Elric_Ashborn wrote: »DaveMoeDee wrote: »Skyshards and the skill line can be P2W if we are talking about under-50 PvP as it is possible that there can be builds you can get with paying that you can't just playing the game. Mostly we are talking about having the ability to have all passives beneficial to your build in combat.
But for cp160+, doesn't matter.
No, no it's not. They put the work in to find them in the first place. Also, a low level character -can-find them again.
Elric_Ashborn wrote: »...oh and just to clear things up, yes I know you agree that it's pay to win under an "acceptable" degree of tolerance. But that is a personal interpretation, and a very slippery slope. What is acceptable you you may not be others. 10 Trillion might be acceptable to some crazies.
You cannot leave this up to personal interpretation.
Elric_Ashborn wrote: »...oh and just to clear things up, yes I know you agree that it's pay to win under an "acceptable" degree of tolerance. But that is a personal interpretation, and a very slippery slope. What is acceptable you you may not be others. 10 Trillion might be acceptable to some crazies.
You cannot leave this up to personal interpretation.
Elric_Ashborn wrote: »Ah that's a stretch, I've been level before level 50 and had all the skills I needed to do PvP. As for your other post this may come as a shock..
It's very important you focus on the words "doesn't matter to you" as the game goes on. There is a very very large section of the entire MMO community that is against P2W. Understandably there are some that support it. As stated before we are in a transition phase (since morrowind) of an MMO that used to be hyper competitive of all incomes, to those that can but the sets, classes, ect.
Elric_Ashborn wrote: »...oh and just to clear things up, yes I know you agree that it's pay to win under an "acceptable" degree of tolerance. But that is a personal interpretation, and a very slippery slope. What is acceptable you you may not be others. 10 Trillion might be acceptable to some crazies.
You cannot leave this up to personal interpretation.
But it isn't though, its an overwhelming amount of math, with a small degree of subjective play style.
Massacre_Wurm wrote: »exeeter702 wrote: »Massacre_Wurm wrote: »Massacre_Wurm wrote: »Thorvik_Tyrson wrote: »Massacre_Wurm wrote: »P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?
I mean you can get it in game. So no big deal ?
That's not the same. Your comparing Apples and Aardvarks. This whole subject is a grey line. If they put BIS gear in the crown store, that is what I would call pay to win. The rest that we seem to be discussing is what I call pay to advance faster.
Some people have more money to spend that time, and this is what the gaming companies are targeting. That convenience of pay to advance faster.
Keeping in mind that someone needs to pay for everything that keeps the company running. I want to say thanks to all of those players that have more money than time/sense that do purchase all of these things that I personally would not. There spending on these advancement items is what allows me to play the game.
Here is another theoretical case for you.
So Player "A" is a student on summer break and can grind the skills all day during the week. No one is currently complaining about that. Player "B" has to work and chooses to buy the crown store upgrade so that he can keep up with Player A that didn't have to work like he did. (Player B would have had to do this on another character in the past to be able to do this)
So in this situation, Player B is skipping the grind in trying to keep up with player "A" that did not have Real Life time commitments outside of the game. No one wants to argue about the time the some people have the luxury of spending on the game.
Thorvik
Thats not the same ? What exactly ? I am not comparing anything. It was an example i made using another person's definition of P2W.
Sure. Using your logic we can start selling emperors ( we can even have an auction ) or AP boosters. To ADVANCE FASTER , you know. Or pve-only potions of invincibility to ADVANCE FASTER in vMA and vet trials.
I mean they are busy people and do not have time to learn and practice. So they should buy it.
I understand why you're reaching to extreme examples, because this isn't typically made clear, but... The difference between what most people mean when they say "pay to advance faster" as opposed to "pay to win" is that, with the former term, paying only allows skipping content of trivial difficulty - leveling, skill grinding, etc. This is content that practically everyone can do with ease, but that takes substantial amounts of time. Being able to purchase gear sets and other rewards that come from content of non-trivial difficulty is indeed a different beast entirely. The logical distinction is there, whether or not you feel it is strong enough of one.
All i want is a CONSISTENT ARGUMENT. You cannot just skip ANY CONTENT because you want to ADVANCE faster. OR have to work. There is ( or should be ) some limitations to that.exeeter702 wrote: »Massacre_Wurm wrote: »exeeter702 wrote: »Massacre_Wurm wrote: »exeeter702 wrote: »Massacre_Wurm wrote: »P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?
I mean you can get it in game. So no big deal ?
One *** thing doesnt not make it the same as all *** things. Stop with the ridiculous strawmans. Putting BIS gear would be terrible for numerous reasons, but that doesnt qualify it as P2W. This mindset is precisely why over the years, threads like this pop up in game discussions because people dont have the first clue what P2W actually means and just wants to slap P2W on anything that undermines the spirit of a game through cash shop offerings.
Strawmans ? I have made a simple EXAMPLE using YOUR DEFINITION of P2W and asking a simple question : are you okay with it ?
You really should google definition of strawman.
And no , P2W nowadays is not a sword of a Thousand Truths in the store. Noone will buy it anymore. Now they selling inventory slots , potions for restoring job points , ingame currency , etc. They selling the same sword just indirectly.
In no way shape or form was the definition described likened to selling bis gear on the cash shop. The strawman was you using that question as a rebuttal when it was not relevant whatsoever in an attempt to form a argument out of something that was never said.
BiS gear on the crown store is absolutely a *** move but it does not qualify as P2W because said gear is not exclusive to the cash shop and is fully obtainable within game. You are conflating two different cash shop issues. They are both terrible and most developers stray from your ridiculous example for very obvious reasons but that does not make it p2w.
