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Pet Sorcs got gutted ...

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    usually I need to say "NERF SORC" a while...this time they heard me by simply saying it once...maybe someone up there in the zosheaven truly loves me!
  • coletas
    coletas
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    Welcome to the real world petsorcs, now you will have to learn to play like everybody instead of clickclick-pewpew and if It goes bad click "bye bye" 4 times... Stack more resistances and more protection. Even with that, while they dont fix targeting, summoning 3 pets should not be possible. How do you kill 3 petsorcs va 3 petsorcs?? XD is It possible?
  • karekiz
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    coletas wrote: »
    How do you kill 3 petsorcs va 3 petsorcs?? XD is It possible?

    PvP is a mini game and should never dictate balance in a game built not for PvP
  • thankyourat
    thankyourat
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    karekiz wrote: »
    coletas wrote: »
    How do you kill 3 petsorcs va 3 petsorcs?? XD is It possible?

    PvP is a mini game and should never dictate balance in a game built not for PvP

    Pvp is supposed to be the endgame to ESO. Just because you don’t enjoy endgame content doesn’t mean that others don’t.
  • ZarkingFrued
    ZarkingFrued
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    Aurielle wrote: »
    Lol
    Aurielle wrote: »
    Arciris wrote: »
    rumple9 wrote: »
    Good. No more wings flapping around the vault and writ hand ins

    Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,

    Matriarch, Bear, even Shades, they will be all out :trollface:

    Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.

    I suggest all other Pet classes mains to do the same, just for the giggle :D

    Edit for tyos

    LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.

    So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.

    So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced :unamused:

    My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.

    How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day
  • gepe87
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    A bit. But see whole patch notes.. you may some some heavy nerf to your own favorite/main class...
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Kel
    Kel
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    Aurielle wrote: »
    Lol
    Aurielle wrote: »
    Arciris wrote: »
    rumple9 wrote: »
    Good. No more wings flapping around the vault and writ hand ins

    Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,

    Matriarch, Bear, even Shades, they will be all out :trollface:

    Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.

    I suggest all other Pet classes mains to do the same, just for the giggle :D

    Edit for tyos

    LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.

    So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.

    So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced :unamused:

    My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.

    How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day

    Self healing is going to be buffed.
    Read the healing patch notes.
    Slot a resto staff back bar.
    [Quoted post has been removed.]

    Everything got cost increases. Everything. Not just your class...ALL CLASSES!
    Zos has decided the Morrowind changes didn't effect sustain enough, apparently.
    Enjoy your DPS losses as you're forced to heavy attack more.
    Edited by ZOS_GregoryV on July 8, 2019 9:24PM
  • jaws343
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    Kel wrote: »
    Aurielle wrote: »
    Lol
    Aurielle wrote: »
    Arciris wrote: »
    rumple9 wrote: »
    Good. No more wings flapping around the vault and writ hand ins

    Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,

    Matriarch, Bear, even Shades, they will be all out :trollface:

    Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.

    I suggest all other Pet classes mains to do the same, just for the giggle :D

    Edit for tyos

    LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.

    So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.

    So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced :unamused:

    My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.

    How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day

    Self healing is going to be buffed.
    Read the healing patch notes.
    Slot a resto staff back bar.
    [Quoted post has been removed.]

    Everything got cost increases. Everything. Not just your class...ALL CLASSES!
    Zos has decided the Morrowind changes didn't effect sustain enough, apparently.
    Enjoy your DPS losses as you're forced to heavy attack more.

    While it is true that a lot of things got cost increases, none of those were pivotal to the survival of a class.
    Edited by ZOS_GregoryV on July 8, 2019 9:25PM
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Lol
    Aurielle wrote: »
    Arciris wrote: »
    rumple9 wrote: »
    Good. No more wings flapping around the vault and writ hand ins

    Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,

    Matriarch, Bear, even Shades, they will be all out :trollface:

    Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.

    I suggest all other Pet classes mains to do the same, just for the giggle :D

    Edit for tyos

    LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.

    So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.

    So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced :unamused:

    My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.

    How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day

    Ward + Dark Conversion (on resto back bar, for the passives) is pretty darn reliable for non-pet survivability (not to mention magicka sustain). For the true “oh s***” moments, I use Life Giver, which is hugely underrated.

