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MagBlades identity in 5.1.0

  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Mayrael wrote: »
    susmitds wrote: »
    I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear

    Ture. Unfortunetly, sorcs threads (eventhough sorcs got some serious buffs in this patch) are flooding this forums, while threads concerning magblades can be barely noticed in all this crowd. I really sticked to magblade for a very long time, but now? Lets say I have no space for ESO in near future.

    What serious buffs arw you talking about? I only see streak hard cc and penalty decrease. I don't thing penalty to should be a thing to begin with as long as gap closers and cloak don't have. The decrease penaly is welcome and longed for, streak is surely buffed, otherwise, nothing of sorcs toolkit has been buffed, rather they were nerfed.

    Dark Magic

    Crystal Shard: Decreased the base cost of this ability and its morphs to 2970 from 3510, and decreased the damage by approximately 10%.
    Crystal Blast (morph): The AoE portion of this ability now deals the same damage as the initial hit.
    Crystal Fragments (morph): Increased the bonus damage dealt of the proc from this ability to 33% from 20% to retain the damage of this proc.

    Summon Unstable Familiar:

    Decreased the special ability of this summon and the Volatile Familiar morph to 2808 from 3510.
    Increased the damage per tick by approximately 8% of the base ability, but reduced the damage per tick of Volatile by approximately 3% since it was using the wrong rank up.

    Not to mention sorcs are already on top of the food chain, while magblades are on the bottom but heII yeah, why not nerf them even more and since almost nobody plays them let's give their stuff to everyone.

    For crystal shards, they basically only in creased the dmg by 3% since they reduced base dmg by 10% and increased shard by 33%, only 3% stronger.
    For summon monkey, they decrease the cost, but also reduced the dmg of the skill, see what they did? Shard and streak are on there way to be back to former glory 4 years ago.

    They also reduced cost of frags. And they buffed damage of pet by 5% (8% increase of base and 3% nerf of morph). And please explain how buffs to sorc (strongest magicka class) are ok, when magblades (one of the weakest specs) are only nerfed and their unique abilities are given away.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • SORjosh
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    My magblade (previous main) became a crafter after last patch. If this patch goes live I might just delete it and use the spot for another toon that hasn't been neutered.
  • kalunte
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    fear as nothing to do with identity. there is an issue with it regarding the skills itself 6 ppl vs unlimited target + 2buffs but nothing to do such a drama onto.
  • Insco851
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    kalunte wrote: »
    fear as nothing to do with identity. there is an issue with it regarding the skills itself 6 ppl vs unlimited target + 2buffs but nothing to do such a drama onto.

    False.

    Much like fossilize is the strongest single target CC available- mass hysteria is the strongest instant Aoe CC.

    Should StamANYTHING get an equivalent to that as well? (Plus a buffed version) Why not right- has nothing to do with dk identity....

    Next I’m gonna need Blood Alter to be a buffed Ritual as well.
    Edited by Insco851 on July 11, 2019 2:33PM
  • kalunte
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    what's false in what i said?

    also, magicka can have a stam skill in their bar, it isnt forbiden.

    dont you know that many stam if not all have magicka abilities in their bars?
  • Insco851
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    kalunte wrote: »
    what's false in what i said?

    also, magicka can have a stam skill in their bar, it isnt forbiden.

    dont you know that many stam if not all have magicka abilities in their bars?

    Stam abilities on mag toons are incredibly cost prohibitive when you need all that stam for break free and strategic dodge rolls.

    You can build for the use of a stam ability at your own risk....

    And mag usage on stam toons are typically buffs. Hardly cuts into their ability to break and dodge roll. While I understand the idea that these things would be equivalent- they are unfortunately not.

    Stam broke mag toon = DEAD
    Mag broke Stam toon = Meh, another dodge roll will suffice.
    Edited by Insco851 on July 11, 2019 2:51PM
  • kalunte
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    totally biased answer but it's ok for a forum post.

    you can at least chose the way tou spend your ressource. stam cant and get penalied when using their ability ressource to do basic actions with it while magicka basically have (short) extra-pool of ressource to do interesting things.


    ps: where was i false again?
  • Insco851
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    To add to my DK fossilize comparison- some stamDKs have used it in the past. With the large cost increase, it is basically unsustainable now. Making it a magDK exclusive. Yet they go in the opposite direction for mass hysteria and give it to the masses with buffs.

    They make no sense.
  • Iskiab
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    kalunte wrote: »
    what's false in what i said?

    also, magicka can have a stam skill in their bar, it isnt forbiden.

    dont you know that many stam if not all have magicka abilities in their bars?

