GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught
Vortigaunt wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
1. Vigor stacking isn’t gone
2. No you can’t, that’s why you change morphs if you want to heal “other player”
3. See statement above
4. Still weaker than literally every single class specific dot
5. Mag version of vigor is more expensive and heals for much less
First of all, magicka has FAR less healing. There’s a reason they go with shields instead of hot stacking lmfao. Get your facts straight. Not to mention magicka needs a lot more utility since we can’t spam dodge like monkeys, so go ahead and try to fit that “more heal on class kit”, shield and the new entropy which is apparently op and the new rapid regen all in one build. You’re clueless.killingspreeb16_ESO wrote: »Vortigaunt wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
1. Vigor stacking isn’t gone
2. No you can’t, that’s why you change morphs if you want to heal “other player”
3. See statement above
4. Still weaker than literally every single class specific dot
5. Mag version of vigor is more expensive and heals for much less
1 We are talking about resolvig vigor.
2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
3 since the "op" vigor is single target you can't.
4 a lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
5 magika got more heal on class kit and shield while also be mostly ranged.
6 Rally hot gone.
You have to take in account all the change not just what you want.
And as i said if vigor is too good will be nerfed a bit.
GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught
Vortigaunt wrote: »First of all, magicka has FAR less healing. There’s a reason they go with shields instead of hot stacking lmfao. Get your facts straight. Not to mention magicka needs a lot more utility since we can’t spam dodge like monkeys, so go ahead and try to fit that “more heal on class kit”, shield and the new entropy which is apparently op and the new rapid regen all in one build. You’re clueless.killingspreeb16_ESO wrote: »Vortigaunt wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
1. Vigor stacking isn’t gone
2. No you can’t, that’s why you change morphs if you want to heal “other player”
3. See statement above
4. Still weaker than literally every single class specific dot
5. Mag version of vigor is more expensive and heals for much less
1 We are talking about resolvig vigor.
2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
3 since the "op" vigor is single target you can't.
4 a lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
5 magika got more heal on class kit and shield while also be mostly ranged.
6 Rally hot gone.
You have to take in account all the change not just what you want.
And as i said if vigor is too good will be nerfed a bit.
I did take in account all the changeS, hence why I mentioned you should try the other morph since it suits your playstyle better, seeing how your main issue was how you can’t heal your team anymore. You’re the one who only took into account one change not the entire deal.
Try again buddy.
Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
TheInfernalRage wrote: »Lord_Eomer wrote: »
Proof is hard to come by when you're just picking what some people are saying as OP without really testing them with good methodology.
killingspreeb16_ESO wrote: »Vortigaunt wrote: »First of all, magicka has FAR less healing. There’s a reason they go with shields instead of hot stacking lmfao. Get your facts straight. Not to mention magicka needs a lot more utility since we can’t spam dodge like monkeys, so go ahead and try to fit that “more heal on class kit”, shield and the new entropy which is apparently op and the new rapid regen all in one build. You’re clueless.killingspreeb16_ESO wrote: »Vortigaunt wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
1. Vigor stacking isn’t gone
2. No you can’t, that’s why you change morphs if you want to heal “other player”
3. See statement above
4. Still weaker than literally every single class specific dot
5. Mag version of vigor is more expensive and heals for much less
1 We are talking about resolvig vigor.
2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
3 since the "op" vigor is single target you can't.
4 a lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
5 magika got more heal on class kit and shield while also be mostly ranged.
6 Rally hot gone.
You have to take in account all the change not just what you want.
And as i said if vigor is too good will be nerfed a bit.
I did take in account all the changeS, hence why I mentioned you should try the other morph since it suits your playstyle better, seeing how your main issue was how you can’t heal your team anymore. You’re the one who only took into account one change not the entire deal.
Try again buddy.
Dosen't change the fact that magika have more healing skill in class kit and access to shield,and magika class heal overall more than stamina class just check a bg scoreboard.(and im not talking about a healer spec)
Magika alredy got more utility and support skill than stamina.
Self healing may be different but mostly is about build and class.
If you did take in account all the change then you would realize what i was saying,but you failed to read aswell since the poster i was quoting was talking about RESOLVING VIGOR (the most used on live too)that is single target now and came with all the negative which is why i said to take in account all the changes.
Like dot buffed and rally hot gone.
But okay go on your rumbling i guess.
