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Over Performing List

  • Priyasekarssk
    Priyasekarssk
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    Let's start with:
    Eclipse
    Soul Assault
    Soul Trap
    Turn Evil
    Entropy
    Onslaught


    Lets talk about oveperforming list that will never get nerfed because noob streamers need it.

    You missed Vigor, Troll king, Orc. Orc can do everything in this game at exceptional level PVP tank, PVE tank, PVE dps, PVP dps, PVP dps PVP tank & dps & healing hybrid , excluding healing only . Who the *** needs when we stack vigors on heavy armor .

    Orc on stamsorc. ( Other races stam sorc is fine). Necromancer ( Orc stamina necromancer is above god level most overpowred set up in the game) . Any bow dps skill ( You literally take bows in 2 bar and outperform other dps from range) , Heavy armor PVP.
    Edited by Priyasekarssk on July 10, 2019 1:29PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Vortigaunt wrote: »
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    1. Vigor stacking isn’t gone
    2. No you can’t, that’s why you change morphs if you want to heal “other player”
    3. See statement above
    4. Still weaker than literally every single class specific dot
    5. Mag version of vigor is more expensive and heals for much less


    1 We are talking about resolvig vigor.
    2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
    3 Since the "op" vigor is single target you can't.
    4 A lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
    5 Magika got more heal on class kit and shield while also be mostly ranged.
    6 Rally hot gone.

    You have to take in account all the change not just what you want.
    And as i said if vigor is too good it will be nerfed a bit.

    Edited by killingspreeb16_ESO on July 10, 2019 1:37PM
  • Vortigaunt
    Vortigaunt
    ✭✭✭
    Vortigaunt wrote: »
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    1. Vigor stacking isn’t gone
    2. No you can’t, that’s why you change morphs if you want to heal “other player”
    3. See statement above
    4. Still weaker than literally every single class specific dot
    5. Mag version of vigor is more expensive and heals for much less


    1 We are talking about resolvig vigor.
    2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
    3 since the "op" vigor is single target you can't.
    4 a lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
    5 magika got more heal on class kit and shield while also be mostly ranged.
    6 Rally hot gone.

    You have to take in account all the change not just what you want.
    And as i said if vigor is too good will be nerfed a bit.
    First of all, magicka has FAR less healing. There’s a reason they go with shields instead of hot stacking lmfao. Get your facts straight. Not to mention magicka needs a lot more utility since we can’t spam dodge like monkeys, so go ahead and try to fit that “more heal on class kit”, shield and the new entropy which is apparently op and the new rapid regen all in one build. You’re clueless.

    I did take in account all the changeS, hence why I mentioned you should try the other morph since it suits your playstyle better, seeing how your main issue was how you can’t heal your team anymore ;) . You’re the one who only took into account one change not the entire deal.

    Try again buddy.
  • humpalicous
    humpalicous
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    Let's start with:
    Eclipse
    Soul Assault
    Soul Trap
    Turn Evil
    Entropy
    Onslaught

    Soul trap and entropy are not overperforming considering the massive nerfs to a huge number of dots in the game. They are powerful in order to compensate for the damage loss in aoe abilities.
    Please read the full patch notes, they want to buff single target dots.
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    Vortigaunt wrote: »
    Vortigaunt wrote: »
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    1. Vigor stacking isn’t gone
    2. No you can’t, that’s why you change morphs if you want to heal “other player”
    3. See statement above
    4. Still weaker than literally every single class specific dot
    5. Mag version of vigor is more expensive and heals for much less


    1 We are talking about resolvig vigor.
    2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
    3 since the "op" vigor is single target you can't.
    4 a lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
    5 magika got more heal on class kit and shield while also be mostly ranged.
    6 Rally hot gone.

    You have to take in account all the change not just what you want.
    And as i said if vigor is too good will be nerfed a bit.
    First of all, magicka has FAR less healing. There’s a reason they go with shields instead of hot stacking lmfao. Get your facts straight. Not to mention magicka needs a lot more utility since we can’t spam dodge like monkeys, so go ahead and try to fit that “more heal on class kit”, shield and the new entropy which is apparently op and the new rapid regen all in one build. You’re clueless.