    In pve yes, in pvp never. Attacking stamina is one of the best pvp strategies which means using cc to force someone to deplete their stamina pool breaking cc. As soon as they can’t theyre dead.

    You’re looking at it from a pve perspective. From a pvp perspective what you’re saying is ridiculous.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
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    kalunte wrote: »
    totally biased answer but it's ok for a forum post.

    you can at least chose the way tou spend your ressource. stam cant and get penalied when using their ability ressource to do basic actions with it while magicka basically have (short) extra-pool of ressource to do interesting things.


    ps: where was i false again?

    “Interesting things” - like not die.

    The idea that mass hysteria/fear has not been a large part of the NB identity is false. You can paint it any way you like, but they had a unique CC before the change to Turn Evil.

    And anything unique on any class imo would be part of their respective identity.
    Edited by Insco851 on July 11, 2019 4:17PM
  • Iskiab
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    I don’t mind an aoe fear being given to other classes. I’d say our class identity is moreso cloak.

    I’d say the bigger issue I’m seeing is magblades look like they’ll be outclassed in every way after the patch. By that I mean magblades will be one of the weakest specs after the patch and be uncompetitive in pvp. That’s the bigger issue I see.

    If a new player just started the game how would you explain the magblade class? You have cloak and suck in every other way? Doesn’t sound like a good class to me.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
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    Iskiab wrote: »
    I don’t mind an aoe fear being given to other classes. I’d say our class identity is moreso cloak.

    I’d say the bigger issue I’m seeing is magblades look like they’ll be outclassed in every way after the patch. By that I mean magblades will be one of the weakest specs after the patch and be uncompetitive in pvp. That’s the bigger issue I see.

    If a new player just started the game how would you explain the magblade class? You have cloak and suck in every other way? Doesn’t sound like a good class to me.

    Cloak is situationally strong... for sure part of the identity.

    My reasoning on why instant AOE CC is NB identity- each class should have something different to bring to the table in groups.

    Before turn evil, Mass hysteria was 1 of 1.

    There were similar - less effective - skills available. But Mass hysteria was the CLEAR CUT best at AOE CC.

    But now I get this skill on say.. my stamsorc. I also bring along negate. (plenty stronger that any NB group utility)

    Or my stamplar... cleanse... top dawg in that respect. (And Potl to boot)

    Or my stamwarden... additional group heals, health and AoE burst. (And permafrost)

    StamNecro now gets to self line up Colossus dumps with fear. Before I had to work as a group and coordinate that combo... not now.

    Probably plenty more I’m forgetting or overlooking as well.

    Edited by Insco851 on July 11, 2019 4:48PM
  • humpalicous
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    ZOS has really done a number on Magblades, went from best mag dps to almost useless.
    Maybe a bit overreacting but god damnit they nerfed this class into the ground.
  • Iskiab
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    Insco851 wrote: »
    Iskiab wrote: »
    I don’t mind an aoe fear being given to other classes. I’d say our class identity is moreso cloak.

    I’d say the bigger issue I’m seeing is magblades look like they’ll be outclassed in every way after the patch. By that I mean magblades will be one of the weakest specs after the patch and be uncompetitive in pvp. That’s the bigger issue I see.

    If a new player just started the game how would you explain the magblade class? You have cloak and suck in every other way? Doesn’t sound like a good class to me.

    Cloak is situationally strong... for sure part of the identity.

    My reasoning on why instant AOE CC is NB identity- each class should have something different to bring to the table in groups.

    Before turn evil, Mass hysteria was 1 of 1.

    There were similar - less effective - skills available. But Mass hysteria was the CLEAR CUT best at AOE CC.

    But now I get this skill on say.. my stamsorc. I also bring along negate. (plenty stronger that any NB group utility)

    Or my stamplar... cleanse... top dawg in that respect. (And Potl to boot)

    Or my stamwarden... additional group heals, health and AoE burst. (And permafrost)

    StamNecro now gets to self line up Colossus dumps with fear. Before I had to work as a group and coordinate that combo... not now.

    Probably plenty more I’m forgetting or overlooking as well.

    I agree, but an aoe cc isn’t enough imo. Maybe losing this will pave the way for something else.
    ZOS has really done a number on Magblades, went from best mag dps to almost useless.
    Maybe a bit overreacting but god damnit they nerfed this class into the ground.

    Yea, I think moreso then Stamblades it’s the magblade healers that’s holding the class back. I’ll admit as a solo queuer in BGs my win/loss stats are pretty damn good. Magblade healer specs were getting popular on live too.

    The most recent nerfs have to be because of magblade healers. It’s the only part of the class that’s performing well. It’ll be bad in pve and large scale pvp after the patch, still good in BGs and small scale but that’s not enough to make a class playable imo.