*complains about tank meta but makes list of abilities that deal DMG/allow you to reduce some defense for nerfing*
#NoiseThread
GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught
No explanations, no examples, no tooltips, no alternatives, nothing, just complaining.
humpalicous wrote: »Soul trap and entropy are not overperforming considering the massive nerfs to a huge number of dots in the game. They are powerful in order to compensate for the damage loss in aoe abilities.
Please read the full patch notes, they want to buff single target dots.
GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught
No explanations, no examples, no tooltips, no alternatives, nothing, just complaining.
That's what OP is good at. I'd like a nerf to OPs complaint threads......
SidraWillowsky wrote: »humpalicous wrote: »Soul trap and entropy are not overperforming considering the massive nerfs to a huge number of dots in the game. They are powerful in order to compensate for the damage loss in aoe abilities.
Please read the full patch notes, they want to buff single target dots.
This is not a question to you personally but rather to the dev: WHY ARE WE BEING FORCED TO USE THE SAME TWO AOES ACROSS DD CLASSES. You nerf all class/weapon AoEs but buff these two random, clunky AoEs? WHY
Priyasekarssk wrote: »GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught
Lets talk about oveperforming list that will never get nerfed because noob streamers need it.
You missed Vigor, Troll king, Orc. Orc can do everything in this game at exceptional level PVP tank, PVE tank, PVE dps, PVP dps, PVP dps PVP tank & dps & healing hybrid , excluding healing only . Who the *** needs when we stack vigors on heavy armor .
Orc on stamsorc. ( Other races stam sorc is fine). Necromancer ( Orc stamina necromancer is above god level most overpowred set up in the game) . Any bow dps skill ( You literally take bows in 2 bar and outperform other dps from range) , Heavy armor PVP.
Just my opinion here from what I've been testing.
Entropy is not overperforming at all. It's just a viable choice now, which is good!
Vigor is clearly overperforming. The massive buff in HPS and cost reduction was too much.
Eclipse too. Specially Unstable Core morph. My personal suggestion: Your foe is sorrounded by darkness that lingers for 4 seconds and your foes' next three direct damage attacks are returned back in the form of a magic attack for X magic damage after one (or half) second each. The first returned hit snares, the second immobilizes and the third stuns. Returned damage and effects can be blocked but not dodged. After three attacks, or the time is consumed, the sphere disipates (maybe if one of the attacks is blocked, it also disipates?). The counters of this? Attack (light attack?) and block after, no CC applied and little damage, easy. It still disrupts the attack sequece of your foe for a bit accomplishing its design purpose while having a counter.
Total Dark morph (Now Living Dark): Is fine, just slightly lower the healing.
Dragon Knights (stamina) have two things that need to be looked at. Corrosive armor (the elephant in the room, such amount of defense and offense in a single skill has always been too much) and Cauterize (the other elephant in the room, this skill was brokenly good last patch and it will be even more so along with buffed Vigor).
Regeneration might be a little too strong too, but not as much as Vigor; it heals for slightly less and damage shields have been nerfed. Stamina toons can sprint more, block more and dodge more to compensate (there was nothing to compensate in the first place, Vigor was already strong before the buffs, even without the Momentum HoT, it resulted in a net buff).
I don't know about Onslaught, it now has a forced cast time which lets you block or dodge it much easier, the resist ignore duration might have to be reduced though, it seems too long as the skill already hits very hard so the reward for landing the hit would still be there.
Edit:
Shuffle is an overloaded skill. Take away the Major Expedition and give it only to Elude. Keep the huge immunity duration and cost reduction.
killingspreeb16_ESO wrote: »Saril_Durzam wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
Magicka didn´t get their version of vigor. Healers get a version of vigor. DPS dont slot resto staffs, don´t you remember?
Actually with recent changes of healers, looks like autohealing is the way to go and healers are reduced to vet trials. At least while you play a stamina DPS party. Magicka DPSers will have a bad time for selfheal.
The game is not only about pve.
My magsorc/magnecro and mageblade slot a resto staff in pvp.
killingspreeb16_ESO wrote: »Magika got their version of vigor.
Vortigaunt wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
1. Vigor stacking isn’t gone
2. No you can’t, that’s why you change morphs if you want to heal “other player”
3. See statement above
4. Still weaker than literally every single class specific dot
5. Mag version of vigor is more expensive and heals for much less
BrokenGameMechanics wrote: »killingspreeb16_ESO wrote: »Magika got their version of vigor.