    I did take in account all the changeS, hence why I mentioned you should try the other morph since it suits your playstyle better, seeing how your main issue was how you can’t heal your team anymore ;) . You’re the one who only took into account one change not the entire deal.

    Try again buddy.

    Dosen't change the fact that magika have more healing skill in class kit and access to shield,and magika class heal overall more than stamina class just check a bg scoreboard.(and im not talking about a healer spec)
    Magika alredy got more utility and support skill than stamina.
    Self healing may be different but mostly is about build and class.

    If you did take in account all the change then you would realize what i was saying,but you failed to read aswell since the poster i was quoting was talking about RESOLVING VIGOR (the most used on live too)that is single target now and came with all the negative which is why i said to take in account all the changes.
    Like dot buffed and rally hot gone.

    But okay go on your rumbling i guess.
    Edited by killingspreeb16_ESO on July 10, 2019 1:54PM
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    Ey its a choice between 85% more healing or lose the ability to aoe heal.

    2 people with echoing will heal about as much as 1 person with resolving, though echoing heals less than live.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Khenzy
    Khenzy
    ✭✭✭
    Just my opinion here from what I've been testing.

    Entropy is not overperforming at all. It's just a viable choice now, which is good!

    Vigor is clearly overperforming. The massive buff in HPS and cost reduction was too much.

    Eclipse too. Specially Unstable Core morph. My personal suggestion: Your foe is sorrounded by darkness that lingers for 4 seconds and your foes' next three direct damage attacks are returned back in the form of a magic attack for X magic damage after one (or half) second each. The first returned hit snares, the second immobilizes and the third stuns. Returned damage and effects can be blocked but not dodged. After three attacks, or the time is consumed, the sphere disipates (maybe if one of the attacks is blocked, it also disipates?). The counters of this? Attack (light attack?) and block after, no CC applied and little damage, easy. It still disrupts the attack sequece of your foe for a bit accomplishing its design purpose while having a counter.
    Total Dark morph (Now Living Dark): Is fine, just slightly lower the healing.

    Dragon Knights (stamina) have two things that need to be looked at. Corrosive armor (the elephant in the room, such amount of defense and offense in a single skill has always been too much) and Cauterize (the other elephant in the room, this skill was brokenly good last patch and it will be even more so along with buffed Vigor).

    Regeneration might be a little too strong too, but not as much as Vigor; it heals for slightly less and damage shields have been nerfed. Stamina toons can sprint more, block more and dodge more to compensate (there was nothing to compensate in the first place, Vigor was already strong before the buffs, even without the Momentum HoT, it resulted in a net buff).

    I don't know about Onslaught, it now has a forced cast time which lets you block or dodge it much easier, the resist ignore duration might have to be reduced though, it seems too long as the skill already hits very hard so the reward for landing the hit would still be there.

    Edit:
    Shuffle is an overloaded skill. Take away the Major Expedition and give it only to Elude. Keep the huge immunity duration and cost reduction.
    Edited by Khenzy on July 10, 2019 2:22PM
  • idk
    idk
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    ✭✭✭✭✭
    Lord_Eomer wrote: »
    amir412 wrote: »
    Derra wrote: »
    Tbh - a list with entropy on it (which when tested isn´t really op) but missing 2h ult with 16s full penetration screams nonsense to me.

    This.

    This^

    And to OP kindly post video as proof and more details to justify your list

    Proof is hard to come by when you're just picking what some people are saying as OP without really testing them with good methodology.

    +1
  • Vortigaunt
    Vortigaunt
    ✭✭✭
    Vortigaunt wrote: »
    Vortigaunt wrote: »
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    1. Vigor stacking isn’t gone
    2. No you can’t, that’s why you change morphs if you want to heal “other player”
    3. See statement above
    4. Still weaker than literally every single class specific dot
    5. Mag version of vigor is more expensive and heals for much less


    1 We are talking about resolvig vigor.
    2 Again people that are talking about vigor to be op is about the new single target one and that's come with all the negative i listed.
    3 since the "op" vigor is single target you can't.
    4 a lot of people are saying otherwise but that beside the point entropy etc got a buff and that's a fact.
    5 magika got more heal on class kit and shield while also be mostly ranged.
    6 Rally hot gone.

