P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
Here again we have a language problem: like so many of these posts, we don't have a clear definition of what we're talking about. P2W is about gaining strategic advantage that is not accessible without paying. Unlocking a full skill line at level 3 is NOT ACCESSIBLE WITHOUT PAYING and it absolutely does give you a strategic advantage; therefore it's Pay to win.
It doesn't matter if you've done it before. It doesn't matter if it's convenient. Craft bag is convenient--it's NOT p2w. Skyshards is convenient--it's NOT p2w (since you can have all the skshards--your level 3 can only use a few right now, thus no strategic advantage). We need to recognize that buying a fully levelled skill line is ABSOLUTELY pay to win, even if it's not game-breaking. Have fun in those under 50 BGs, folks, if you don't think this is P2W, when your opponent has all their undaunted passives (impossible to get without paying for it), full Fighter's Guild skill lines (which you would necessarily have to level through, ya know, playing the game), etc.
FOr example, imagine 2 players on brand new toons in a duel. Both have the same cp alotted, the same gear, the same skill level. Which one has the strategic advantage? The one with fully levelled skills (BIS ultimate and great passives from FG, defense from psijic, mag recovery and total from Mage's Guild, 6% more stats from undaunted) that are impossible for a level 3 to get? Or the one who does not have these skills? Obviously, the first player has the strategic advantage. And is it possible for a level three to gain these skills WITHOUT PAYING FOR IT? WE just arrived at the definition of P2W.
Point being, P2W is about gaining strategic advantage that is not accessible without paying. You cannot level up these skills lines on a brand new toon without paying for it. So by definition, this is P2W.
Note: This is the first time I've ever agreed that anything in this game is P2W. My forum history is usually really different on this topic, but here we're finally getting into P2W territory. I invite constructive responses to my logic, fully expecting the typical forum fare.
Attackfrog wrote: »Is there a way to pay to win the forums?
The only way to win the forums is to get banned, not sure if mods take bribes for that sort of thing.
You're never going to get a single definition of pay2win. It simply won't happen. Opinions are everywhere on where the p2w threshold lies, each one with its own reasonable logic behind it. Everything from "it helps you accomplish ANY in-game task and you're paying for it" to "you can't get it in-game any other way" are all valid perspectives.
Not only one perspective on p2w is correct. The issue lies in that people tend to like having one primary definition per term, and so we're arbitrarily trying to fit a bunch of contradictory criteria under that single term. Quite frankly, we'd be better off considering P2W as a sliding scale, from "Mildly P2W" to "Extremely P2W"
Regardless, we should be considering the pros and cons and the general feelings of fairness/unfairness of what's purchasable in the cash shop instead of getting distracted by a buzzword. It ultimately doesn't matter if it's P2W. Is it acceptable? Is it healthy for the game? Is it healthy for the players? How might it effect the future of the game's design? Those are the questions we should be asking.
Here again we have a language problem: like so many of these posts, we don't have a clear definition of what we're talking about. P2W is about gaining strategic advantage that is not accessible without paying. Unlocking a full skill line at level 3 is NOT ACCESSIBLE WITHOUT PAYING and it absolutely does give you a strategic advantage; therefore it's Pay to win.
It doesn't matter if you've done it before. It doesn't matter if it's convenient. Craft bag is convenient--it's NOT p2w. Skyshards is convenient--it's NOT p2w (since you can have all the skshards--your level 3 can only use a few right now, thus no strategic advantage). We need to recognize that buying a fully levelled skill line is ABSOLUTELY pay to win, even if it's not game-breaking. Have fun in those under 50 BGs, folks, if you don't think this is P2W, when your opponent has all their undaunted passives (impossible to get without paying for it), full Fighter's Guild skill lines (which you would necessarily have to level through, ya know, playing the game), etc.
FOr example, imagine 2 players on brand new toons in a duel. Both have the same cp alotted, the same gear, the same skill level. Which one has the strategic advantage? The one with fully levelled skills (BIS ultimate and great passives from FG, defense from psijic, mag recovery and total from Mage's Guild, 6% more stats from undaunted) that are impossible for a level 3 to get? Or the one who does not have these skills? Obviously, the first player has the strategic advantage. And is it possible for a level three to gain these skills WITHOUT PAYING FOR IT? WE just arrived at the definition of P2W.
Point being, P2W is about gaining strategic advantage that is not accessible without paying. You cannot level up these skills lines on a brand new toon without paying for it. So by definition, this is P2W.
Note: This is the first time I've ever agreed that anything in this game is P2W. My forum history is usually really different on this topic, but here we're finally getting into P2W territory. I invite constructive responses to my logic, fully expecting the typical forum fare.
That's what I consider "p2W" also. But in the end it's just semantics.
exeeter702 wrote: »You're never going to get a single definition of pay2win. It simply won't happen. Opinions are everywhere on where the p2w threshold lies, each one with its own reasonable logic behind it. Everything from "it helps you accomplish ANY in-game task and you're paying for it" to "you can't get it in-game any other way" are all valid perspectives.
Not only one perspective on p2w is correct. The issue lies in that people tend to like having one primary definition per term, and so we're arbitrarily trying to fit a bunch of contradictory criteria under that single term. Quite frankly, we'd be better off considering P2W as a sliding scale, from "Mildly P2W" to "Extremely P2W"
Regardless, we should be considering the pros and cons and the general feelings of fairness/unfairness of what's purchasable in the cash shop instead of getting distracted by a buzzword. It ultimately doesn't matter if it's P2W. Is it acceptable? Is it healthy for the game? Is it healthy for the players? How might it effect the future of the game's design? Those are the questions we should be asking.
There is nothing arbitrary about.
