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MagBlades identity in 5.1.0

Mayrael
Mayrael
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Magblades are probably smallest group here and in general in game, especially in PvP, that's why we ask you, help us. ZOS is slaughtering one of the worst PvP specs in the game.

Not only magblades receive only nerfs this patch, but also our unique moves are being given for everyone. How would you feel if everyone should have acces to much better version of streak, fossilize, BoL, whip or other skills? Don't get us wrong, we don't want to keep all the fun stuff just for us, we just want to feel that our class isn't meaningless.

With the 5.1.0 patch all will have access to better version of fear and lotus fan. Shuffle also gets buffed way above Phantasmal Escape. This all means that magblades are weakening themselves if they want to use class skills leading to situation where we will have just few class skills (as a magicka users!) on our bars, which already shows how bad those changes are.
If nothing will change class will be completely obsolete.

So what would we like to be done? That's pretty simple, give magblade skills something that will make them a bit better than non class skills. Give us a reason to pick mass histerya over the Turn Evil. Give us a reason to use Lotus fan over the Flying Blade, give us reason to use Phantasmal Escape over the Shuffle. Don't erase magblades.

Say no to Toxic Casuals!
I am doing my best, but I am not a native speaker, sorry.


"Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • susmitds
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    I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear
  • Mayrael
    Mayrael
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    susmitds wrote: »
    I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear

    Ture. Unfortunetly, sorcs threads (eventhough sorcs got some serious buffs in this patch) are flooding this forums, while threads concerning magblades can be barely noticed in all this crowd. I really sticked to magblade for a very long time, but now? Lets say I have no space for ESO in near future.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Luminide
    Luminide
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    I've never actually quit a game solely for skill changes but I'm seriously considering it if Turn Undead fear goes live.

    Literally after we just had a patch reworking the way fear works, a skill that's pretty core to the class identity of nightblades, we get a skill that has none of the limitations and comes with sidebuffs for all stam characters and probably a bunch of mag characters to use.

    The buffs to guild/world skills and nerfs to class skills is ridiculous. We already had stam builds using a bunch of the same skills in pve, now it looks like everybody'll be using the same skills in pve and pvp.
  • Mayrael
    Mayrael
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    @ZOS_GinaBruno @ZOS_Gilliam
    Please at least read our concerns.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • pdeb360
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    Last patch i had a dpsdropp of 6k in pve for my magblade. At this point i turner my magblade into a crafter because its useless in PVE. With the changes the magblade is death.
  • brandonv516
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    My favorite upcoming nerfs for Magblade:

    -Healing Ward nerfed again
    -Mass Hysteria is now bland in comparison to Turn Evil
    -Merciless nerfed just after being nerfed
    -Shade nerfed with a cost increase

    Didn't see any buffs. Didn't expect to either. Trash decisions.
  • ArgoCye
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    I love my Magblade, but am glad I have had other toons to play these last six months - StamDK and now MagDk.

    Magblade just feels weak in comparison and I certainly can't think of a reason to use one in PvP or competitive PvE. Still okay for dungeon content, I guess.

    Firstly, it needs a DPS buff. It is an underperforming magicka class (though it's not the only one).

    Secondly, it needs to continue to have skills that are unique to the class - fear should be one of them - so that it feels unique to play.

    Anyway, I am not expecting much and am pretty sure I'll be maining my StamDK for this patch.




  • TheInfernalRage
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    Heck, I'm still confused why they changed Path of Darkness into a lousy skill compared to what it was before they nerfed it.
  • Saril_Durzam
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    Magblade issues:

    1) Magicka class.
    2) The other build, stamina, is top DPS (maybe not today with necro, shrug).

    Hard to change the magicka issues. Not sure if it will help you but at least the class got an awesome stamina build. This stage of the game is Stamina > Magicka and we magicka users have to cope wiht it. ZOS won´t change.

    The real problem? It´s not easy to buff magblade DPS without buffing stamblade. And believe me, noone wants to buff more stamblade (but stamblades).

