Good Post @Galarthor !! We have been nerfed to oblivion and back on these shields already.....I come back to see, yet another. I really pray they dont go live with this crap. Its nuts to see all the stam characters dodging, rolling, blocking and now bad*** vigor. But hey mag characters......your shields are OP lmfao......


Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.
live tooltips
PTS tooltips-
stats-
Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.


Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
So you just show us that you didn't reach the HP cap in cyro.
Meaning Hardened is truly nerfed in PvP.
And it's not even taking account your unvialble full damage build.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
So you just show us that you didn't reach the HP cap in cyro.
Meaning Hardened is truly nerfed in PvP.
And it's not even taking account your unvialble full damage build.
Yes, "nerfed" by 5%.
Yes, really. On a magicka stacked, zero sustain and resistance build. You took it to the extreme with a very biased example to downplay the nerf and you already took a 5% hit. And thats without even counting the cost increase. I hope you understand what that means.Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
So you just show us that you didn't reach the HP cap in cyro.
Meaning Hardened is truly nerfed in PvP.
And it's not even taking account your unvialble full damage build.
Yes, "nerfed" by 5%.
huh? you haven´t even provided both pts and live shields for pvp.
For me an identical build loses 9.1% shield comparing live to pts.
Edit: For me its
43.396 mag 12% bastion 10372 hardened ward on pts for 3456 mag (breton)
43.352 mag 12% bastion 11360 hardened ward on live for 2738 mag (breton)
Yes, really. On a magicka stacked, zero sustain and resistance build. You took it to the extreme with a very biased example to downplay the nerf and you already took a 5% hit. And thats without even counting the cost increase. I hope you understand what that means.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
So you just show us that you didn't reach the HP cap in cyro.
Meaning Hardened is truly nerfed in PvP.
And it's not even taking account your unvialble full damage build.
Yes, "nerfed" by 5%.
huh? you haven´t even provided both pts and live shields for pvp.
For me an identical build loses 9.1% shield comparing live to pts.
Edit: For me its
43.396 mag 12% bastion 10372 hardened ward on pts for 3456 mag (breton)
43.352 mag 12% bastion 11360 hardened ward on live for 2738 mag (breton)
the absolute value of hardened ward was reduced from 47% to 42% of your max magic, a 5% difference. if you are talking about the percent difference between those 2 numbers, then it is a 10.6% drop. it is all how you look at it.Yes, really. On a magicka stacked, zero sustain and resistance build. You took it to the extreme with a very biased example to downplay the nerf and you already took a 5% hit. And thats without even counting the cost increase. I hope you understand what that means.
man, that is just my pet sorc easy mode pve dps. just to show you that i can get about the same size ward in pvp as pve. you sweaty try hard pvpers are all the same, a viable build this and resistance build that. blah blah.
Sorry to go in cyrodiil with a viable build?
The PvE question is how much harness Magicka is compared to empowered and which one provide the best sustain. Go for it