    You have to take in account all the change not just what you want.
    And as i said if vigor is too good will be nerfed a bit.
    First of all, magicka has FAR less healing. There’s a reason they go with shields instead of hot stacking lmfao. Get your facts straight. Not to mention magicka needs a lot more utility since we can’t spam dodge like monkeys, so go ahead and try to fit that “more heal on class kit”, shield and the new entropy which is apparently op and the new rapid regen all in one build. You’re clueless.

    I did take in account all the changeS, hence why I mentioned you should try the other morph since it suits your playstyle better, seeing how your main issue was how you can’t heal your team anymore ;) . You’re the one who only took into account one change not the entire deal.

    Try again buddy.

    Dosen't change the fact that magika have more healing skill in class kit and access to shield,and magika class heal overall more than stamina class just check a bg scoreboard.(and im not talking about a healer spec)
    Magika alredy got more utility and support skill than stamina.
    Self healing may be different but mostly is about build and class.

    If you did take in account all the change then you would realize what i was saying,but you failed to read aswell since the poster i was quoting was talking about RESOLVING VIGOR (the most used on live too)that is single target now and came with all the negative which is why i said to take in account all the changes.
    Like dot buffed and rally hot gone.

    But okay go on your rumbling i guess.

    Lmao
  • GeorgeBlack
    GeorgeBlack
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    ✭✭
    Minno wrote: »
    *complains about tank meta but makes list of abilities that deal DMG/allow you to reduce some defense for nerfing*

    #NoiseThread

    Never complained about tank meta.
    I was pointing out for years that SnB was overperforming in PvP.
    3 years later zos decided to balance it.
    You seem confused. But why toxic? I guess social media are an outlet to feel like you can go on the offensive. It's better to focus on improving the game.
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    Nerf these nerf lists...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • _Salty_
    _Salty_
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    DucLIX wrote: »
    Let's start with:
    Eclipse
    Soul Assault
    Soul Trap
    Turn Evil
    Entropy
    Onslaught

    No explanations, no examples, no tooltips, no alternatives, nothing, just complaining.

    That's what OP is good at. I'd like a nerf to OPs complaint threads......
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • SidraWillowsky
    SidraWillowsky
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    ✭✭✭
    Soul trap and entropy are not overperforming considering the massive nerfs to a huge number of dots in the game. They are powerful in order to compensate for the damage loss in aoe abilities.
    Please read the full patch notes, they want to buff single target dots.

    This is not a question to you personally but rather to the dev: WHY ARE WE BEING FORCED TO USE THE SAME TWO AOES ACROSS DD CLASSES. You nerf all class/weapon AoEs but buff these two random, clunky AoEs? WHY

  • GeorgeBlack
    GeorgeBlack
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    ✭✭
    _Salty_ wrote: »
    DucLIX wrote: »
    Let's start with:
    Eclipse
    Soul Assault
    Soul Trap
    Turn Evil
    Entropy
    Onslaught

    No explanations, no examples, no tooltips, no alternatives, nothing, just complaining.

    That's what OP is good at. I'd like a nerf to OPs complaint threads......

    It would be very funny if I link all my topics relating improvements to Flurry, Flying Blade Steelnado and Whirling blades, Heavy armor (yes heavy armor was once non existant) VD and proxy det, as well as calls for SnB nerfs and the removal of passive dodge, alliance lock IC, Cyrodill point systems and how it all happened years later, while at that time there were 20 pages per topic with non contributing replies such as these.
    Edited by GeorgeBlack on July 10, 2019 3:32PM
  • GeorgeBlack
    GeorgeBlack
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    ✭✭
    Soul trap and entropy are not overperforming considering the massive nerfs to a huge number of dots in the game. They are powerful in order to compensate for the damage loss in aoe abilities.
    Please read the full patch notes, they want to buff single target dots.

    This is not a question to you personally but rather to the dev: WHY ARE WE BEING FORCED TO USE THE SAME TWO AOES ACROSS DD CLASSES. You nerf all class/weapon AoEs but buff these two random, clunky AoEs? WHY

    Build diversity
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Let's start with:
    Eclipse
    Soul Assault
    Soul Trap
    Turn Evil
    Entropy
    Onslaught


    Lets talk about oveperforming list that will never get nerfed because noob streamers need it.