P2W literally was created to classify a cash shop practice that was very dominate throught numerous f2p games before f2p games was even acknowledged as a viable design practice in the west. It was a term specifically referring to game design revenue approach that most players accepted as ok throught pcbangs/lan centers in asian countries. It doesnt matter what the term deveolved into based on misinformation and the advent lf coorperate greed in the game industry. The term p2w is absolute, and anyone that experienced games in the past that incorporated it knows this full well, and those that never did, decided to leave this topic up to opinion.
Massacre_Wurm wrote: »P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?
I mean you can get it in game. So no big deal ?
So basically its
pay to win in baby pvp.
Its pretty dirty, but the people who would pay all that money to be that much stronger in baby pvp, how many of them are there?
They already grind up meteor and soul-strike and have fully golden gear for every 10 levels.
I understand what you are saying, but I disagree it is going to make a large difference
Thorvik_Tyrson wrote: »Here is another theoretical case for you.
So Player "A" is a student on summer break and can grind the skills all day during the week. No one is currently complaining about that. Player "B" has to work and chooses to buy the crown store upgrade so that he can keep up with Player A that didn't have to work like he did. (Player B would have had to do this on another character in the past to be able to do this)
So in this situation, Player B is skipping the grind in trying to keep up with player "A" that did not have Real Life time commitments outside of the game. No one wants to argue about the time the some people have the luxury of spending on the game.
Thorvik
Thorvik_Tyrson wrote: »Massacre_Wurm wrote: »P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?
I mean you can get it in game. So no big deal ?
That's not the same. Your comparing Apples and Aardvarks. This whole subject is a grey line. If they put BIS gear in the crown store, that is what I would call pay to win. The rest that we seem to be discussing is what I call pay to advance faster.
Some people have more money to spend that time, and this is what the gaming companies are targeting. That convenience of pay to advance faster.
Keeping in mind that someone needs to pay for everything that keeps the company running. I want to say thanks to all of those players that have more money than time/sense that do purchase all of these things that I personally would not. There spending on these advancement items is what allows me to play the game.
Here is another theoretical case for you.
So Player "A" is a student on summer break and can grind the skills all day during the week. No one is currently complaining about that. Player "B" has to work and chooses to buy the crown store upgrade so that he can keep up with Player A that didn't have to work like he did. (Player B would have had to do this on another character in the past to be able to do this)
So in this situation, Player B is skipping the grind in trying to keep up with player "A" that did not have Real Life time commitments outside of the game. No one wants to argue about the time the some people have the luxury of spending on the game.
Thorvik
Massacre_Wurm wrote: »Thorvik_Tyrson wrote: »Massacre_Wurm wrote: »P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?
I mean you can get it in game. So no big deal ?
That's not the same. Your comparing Apples and Aardvarks. This whole subject is a grey line. If they put BIS gear in the crown store, that is what I would call pay to win. The rest that we seem to be discussing is what I call pay to advance faster.
Some people have more money to spend that time, and this is what the gaming companies are targeting. That convenience of pay to advance faster.
Keeping in mind that someone needs to pay for everything that keeps the company running. I want to say thanks to all of those players that have more money than time/sense that do purchase all of these things that I personally would not. There spending on these advancement items is what allows me to play the game.
Here is another theoretical case for you.
So Player "A" is a student on summer break and can grind the skills all day during the week. No one is currently complaining about that. Player "B" has to work and chooses to buy the crown store upgrade so that he can keep up with Player A that didn't have to work like he did. (Player B would have had to do this on another character in the past to be able to do this)
So in this situation, Player B is skipping the grind in trying to keep up with player "A" that did not have Real Life time commitments outside of the game. No one wants to argue about the time the some people have the luxury of spending on the game.
Thorvik
Thats not the same ? What exactly ? I am not comparing anything. It was an example i made using another person's definition of P2W.
Sure. Using your logic we can start selling emperors ( we can even have an auction ) or AP boosters. To ADVANCE FASTER , you know. Or pve-only potions of invincibility to ADVANCE FASTER in vMA and vet trials.
I mean they are busy people and do not have time to learn and practice. So they should buy it.
exeeter702 wrote: »Massacre_Wurm wrote: »exeeter702 wrote: »Massacre_Wurm wrote: »P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
So you will be okay with BiS gear in store if you can grind it in , lets say , 6 months ?
I mean you can get it in game. So no big deal ?
One *** thing doesnt not make it the same as all *** things. Stop with the ridiculous strawmans. Putting BIS gear would be terrible for numerous reasons, but that doesnt qualify it as P2W. This mindset is precisely why over the years, threads like this pop up in game discussions because people dont have the first clue what P2W actually means and just wants to slap P2W on anything that undermines the spirit of a game through cash shop offerings.
Strawmans ? I have made a simple EXAMPLE using YOUR DEFINITION of P2W and asking a simple question : are you okay with it ?
You really should google definition of strawman.
And no , P2W nowadays is not a sword of a Thousand Truths in the store. Noone will buy it anymore. Now they selling inventory slots , potions for restoring job points , ingame currency , etc. They selling the same sword just indirectly.
In no way shape or form was the definition described likened to selling bis gear on the cash shop. The strawman was you using that question as a rebuttal when it was not relevant whatsoever in an attempt to form a argument out of something that was never said.
BiS gear on the crown store is absolutely a *** move but it does not qualify as P2W because said gear is not exclusive to the cash shop and is fully obtainable within game. You are conflating two different cash shop issues. They are both terrible and most developers stray from your ridiculous example for very obvious reasons but that does not make it p2w.
If you don’t think maxed skill lines are pay to win because eventually you can get them through grinding, then you would logically have to also claim TES: Blades is also completely free of P2W