  • blnchk
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    Does Twisting Path have any chance of staying on our bars at all? It offers no synergy, no essential buff, nothing. I'd hate to use yet another generic skill in its place. Sorcs' Lightning Splash has Conduit, at least...
  • HEBREWHAMMERRR
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    Yeah they need to do something. Magblade is going to fall back to bottom of the food chain again. They’re constantly giving us half assed buffs and then revamping other abilities rendering our class abilities useless. I’ve been saying it for 4-5 patches now, give us back old cloak purge. It’s the one unique class ability nightblade has that isn’t going to be given to others. Give us back the purge feature of this ability and I’d be happy. Or give us back the stam / mag sustain on siphoning again. I’d be happy with either of those changes.
  • Rianai
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    Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.

    I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).
  • HEBREWHAMMERRR
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    Rianai wrote: »
    Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.

    I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).

    You’re struggling with sustain? I’ve been rocking my lowest recovery in a long time (13-1400 I think?) and have been managing great. I just utilize the new cripple mag steal morph and siphoning strikes with infused absorb mag on back bar and it’s been golden.
  • Iskiab
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    Magblade issues:

    1) Magicka class.
    2) The other build, stamina, is top DPS (maybe not today with necro, shrug).

    Hard to change the magicka issues. Not sure if it will help you but at least the class got an awesome stamina build. This stage of the game is Stamina > Magicka and we magicka users have to cope wiht it. ZOS won´t change.

    The real problem? It´s not easy to buff magblade DPS without buffing stamblade. And believe me, noone wants to buff more stamblade (but stamblades).

    I see people say this all the time but I don’t think it’s true. They’ve been nerfing magblade specific abilities, I think they’re intentionally nerfing magblade.

    Some things that irk me:

    Refreshing Path - nerfed because stacking it was too powerful, so we got a semi-crappy ability that either heals or does damage
    This Patch - Ritual of retribution for Templars became twice as strong as refreshing path ever was. It heals and damages like refreshing used to be, plus a ton more effects. Why is this not an issue?

    Lotus Fan - nerfed this patch. I mean it was just buffed and I was starting to like it!

    Merciless mitigation - yea it was strong, still sucks to be reduced, this is the patch where we’ll need it the most with buffs across the board for other classes burst

    Mass Hysteria - they increased the target cap which was nice, but at the same time removed the minor main because both would be too powerful
    This Patch - added a stam ability for aoe fear that’s also heavily loaded with side effects and stronger then mass Hysteria.

    It’s like ZoS is schizophrenic. Things are ‘too powerful’ and nerfed for magblades in one patch, then the next patch they add stuff for others that are two times more powerful then the magblade ability ever was. It makes no sense.
    Edited by Iskiab on July 10, 2019 9:52PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rianai
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    Rianai wrote: »
    Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.

    I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).

    You’re struggling with sustain? I’ve been rocking my lowest recovery in a long time (13-1400 I think?) and have been managing great. I just utilize the new cripple mag steal morph and siphoning strikes with infused absorb mag on back bar and it’s been golden.

    Magblade sustain got nerfed, not buffed (minor magicka steal was always aviable via ele drain). So idk why you would have an easier time sustaining than in the past.
    Edited by Rianai on July 10, 2019 9:53PM
  • Murador178
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    Rianai wrote: »
    Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.

    I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).

    Actually I didnt see any strong stamblades on the pts yet. Also no strong mag sorc - strange world we live in.
  • Pr0Skygon
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    Just my opinion, but you guys really go overboard sometimes with all these "identity crisis" type of post.
    I seriously don't understand how giving everyone access to a type of CC can somehow threaten anyone's identity. I mean it's not like fear is a NB unique feature, not in gameplay or the lore. Werewolf has free access to fear since the start, and anyone can become a werewolf.
    And please don't say a CC is your class identity trait, that's just embarrassing imo. NB is the only class with a spammable stealth, a passive that gives ultimate on kills, a bow proc minigame that hits like a truck, one of the best single target damage ultimate, literally sucking people dry with a spammable, and the unique ability to swap place with their familiar. Those are real unique class identity traits, not a freaking CC.
    Fear is just an unblockable stun. You know what else is an unblockable stun? Fossilize? Rune cage? Let's face it, fear has never been an unique NB feature to begin with. Don't make a mole out of a molehill.
    Edited by Pr0Skygon on July 10, 2019 10:00PM
  • Iskiab
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    Murador178 wrote: »
    Rianai wrote: »
    Any buffs to cloak (or other skills that are used by both mag and stam builds) are going to buff stamblade just as much. And i don't think stamblade is in need of buffs.

