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Conjured Ward Changes Are Inconsistent!

Galarthor
Galarthor
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Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.

So you are trying to make defensive abilities more homogenous!? Great! I generally like the idea of making abilities more comparable, in the sense that they all adhere to the same set of rules and are based off of the same benchmark. However, you failed to achieve this objective with these changes!

At 34k Max Magicka and around 1.8k Spell Damage, my Sorcerer gains a Hardened Ward tooltip of around 9.2k. With the same stats my Templar achieves a Breath of Life tooltip of 10.6k. That's 15% more. If you factor in the 9% nerf of Update 23, the disparity increases from 15% to 27%. Therefore, while being comparable cost-wise, these abilities are not "comparable" performance-wise as you claim at all ... unless the "standard" you are referring to is a double standard.

But that's not all you seem to have overlooked:

1) Heals can crit, shields cannot! So the effective disparity is far greater than 27%. If you assume a crit chance of 40% and a multiplier of 60% the disparity already grows to 57% [ 10.6*(1+(0.4*0.6)) / (9.2*0.91) ]!

2) Heals DO NOT have an upper limit, shields do! Where is the performance comparability in that, given that shields already perform lower that BoL?

3) Heals also scale of spell damage, allowing your to maximize both defense and offense, while the max magicka-based shields cannot (certainly not to this degree). Keep in mind, that what's more important is the sustain, not your max resource pool. And sustain is needed by both max spell damage and max magicka builds to pretty much the same degree.

4) Heals can also affect others, they can be used in groupplay, while shields cannot. This is especially true for Breath of Life which essentially heals 1.3 targets. And Honor the dead restores 60% of its cost, lowering the effective cost to somewhere around 1700 - not comparable to the 4300 of the Ward at all! Granted, this group-funtionality of heals can also hurt the caster, but that has nothing to do with performance of the ability itself but rather with the smart healing algorithm not being as smart as it should be - which is a different topic in and of itself.

I fail to see how one ability does not crit, has a cap, does not scale optimally, has no group utility, and costs the same as an abilitiy that can do and does all the aforementioned can be called "comparable".




Also a class ability should be better than an ability you can get from a weapon or armor skill line. Yet with the cost increase there is barely any difference between Dampened Magic and Hardened Ward. If you stray away from this principle, can we get a cloak, breath of life, and cheap purges in non-class skill lines too please?
And just in case somebody gets the glorious idea to bring up the Defile debuff for Healing (again): Keep in mind, you also have the Mending buff for healing to counter Defile debuff. Shielding got neither and as such is balanced in that regard.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . At 34k Max Magicka and around 1.8k Spell Damage, my Sorcerer gains a Hardened Ward tooltip of around 9.2k. With the same stats my Templar achieves a Breath of Life tooltip of 10.6k.

    You do know wards are capped by your health, but scale only with your magic right?

    Go check the pts, the wards are still 50% health for hardened ward and 40% for empowered ward. So they nerfed the magic scaling part. But you will never notice the change in pve
    Edited by Lightspeedflashb14_ESO on July 9, 2019 12:09AM
  • EtTuBrutus
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    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.
    Edited by EtTuBrutus on July 9, 2019 1:02AM
  • Galarthor
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    You do know wards are capped by your health, but scale only with your magic right?

    Go check the pts, the wards are still 50% health for hardened ward and 40% for empowered ward. So they nerfed the magic scaling part. But you will never notice the change in pve

    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    And the fact that you think this change will not be noticable in PvE speaks volumes about your understanding of the game. If anything, you will notice it in PvE, since your Max Magicka Pool is often higher and your HP pool is definitely lower.

    This wasn't really an issue before, but now that ZOS made Wards as expensive as BoL it is b/c the two abilities cost the same, are supposed to fulfill the same roles in a build, but have significantly different potencies. They are not at all comparable performance-wise, which does not warrant them being comparable cost-wise!
  • Massacre_Wurm
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    Please , stop comparing reactive and proactive defence.
  • Vortigaunt
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    EtTuBrutus wrote: »
    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.

    1. No, but heals do get affected by 2 cp stars, major mending, minor mending, major vitality, minor vitality. Shields have 1 cp stat that affect them and that’s it.
    2. Overstack comes at a price where you have to also invest into HP to make your shields big enough to be viable, as opposed to dumping everything in weapon damage and healing cp trees. Shields also last 6 seconds, after which you have to pay the price of overstacking again. If the enemy stops hitting you while you’re low hp and shield wears off, guess what? You’re left with the low hp because shields don’t heal.
    3. Oh please, in this meta that hardly makes a difference with all the different sources of dr you have.
    4. Uh ok? Helping your group is bad? They’ll go on you when you need them more than your groupmate.
    5. Good luck stacking cost increased hardened with dampen (because harness is now useless) without cheesing harness mag return. You’ll need a tremendous amount of sustain to pull that off, at which point you either lack damage or tankyness making your shields poop.