    Maybe I should just play my warden alt after the patch to get a better perspective on class balance, I’m pretty sure post patch if I can do okay on a magblade I’ll wreck people as a warden.
    Edited by Iskiab on July 11, 2019 5:36PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Deathlord92
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    I hope magblade comes out of this patch with buffs not nerfs 🙏
  • Deathlord92
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    To long I want a good self heal and concealed weapon buffed
  • Mayrael
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    I hope magblade comes out of this patch with buffs not nerfs 🙏

    LOL. Man magblades are lost, ZOS sometimes adjust one or two things on PTS but they will never revert all the crap they thrown at us in 5.1.0. They can't even fix shade, undo, stuck in combat.

    Maybe few years ago I'd switch back to magplar and use new OP living dark to spread the cancer, but now?

    I'm done with ZOS, their incompetence sucks the fun of this game, with every patch we need to fight for survival, we don't wait for DLCs with excitement. We tremble in fear what will they break next, what will be bugged for another 1,5 year, what will they nerf? Nah... Gaming should be source of fun not irritation and frustration.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • raistin87
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    Mayrael wrote: »
    I hope magblade comes out of this patch with buffs not nerfs 🙏

    LOL. Man magblades are lost, ZOS sometimes adjust one or two things on PTS but they will never revert all the crap they thrown at us in 5.1.0. They can't even fix shade, undo, stuck in combat.

    Maybe few years ago I'd switch back to magplar and use new OP living dark to spread the cancer, but now?

    I'm done with ZOS, their incompetence sucks the fun of this game, with every patch we need to fight for survival, we don't wait for DLCs with excitement. We tremble in fear what will they break next, what will be bugged for another 1,5 year, what will they nerf? Nah... Gaming should be source of fun not irritation and frustration.

    Exactly, after reading the natch potes, I was like who comes up with this dogsh*t.
  • Deathlord92
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    Mayrael wrote: »
    I hope magblade comes out of this patch with buffs not nerfs 🙏

    LOL. Man magblades are lost, ZOS sometimes adjust one or two things on PTS but they will never revert all the crap they thrown at us in 5.1.0. They can't even fix shade, undo, stuck in combat.

    Maybe few years ago I'd switch back to magplar and use new OP living dark to spread the cancer, but now?

    I'm done with ZOS, their incompetence sucks the fun of this game, with every patch we need to fight for survival, we don't wait for DLCs with excitement. We tremble in fear what will they break next, what will be bugged for another 1,5 year, what will they nerf? Nah... Gaming should be source of fun not irritation and frustration.
    Yup agree but we got to fight for our class luckily I enjoy stamblade as well I only play nb so I don’t care about the other classes just nb.
  • Env_t
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    guys Bomblade build will be still viable in new patch?
  • zammo
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    Env_t wrote: »
    guys Bomblade build will be still viable in new patch?

    Questionable with every medium stam toon running Shuffle, which carries 25% AoE mitigation with it's snare/root immunity.
    Edited by zammo on July 12, 2019 9:46AM
  • Mayrael
    Mayrael
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    zammo wrote: »
    Env_t wrote: »
    guys Bomblade build will be still viable in new patch?

    Questionable with every medium stam toon running Shuffle, which carries 25% AoE mitigation with it's snare/root immunity.

    Not only shuffle but also Momentum from 2h gives this buff now, meaning 90% of stamina toons will run it. On the other hand they removed target cap from Detonation, which may lead to... pretty interesting results. Nevertheless, if you plan to do something more than bombing, then I suggest you to forget about magblade. Every other spec will do it better.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • burglar
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    Over the last few years I tuffed it out, and had hope. I thought they were nerfing things that would be too powerful in combination with what they were about to buff elsewhere on the class, but they don't do it all at once. So, say they want to change the way a bunch of skills work, instead of just changing everything, they nerf skill line 1, then next patch skill line 2, then the coming patch buff both skill lines 1 and 2 but the stats are distributed different than they were before.

    This can prevent some classes from getting too powerful while they make change which, In the long run, it probably prevents more people from quitting than what they used to do, where they would buff things first, then nerf other skills later. Although, my tinfoil hat suggests this method does allow them to control who is overpowered more easily, i.e. newly released classes.

    Despite all of that, though, magblade has sort of worked throughout all of this, just not well. I don't know what to think, but I'm pretty much with OP on this.
    Edited by burglar on July 12, 2019 11:58AM
    Bosmer Melee Magicka Nightblade
  • blkjag
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    Fingers crossed we get a buff. I doubt it will happen though.
  • Vietfox
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    Same old story, devs making decisions while on drugs. I hope the changes on Turn undead don't go live.
    Edited by Vietfox on July 12, 2019 1:21PM
  • Moonsorrow
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    Magblades problem is sort of that not so many players have it as "main" or amongst their most active characters for pvp, thus there wont become any huge riots when some things get changed.. and the fact that stamblade being one of the topdogs for so long and the attempts to nerf it often end up more painful to magblade in the end since stamblade can adapt with more realistic & viable alternative setups.