    Yeah, you have to be careful with Dark Conversion, as it has a cast time and can be interrupted. If you play smart and know what you’re doing, though, it’s a decent heal. People who are accustomed to stacking magicka without impunity because they’re used to getting carried by the Matriarch might balk at the stamina cost, but if you pair something like BTB with Spring Loaded Infusion, you have more than enough stamina to sustain Dark Conversion. Shacklebreaker is also a good alternative.

    I often use Engine Guardian as well, which gives me some additional defensive leeway depending on what resource is being returned. If it gives me stamina, I can throw in some dodge rolls between Darkness Conversion casts. If it gives me magicka, I can sustain more shields. For better team support, I sometimes swap out EG for Chudan and throw Blessing of Restoration on my bar.

    Anyway, look, I get it: the Twilight Matriarch definitely does make things easier. I will occasionally whip it out in BGs when I get tired of seeing teammates or opponents crutching hard on it, and I’ll join in on the easy cheese fest. It always feels dirty and cheap, though, so I never play with the Matriarch for long. I think old school pet sorcs and recent bandwagon hoppers would be surprised at how much fun and versatile mag sorcs can be without pets. We have some really interesting tools in our arsenal, and it’s a shame that they go unused by people who would rather take the path of least resistance.
  • Arciris
    Arciris
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    Aurielle wrote: »
    Aurielle wrote: »
    Lol
    Aurielle wrote: »
    Arciris wrote: »
    rumple9 wrote: »
    Good. No more wings flapping around the vault and writ hand ins

    Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,

    Matriarch, Bear, even Shades, they will be all out :trollface:

    Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.

    I suggest all other Pet classes mains to do the same, just for the giggle :D

    Edit for tyos

    LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.

    So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.

    So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced :unamused:

    My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.

    How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day

    Ward + Dark Conversion (on resto back bar, for the passives) is pretty darn reliable for non-pet survivability (not to mention magicka sustain). For the true “oh s***” moments, I use Life Giver, which is hugely underrated.

    Yeah, you have to be careful with Dark Conversion, as it has a cast time and can be interrupted. If you play smart and know what you’re doing, though, it’s a decent heal. People who are accustomed to stacking magicka without impunity because they’re used to getting carried by the Matriarch might balk at the stamina cost, but if you pair something like BTB with Spring Loaded Infusion, you have more than enough stamina to sustain Dark Conversion. Shacklebreaker is also a good alternative.

    I often use Engine Guardian as well, which gives me some additional defensive leeway depending on what resource is being returned. If it gives me stamina, I can throw in some dodge rolls between Darkness Conversion casts. If it gives me magicka, I can sustain more shields. For better team support, I sometimes swap out EG for Chudan and throw Blessing of Restoration on my bar.

    Anyway, look, I get it: the Twilight Matriarch definitely does make things easier. I will occasionally whip it out in BGs when I get tired of seeing teammates or opponents crutching hard on it, and I’ll join in on the easy cheese fest. It always feels dirty and cheap, though, so I never play with the Matriarch for long. I think old school pet sorcs and recent bandwagon hoppers would be surprised at how much fun and versatile mag sorcs can be without pets. We have some really interesting tools in our arsenal, and it’s a shame that they go unused by people who would rather take the path of least resistance.

    Hum... So you often use EG and you complain about the portable LoS from Matriarch... hum :grin:
  • Aurielle
    Aurielle
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    Arciris wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Lol
    Aurielle wrote: »
    Arciris wrote: »
    rumple9 wrote: »
    Good. No more wings flapping around the vault and writ hand ins

    Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,

    Matriarch, Bear, even Shades, they will be all out :trollface:

    Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.

    I suggest all other Pet classes mains to do the same, just for the giggle :D

    Edit for tyos

    LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.

    So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.

    So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced :unamused:

    My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.

    How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day

    Ward + Dark Conversion (on resto back bar, for the passives) is pretty darn reliable for non-pet survivability (not to mention magicka sustain). For the true “oh s***” moments, I use Life Giver, which is hugely underrated.

    Yeah, you have to be careful with Dark Conversion, as it has a cast time and can be interrupted. If you play smart and know what you’re doing, though, it’s a decent heal. People who are accustomed to stacking magicka without impunity because they’re used to getting carried by the Matriarch might balk at the stamina cost, but if you pair something like BTB with Spring Loaded Infusion, you have more than enough stamina to sustain Dark Conversion. Shacklebreaker is also a good alternative.