No they didn't and people should not just keep repeating stuff that is down right incorrect. Primarily Healers got a version of vigor.
The analogy would have been if ZOS moved Vigor to the S&B Skill line and a stam toon could only slot Vigor on a S&B bar. But even that is not a good analogy as ZOS had the DPS meta of choice in PVP S&B. But (I hope) you get the idea.
Many many many magicka builds would have to be radically altered to get magicka vigor as you have to swap an entire bar out to a Resto staff. Then what the heck do you even go from there. With a Resto staff slotting many other skills becomes a none starters. Magica Vigor for a magicka toon is highly restrictive.
BrokenGameMechanics wrote: »killingspreeb16_ESO wrote: »Magika got their version of vigor.
No they didn't and people should not just keep repeating stuff that is down right incorrect. Primarily Healers got a version of vigor.
The analogy would have been if ZOS moved Vigor to the S&B Skill line and a stam toon could only slot Vigor on a S&B bar. But even that is not a good analogy as ZOS had the DPS meta of choice in PVP S&B. But (I hope) you get the idea.
Many many many magicka builds would have to be radically altered to get magicka vigor as you have to swap an entire bar out to a Resto staff. Then what the heck do you even go from there. With a Resto staff slotting many other skills becomes a none starters. Magica Vigor for a magicka toon is highly restrictive.
Corrosive not changing anytime soon, but for such high cost and only ~10 sec where u can still be stunned, slowed, or immobilized, it's fine.Just my opinion here from what I've been testing.
Dragon Knights (stamina) have two things that need to be looked at. Corrosive armor (the elephant in the room, such amount of defense and offense in a single skill has always been too much) and Cauterize (the other elephant in the room, this skill was brokenly good last patch and it will be even more so along with buffed Vigor).
I don't know about Onslaught, it now has a forced cast time which lets you block or dodge it much easier, the resist ignore duration might have to be reduced though, it seems too long as the skill already hits very hard so the reward for landing the hit would still be there.
Saril_Durzam wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
Magicka didn´t get their version of vigor. Healers get a version of vigor. DPS dont slot resto staffs, don´t you remember?
Actually with recent changes of healers, looks like autohealing is the way to go and healers are reduced to vet trials. At least while you play a stamina DPS party. Magicka DPSers will have a bad time for selfheal.
OwnerOfSuccuby wrote: »Saril_Durzam wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »Resolving Vigor
Any buff to that skill was absolutely unnecessary.
But they are necessary?
Rally hot gone.
Vigor stacking gone.
You can't heal other player with the new single target vigor.
You can't proc things like trollking on others player aswell
Dot dmg like entropy got a buff.
Magika got their version of vigor.
I think vigor needed a buff.
If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.
Magicka didn´t get their version of vigor. Healers get a version of vigor. DPS dont slot resto staffs, don´t you remember?
Actually with recent changes of healers, looks like autohealing is the way to go and healers are reduced to vet trials. At least while you play a stamina DPS party. Magicka DPSers will have a bad time for selfheal.
It is not true. I am mag dd. My top solo dps (with no help from others) is 47,5k, my standart dps on the dummy with 3kk hp is 43-45k.
And i tank all dlc vet dunguans exept frost vault on it as a dd with agr and no tank build - in build i dps dummy. I heal myself and agr and make damage.
And nothing change for me in this patch. May be i even take restro + destro and do the same dps, or 1 k less. But becone near immortal with new heals. So what is the problem for others to do the same.
Just becouse you do not like to take it? It looks bad for you? So others must lose vigor? By the way, magick classes have overpovered magick shields , that are in 1,5 times bigger that stamina can have.
Vigor is slotted in both PvP and Pve.
I want the same for my mag toons. Not just a situational Pvp heal.
Fr3ak1n0ut wrote: »Can everyone stop with "I want the same for this" and "I want the same for that"?
Do you guys even realize that this kind of stuff completely destroys the game? If every class, every spec can just do everything, the identity of classes / builds will be completely gone.
Also, why would you need a Magicka Vigor in PvE? What content are you even playing?
Until now, no DPS in the game (not magicka, not stamina) is slotting Vigor, unless the healers really dont know what to do.
If you die in PvE, its not because you dont have a magicka vigor, its because either your healer is incapable or you are.