    I mainly want bug fixes and the cost increase to shadow image reverted (or sustain buffs elsewhere to compensate), because magblade sustain is already garbage on live. But outside of sustain issues magblade doesn't not look that terrible at first glance (tho might end up carried by non class skills).

    Actually I didnt see any strong stamblades on the pts yet. Also no strong mag sorc - strange world we live in.

    Most Stamblades I spoke with gave it a solid go this last patch but concluded the class was overnerfed. They’ve been playing their alts more.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
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    Pr0Skygon wrote: »
    Just my opinion, but you guys really go overboard sometimes with all these "identity crisis" type of post.
    I seriously don't understand how giving everyone access to a type of CC can somehow threaten anyone's identity. I mean it's not like fear is a NB unique feature, not in gameplay or the lore. Werewolf has free access to fear since the start, and anyone can become a werewolf.
    And please don't say a CC is your class identity trait, that's just embarrassing imo. NB is the only class with a spammable stealth, a passive that gives ultimate on kills, a bow proc minigame that hits like a truck, one of the best single target damage ultimate, literally sucking people dry with a spammable, and the unique ability to swap place with their familiar. Those are real unique class identity traits, not a freaking CC.
    Fear is just an unblockable stun. You know what else is an unblockable stun? Fossilize? Rune cage? Let's face it, fear has never been an unique NB feature to begin with. Don't make a mole out of a molehill.

    Group identity of nb is largely tied to THE ONLY instant aoe CC.

    You can’t compare it to literally any other cc in the game.

    In return this makes it one of the strongest CC’s in the game.

    So let’s give it to every stam class.

    Okay.
    Edited by Insco851 on July 10, 2019 10:19PM
  • Pr0Skygon
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    Insco851 wrote: »
    Pr0Skygon wrote: »
    Just my opinion, but you guys really go overboard sometimes with all these "identity crisis" type of post.
    I seriously don't understand how giving everyone access to a type of CC can somehow threaten anyone's identity. I mean it's not like fear is a NB unique feature, not in gameplay or the lore. Werewolf has free access to fear since the start, and anyone can become a werewolf.
    And please don't say a CC is your class identity trait, that's just embarrassing imo. NB is the only class with a spammable stealth, a passive that gives ultimate on kills, a bow proc minigame that hits like a truck, one of the best single target damage ultimate, literally sucking people dry with a spammable, and the unique ability to swap place with their familiar. Those are real unique class identity traits, not a freaking CC.
    Fear is just an unblockable stun. You know what else is an unblockable stun? Fossilize? Rune cage? Let's face it, fear has never been an unique NB feature to begin with. Don't make a mole out of a molehill.

    Group identity of nb is largely tied to THE ONLY instant aoe CC.

    You can’t compare it to literally any other cc in the game.

    In return this makes it one of the strongest CC’s in the game.

    So let’s give it to every stam class.

    Okay.

    Sorry in advance if I sound rude or something like that, but I just found what you said incredibly wrong and hilarious at the same time.

    What kind of group are you even running with that can only use NB for Mass Hysteria? In PvE, NB is the only class that can provide minor savagery and 100% major expedition to the whole group. In PvP, again, major expedition, not to mention bomblade with one of the best CC skill of all: Soul Tether, not Mass Hysteria.

    And yes, I can literally compare Mass Hysteria to other AOE CCs in the game, such as Dawnbreaker of Smiting and Meteor, except that those 2 skills are much better. "You can't do that, those are ultimate, it's not fair to compare a normal skill to an ultimate". Let me ask you something, do you spam a CC every 2 seconds (Dizzying Swing does not count), or do you only use it when you time needed? Have you ever seen a magblade get into battle by just spamming Mass Hysteria all over again? But do you know which skill do PvPer spam over and over again despite being an AOE CC? Time Stop, which is actually a lot better than Mass Hysteria has ever been.

