Massacre_Wurm wrote: »Please , stop comparing reactive and proactive defence.
Vortigaunt wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
This is when you make sure you have a source of healing, be it hot or burst.
So you’re stacking shields, hots and also a burst heal? Bar space hello? Please enlighten me how you’d fit all that on a mag sorc build that doesn’t rely on a 20 man Zerg to do damage
Vortigaunt wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
This is when you make sure you have a source of healing, be it hot or burst.
So you’re stacking shields, hots and also a burst heal? Bar space hello? Please enlighten me how you’d fit all that on a mag sorc build that doesn’t rely on a 20 man Zerg to do damage
leepalmer95 wrote: »Vortigaunt wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
This is when you make sure you have a source of healing, be it hot or burst.
So you’re stacking shields, hots and also a burst heal? Bar space hello? Please enlighten me how you’d fit all that on a mag sorc build that doesn’t rely on a 20 man Zerg to do damage
Try not using pets.
Those points are incorrect in a lot of ways, but I see other people explained it already. I can only add that shields are a more potent form of defense, because you can shield yourself in advance of taking damage.

Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »Vortigaunt wrote: »Lightspeedflashb14_ESO wrote: »You do realize that is even worse, right? It means you can stack less into your primary resource / spell damage since you will have to invest into a secondary resource in order to raise the cap. Something heals do not have to do.
this is because heals don't give you 150% health. heals take you from 1%-100% but can't go past that, wards do. you effectively can have 150% health as a sorc, which on my sorc is 21k health, 32k with hardened ward up. that is a huge difference.
Yes you can have 150% health for 6 seconds. How about when you’re at 20% health and go up to 70% while the enemy stamblade dunks you with killer’s blade spam? What do you do then when your yuuuuuuuuge 50% health shield vanishes before you can put up a new one?
Y’all posting on this thread have never played a mag class have you
i dont pvp. and when i have to, i just "zerg surf" or whatever you sweaty tryhards that pvp call it, i am talking from a pve perspective.
in pve though, in the scenario you say there, low health and need to heal, i would already have surge going, and then use the ward to protect myself till that picked me up. next patch, you will have rapid regen, insane healing in 5 seconds(i have a 30k over 5 seconds on my sorc tooltip) or healing ward.
In pvp you have healers. Nobody uses shields in pve in 2019. If you’re clueless please don’t engage in balance discussions
I dare anyone to use dampen in exchange for their class burst heal on necro/dk/templar and tell me how it´s a more potent form of defense.
Well, all mag classes have rapid regen now, which is supposed to give you 5k hps in pvp, so I guess that's just a part of this new standartization strategy.
Dark_Lord_Kuro wrote: »I probably wont see the difference before cap my sorc had a shield of about 15k and now its about 9k with the cap
So if i understand correctly the nerf should pass in the over the cap part of my shield
Ragnaroek93 wrote: »The nerfs to Hardened Ward should be reverted imo. Nerfs to pet and harness are enough. Sorc doesn't have much beside Hardened Ward and will definitely struggle a lot in a dot heavy meta.
Ragnaroek93 wrote: »The nerfs to Hardened Ward should be reverted imo. Nerfs to pet and harness are enough. Sorc doesn't have much beside Hardened Ward and will definitely struggle a lot in a dot heavy meta.
I can live with the nerf to shield strengh if zos has deemed hardened spam too hard to break.
The issue is the cost increase to adhere to burst heal standards for an ability that has to be used permanently instead of only reactively - and thus is utilized in a fundamentally different way to burst heals.
Worth mentioning that shields do not heal you. If youre at execute range and you shield up youre still gonna get executed very fast if you cant manage to heal.
Im for nerfing shields and preferably shieldsstacking, but the nerf to sorc shield is too much imo because it was triplenerfed. Cost increase, size reduction and another size reduction on the hardward morph.
Master_Kas wrote: »Worth mentioning that shields do not heal you. If youre at execute range and you shield up youre still gonna get executed very fast if you cant manage to heal.
Im for nerfing shields and preferably shieldsstacking, but the nerf to sorc shield is too much imo because it was triplenerfed. Cost increase, size reduction and another size reduction on the hardward morph.
Think empowered ward could be used now? Or is it to small?
Can't get on the PTS right now :<
Massacre_Wurm wrote: »Please , stop comparing reactive and proactive defence.
we need to nerf some of these tooltip warriors.
Ragnaroek93 wrote: »The nerfs to Hardened Ward should be reverted imo. Nerfs to pet and harness are enough. Sorc doesn't have much beside Hardened Ward and will definitely struggle a lot in a dot heavy meta.
I can live with the nerf to shield strengh if zos has deemed hardened spam too hard to break.
The issue is the cost increase to adhere to burst heal standards for an ability that has to be used permanently instead of only reactively - and thus is utilized in a fundamentally different way to burst heals.