    @EtTuBrutus comparing breath of life to hardened makes you look bad, just stop.
  • Zer0oo
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    EtTuBrutus wrote: »
    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.
    • Can not be buffed by healing done and healing received especial not by any powerful minor or major buff
    • hp is affected by block so block casting heals makes them really strong
    • they only last 5 sec
    • still they help team mates
    • 5 sec and you use resources and cooldowns (2 shields every 5 sec = 8k mag every 5 sec and you miss 2 (3 if barswap is needed)sec out of 5 to attack)
    • little bias?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Galarthor
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    EtTuBrutus wrote: »
    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.

    1. Ofc some genius came up with this arguement. Check the spoiler in my original post!
    2. Yes you can! Shielding when no damage is coming in OR shielding more than damage is coming in is essentially the same as overhealing. Putting up a 10k Shield but onyl receiving 6k damage is essentially the same as healing for 10k when you are only missing 6k HP.
    3. True. On the other hand, burst healing can get you out of execute range, shields can't. That is also huge!
    4. I already addressed this and I agree that this is an issue, however, this arguement is irrelevant here. We are talking about how much bang you get for your buck, not who is receiving your buck!
    5. Heals can also be stacked. HoTs can also be preemptively applied. Sure shields got a small edge here, however, that only applies once - in the very beginning of the fight in PvP, and in PvE you mostly rely on your healer anyway!
  • Vortigaunt
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    4. Is not an issue. It’s called teamplay. Only an issue if you’re a zerger at which point you should start felling shame more than anything
  • Lightspeedflashb14_ESO
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    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
  • Vortigaunt
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    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you
  • Lightspeedflashb14_ESO
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    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.

    in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.
  • Vortigaunt
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    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.

    in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.

    In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions
    Edited by Vortigaunt on July 9, 2019 9:36AM
  • Transairion
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    • Conjured Ward:
    • Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.

    Any idea if we can balance out the shield size nerf by investing in the Bastion/shield CP? Or does that annoying %HP cap mean we never reached the the top point anyway?
    Edited by Transairion on July 9, 2019 9:42AM
  • Vortigaunt
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    • Conjured Ward:
    • Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.

    Any idea if we can balance out the shield size nerf by investing in the Bastion/shield CP? Or does that annoying %HP cap mean we never reached the the top point anyway?

    It’s hard to reach the hp cap if you have full prismatics. Only issue is that bastion scales badly after like 10%...
  • Anyron
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    EtTuBrutus wrote: »
    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.

    shield can be stacked. but what if they are not?
  • Vortigaunt
    Vortigaunt
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    Anyron wrote: »
    EtTuBrutus wrote: »
    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.

    shield can be stacked. but what if they are not?

    Not to mention you stack them for 4 seconds after which you have to pay 10k mag again...
  • josh.lackey_ESO
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    You said everything I have been thinking. If you want to normalize shields with burst healing, then go ahead and do it. It's not fair to give shields only the negatives.

    I would add that heals are also permanent. They don't go away after six seconds, they don't need constant refreshing. A lot of the nerfs to shields would be more palatable if they revered the duration nerfs. They used to last something like 30 seconds.

    As far as stacking shields, if you compare them to heals, shield stacking actually makes perfect sense. Almost every class stacks their burst heal with one or more HoT's.

    Someone brought up that shields can't be Defiled. But consider they also don't benefit from Mending or Vitality, either. Moreover, they can't crit -- I think that more than makes up for the fact they can't be Defiled. That being said, making shields subject to Defile would be a lot better solution than constantly nerfing them. At least then it takes some kind of commitment from your opponent to weaken your defense.

    At the rate things are going, just get replace damage shields entirely with temporary health. A lot of games use that mechanic, even ESO with Toughness/Mangle or Warhorn. I think most of the reason players hate shields so much is because if someone uses a shield, their health bar doesn't move at all. It feels unfair to be pouring out damage and not seeing someone's health move at all. That is the main source of angst about shields.

    I even think if you just updated the way overhead health bars worked to include shields with health, it would alleviate so much frustration.

    Edited by josh.lackey_ESO on July 9, 2019 11:35AM
  • EtTuBrutus
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    Vortigaunt wrote: »
    EtTuBrutus wrote: »
    Plus you're not talking about the positives of shields.

    1.Defile doesn't impact them at all.
    2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
    3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
    4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
    5. Shields can be stacked, especially effective when used properly and preemptively.
    6. Looks cool.