    Seriously, I don't think you even play NB, and even if you do, I don't think you've played NB enough to even talk about "Identity" when you haven't even figure out what make the class so special.
    Edited by Pr0Skygon on July 10, 2019 10:58PM
  • Red_Feather
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    Did anyone see my topic about about a new fear mechanic?

    https://forums.elderscrollsonline.com/en/discussion/484503/idea-for-the-fear-dilemma
  • Insco851
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    Pr0Skygon wrote: »
    Insco851 wrote: »
    Pr0Skygon wrote: »
    Just my opinion, but you guys really go overboard sometimes with all these "identity crisis" type of post.
    I seriously don't understand how giving everyone access to a type of CC can somehow threaten anyone's identity. I mean it's not like fear is a NB unique feature, not in gameplay or the lore. Werewolf has free access to fear since the start, and anyone can become a werewolf.
    And please don't say a CC is your class identity trait, that's just embarrassing imo. NB is the only class with a spammable stealth, a passive that gives ultimate on kills, a bow proc minigame that hits like a truck, one of the best single target damage ultimate, literally sucking people dry with a spammable, and the unique ability to swap place with their familiar. Those are real unique class identity traits, not a freaking CC.
    Fear is just an unblockable stun. You know what else is an unblockable stun? Fossilize? Rune cage? Let's face it, fear has never been an unique NB feature to begin with. Don't make a mole out of a molehill.

    Group identity of nb is largely tied to THE ONLY instant aoe CC.

    You can’t compare it to literally any other cc in the game.

    In return this makes it one of the strongest CC’s in the game.

    So let’s give it to every stam class.

    Okay.

    Sorry in advance if I sound rude or something like that, but I just found what you said incredibly wrong and hilarious at the same time.

    What kind of group are you even running with that can only use NB for Mass Hysteria? In PvE, NB is the only class that can provide minor savagery and 100% major expedition to the whole group. In PvP, again, major expedition, not to mention bomblade with one of the best CC skill of all: Soul Tether, not Mass Hysteria.

    And yes, I can literally compare Mass Hysteria to other AOE CCs in the game, such as Dawnbreaker of Smiting and Meteor, except that those 2 skills are much better. "You can't do that, those are ultimate, it's not fair to compare a normal skill to an ultimate". Let me ask you something, do you spam a CC every 2 seconds (Dizzying Swing does not count), or do you only use it when you time needed? Have you ever seen a magblade get into battle by just spamming Mass Hysteria all over again? But do you know which skill do PvPer spam over and over again despite being an AOE CC? Time Stop, which is actually a lot better than Mass Hysteria has ever been.

    Seriously, I don't think you even play NB, and even if you do, I don't think you've played NB enough to even talk about "Identity" when you haven't even figure out what make the class so special.

    Group utility of NB in pvp is absolute bottom barrel. No synergies to boot outside ultis. If you are running path- you are basically gimping yourself unless you are total support build or healer at this point.

    Time stop got a huge cost increase btw. And Fear is the strongest defensive instant AOE CC to save teammates in a pinch vs an outnumbered situation. Comparing a spammable CC to an ulti is asinine at best.

    Lastly- the only other thing going for the class right now in groups (without gimping yourself) is running bolstering of darkness for group major protection now that resto ult got nerfed.
    Edited by Insco851 on July 11, 2019 12:26AM
  • thankyourat
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    Magblade identity has been disappearing for years now. The class was designed for mobility and off healing as their primary form of defense. The problem is that all stamina builds have better mobility and stronger hots. Especially now after the update so it basically comes down to if you want to play a Nightblade just play stamblade, and if you want to play a hit and run type character in general you might as well play a stamina build. Magblade isn’t bad though it’s just that there are a lot of better classes. The only place you ever see magblades in bulk are in dueling spots. Magblades are basically being played like a off brand magsorc in Cyrodiil and the class just isn’t designed to be played like that but the combination of stamblades and PvE have nerfed a lot of the things that made magblade different.

    When I started playing the class back in 2015 it was a Destro/resto build that could apply a lot of range pressure and easily get in and out of melee range and as long as you kept the pace of the fight up you would be rewarded with health. The class currently doesn’t have a design at all, and because of the reconstruction of abilities it’s almost impossible to fit everything you need into a build. I’m hoping that fast pace in and out type magblade play will return this patch after the heavy armor nerfs and resto staff buffs.
  • ApostateHobo
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    Magblades have been getting nerf after nerf lately while already being one of the weakest specs for both pve and pvp. It's getting a bit ridiculous at this point that they keep making them weaker every chance they get.
  • Lucky28
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    blnchk wrote: »
    Does Twisting Path have any chance of staying on our bars at all? It offers no synergy, no essential buff, nothing. I'd hate to use yet another generic skill in its place. Sorcs' Lightning Splash has Conduit, at least...

    any chance of staying on?. it should already be long since off your bar dude.
    Invictus
  • Iskiab
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    Magblades have been getting nerf after nerf lately while already being one of the weakest specs for both pve and pvp. It's getting a bit ridiculous at this point that they keep making them weaker every chance they get.