    You missed Vigor, Troll king, Orc. Orc can do everything in this game at exceptional level PVP tank, PVE tank, PVE dps, PVP dps, PVP dps PVP tank & dps & healing hybrid , excluding healing only . Who the *** needs when we stack vigors on heavy armor .

    Orc on stamsorc. ( Other races stam sorc is fine). Necromancer ( Orc stamina necromancer is above god level most overpowred set up in the game) . Any bow dps skill ( You literally take bows in 2 bar and outperform other dps from range) , Heavy armor PVP.

    Orc on stamsorc op? Ever heard of snares/immoblization? Now all classes have access to minor/major expedition, which leaves stam sorc at huge disadvantage. Lesser class skills/passives than any other class by big number. Lower defense and healing than all other classes. Sustain issue resulting on relying on easliy interuptable ability that zaps away other resource pool. Only "advantage" is minor expedition like other classes do not have major expedition in their toolkits, snares, immobalizations, range stuns, and gap closers.

    For pve, dark elf/wood elf/kajiit are as good as orc.

    Anyone who says stam sorc is top tier in pvp is very ignorant.

  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Khenzy wrote: »
    Just my opinion here from what I've been testing.

    Entropy is not overperforming at all. It's just a viable choice now, which is good!

    Vigor is clearly overperforming. The massive buff in HPS and cost reduction was too much.

    Eclipse too. Specially Unstable Core morph. My personal suggestion: Your foe is sorrounded by darkness that lingers for 4 seconds and your foes' next three direct damage attacks are returned back in the form of a magic attack for X magic damage after one (or half) second each. The first returned hit snares, the second immobilizes and the third stuns. Returned damage and effects can be blocked but not dodged. After three attacks, or the time is consumed, the sphere disipates (maybe if one of the attacks is blocked, it also disipates?). The counters of this? Attack (light attack?) and block after, no CC applied and little damage, easy. It still disrupts the attack sequece of your foe for a bit accomplishing its design purpose while having a counter.
    Total Dark morph (Now Living Dark): Is fine, just slightly lower the healing.

    Dragon Knights (stamina) have two things that need to be looked at. Corrosive armor (the elephant in the room, such amount of defense and offense in a single skill has always been too much) and Cauterize (the other elephant in the room, this skill was brokenly good last patch and it will be even more so along with buffed Vigor).

    Regeneration might be a little too strong too, but not as much as Vigor; it heals for slightly less and damage shields have been nerfed. Stamina toons can sprint more, block more and dodge more to compensate (there was nothing to compensate in the first place, Vigor was already strong before the buffs, even without the Momentum HoT, it resulted in a net buff).

    I don't know about Onslaught, it now has a forced cast time which lets you block or dodge it much easier, the resist ignore duration might have to be reduced though, it seems too long as the skill already hits very hard so the reward for landing the hit would still be there.

    Edit:
    Shuffle is an overloaded skill. Take away the Major Expedition and give it only to Elude. Keep the huge immunity duration and cost reduction.

    I thing regenration buff(maybe debuff) came in response to mend wound LA nerf in elswyre patch.
  • Saril_Durzam
    Saril_Durzam
    ✭✭✭✭
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    Magicka didn´t get their version of vigor. Healers get a version of vigor. DPS dont slot resto staffs, don´t you remember?

    Actually with recent changes of healers, looks like autohealing is the way to go and healers are reduced to vet trials. At least while you play a stamina DPS party. Magicka DPSers will have a bad time for selfheal.

    The game is not only about pve.
    My magsorc/magnecro and mageblade slot a resto staff in pvp.

    Vigor is slotted in both PvP and Pve.
    I want the same for my mag toons. Not just a situational Pvp heal.
  • BrokenGameMechanics
    BrokenGameMechanics
    ✭✭✭✭
    Magika got their version of vigor.

    No they didn't and people should not just keep repeating stuff that is down right incorrect. Primarily Healers got a version of vigor.

    The analogy would have been if ZOS moved Vigor to the S&B Skill line and a stam toon could only slot Vigor on a S&B bar. But even that is not a good analogy as ZOS had the DPS meta of choice in PVP S&B. But (I hope) you get the idea.