    I often use Engine Guardian as well, which gives me some additional defensive leeway depending on what resource is being returned. If it gives me stamina, I can throw in some dodge rolls between Darkness Conversion casts. If it gives me magicka, I can sustain more shields. For better team support, I sometimes swap out EG for Chudan and throw Blessing of Restoration on my bar.

    Anyway, look, I get it: the Twilight Matriarch definitely does make things easier. I will occasionally whip it out in BGs when I get tired of seeing teammates or opponents crutching hard on it, and I’ll join in on the easy cheese fest. It always feels dirty and cheap, though, so I never play with the Matriarch for long. I think old school pet sorcs and recent bandwagon hoppers would be surprised at how much fun and versatile mag sorcs can be without pets. We have some really interesting tools in our arsenal, and it’s a shame that they go unused by people who would rather take the path of least resistance.

    Hum... So you often use EG and you complain about the portable LoS from Matriarch... hum :grin:

    Proc-based pet that provides a medium amount of LOS cover for 6.5 seconds, deals no damage, and has a 1 in 3 chance to provide a moderate heal over time, versus a huge permanent pet that only disappears if killed, provides a huge burst heal on command, and deals passive damage. Yes, that’s comparable...
  • stuartx13
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    This SUX.
  • Arciris
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    Well, medium amount is better than what the Matriarch provides in terms of LoS... that thing can be miles away from you when you need it, at least EG got your back consistently.

    And I wasn't comparing a Monster Set to a Class skill btw (that takes 2 slots mind you) but just pointing out some inconsistencies in your reasoning.

    Yes, full ZOO Pet sorcs are annoying (i don't play one but i had the opportunity to fight against them) but single out one of the summons and target it with incessant nerf requests seems out of place and based on prejudice mostly.

    Not to mention PvE.You know, that part of the game that most people play?
    So, some people like to play with pets, what should that even concern you?
    Should everyone appreciate a high adrenaline, Arthritis inducing gameplay?
    No other tastes allowed on how to enjoy yourself in a video game?
    How would you react if someone told you how you should enjoy the game?
  • Numerikuu
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    SirAndy wrote: »
    Unfortunately, they don't seem to have learned anything from the failures of their predecessors ....
    dry.gif

    Imagine my shock.

    What is shocking is seeing people still actually thinking that things will change for the better.................

    It's been how many years now? :D

    For real though, I feel bad for the people that actually poured their hearts and souls into making this game, only to have their work be diminished by *** poor, greed-driven, clueless management. People who give zero *** for the game, the series, and only care about the money it rakes in. People who have no passion for their product, and treat their customers and community like trash.

    Meanwhile, at Digital Extremes...
  • Aurielle
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    Arciris wrote: »
    Well, medium amount is better than what the Matriarch provides in terms of LoS... that thing can be miles away from you when you need it, at least EG got your back consistently.

    And I wasn't comparing a Monster Set to a Class skill btw (that takes 2 slots mind you) but just pointing out some inconsistencies in your reasoning.

    Yes, full ZOO Pet sorcs are annoying (i don't play one but i had the opportunity to fight against them) but single out one of the summons and target it with incessant nerf requests seems out of place and based on prejudice mostly.

    Not to mention PvE.You know, that part of the game that most people play?
    So, some people like to play with pets, what should that even concern you?
    Should everyone appreciate a high adrenaline, Arthritis inducing gameplay?
    No other tastes allowed on how to enjoy yourself in a video game?
    How would you react if someone told you how you should enjoy the game?

    What inconsistencies in my reasoning are you referring to? The pet sorcs I typically play against seem to have no trouble standing inside their Matriarchs... some of them even wear the goblin gem to make themselves even smaller compared to their pets for maximum cheese. In terms of pure LOS potential, the Matriarch is infinitely better than EG. It has a significantly bigger hit box and isn’t, you know, a random proc lasting mere seconds. For poops and giggles, a little video demonstrating Matriarch uptime vs EG uptime:

    https://youtu.be/olKF2VbabJQ

    I don’t care about people using Matriarchs in PVE; I care about the ever increasing numbers of pet sorcs riddled throughout the BG queue at all times of the day. I’ve actually taken an extended break from BGs recently because I want to play against other players, not Twilight Matriarchs, Scamps, and Atronachs. The Matriarch has been singled out because it is, by far, the sorc pet that is overperforming the most. It brings a huge burst heal, good single target damage, and a large hit box to the table. Twilight Matriarchs shouldn’t have it all, and it appears ZOS agrees. Hence the re-balanced Matriarch next patch.
  • ezio45
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    my problem with this is that non pet is also getting hit. non pet really wasnt in a good spot to begin with
  • Arciris
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    The main problem with LoS and any targetable pet is how the targeting system works... It prioritizes lower health targets, like when you're in a dungeon, drop a Meteor on the boss only to see that Meteor nuke some random critter (very very small hitbox) in the corner of the room.
    That won't change with this update and troll ZOO Sorcs will still plague PvP with all of their pets. Especially in BG's where all they have to do is stay alive while the rest of the team (or the other team) brings an opponent in execute range and wait for a Fury/wrath proc :D - (now that i think about it, maybe i should just try it, afterall, i'm french and i like cheese :p )

    This nerf mainly affects the PvE side of things and it's not just a slight nerf or adjustment, it's a huge nerf to the ST DoT of the Matriarch (the healing part, 14% is ok, to be in line with other burst heals)

    As for the inconsistency, it's because you use a targetable summon in your monster set slot, which makes you in fact a Pet build too, even if the pet is not there permanently and even if you hate to admit it, since your prejudice against pets is so strong.
  • Aurielle
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    Arciris wrote: »
    The main problem with LoS and any targetable pet is how the targeting system works... It prioritizes lower health targets, like when you're in a dungeon, drop a Meteor on the boss only to see that Meteor nuke some random critter (very very small hitbox) in the corner of the room.
    That won't change with this update and troll ZOO Sorcs will still plague PvP with all of their pets. Especially in BG's where all they have to do is stay alive while the rest of the team (or the other team) brings an opponent in execute range and wait for a Fury/wrath proc :D - (now that i think about it, maybe i should just try it, afterall, i'm french and i like cheese :p )

    This nerf mainly affects the PvE side of things and it's not just a slight nerf or adjustment, it's a huge nerf to the ST DoT of the Matriarch (the healing part, 14% is ok, to be in line with other burst heals)

    As for the inconsistency, it's because you use a targetable summon in your monster set slot, which makes you in fact a Pet build too, even if the pet is not there permanently and even if you hate to admit it, since your prejudice against pets is so strong.

    Sorry, but utilizing a brief, RNG proc-based pet for resource burst hardly equals “pet sorc” or even “pet build” more broadly. We don’t call Templars who use EG “pet Templars” or DKs who use EG “pet DKs.” For that matter, we also don’t call Wardens who use Betty (a standard bread and butter mag or stam Warden skill) “pet Wardens.” Pet sorcs are built around maximizing their pets’ (and yes, it’s usually pets plural) healing and damage potential. Their pets, and the easy damage, healing, and mitigation they provide, are the primary focus. I can (and often do) drop EG from my build without the build falling to pieces or feeling like I’ve lost my “identity.” Pet sorcs, alternatively, fall to pieces at the very idea of dropping their Matriarch and/or Atronach, because they’ve built their entire characer and selected certain skill morphs around their pets.

    I’m optimistic that zoo sorcs will be less of a thing going forward with the upcoming balance changes. They’ve been pretty ubiquitous over the past few months, thanks to FOTM players hopping on the pet sorc bandwagon after finding out that sorc pets were significantly overbuffed (not to mention bugged). As soon as these guys realize that they can’t easy mode their way through BGs to quite the same extent on their pet sorcs as they could in the past, they’ll move on to the next FOTM broken build — hopefully one that also doesn’t abuse targeting. Troll zoo sorcs will always exist, but the FOTM pet sorc bandwagon hoppers will not.

    As for the PVE nerf side of things, well, pet sorcs will just have to suck it up, much like NBs just had to suck it up when path lost its damage. You can either choose strong burst heals (Matriarch) or a strong dot (Tormentor) — not both at the same time. If DPS pet sorcs start running Tormentor over Matriarch in dungeons and trials, perhaps healers won’t feel quite so useless.
    Edited by Aurielle on July 8, 2019 11:51AM
  • MCBIZZLE300
    MCBIZZLE300
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    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho
  • Arciris
    Arciris
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    @Aurielle

    I can understand your point of view totally, and I won't be cherry picking your affirmations, (like netch not being a targetable pet) since it seems to hurt your feelings and I'm glad for you that you are optimistic about BG's being less plagued with troll Zoo sorcs.