Lightspeedflashb14_ESO wrote: »Yes, really. On a magicka stacked, zero sustain and resistance build. You took it to the extreme with a very biased example to downplay the nerf and you already took a 5% hit. And thats without even counting the cost increase. I hope you understand what that means.
man, that is just my pet sorc easy mode pve dps. just to show you that i can get about the same size ward in pvp as pve. you sweaty try hard pvpers are all the same, a viable build this and resistance build that. blah blah.
Lightspeedflashb14_ESO wrote: »Sorry to go in cyrodiil with a viable build?
The PvE question is how much harness Magicka is compared to empowered and which one provide the best sustain. Go for it
how about i just don't go to pvp, cause pvp in an mmo is straight garbage anyway you slice it?
though you do pose a good question.
pve annulment morphs-
pvp annulment morphs
first thing i notice is that the cost is more for both, 3902 for both were as hardened is 3672 and empowered is 3213. so hardened is 230 magic less and empowered is 689 magic less then the morphs of annulment. i am a high elf with 5/1/1 on. so that puts the 195 returned from harness to ~253 magic back per hit, so you would need to be hit by all three procs to get more magic back then the lesser cost of empowered ward.
second this is that the base amount of the ward for annulments ward is the same, 31% of your max magic. with hardened ward being 42% of your max magic, dampen(31%) with 5 pieces are armo would bring that up to 40%, 31%*30%= 9%, 9+31=40%, then you still pay more for the protection. but the amount is still capped by your health, 50%.
with 7 pieces of light on those numbers previously mentioned go from 253 magic back per hit to 275 per hit and a max return of 825 if you get hit 3 times while the ward is up for harness. dampen goes to 44% of your max magic as a ward, 13%+31%.
so in conclusion, annulment and its morphs are both inferior to conjured ward and its morphs, which are cheaper and stronger without condition and they protect your pets.
Lightspeedflashb14_ESO wrote: »the absolute value of hardened ward was reduced from 47% to 42% of your max magic, a 5% difference. if you are talking about the percent difference between those 2 numbers, then it is a 10.6% drop. it is all how you look at it.
. why discuss changes that will have hardly any impact on things you do in the game?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
Good luck with a 10k shield and 10k physical resistance in pvp. Lmfao.
Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
Good luck with a 10k shield and 10k physical resistance in pvp. Lmfao.
k
Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »so i have been on the pts, the health cap is the same, 40/50% for empowered/hardened ward, so if you are at health cap anyways, you will not see a difference in size compared to live, here is my sorc.live tooltips
PTS tooltips-
stats-
Of course this is a PvE build.
All the shield change is about PvP, where people run above 25k HP and where shield size is cut by 50%.
so? pvp healing is halved too.
His point is that in PVP you do not generally reach the health cap that easy so the nerf to the size will actually be noticeable.
oh really?
on live, hardened ward is ~47% of your max magic at base, pts is ~42%. empowered is ~39% on live, and ~31% the pts.
Good luck with a 10k shield and 10k physical resistance in pvp. Lmfao.
k
All you do here is prove how clueless you are and how biased you are against mag toons.
Show me on this doll where the big bad sorc hurt you
Reduced the shield size of this ability and the Empowered Ward morph by approximately 18%, and increased the cost of this ability and the Hardened Ward morph to 4320 from 3510. These changes were done to make them more comparable to the damage shield / burst heal standard.
So you are trying to make defensive abilities more homogenous!? Great! I generally like the idea of making abilities more comparable, in the sense that they all adhere to the same set of rules and are based off of the same benchmark. However, you failed to achieve this objective with these changes!
At 34k Max Magicka and around 1.8k Spell Damage, my Sorcerer gains a Hardened Ward tooltip of around 9.2k. With the same stats my Templar achieves a Breath of Life tooltip of 10.6k. That's 15% more. If you factor in the 9% nerf of Update 23, the disparity increases from 15% to 27%. Therefore, while being comparable cost-wise, these abilities are not "comparable" performance-wise as you claim at all ... unless the "standard" you are referring to is a double standard.
But that's not all you seem to have overlooked:
1) Heals can crit, shields cannot! So the effective disparity is far greater than 27%. If you assume a crit chance of 40% and a multiplier of 60% the disparity already grows to 57% [ 10.6*(1+(0.4*0.6)) / (9.2*0.91) ]!
2) Heals DO NOT have an upper limit, shields do! Where is the performance comparability in that, given that shields already perform lower that BoL?
3) Heals also scale of spell damage, allowing your to maximize both defense and offense, while the max magicka-based shields cannot (certainly not to this degree). Keep in mind, that what's more important is the sustain, not your max resource pool. And sustain is needed by both max spell damage and max magicka builds to pretty much the same degree.
4) Heals can also affect others, they can be used in groupplay, while shields cannot. This is especially true for Breath of Life which essentially heals 1.3 targets. And Honor the dead restores 60% of its cost, lowering the effective cost to somewhere around 1700 - not comparable to the 4300 of the Ward at all! Granted, this group-funtionality of heals can also hurt the caster, but that has nothing to do with performance of the ability itself but rather with the smart healing algorithm not being as smart as it should be - which is a different topic in and of itself.
I fail to see how one ability does not crit, has a cap, does not scale optimally, has no group utility, and costs the same as an abilitiy that can do and does all the aforementioned can be called "comparable".
Also a class ability should be better than an ability you can get from a weapon or armor skill line. Yet with the cost increase there is barely any difference between Dampened Magic and Hardened Ward. If you stray away from this principle, can we get a cloak, breath of life, and cheap purges in non-class skill lines too please?And just in case somebody gets the glorious idea to bring up the Defile debuff for Healing (again): Keep in mind, you also have the Mending buff for healing to counter Defile debuff. Shielding got neither and as such is balanced in that regard.
EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
ZarkingFrued wrote: »EtTuBrutus wrote: »Plus you're not talking about the positives of shields.
1.Defile doesn't impact them at all.
2.You can't over shield, it adds to your effective health pool. While if i crit heal while missing 5k hp, guess what, i only get 5k hp.
3. Direct burst healing can't be applied proactively and is ALWAYS a reactionary action. This is huge.
4. Heals like honor the dead or bol are smart heals and YOU MAY NEVER GET THE HEAL DEPENDING ON ALLY HP. That's huge.
5. Shields can be stacked, especially effective when used properly and preemptively.
6. Looks cool.
Can't stack heals huh? You CAN over shield lol