    Many many many magicka builds would have to be radically altered to get magicka vigor as you have to swap an entire bar out to a Resto staff. Then what the heck do you even go from there. With a Resto staff slotting many other skills becomes a none starters. Magica Vigor for a magicka toon is highly restrictive.

    Edited by BrokenGameMechanics on July 10, 2019 4:13PM
  • Murador178
    Murador178
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    Vortigaunt wrote: »
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    1. Vigor stacking isn’t gone
    2. No you can’t, that’s why you change morphs if you want to heal “other player”
    3. See statement above
    4. Still weaker than literally every single class specific dot
    5. Mag version of vigor is more expensive and heals for much less


    rapid regen has the same tooltip as my vigor unbuffed on my magplar as on my stamblade, both in offensive sets - with vMA staff its cheaper. Vigor itself isnt stronger as rapid regens it just feels stronger bc of heavy armor chars with a ton of healing modifiers like stam dks + block, roll.

    I rly like the dmg buffs on the dots. People die again :) .
    Edited by Murador178 on July 10, 2019 4:26PM
  • universal_wrath
    universal_wrath
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    Magika got their version of vigor.

    No they didn't and people should not just keep repeating stuff that is down right incorrect. Primarily Healers got a version of vigor.

    The analogy would have been if ZOS moved Vigor to the S&B Skill line and a stam toon could only slot Vigor on a S&B bar. But even that is not a good analogy as ZOS had the DPS meta of choice in PVP S&B. But (I hope) you get the idea.

    Many many many magicka builds would have to be radically altered to get magicka vigor as you have to swap an entire bar out to a Resto staff. Then what the heck do you even go from there. With a Resto staff slotting many other skills becomes a none starters. Magica Vigor for a magicka toon is highly restrictive.

    Templars have breath of life, wardens have vines and mashroom conal heals, dks have dragon/coagulating blood, necros have a burst heal skill as well, sorcs have dark deal? Sorcs can use surge as dots as long as they crit or they use clanfer/twilght matraich. All magicka classes have more healing abilities than stam
  • The Uninvited
    The Uninvited
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    But I thought the patch notes was all nerfs??? :D
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Magika got their version of vigor.

    No they didn't and people should not just keep repeating stuff that is down right incorrect. Primarily Healers got a version of vigor.

    The analogy would have been if ZOS moved Vigor to the S&B Skill line and a stam toon could only slot Vigor on a S&B bar. But even that is not a good analogy as ZOS had the DPS meta of choice in PVP S&B. But (I hope) you get the idea.

    Many many many magicka builds would have to be radically altered to get magicka vigor as you have to swap an entire bar out to a Resto staff. Then what the heck do you even go from there. With a Resto staff slotting many other skills becomes a none starters. Magica Vigor for a magicka toon is highly restrictive.

    it's not the same copy of vigor but close to it and in pvp you don't need to be a healer to use a resto staff.

    What you said about Vigor and S&B is not the same thing.
    Magika class like @universal_wrath said got their healing skill in the class toolkit,stamina got vigor and momentum/rally and you have to equip a 2H to have access to it which is the same for magika build to use a resto staff.



  • Davadin
    Davadin
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    Khenzy wrote: »
    Just my opinion here from what I've been testing.
    Dragon Knights (stamina) have two things that need to be looked at. Corrosive armor (the elephant in the room, such amount of defense and offense in a single skill has always been too much) and Cauterize (the other elephant in the room, this skill was brokenly good last patch and it will be even more so along with buffed Vigor).
    Corrosive not changing anytime soon, but for such high cost and only ~10 sec where u can still be stunned, slowed, or immobilized, it's fine.

    But what's Cauterize has anythign to do with buffed Vigor?
    I don't know about Onslaught, it now has a forced cast time which lets you block or dodge it much easier, the resist ignore duration might have to be reduced though, it seems too long as the skill already hits very hard so the reward for landing the hit would still be there.

    of it's blocked or dodge, does it still give the full resistance penetration?

    also, explain "very hard".....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • OwnerOfSuccuby
    OwnerOfSuccuby
    ✭✭✭
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    Magicka didn´t get their version of vigor. Healers get a version of vigor. DPS dont slot resto staffs, don´t you remember?