    But to say that the Tormentor is a good ST DoT, in it's current patch notes iteration, is far too optimistic. The Tormentor will remain a weak ST DoT for the 2 slots it takes, anyone will be better off slotting Entropy on one bar and Soul Trap on the other for ST DoT purposes.

    And slotting the Matriarch (again, on both bars) just for the burst heal is not at all appealing (in PvE at least) except maybe for the few Sorc Healers that can resist the Springs and Orb apocalypse. :p

    So we are actually talking about the gutting of a playstyle and yes, people will have to either "suck it up" or leave, but that doesn't mean that they can't express their disappointment about it.

    edit: typos
    Edited by Arciris on July 8, 2019 12:11PM
  • Seraphayel
    Seraphayel
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    mcb123 wrote: »
    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho

    Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.
    Edited by Seraphayel on July 8, 2019 12:19PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lylith
    Lylith
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    Seraphayel wrote: »
    mcb123 wrote: »
    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho

    Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.

    neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug
  • Aurielle
    Aurielle
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    Arciris wrote: »
    @Aurielle

    I can understand your point of view totally, and I won't be cherry picking your affirmations, (like netch not being a targetable pet) since it seems to hurt your feelings and I'm glad for you that you are optimistic about BG's being less plagued with troll Zoo sorcs.

    But to say that the Tormentor is a good ST DoT, in it's current patch notes iteration, is far too optimistic. The Tormentor will remain a weak ST DoT for the 2 slots it takes, anyone will be better off slotting Entropy on one bar and Soul Trap on the other for ST DoT purposes.

    And slotting the Matriarch (again, on both bars) just for the burst heal is not at all appealing (in PvE at least) except maybe for the few Sorc Healers that can resist the Springs and Orb apocalypse. :p

    So we are actually talking about the gutting of a playstyle and yes, people will have to either "suck it up" or leave, but that doesn't mean that they can't express their disappointment about it.

    edit: typos

    No feelings were hurt; just setting you straight for calling me out on EG. A sorc using EG is not a pet sorc, much as any other class using EG is not a “pet” class. Some pet sorcs do use EG to make themselves even more difficult to target, but they never use the set in isolation; their builds centre around permanent pet uptime, and having control over said pets. Hence “pet sorc” and not “temporary RNG proc pet sorc.”

    As for Tormentor vs Matriarch, can you please explain to me why it’s the end of the world for PVE DPS pet sorcs that the damage on Matriarch has been nerfed? By your own admission, the burst heal is “not at all appealing” for PVE DPS, so surely it is not the end of the world to switch to the Tormentor — which has a much less significant damage nerf? DOTs have been nerfed across the board, with few exceptions, so it’s not like switching to the Tormentor puts you at a huge disadvantage, relatively speaking. Also, the buff to Soul Trap is the equivalent of putting lipstick on a pig. The damage it dealt was already very weak, and the buff isn’t going to change that. It’s a noob skill that will continue to not be part of any serious build.

    My advice to PVE pet sorcs is to roll with the punches; you’ve done it before, and you can do it again. My advice to FOTM PVP pet sorcs who were only running pets because they were easy is to either find another wagon to hitch onto, or (and this is preferable) L2P.
    Edited by Aurielle on July 8, 2019 2:05PM
  • Aurielle
    Aurielle
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    Lylith wrote: »
    Seraphayel wrote: »
    mcb123 wrote: »
    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho

    Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.

    neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug

    Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:

    https://youtu.be/EbTcHpPDCu8

    Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.
  • Chadak
    Chadak
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    Aurielle wrote: »
    Lylith wrote: »
    Seraphayel wrote: »
    mcb123 wrote: »
    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho

    Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.

    neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug

    Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:

    https://youtu.be/EbTcHpPDCu8

    Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.

    I don't play my magsorc much anymore, but if I did, I'd tell you to get bent. These changes are hatchet jobs and all these 'much needed nerfs' are going to pendulum swing off into some as-yet-unforseen direction within 3-6 months.

