Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.
. At 34k Max Magicka and around 1.8k Spell Damage, my Sorcerer gains a Hardened Ward tooltip of around 9.2k. With the same stats my Templar achieves a Breath of Life tooltip of 10.6k.
Lightspeedflashb14_ESO wrote: »You do know wards are capped by your health, but scale only with your magic right?
Go check the pts, the wards are still 50% health for hardened ward and 40% for empowered ward. So they nerfed the magic scaling part. But you will never notice the change in pve
EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.
in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.
- Conjured Ward:
- Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.
Transairion wrote: »
- Conjured Ward:
- Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.
Any idea if we can balance out the shield size nerf by investing in the Bastion/shield CP? Or does that annoying %HP cap mean we never reached the the top point anyway?
EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
shield can be stacked. but what if they are not?
Vortigaunt wrote: »EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
1. No, but heals do get affected by 2 cp stars, major mending, minor mending, major vitality, minor vitality. Shields have 1 cp stat that affect them and that’s it.
2. Overstack comes at a price where you have to also invest into HP to make your shields big enough to be viable, as opposed to dumping everything in weapon damage and healing cp trees. Shields also last 6 seconds, after which you have to pay the price of overstacking again. If the enemy stops hitting you while you’re low hp and shield wears off, guess what? You’re left with the low hp because shields don’t heal.
3. Oh please, in this meta that hardly makes a difference with all the different sources of dr you have.
4. Uh ok? Helping your group is bad? They’ll go on you when you need them more than your groupmate.
5. Good luck stacking cost increased hardened with dampen (because harness is now useless) without cheesing harness mag return. You’ll need a tremendous amount of sustain to pull that off, at which point you either lack damage or tankyness making your shields poop.
@EtTuBrutus comparing breath of life to hardened makes you look bad, just stop.
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
This is when you make sure you have a source of healing, be it hot or burst.
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.
in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.
In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions
9% shield nerf
Lightspeedflashb14_ESO wrote: »9% shield nerf
this is being way overblown, the health cap is the same, 50%/40% for both wards, so unless you have a really wonky magic/health balance, your ward will be the same size as it was before. now cost, that is another issue.
Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.
in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.
In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions
because vMA is not a thing. because everyone has a pocket healer all the time. k.
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.
in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.
In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions
because vMA is not a thing. because everyone has a pocket healer all the time. k.
Not a single vma run with 600k+ score uses a shield buddy
Lightspeedflashb14_ESO wrote: »9% shield nerf
this is being way overblown, the health cap is the same, 50%/40% for Hardened Ward/Empowered Ward and Dampen Magic/Harness Magicka wards, so unless you have a really wonky magic/health balance, your ward will be the same size as it was before. now cost, that is another issue.
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
This is when you make sure you have a source of healing, be it hot or burst.
Ragnaroek93 wrote: »The cost increase nerf should be reverted in my opinion. 3,5k is just too much for what it gives (compared to rapid regen and vigor).