    I play all classes and specs, but my most active when soloing, doing battlegrounds and Cyro overland are my trusty stamsorc and my magblade damage/healer combo, with quick gear change can always go do bombing too when see a chance.

    After years of PC EU Cyrodiil can almost name all the 100-200 "daily familiar face" type of players who are the most active (thousands more who play casually every now and then) and can tell that there is only like a handful of really active magblades, so always when i see an enemy magblade brawling with someone, i pretty much let them fight without me going to interrupt them, magblades code of honor lol. :p

    Sometimes after fighting someone and taken them down have seen some enemy soon leveled up a magblade because it seems strong when used by experienced player, then in couple of days they are back to their old class and never see them playing their magblade anymore. Because it is not easy. Yeah can make a ganker, but.. not that many are suspectible for ganking than one thinks - AND stamblade makes more efficient & easy ganker & brawler combo so many not stick with magblade even for ganking.

    Playing magblade is challenging for most. Cannot just steamroll to objectives and hold your ground there as can with some sturdy stam specs that are universally good at brute forcing their way to objectives and then holding them with Corrosive or Goliath and so on up. Magblade ends up (and is very good though) as a support/healer/ranged dps realistically on battlegrounds. Yes, can make troll tank setups like with any class, but those are not that fun and only are good for 1 thing.

    Gonna still be playing my magblade next patch too. Doing my thing. Deep in enemy lands a lonely character sieges keeps alone, between keeps where enemies are riding to attack, i am waiting.. when it is silent on some resource flag and enemies are all standing there, bombs will happen. Such is the way of a magblade. *does the Whispering Claw Kata*

    One thing though: Please @ZOS_Gilliam give Major Breach on our class Fear since you made the new universal Fear Evil awesome for stam users. Would not be OP and a small cool addition for PVE nightblade tanks too. You know you want to. :)
  • zammo
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    As far as identity goes, i'm not sure Magblade has anything specific for itself. I'd say Nightblade class defining skills are limited to the base/invis cloak and shade. (It's only opinion, but amusing when only 1 morph of a skill counts as class defining, and the other skill hasn't worked for a year). I think identity is fine though, seems to have as much as any other class.

    What I don't believe is OK though, is to have a non-class skill be a better version of a dedicated class skill. Mass Hysteria should offer more than Turn Evil, and it simply doesn't. Imo, Mass Hysteria should be the base skill, hard CC and nothing else. Do what you want with the trap morph, and give the Mass Hysteria morph the instant aoe hard cc of the base skill, but add some flavour.
  • blnchk
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    zammo wrote: »
    As far as identity goes, i'm not sure Magblade has anything specific for itself. I'd say Nightblade class defining skills are limited to the base/invis cloak and shade. (It's only opinion, but amusing when only 1 morph of a skill counts as class defining, and the other skill hasn't worked for a year). I think identity is fine though, seems to have as much as any other class.

    That's the thing, though. MagBlades have so much potential to be unique and interesting. Never mind cloak; the whole "hurt to heal" theme could be so much more than it is. It should be more. It's too bad that we were apparently threatening the existence of dedicated healers. ...And I guess we're now threatening the existence of dedicated stamina crowd controllers.

    So no, I don't think things are fine as they are. Not just for MagBlades, at that. Once they're done with this audit of theirs (including passives come Q4), I sincerely hope that class identity will be examined next.
  • thankyourat
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    They should add the major expedition back to Phantasmal Escape. Before it was fine to remove the major expedition buff to sort of keep it balanced with shuffle. Now that shuffle has longer snare immunity and major expedition shuffle completely outclasses PE.
  • HEBREWHAMMERRR
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    Rianai wrote: »
    Rianai wrote: »
    Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.

    I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).

    You’re struggling with sustain? I’ve been rocking my lowest recovery in a long time (13-1400 I think?) and have been managing great. I just utilize the new cripple mag steal morph and siphoning strikes with infused absorb mag on back bar and it’s been golden.

    Magblade sustain got nerfed, not buffed (minor magicka steal was always aviable via ele drain). So idk why you would have an easier time sustaining than in the past.

    Simple, I didn’t slot ele drain, I slotted cripple, therefore, my sustain was buffed. Not to mention our mitigation with bow now results in way less healing needed.
    Edited by HEBREWHAMMERRR on July 14, 2019 4:54AM
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