    Yea. I agree with this at this point with the upcoming patch. I think the issue is those who play magblade have been playing the game for a while so are good in general. I feel like the best way to improve magblade would be to play a better class and roflstomp people so people can separate the class from the player.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Mayrael
    Mayrael
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    Iskiab wrote: »
    Magblade issues:

    1) Magicka class.
    2) The other build, stamina, is top DPS (maybe not today with necro, shrug).

    Hard to change the magicka issues. Not sure if it will help you but at least the class got an awesome stamina build. This stage of the game is Stamina > Magicka and we magicka users have to cope wiht it. ZOS won´t change.

    The real problem? It´s not easy to buff magblade DPS without buffing stamblade. And believe me, noone wants to buff more stamblade (but stamblades).

    I see people say this all the time but I don’t think it’s true. They’ve been nerfing magblade specific abilities, I think they’re intentionally nerfing magblade.

    Some things that irk me:

    Refreshing Path - nerfed because stacking it was too powerful, so we got a semi-crappy ability that either heals or does damage
    This Patch - Ritual of retribution for Templars became twice as strong as refreshing path ever was. It heals and damages like refreshing used to be, plus a ton more effects. Why is this not an issue?

    Lotus Fan - nerfed this patch. I mean it was just buffed and I was starting to like it!

    Merciless mitigation - yea it was strong, still sucks to be reduced, this is the patch where we’ll need it the most with buffs across the board for other classes burst

    Mass Hysteria - they increased the target cap which was nice, but at the same time removed the minor main because both would be too powerful
    This Patch - added a stam ability for aoe fear that’s also heavily loaded with side effects and stronger then mass Hysteria.

    It’s like ZoS is schizophrenic. Things are ‘too powerful’ and nerfed for magblades in one patch, then the next patch they add stuff for others that are two times more powerful then the magblade ability ever was. It makes no sense.

    This ^
    Pr0Skygon wrote: »
    Just my opinion, but you guys really go overboard sometimes with all these "identity crisis" type of post.
    I seriously don't understand how giving everyone access to a type of CC can somehow threaten anyone's identity. I mean it's not like fear is a NB unique feature, not in gameplay or the lore. Werewolf has free access to fear since the start, and anyone can become a werewolf.
    And please don't say a CC is your class identity trait, that's just embarrassing imo. NB is the only class with a spammable stealth, a passive that gives ultimate on kills, a bow proc minigame that hits like a truck, one of the best single target damage ultimate, literally sucking people dry with a spammable, and the unique ability to swap place with their familiar. Those are real unique class identity traits, not a freaking CC.
    Fear is just an unblockable stun. You know what else is an unblockable stun? Fossilize? Rune cage? Let's face it, fear has never been an unique NB feature to begin with. Don't make a mole out of a molehill.

    Fear on magNB was one of the things that was unique for magicka classes MASS unavoidable hard cc, it still is but now every stamina toon has far superior version of it.
    Since when it's ok to give class defining skills in much more powerful versions to everyone? Should we give Whip, Streak, Cloak, Subterranean, BoL to everyone in buffed versions? Why have classes then? Just get rid of them and be done with it.

    You talk about many magblade skills so let me tell you how this look like from perspective someone who actually plays magblade.
    Soul Harvest - right now it's awesome, but with 400ms cast time it became complete trash, you can simply walk away from it.
    Shade - awesome ability... when it works. Since almost a year it doesn't work in keeps, mile gates, resource towers. But hey instead of fixing it first let's nerf it!
    Grim Focus - another extra skill which has been nerfed multiple times and gets nerfed again, has implemented hard delay and the most noticeable sound cue so you can dodge it with ease.
    Phantasmal escape - now outclassed by Forward Momentum and Shuffle.
    Teleport strike - unique teleport gapcloser that allows to gapclose even when rooted - now in dual wield, even animation is the same.
    Refreshing path - used to be nice AoE HoT/DoT/Speed skill - now it's just crap while templars receive Ritual of retribution, which does much much much more and it's ok?