    1. No, but heals do get affected by 2 cp stars, major mending, minor mending, major vitality, minor vitality. Shields have 1 cp stat that affect them and that’s it.
    2. Overstack comes at a price where you have to also invest into HP to make your shields big enough to be viable, as opposed to dumping everything in weapon damage and healing cp trees. Shields also last 6 seconds, after which you have to pay the price of overstacking again. If the enemy stops hitting you while you’re low hp and shield wears off, guess what? You’re left with the low hp because shields don’t heal.
    3. Oh please, in this meta that hardly makes a difference with all the different sources of dr you have.
    4. Uh ok? Helping your group is bad? They’ll go on you when you need them more than your groupmate.
    5. Good luck stacking cost increased hardened with dampen (because harness is now useless) without cheesing harness mag return. You’ll need a tremendous amount of sustain to pull that off, at which point you either lack damage or tankyness making your shields poop.

    @EtTuBrutus comparing breath of life to hardened makes you look bad, just stop.

    Im comparing the two bc zos is balancing them as such, hence the nerf. You not understanding that makes you look bad @Vortigaunt
  • sly007
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    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    This is when you make sure you have a source of healing, be it hot or burst.
  • josh.lackey_ESO
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    sly007 wrote: »
    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    This is when you make sure you have a source of healing, be it hot or burst.

    Which is why everyone started running a pet after Murkmire, because our only heal is tied to a pet. But people complained even harder about sorcs because the pets are so annoying.

    Edited by josh.lackey_ESO on July 9, 2019 12:20PM
  • Lightspeedflashb14_ESO
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    Vortigaunt wrote: »
    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.

    in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.

    In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions

    because vMA is not a thing. because everyone has a pocket healer all the time. k.
  • Derra
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    30% cost increase with 9% shield nerf is too much - you can’t hold a shield to burst heal Standards bc it’s lacking the heal modifiers, does not have a favorable interaction with block and does not pull you out of execute range.

    Someone wrote proactive and reactive defense shouldn´t be compared and they´re right.
    What people are often overlooking regarding proactive defense is - you have to actually use it proactively. Permanently to be able to benefit from it´s advantages (apart from the defile not working part). If you don´t all the negatives DO kick in.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lightspeedflashb14_ESO
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    9% shield nerf

    this is being way overblown, the health cap is the same, 50%/40% for Hardened Ward/Empowered Ward and Dampen Magic/Harness Magicka wards, so unless you have a really wonky magic/health balance, your ward will be the same size as it was before. now cost, that is another issue.
    Edited by Lightspeedflashb14_ESO on July 9, 2019 1:04PM
  • Derra
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    9% shield nerf

    this is being way overblown, the health cap is the same, 50%/40% for both wards, so unless you have a really wonky magic/health balance, your ward will be the same size as it was before. now cost, that is another issue.

    Hello i play pvp - you don´t reach the health cap there since the bugfix on hardened scaling.
    So it is in fact just that. A 9% nerf to shieldsize comparing my build from live to pts.
    Edited by Derra on July 9, 2019 1:04PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vortigaunt
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    Vortigaunt wrote: »
    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.

    in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.

    In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions

    because vMA is not a thing. because everyone has a pocket healer all the time. k.

    Not a single vma run with 600k+ score uses a shield buddy ;)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Vortigaunt wrote: »
    Vortigaunt wrote: »
    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.

    in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.

    In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions

    because vMA is not a thing. because everyone has a pocket healer all the time. k.

    Not a single vma run with 600k+ score uses a shield buddy ;)

    not every run is ran by someone that is able to/cares to get 600k+ score.
  • Vortigaunt
    Vortigaunt
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    9% shield nerf

    this is being way overblown, the health cap is the same, 50%/40% for Hardened Ward/Empowered Ward and Dampen Magic/Harness Magicka wards, so unless you have a really wonky magic/health balance, your ward will be the same size as it was before. now cost, that is another issue.

    A normal pvp sorc build gets around 11 to 12k hardened. If you cheese extra much into mag you can get into 13k territory, with about 14k if you go full yolo into mag.

    Unless you have 21k hp in cyro (which is literally impossible with the new consumables and cp scaling, unless you have no food on) then you won’t EVER reach the 50% cap.

    These pve’ers smh man
  • Vortigaunt
    Vortigaunt
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    sly007 wrote: »
    Vortigaunt wrote: »
    You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.

    this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.

    Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?

    Y’all posting on this thread have never played a mag class have you

    This is when you make sure you have a source of healing, be it hot or burst.

    So you’re stacking shields, hots and also a burst heal? Bar space hello? Please enlighten me how you’d fit all that on a mag sorc build that doesn’t rely on a 20 man Zerg to do damage :)
  • Ragnaroek93
    Ragnaroek93
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    The cost increase nerf should be reverted in my opinion. 3,5k is just too much for what it gives (compared to rapid regen and vigor).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Vortigaunt
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    The cost increase nerf should be reverted in my opinion. 3,5k is just too much for what it gives (compared to rapid regen and vigor).

    Right???????? Vigor costs 2k... how much does rapid regen cost? Oh yeah almost 3k, while healing for a lot less... nice
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