
ps: where was i false again?
I don’t mind an aoe fear being given to other classes. I’d say our class identity is moreso cloak.
I’d say the bigger issue I’m seeing is magblades look like they’ll be outclassed in every way after the patch. By that I mean magblades will be one of the weakest specs after the patch and be uncompetitive in pvp. That’s the bigger issue I see.
If a new player just started the game how would you explain the magblade class? You have cloak and suck in every other way? Doesn’t sound like a good class to me.
I don’t mind an aoe fear being given to other classes. I’d say our class identity is moreso cloak.
I’d say the bigger issue I’m seeing is magblades look like they’ll be outclassed in every way after the patch. By that I mean magblades will be one of the weakest specs after the patch and be uncompetitive in pvp. That’s the bigger issue I see.
If a new player just started the game how would you explain the magblade class? You have cloak and suck in every other way? Doesn’t sound like a good class to me.
Cloak is situationally strong... for sure part of the identity.
My reasoning on why instant AOE CC is NB identity- each class should have something different to bring to the table in groups.
Before turn evil, Mass hysteria was 1 of 1.
There were similar - less effective - skills available. But Mass hysteria was the CLEAR CUT best at AOE CC.
But now I get this skill on say.. my stamsorc. I also bring along negate. (plenty stronger that any NB group utility)
Or my stamplar... cleanse... top dawg in that respect. (And Potl to boot)
Or my stamwarden... additional group heals, health and AoE burst. (And permafrost)
StamNecro now gets to self line up Colossus dumps with fear. Before I had to work as a group and coordinate that combo... not now.
Probably plenty more I’m forgetting or overlooking as well.
humpalicous wrote: »ZOS has really done a number on Magblades, went from best mag dps to almost useless.
Maybe a bit overreacting but god damnit they nerfed this class into the ground.
Deathlord92 wrote: »I hope magblade comes out of this patch with buffs not nerfs 🙏
Deathlord92 wrote: »I hope magblade comes out of this patch with buffs not nerfs 🙏
LOL. Man magblades are lost, ZOS sometimes adjust one or two things on PTS but they will never revert all the crap they thrown at us in 5.1.0. They can't even fix shade, undo, stuck in combat.
Maybe few years ago I'd switch back to magplar and use new OP living dark to spread the cancer, but now?
I'm done with ZOS, their incompetence sucks the fun of this game, with every patch we need to fight for survival, we don't wait for DLCs with excitement. We tremble in fear what will they break next, what will be bugged for another 1,5 year, what will they nerf? Nah... Gaming should be source of fun not irritation and frustration.
Yup agree but we got to fight for our class luckily I enjoy stamblade as well I only play nb so I don’t care about the other classes just nb.Deathlord92 wrote: »I hope magblade comes out of this patch with buffs not nerfs 🙏
LOL. Man magblades are lost, ZOS sometimes adjust one or two things on PTS but they will never revert all the crap they thrown at us in 5.1.0. They can't even fix shade, undo, stuck in combat.
Maybe few years ago I'd switch back to magplar and use new OP living dark to spread the cancer, but now?
I'm done with ZOS, their incompetence sucks the fun of this game, with every patch we need to fight for survival, we don't wait for DLCs with excitement. We tremble in fear what will they break next, what will be bugged for another 1,5 year, what will they nerf? Nah... Gaming should be source of fun not irritation and frustration.
As far as identity goes, i'm not sure Magblade has anything specific for itself. I'd say Nightblade class defining skills are limited to the base/invis cloak and shade. (It's only opinion, but amusing when only 1 morph of a skill counts as class defining, and the other skill hasn't worked for a year). I think identity is fine though, seems to have as much as any other class.
HEBREWHAMMERRR wrote: »Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.
I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).
You’re struggling with sustain? I’ve been rocking my lowest recovery in a long time (13-1400 I think?) and have been managing great. I just utilize the new cripple mag steal morph and siphoning strikes with infused absorb mag on back bar and it’s been golden.
Magblade sustain got nerfed, not buffed (minor magicka steal was always aviable via ele drain). So idk why you would have an easier time sustaining than in the past.