In the future, echoing vigor might be used to heal-support the group. You can literally do the same if you really want to on Templar (Ritual), Nightblade (Path), Warden (Shrooms, Vines, Seeds), Necro (Tether, Life Amid Death), DK (Cinder Storm). All of these classes offer strong AoE heal capabilities, with the exception of the Sorcerer. It requires you to do the same thing a Stam DPS has to do - sacrifice one slot for a heal ability, nothing else. A pure self heal like Resolving Vigor is completely unnecessary and wont be used cause with CP and DPS gear, which will push healing numbers to crazy amounts, and the fact that echoing lasts 10 seconds, no DD in their right mind will slot resolving just to support himself with insane numbers. So please dont come and say "but what if I want to only heal myself".
Furthermore, from a PvP perspective, its not a "situational PvP Heal" ability. Mutagen / Rapid Regen is used by many, many builds in PvP. For next patch, its in the same spot as resolving vigor, maybe even better. Without any modifiers, Rapid Regen literally has the exact same tooltip as Resolving Vigor.
I think most people dont realize that resolving vigor is not actually gonna be a buff for 99% of the people. If you play solo, sure, you have a great ticking vigor on yourself now and staying alive will be easier. Good.
But as soon as you go two people, thats literally ALL it takes, the Live Vigor will already be stronger, not even mentioning the "heal more on yourself" part. Vigor got buffed by 85%, meaning that two stacked vigors, which essentially mean a 100% buff, are already stronger. Now you guys tell me how often you really run around completely solo in Cyro, BGs or IC where you dont get either a Vigor or Mutagen, Springs or whatever else there is out there from the people around you.
OwnerOfSuccuby wrote: »
It is not true. I am mag dd. My top solo dps (with no help from others) is 47,5k, my standart dps on the dummy with 3kk hp is 43-45k.
And i tank all dlc vet dunguans exept frost vault on it as a dd with agr and no tank build - in build i dps dummy. I heal myself and agr and make damage.
And nothing change for me in this patch. May be i even take restro + destro and do the same dps, or 1 k less. But becone near immortal with new heals. So what is the problem for others to do the same.
Just becouse you do not like to take it? It looks bad for you? So others must lose vigor? By the way, magick classes have overpovered magick shields , that are in 1,5 times bigger that stamina can have.
Fr3ak1n0ut wrote: »
Vigor is slotted in both PvP and Pve.
I want the same for my mag toons. Not just a situational Pvp heal.
Can everyone stop with "I want the same for this" and "I want the same for that"?
Do you guys even realize that this kind of stuff completely destroys the game? If every class, every spec can just do everything, the identity of classes / builds will be completely gone.
Also, why would you need a Magicka Vigor in PvE? What content are you even playing?
Until now, no DPS in the game (not magicka, not stamina) is slotting Vigor, unless the healers really dont know what to do.
If you die in PvE, its not because you dont have a magicka vigor, its because either your healer is incapable or you are.
In the future, echoing vigor might be used to heal-support the group. You can literally do the same if you really want to on Templar (Ritual), Nightblade (Path), Warden (Shrooms, Vines, Seeds), Necro (Tether, Life Amid Death), DK (Cinder Storm). All of these classes offer strong AoE heal capabilities, with the exception of the Sorcerer. It requires you to do the same thing a Stam DPS has to do - sacrifice one slot for a heal ability, nothing else. A pure self heal like Resolving Vigor is completely unnecessary and wont be used cause with CP and DPS gear, which will push healing numbers to crazy amounts, and the fact that echoing lasts 10 seconds, no DD in their right mind will slot resolving just to support himself with insane numbers. So please dont come and say "but what if I want to only heal myself".
Furthermore, from a PvP perspective, its not a "situational PvP Heal" ability. Mutagen / Rapid Regen is used by many, many builds in PvP. For next patch, its in the same spot as resolving vigor, maybe even better. Without any modifiers, Rapid Regen literally has the exact same tooltip as Resolving Vigor.
I think most people dont realize that resolving vigor is not actually gonna be a buff for 99% of the people. If you play solo, sure, you have a great ticking vigor on yourself now and staying alive will be easier. Good.
But as soon as you go two people, thats literally ALL it takes, the Live Vigor will already be stronger, not even mentioning the "heal more on yourself" part. Vigor got buffed by 85%, meaning that two stacked vigors, which essentially mean a 100% buff, are already stronger. Now you guys tell me how often you really run around completely solo in Cyro, BGs or IC where you dont get either a Vigor or Mutagen, Springs or whatever else there is out there from the people around you.