    Actually with recent changes of healers, looks like autohealing is the way to go and healers are reduced to vet trials. At least while you play a stamina DPS party. Magicka DPSers will have a bad time for selfheal.

    It is not true. I am mag dd. My top solo dps (with no help from others) is 47,5k, my standart dps on the dummy with 3kk hp is 43-45k.

    And i tank all dlc vet dunguans exept frost vault on it as a dd with agr and no tank build - in build i dps dummy. I heal myself and agr and make damage.

    And nothing change for me in this patch. May be i even take restro + destro and do the same dps, or 1 k less. But becone near immortal with new heals. So what is the problem for others to do the same.

    Just becouse you do not like to take it? It looks bad for you? So others must lose vigor? By the way, magick classes have overpovered magick shields , that are in 1,5 times bigger that stamina can have.
    Edited by OwnerOfSuccuby on July 11, 2019 7:04AM
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    Seraphayel wrote: »
    Resolving Vigor

    Any buff to that skill was absolutely unnecessary.

    But they are necessary?

    Rally hot gone.
    Vigor stacking gone.
    You can't heal other player with the new single target vigor.
    You can't proc things like trollking on others player aswell
    Dot dmg like entropy got a buff.
    Magika got their version of vigor.

    I think vigor needed a buff.
    If it's to much will be nerfed a bit,but saying it does not need a buff ignoring all the negative of the next patch is stupid.

    Magicka didn´t get their version of vigor. Healers get a version of vigor. DPS dont slot resto staffs, don´t you remember?

    Actually with recent changes of healers, looks like autohealing is the way to go and healers are reduced to vet trials. At least while you play a stamina DPS party. Magicka DPSers will have a bad time for selfheal.

    It is not true. I am mag dd. My top solo dps (with no help from others) is 47,5k, my standart dps on the dummy with 3kk hp is 43-45k.

    And i tank all dlc vet dunguans exept frost vault on it as a dd with agr and no tank build - in build i dps dummy. I heal myself and agr and make damage.

    And nothing change for me in this patch. May be i even take restro + destro and do the same dps, or 1 k less. But becone near immortal with new heals. So what is the problem for others to do the same.

    Just becouse you do not like to take it? It looks bad for you? So others must lose vigor? By the way, magick classes have overpovered magick shields , that are in 1,5 times bigger that stamina can have.

    If this guy is trully a main mag dd and not a stamina user some people should aspire to be like him/her.
    Skilled but also honest.
  • RealPhoenix
    RealPhoenix
    ✭✭✭

    Vigor is slotted in both PvP and Pve.
    I want the same for my mag toons. Not just a situational Pvp heal.

    Can everyone stop with "I want the same for this" and "I want the same for that"?
    Do you guys even realize that this kind of stuff completely destroys the game? If every class, every spec can just do everything, the identity of classes / builds will be completely gone.

    Also, why would you need a Magicka Vigor in PvE? What content are you even playing?
    Until now, no DPS in the game (not magicka, not stamina) is slotting Vigor, unless the healers really dont know what to do.
    If you die in PvE, its not because you dont have a magicka vigor, its because either your healer is incapable or you are.

    In the future, echoing vigor might be used to heal-support the group. You can literally do the same if you really want to on Templar (Ritual), Nightblade (Path), Warden (Shrooms, Vines, Seeds), Necro (Tether, Life Amid Death), DK (Cinder Storm). All of these classes offer strong AoE heal capabilities, with the exception of the Sorcerer. It requires you to do the same thing a Stam DPS has to do - sacrifice one slot for a heal ability, nothing else. A pure self heal like Resolving Vigor is completely unnecessary and wont be used cause with CP and DPS gear, which will push healing numbers to crazy amounts, and the fact that echoing lasts 10 seconds, no DD in their right mind will slot resolving just to support himself with insane numbers. So please dont come and say "but what if I want to only heal myself".

    Furthermore, from a PvP perspective, its not a "situational PvP Heal" ability. Mutagen / Rapid Regen is used by many, many builds in PvP. For next patch, its in the same spot as resolving vigor, maybe even better. Without any modifiers, Rapid Regen literally has the exact same tooltip as Resolving Vigor.