    Again.
  • rotaugen454
    rotaugen454
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    I’m amazed at how many people in the forums know the exact socioeconomic makeup of the players in each alliance and can make blanket statements about it.
    "Get off my lawn!"
  • Moloch1514
    Moloch1514
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    Ugh. Every patch since Morrowind my one good PvE build gets gutted, and my desire to play diminishes. Is that the floor/ceiling you are targeting @ZOS_RobGarrett @ZOS_BrianWheeler? PvP must be its own thing!
    PC-NA
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    Chadak wrote: »
    Aurielle wrote: »
    Lylith wrote: »
    Seraphayel wrote: »
    mcb123 wrote: »
    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho

    Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.

    neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug

    Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:

    https://youtu.be/EbTcHpPDCu8

    Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.

    I don't play my magsorc much anymore, but if I did, I'd tell you to get bent. These changes are hatchet jobs and all these 'much needed nerfs' are going to pendulum swing off into some as-yet-unforseen direction within 3-6 months.

    Again.

    People seem to forget that this is an MMORPG. Classes are being rebalanced and reworked all the time. I can’t think of a single active MMO in which classes are not regularly rebalanced. It’s the nature of the genre. When they stop rebalancing classes, you know that the game is in maintenance mode.
  • Chadak
    Chadak
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    Aurielle wrote: »
    Chadak wrote: »
    Aurielle wrote: »
    Lylith wrote: »
    Seraphayel wrote: »
    mcb123 wrote: »
    SirAndy wrote: »
    Shields: 20% duration nerf, 30% cost increase
    Pets: 35%-70% damage nerf, 15% healing nerf
    Liquid Lightning: 40% damage nerf

    unsure.gif

    It's about time tbh. LL didnt need a nerf tho

    Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.

    neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug

    Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:

    https://youtu.be/EbTcHpPDCu8

    Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.

    I don't play my magsorc much anymore, but if I did, I'd tell you to get bent. These changes are hatchet jobs and all these 'much needed nerfs' are going to pendulum swing off into some as-yet-unforseen direction within 3-6 months.

    Again.

    People seem to forget that this is an MMORPG. Classes are being rebalanced and reworked all the time. I can’t think of a single active MMO in which classes are not regularly rebalanced. It’s the nature of the genre. When they stop rebalancing classes, you know that the game is in maintenance mode.

    This 'people' you passively-aggressively accused of forgetfulness has not, in fact, 'forgotten' that.

    You're right though. The entire MMO industry is full of morons pretending they're actual creators of quality things, and they get to romp around in a Wild West industry in which the typical consumer (i.e: you) can be persuaded to accept absolutely hilarious degrees of disregard and shoddy craftsmanship because 'it's the nature of the genre'.

    The nature of the genre is stupid, and anything that's actually well designed by real designers of things that matter do not, in fact, continually reinvent the wheel.

    You've been taught to think reinventing the wheel is both normal and 'the nature of the genre'. The 'genre' has no nature. It has design principles, and your willingness to accept the absolute crap and voluminous abuses of your time investment as well as your money is as much a comment on you as it is on the developers and studios that keep manufacturing this third-rate garbage.
  • Arciris
    Arciris
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    @Aurielle

    So, by your reasoning, if I use a pet, but don't spec for it in anyway (no Necropotence, no Daedric prey, no...) and otherwise don't spend any time managing the pet .which is what I do in PvP - I'm not a pet build? To each their own, I guess.

    The Pet question is a very tiny line to walk on.

    Matriarch offers a burst heal that also heals allies, which is a very nice utility to have in group content - just like on my Stam chars I slot Vigor - and a nice ST DoT (not super good since I don't use Daedric Prey) which currently to me at least, justifies the 2 slots for it.
    Comparing to a Stam build, one slot for Vigor, one slot for (a weaker version of) Rending, so it kind of makes sense.
    It has also the advantage to "proc" Necropotence, which is a relatively easy to get and very decent set for PvE.

    Now if I look at the Tormentor, it simply doesn't justify 2 slots (or 3 to use Daedric Prey to make it effective, otherwise it's even more useless).

    Without the ST DoT part, the Matriarch also becomes, at least for me, not worthy of 2 of my precious slots.
    So, once the next patch hits Live, I will unslot it, slot either Entropy/Soul Trap (still need testing to figure out what's best) or a Shield, or, the irony... Vigor!!! (that new version is so OP it's worth slotting even on a Mag spec)
    All I have to do is trash my Necropotence gear, and use something else instead.

    Or outright respec to Stam.

    Still, it's a playstyle that goes to the RP-Overland trash can, and that is sad.
    Edit: forgot to add: and the PvP trolling trash can :p
    Edited by Arciris on July 8, 2019 2:44PM
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