Dusk_Coven wrote: »CC, combined with surprise/initiative, is king in every MMO's PvP.
Part of the reason is that "mobs" in PvP (i.e., player characters) don't have 35k - 100k - 1.8M+ HP so they don't have any real ability to survive it.
In PvE against NPCs and monsters you don't even need any CC because you can burn down those numbers fast enough. It's no wonder why CC helps players burst down other players with little resistance from them when players have less HP than most of the weakest monsters -- and why people want to use it.
And if you change this, there will be a lot of whining from people who have already followed an online guide to making a PvP clone that uses CC.
Unless you have a magical way to actually make PvP interesting, complaining about CC just isn't going to get anywhere. Even if it gets nerfed/ reduced/removed, that'll just get people pointing to how it exists in other games.
Because -- ULTIMATELY -- what PvP is really about, is players wanting to kill other players with no resistance like bullies beating on a baby. And if you even suggest taking anything away from their ability to gank like that, they whine. Their wet dream is to be able to use the Blade of Woe on other players.
Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
Yeah I agree with you. The CC on this game is out of control - especially when they stack snares and stuns on you. Magicka classes just don't have enough stamina to counter it. If it wasn't for mist form I would never get to move on this game. And standing still on this game's PvP pretty much = death since players love to stack ground effects and chain ultimates.
Originally magicka classes had the option to use unstoppable - which enabled them to preemptively use their stamina to ward off CC effects. They should have never changed that.
GeorgeBlack wrote: »The game is based on rotation as opposed to being a skilled fighter
The best solution imo would be a third ressource, let us call it endurance, that ressource should be not tied to magicka or stamina. Give it a flat value and regen for all kind of characters, so everyone hast to play with the same cards. Rolldodge and breakfree cost reduction should affect it, so ppl can optimize their build in this direction. It probably would be necessary to adjust some sets, to make them accessible for magicka builds.
Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
Anti_Virus wrote: »fighting a magicka dk is cancer with all the snares, roots, and CCs they have
Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
So let me get this, you are mad because you can't beat everyone?... You realize you are not supposed to beat entire groups of players by yourself alone right? Only exceptionall players manage to actually 1vX entire groups and they show a huge skill gap between the players they are fighting anyway...
Illuvatarr wrote: »Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
So let me get this, you are mad because you can't beat everyone?... You realize you are not supposed to beat entire groups of players by yourself alone right? Only exceptionall players manage to actually 1vX entire groups and they show a huge skill gap between the players they are fighting anyway...
Quite a few huge assumptions here. Not mad, not concerned I can’t beat 10 players at once. Never said either of those things.
I did say I think it is poor balancing and there is way too much cc (hard and soft). I think there is a need for it but it should be used in combinations to kill people, not spammed to remove a skill factor. You should have to know your class and when to use cc to be able to use it and it should only be useable in skillful combination with your other skills to get a killing blow. Spammable cc is an X factor in the wrong direction. The best example I can give is 1vxing and there is a bow nightblade spamming draining shot over and over while you are fighting other players. The person spamming it should be forced to use other skills. (you could sub in destructive touch if you like for draining shot).
Quantum leap from the assumptive silliness you just posted.
Illuvatarr wrote: »Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
So let me get this, you are mad because you can't beat everyone?... You realize you are not supposed to beat entire groups of players by yourself alone right? Only exceptionall players manage to actually 1vX entire groups and they show a huge skill gap between the players they are fighting anyway...
Quite a few huge assumptions here. Not mad, not concerned I can’t beat 10 players at once. Never said either of those things.
I did say I think it is poor balancing and there is way too much cc (hard and soft). I think there is a need for it but it should be used in combinations to kill people, not spammed to remove a skill factor. You should have to know your class and when to use cc to be able to use it and it should only be useable in skillful combination with your other skills to get a killing blow. Spammable cc is an X factor in the wrong direction. The best example I can give is 1vxing and there is a bow nightblade spamming draining shot over and over while you are fighting other players. The person spamming it should be forced to use other skills. (you could sub in destructive touch if you like for draining shot).
Quantum leap from the assumptive silliness you just posted.
Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
Anti_Virus wrote: »Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
No one can perma roll, or block.
Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
Only poorly built toons are getting Stam broke from CC spam anyways. No kill potential and you CC’d them? Free immunity to combo with an immove pot- the pressure is coming and you can’t stop it now for 15~ seconds. Good luck with that verse a good player.
Anti_Virus wrote: »Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
No one can perma roll, or block.
Yeah they can and it's actually pretty easy, same as MagNB can perma Stealth and MagSorcs can perma Shields, it's simple...
Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
Only poorly built toons are getting Stam broke from CC spam anyways. No kill potential and you CC’d them? Free immunity to combo with an immove pot- the pressure is coming and you can’t stop it now for 15~ seconds. Good luck with that verse a good player.
Inmovable pots make you a good player?
Anti_Virus wrote: »Anti_Virus wrote: »Imo they should increase CC immunity from 6 secs to 12
Or
Make all abilities that purely CC have a high magicka/Stamina cost, while lower the damage.
So if you are a Rolly Polly, I will have to use full AoE dmg skills or wait 12 to cc you and actually been able to hit you with a single dmg skill for the second you are cc?...
I repeat, CCs are necessary to kill those who can perma Roll Dodge and perma Block... You need that burst window were they are unable to defend...
No one can perma roll, or block.
Yeah they can and it's actually pretty easy, same as MagNB can perma Stealth and MagSorcs can perma Shields, it's simple...