    I think most people dont realize that resolving vigor is not actually gonna be a buff for 99% of the people. If you play solo, sure, you have a great ticking vigor on yourself now and staying alive will be easier. Good.
    But as soon as you go two people, thats literally ALL it takes, the Live Vigor will already be stronger, not even mentioning the "heal more on yourself" part. Vigor got buffed by 85%, meaning that two stacked vigors, which essentially mean a 100% buff, are already stronger. Now you guys tell me how often you really run around completely solo in Cyro, BGs or IC where you dont get either a Vigor or Mutagen, Springs or whatever else there is out there from the people around you.
    Edited by RealPhoenix on July 11, 2019 8:40AM
    PC EU - @RealPhoenix | Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points
  • Saril_Durzam
    Saril_Durzam
    ✭✭✭✭
    Fr3ak1n0ut wrote: »
    Can everyone stop with "I want the same for this" and "I want the same for that"?
    Do you guys even realize that this kind of stuff completely destroys the game? If every class, every spec can just do everything, the identity of classes / builds will be completely gone.

    Also, why would you need a Magicka Vigor in PvE? What content are you even playing?
    Until now, no DPS in the game (not magicka, not stamina) is slotting Vigor, unless the healers really dont know what to do.
    If you die in PvE, its not because you dont have a magicka vigor, its because either your healer is incapable or you are.

    In the future, echoing vigor might be used to heal-support the group. You can literally do the same if you really want to on Templar (Ritual), Nightblade (Path), Warden (Shrooms, Vines, Seeds), Necro (Tether, Life Amid Death), DK (Cinder Storm). All of these classes offer strong AoE heal capabilities, with the exception of the Sorcerer. It requires you to do the same thing a Stam DPS has to do - sacrifice one slot for a heal ability, nothing else. A pure self heal like Resolving Vigor is completely unnecessary and wont be used cause with CP and DPS gear, which will push healing numbers to crazy amounts, and the fact that echoing lasts 10 seconds, no DD in their right mind will slot resolving just to support himself with insane numbers. So please dont come and say "but what if I want to only heal myself".

    Furthermore, from a PvP perspective, its not a "situational PvP Heal" ability. Mutagen / Rapid Regen is used by many, many builds in PvP. For next patch, its in the same spot as resolving vigor, maybe even better. Without any modifiers, Rapid Regen literally has the exact same tooltip as Resolving Vigor.

    I think most people dont realize that resolving vigor is not actually gonna be a buff for 99% of the people. If you play solo, sure, you have a great ticking vigor on yourself now and staying alive will be easier. Good.
    But as soon as you go two people, thats literally ALL it takes, the Live Vigor will already be stronger, not even mentioning the "heal more on yourself" part. Vigor got buffed by 85%, meaning that two stacked vigors, which essentially mean a 100% buff, are already stronger. Now you guys tell me how often you really run around completely solo in Cyro, BGs or IC where you dont get either a Vigor or Mutagen, Springs or whatever else there is out there from the people around you.

    1 - I dont want exactly the same Vigor, which btw is a general Stamina skill that EVERY Stamina player use and i didnt see ya complaning about that. I want a good magicka heal; as good as Vigor. It´s fair, i think. Im ok to have a magicka VIgor morph as this game already builds around mag/stam morphs.
    2- No DPS is slotting Vigor??? You kidding me?
    Let´s check Alcast builds, for example (a well known builds reference):
    - https://alcasthq.com/eso-stamina-warden-bow-build-pve/
    - https://alcasthq.com/eso-stamina-necromancer-build-pve/
    - https://alcasthq.com/eso-stamina-nightblade-bow-build-for-pve/
    - https://alcasthq.com/eso-stamina-templar-build-pve/
    - https://alcasthq.com/eso-stamina-dragonknight-2h-build-pve/

    All of them slot Vigor. So go find someone there who believe you. Only TOP guilds (and i mean TOP) guilds have enough skill and sincronization that their DPS dont slot heals. Sometimes. And that its less than 1% of playerbase. I see Vigor all the time, on PvP, dungeons, trials, etc etc...

