GrumpyDuckling wrote: »Concerning Gameplay Balance
Sorcerer has 5 class passives that are either entirely wasted or predominantly useless for stamina builds.
1) Rebate: You restore 1452 Magicka when one of your Daedric Summoning pets is killed or unsummoned.
2) Expert Summoner: Increases your Max Health by 8% while you have a Daedric Summoning pet active.
3) Blood Magic: When you hit an enemy with a Dark Magic ability, you heal for 10% of your Max Health. This effect can occur once every 0.5 seconds.
4) Exploitation: When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by 1320 for 20 seconds.
5) Capacitor: Increases your Magicka Recovery by 10%.
Please, please. please make stamina sorcerer better fit the class passives. I would also go into the absurdity of pets being almost exclusive to magic and tanking, or how Dark Magic skills are all mostly magic, but I'd settle for just starting with passives.
sweatapodimas wrote: »There seems to be a delay when casting deathstroke and dawnbreaker...awkward
Rapid Manouever change is absolutely horrendous. Being unable to run through certain parts of the world and skip mobs/go between nodes etc. simply ruins all enjoyable experience. Please give us a way to have a long lasting major expedition on foot. Thank you in advance @Gilliamtherogue and @ZOS_Gilliam .
Rapid Manouever change is absolutely horrendous. Being unable to run through certain parts of the world and skip mobs/go between nodes etc. simply ruins all enjoyable experience. Please give us a way to have a long lasting major expedition on foot. Thank you in advance @Gilliamtherogue and @ZOS_Gilliam .
AOE healing off ritual of Retribution stacks with multiple use of the same morph. This shouldn't be the case and should be a rule for AOE based healing across the board.