    No it is not that hard to buff magblades and don't touch stamblades, we have tons of ideas but since we are the lowest populated spec in the game (because we are the weakest spec) nobody cares. It's even worse because many people confuses magblades and stambldes. In general class will be in biggest sheit since ever, we try to save it but I doubt anything will happend and my adventure with ESO will end. I'm sick and tired of "adapting" to constant nerfs on already weakest spec.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Mayrael wrote: »
    susmitds wrote: »
    I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear

    Ture. Unfortunetly, sorcs threads (eventhough sorcs got some serious buffs in this patch) are flooding this forums, while threads concerning magblades can be barely noticed in all this crowd. I really sticked to magblade for a very long time, but now? Lets say I have no space for ESO in near future.

    What serious buffs arw you talking about? I only see streak hard cc and penalty decrease. I don't thing penalty to should be a thing to begin with as long as gap closers and cloak don't have. The decrease penaly is welcome and longed for, streak is surely buffed, otherwise, nothing of sorcs toolkit has been buffed, rather they were nerfed.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mayrael wrote: »
    susmitds wrote: »
    I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear

    Ture. Unfortunetly, sorcs threads (eventhough sorcs got some serious buffs in this patch) are flooding this forums, while threads concerning magblades can be barely noticed in all this crowd. I really sticked to magblade for a very long time, but now? Lets say I have no space for ESO in near future.

    What serious buffs arw you talking about? I only see streak hard cc and penalty decrease. I don't thing penalty to should be a thing to begin with as long as gap closers and cloak don't have. The decrease penaly is welcome and longed for, streak is surely buffed, otherwise, nothing of sorcs toolkit has been buffed, rather they were nerfed.

    Dark Magic

    Crystal Shard: Decreased the base cost of this ability and its morphs to 2970 from 3510, and decreased the damage by approximately 10%.
    Crystal Blast (morph): The AoE portion of this ability now deals the same damage as the initial hit.
    Crystal Fragments (morph): Increased the bonus damage dealt of the proc from this ability to 33% from 20% to retain the damage of this proc.

    Summon Unstable Familiar:

    Decreased the special ability of this summon and the Volatile Familiar morph to 2808 from 3510.
    Increased the damage per tick by approximately 8% of the base ability, but reduced the damage per tick of Volatile by approximately 3% since it was using the wrong rank up.

    Not to mention sorcs are already on top of the food chain, while magblades are on the bottom but heII yeah, why not nerf them even more and since almost nobody plays them let's give their stuff to everyone.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Mayrael wrote: »
    Mayrael wrote: »
    susmitds wrote: »
    I still don't understand why they changed Turn Undead right after the patch they removed all buffs from Fear

    Ture. Unfortunetly, sorcs threads (eventhough sorcs got some serious buffs in this patch) are flooding this forums, while threads concerning magblades can be barely noticed in all this crowd. I really sticked to magblade for a very long time, but now? Lets say I have no space for ESO in near future.

    What serious buffs arw you talking about? I only see streak hard cc and penalty decrease. I don't thing penalty to should be a thing to begin with as long as gap closers and cloak don't have. The decrease penaly is welcome and longed for, streak is surely buffed, otherwise, nothing of sorcs toolkit has been buffed, rather they were nerfed.

    Dark Magic

    Crystal Shard: Decreased the base cost of this ability and its morphs to 2970 from 3510, and decreased the damage by approximately 10%.
    Crystal Blast (morph): The AoE portion of this ability now deals the same damage as the initial hit.
    Crystal Fragments (morph): Increased the bonus damage dealt of the proc from this ability to 33% from 20% to retain the damage of this proc.

    Summon Unstable Familiar:

    Decreased the special ability of this summon and the Volatile Familiar morph to 2808 from 3510.
    Increased the damage per tick by approximately 8% of the base ability, but reduced the damage per tick of Volatile by approximately 3% since it was using the wrong rank up.

    Not to mention sorcs are already on top of the food chain, while magblades are on the bottom but heII yeah, why not nerf them even more and since almost nobody plays them let's give their stuff to everyone.

    For crystal shards, they basically only in creased the dmg by 3% since they reduced base dmg by 10% and increased shard by 33%, only 3% stronger.
    For summon monkey, they decrease the cost, but also reduced the dmg of the skill, see what they did? Shard and streak are on there way to be back to former glory 4 years ago.
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