    Keep comparing a Weapon skill with a General skill. Almost the same, yeah...
    Edited by Saril_Durzam on July 12, 2019 8:20PM
  • Saril_Durzam
    Saril_Durzam
    ✭✭✭✭

    It is not true. I am mag dd. My top solo dps (with no help from others) is 47,5k, my standart dps on the dummy with 3kk hp is 43-45k.

    And i tank all dlc vet dunguans exept frost vault on it as a dd with agr and no tank build - in build i dps dummy. I heal myself and agr and make damage.

    And nothing change for me in this patch. May be i even take restro + destro and do the same dps, or 1 k less. But becone near immortal with new heals. So what is the problem for others to do the same.

    Just becouse you do not like to take it? It looks bad for you? So others must lose vigor? By the way, magick classes have overpovered magick shields , that are in 1,5 times bigger that stamina can have.

    Will you play destro + resto in PvE DPS? In which content? Normal dungeons? Vet non DLC dungeons? Sure. Some of those are even soloable, so guess so...

    Futhermore: are you saying that because there are easy content, some classes must accept that they will have inferior DPS, sustain and survability, because even then, they will be able to do content?(sure, i can do overland naked) while other classes will be stronger and will be the ones wanted for harder content? Remember healing will be much harder after next patch - good. What´s the balance out there? i didn´t read any message when i started the game that said that magicka builds were for easy content and stamina for advanced content. Maybe then id be wrong.

    Overpowered magicka shields? Numbers. They will cost around 3.5k- 4k magicka and will protect for 8k health. Vigor will bring 5k heals every second for 5 seconds. And that for 2k stamina.Please, explain me how comes the "1.5 times bigger", your maths need to be revised.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Fr3ak1n0ut wrote: »

    Vigor is slotted in both PvP and Pve.
    I want the same for my mag toons. Not just a situational Pvp heal.

    Can everyone stop with "I want the same for this" and "I want the same for that"?
    Do you guys even realize that this kind of stuff completely destroys the game? If every class, every spec can just do everything, the identity of classes / builds will be completely gone.

    Also, why would you need a Magicka Vigor in PvE? What content are you even playing?
    Until now, no DPS in the game (not magicka, not stamina) is slotting Vigor, unless the healers really dont know what to do.
    If you die in PvE, its not because you dont have a magicka vigor, its because either your healer is incapable or you are.

    In the future, echoing vigor might be used to heal-support the group. You can literally do the same if you really want to on Templar (Ritual), Nightblade (Path), Warden (Shrooms, Vines, Seeds), Necro (Tether, Life Amid Death), DK (Cinder Storm). All of these classes offer strong AoE heal capabilities, with the exception of the Sorcerer. It requires you to do the same thing a Stam DPS has to do - sacrifice one slot for a heal ability, nothing else. A pure self heal like Resolving Vigor is completely unnecessary and wont be used cause with CP and DPS gear, which will push healing numbers to crazy amounts, and the fact that echoing lasts 10 seconds, no DD in their right mind will slot resolving just to support himself with insane numbers. So please dont come and say "but what if I want to only heal myself".

    Furthermore, from a PvP perspective, its not a "situational PvP Heal" ability. Mutagen / Rapid Regen is used by many, many builds in PvP. For next patch, its in the same spot as resolving vigor, maybe even better. Without any modifiers, Rapid Regen literally has the exact same tooltip as Resolving Vigor.

    I think most people dont realize that resolving vigor is not actually gonna be a buff for 99% of the people. If you play solo, sure, you have a great ticking vigor on yourself now and staying alive will be easier. Good.
    But as soon as you go two people, thats literally ALL it takes, the Live Vigor will already be stronger, not even mentioning the "heal more on yourself" part. Vigor got buffed by 85%, meaning that two stacked vigors, which essentially mean a 100% buff, are already stronger. Now you guys tell me how often you really run around completely solo in Cyro, BGs or IC where you dont get either a Vigor or Mutagen, Springs or whatever else there is out there from the people around you.



    Im an 100% solo player in pvp and try hard to keep it this way so i can say 85%of my day i get nothing out of anyone else on my side but a lots of ap from the other sides for sure lol
    Edited by Nordic__Knights on July 12, 2019 10:29PM
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