Both of those are by choice and not due to engine limitations.cmetzger93 wrote: »No underwater exploration and no cloth physics. It feels like the engine is dated and inhibiting the game from adding new content/mechanics that players want. Do you wish the game had been built using a different engine such as UE?
What makes you think that the engine is the reason we don't have underwater combat?
I believe console is. so perhaps indirectly the engine is then
Both of those are by choice and not due to engine limitations.cmetzger93 wrote: »No underwater exploration and no cloth physics. It feels like the engine is dated and inhibiting the game from adding new content/mechanics that players want. Do you wish the game had been built using a different engine such as UE?
The engine itself is quite capable, it's the server implementation that is horrendous.
Onefrkncrzypope wrote: »Having their own engine allows them to keep most revenue. Unreal takes a top percentage from every cent made by the game that use their engine. Heck unity has a subscription fee. More profit usually means better pay for better employees and game longevity. This is Zo$ right? Dollars matter.
I believe console is. so perhaps indirectly the engine is then
console is fine. We have underwater segments in game, for as long as i remember. Got cloths physics. Flying. We can handle waves and water physics. Can handle games with many players on screen with no lag. Only problem console has is we need slightly dumbed down graphics and have a smaller number of keys.
Its definitely zos's engine thats holding the game back in anything but graphics
I don't know much about how video games are run, how servers work etc. All is know is I've been having a lot of fun in Destiny 2 which has better graphics than eso, ZERO lag, shorter load times and overall runs worlds better than ESO ever has since I started playing it. Just based on that I can confidently say that it's not a console or internet problem. I've never cleared my cache after a Destiny update. Eso is simply poorly run.
What makes you think that the engine is the reason we don't have underwater combat?
Because it doesn't support three dimensional movement. Big reason they don't have flying cliff racers in Vvardenfell. They just adjusted the lore to suit that limitation.
Now they have made some spaghetti code adjustments to give the illusion of flight, in things like dragons. That however is just moving them on two dementional rails that players can't see above the players heads. Still not true 3D movement.
Essentially we are all exploring flatlant.
What makes you think that the engine is the reason we don't have underwater combat?
Because it doesn't support three dimensional movement. Big reason they don't have flying cliff racers in Vvardenfell. They just adjusted the lore to suit that limitation.
Now they have made some spaghetti code adjustments to give the illusion of flight, in things like dragons. That however is just moving them on two dementional rails that players can't see above the players heads. Still not true 3D movement.
Essentially we are all exploring flatlant.
What makes you think that the engine is the reason we don't have underwater combat?
Because it doesn't support three dimensional movement. Big reason they don't have flying cliff racers in Vvardenfell. They just adjusted the lore to suit that limitation.
Now they have made some spaghetti code adjustments to give the illusion of flight, in things like dragons. That however is just moving them on two dementional rails that players can't see above the players heads. Still not true 3D movement.
Essentially we are all exploring flatlant.
We definitely have three dimensional movement. The gryphons in Cloudrest will fly around and there are birds in the overland. I'm pretty sure they changed cliff racers because they would have been too annoying for melee characters.
Just because terrain moves up and down, doesn't mean characters move in three directions from a design perspective. They only need to calculate positioning on an x, y axis with accounting for jumps and fall damage. Those are far from the same things as swimming and flying as far as the engines processing is concerned.
What makes you think that the engine is the reason we don't have underwater combat?
Because it doesn't support three dimensional movement. Big reason they don't have flying cliff racers in Vvardenfell. They just adjusted the lore to suit that limitation.
Now they have made some spaghetti code adjustments to give the illusion of flight, in things like dragons. That however is just moving them on two dementional rails that players can't see above the players heads. Still not true 3D movement.
Essentially we are all exploring flatlant.
We definitely have three dimensional movement. The gryphons in Cloudrest will fly around and there are birds in the overland. I'm pretty sure they changed cliff racers because they would have been too annoying for melee characters.
cmetzger93 wrote: »No underwater exploration and no cloth physics. It feels like the engine is dated and inhibiting the game from adding new content/mechanics that players want. Do you wish the game had been built using a different engine such as UE?
cmetzger93 wrote: »No underwater exploration and no cloth physics. It feels like the engine is dated and inhibiting the game from adding new content/mechanics that players want. Do you wish the game had been built using a different engine such as UE?