Dude , just read what you have wrote :
P2W is being able to buy something with real world money that is stronger than what you can get in game
I dont see here "No BiS gear in shop" part. So you can sell BiS gear in store if you can get it in game and it will be not P2W according to you. You also didnt say anything about TIME that you will need to get items from shop.
And then i have made my EXAMPLE using YOUR DEFINITION.
If you cannot understand this - i cant help you and will not bother with reading the rest of your post.
Sigh... im failing to understand why you are confusing what i am saying.
What i said was that p2w in its creation, was the practice of selling advantages in game that a player would otherwise not be able to aquire without spending money.
You then said, "so selling bis gear would be ok since in time you can get it in game".
Its a strawman because i am not ok with that for various reasons that undermines the integrity of mmo progression and i never suggested otherwise. That is entirely separate to p2w by the definition that was laid out for you. P2w in that case would be if said BIS gear was exclusively on the cash shop and the best you could get in game was at a power budget lower than that gear on the shop.
Your hyperbolic example would most definitely anger almost every player for good reason. But that is not P2w. That is another beast entirely.
Again , just google the definition of strawman. This is just silly.
"P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game. "
Your words. Show me "i am not ok with that for various reasons " part. Oh , and in case you didnt noticed - i didnt say that you are okay with it. Thats why i asked you:
"So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?" To to clarify your position.
And you should google the definition of hyperbole also.
Why did you feel it neccessary to ask me a question that did not pertain the the subject that i was reffering to? My position on selling bis gear in a cash shop is this : its a *** terrible practice that most modern developers have steered clear from doing for obvious reasons. That answer does not invalidate what I said regarding p2w. You asking me that question appeared to be an attempt at misdirecting the point i was making especially with the "no big deal" at the end of it.
I said - placing objectively superior gear (or any other statistical advantage) on the cash shop that cant be obtained in any other way in game is p2w.
Obviously selling BIS gear on the cash shop is a big *** deal that no one in their right mind would support.
And just to be clear, your initial question was to @idk not me. Not that it changes much since i am in agreement with his comment of
""P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game. " His words
Because i want to ask that question ? Do i need some specific reason for this ? Okay , you dont like selling bis gear in cash shop. So i have a next question for you :
Selling BiS gear in shop if you can grind it in 6 months is not P2W according to your definition ( or definition you agree with ) , right ? And now i am asking about given DEFINITION. Not about your opinion or you support.
Dont answer if you dont want. Just dont start your favorite strawman-dodging ( or should i say - misderecting the point ? )
I'd only consider it pay to win if characters with paid skill lines are allowed to compete in the under-50 campaign.
Here again we have a language problem: like so many of these posts, we don't have a clear definition of what we're talking about. P2W is about gaining strategic advantage that is not accessible without paying. Unlocking a full skill line at level 3 is NOT ACCESSIBLE WITHOUT PAYING and it absolutely does give you a strategic advantage; therefore it's Pay to win.
It doesn't matter if you've done it before. It doesn't matter if it's convenient. Craft bag is convenient--it's NOT p2w. Skyshards is convenient--it's NOT p2w (since you can have all the skshards--your level 3 can only use a few right now, thus no strategic advantage). We need to recognize that buying a fully levelled skill line is ABSOLUTELY pay to win, even if it's not game-breaking. Have fun in those under 50 BGs, folks, if you don't think this is P2W, when your opponent has all their undaunted passives (impossible to get without paying for it), full Fighter's Guild skill lines (which you would necessarily have to level through, ya know, playing the game), etc.
FOr example, imagine 2 players on brand new toons in a duel. Both have the same cp alotted, the same gear, the same skill level. Which one has the strategic advantage? The one with fully levelled skills (BIS ultimate and great passives from FG, defense from psijic, mag recovery and total from Mage's Guild, 6% more stats from undaunted) that are impossible for a level 3 to get? Or the one who does not have these skills? Obviously, the first player has the strategic advantage. And is it possible for a level three to gain these skills WITHOUT PAYING FOR IT? WE just arrived at the definition of P2W.
Point being, P2W is about gaining strategic advantage that is not accessible without paying. You cannot level up these skills lines on a brand new toon without paying for it. So by definition, this is P2W.
Note: This is the first time I've ever agreed that anything in this game is P2W. My forum history is usually really different on this topic, but here we're finally getting into P2W territory. I invite constructive responses to my logic, fully expecting the typical forum fare.
So basically its
pay to win in baby pvp.
Its pretty dirty, but the people who would pay all that money to be that much stronger in baby pvp, how many of them are there?
They already grind up meteor and soul-strike and have fully golden gear for every 10 levels.
I understand what you are saying, but I disagree it is going to make a large difference
Matthew_Galvanus wrote: »
Sure I can. You can obtain those legendary crates eventually through gameplay (1 in 256 or so last I saw), but you get them instantly just buying them. In your definition, since it can be obtained through grinding, it couldn’t possibly be P2W.
Here again we have a language problem: like so many of these posts, we don't have a clear definition of what we're talking about. P2W is about gaining strategic advantage that is not accessible without paying. Unlocking a full skill line at level 3 is NOT ACCESSIBLE WITHOUT PAYING and it absolutely does give you a strategic advantage; therefore it's Pay to win.
...
If you take anything which could offer an advantage over someone else and only available for money, then the game has been P2W since launch. There are a lot of items which fall under this.
If we're talking P2W on the grounds that it's based on things which offer superior numbers and are not available within the game by other means, then this is where something is traditionally P2W.
Example would be if ZOS sold a "Perfect Maelstrom Weapon" in the store which offered higher stats than the one from the game. This is would be the traditional case of P2W.