Illuvatarr wrote: »The amount of CC in this game and the ability for anyone with a pulse in a crowd to spam it over and over again is what has removed the skill quotient from the game.
The CP system is most probably the reason from a development standpoint that all of this CC was introduced to so many classes and on so many skills so that you could actually kill people using the broken item sets, broken abilities and broken mechanics introduced by the developers themselves.
The fact that roots and stuns are on the same timer make it nearly impossible for any player to do anything against a crowd but die because they just need to run you out of stamina by spamming it to kill you. This is why you have stamina toons with speed buffs running around in towers building ultimate so they can kill people. It is silly and stupid.
Its broken on a core and fundamental level. I hope they change alot of this with the passing of the CP system.
ZoS listened to whiners and broke the game.... why should they listen to this whiner and kill off the game instead?
CP is fine, fun and rewarding. Sick of people bitching about a system designed for strengthening a person who does quests and plays the game while learning their class...
What gets me is if Illuvatarr got their wish and it was removed she then still *** about skill in this game... So no, there is no satisfying these forum posters ZoS... Wish they would just shut it leave the game then.
killimandrosb16_ESO wrote: »CC in eso is ridiculous. Theres no other game where you can spam CC and the 10th will be as powerful as the first one. cc immunity for the few seconda after break free is no where enough. There MUST be a diminishing returns on cc, so the 4-5th time you get cc'd by one ability youre immune to it. Make players USE THEIR BRAINS.
GeorgeBlack wrote: »The game is based on rotation as opposed to being a skilled fighter
Tip: if you hate cc, wear the Reactive set!
leepalmer95 wrote: »Doesn't help zos seem to want to force pretty much most magicka builds into using a cc, spam dmg ability.
Anti_Virus wrote: »leepalmer95 wrote: »Doesn't help zos seem to want to force pretty much most magicka builds into using a cc, spam dmg ability.
Master staff magicka builds are the best example of this.
Anti_Virus wrote: »leepalmer95 wrote: »Doesn't help zos seem to want to force pretty much most magicka builds into using a cc, spam dmg ability.
Master staff magicka builds are the best example of this.
I agree with you. I play mostly mag and you’re forced to use a master staff for almost all mag classes. Magsorcs, magnecros, magdens, and even Magplars use it. It’s ridiculous how all of our spammables/CC’s are utter dog crap.
Magplar is now the exception actually because toppling charge change is actually good so it’s a very viable cc.
But magsorcs, magnecros, and magdens almost need to run vdsa destro, especially magdens. They literally have a trash class stun, birds is such an unreliable and atrocious spammable so the only good magdens are master destro ones.
Magnecros don’t even have a *** class cc. What a joke.
khajiitNPC wrote: »Sorry these are L2P issues. I play in high MMRs in BG. Sounds like you’re building for a one trick pony and not smart. Or you’re looking for an “I win” button that doesn’t exist. Build smarter.
khajiitNPC wrote: »Sorry these are L2P issues. I play in high MMRs in BG. Sounds like you’re building for a one trick pony and not smart. Or you’re looking for an “I win” button that doesn’t exist. Build smarter.
Are we just going to go around in circles nerfing everything until the world burns? I fail to see how CC is an issue, if you are running out of resources (yes in no CP too) because of CC's then you aren't building your character or / and aren't sustaining effectively. Every magicka class has access to a snare removal now (race against time + class based ones) alongside snare nerfs (please also nerf heroic snare thx). As for stamina classes they have always had access to snare removals. There really isn't any excuse anymore.
Illuvatarr wrote: »Are we just going to go around in circles nerfing everything until the world burns? I fail to see how CC is an issue, if you are running out of resources (yes in no CP too) because of CC's then you aren't building your character or / and aren't sustaining effectively. Every magicka class has access to a snare removal now (race against time + class based ones) alongside snare nerfs (please also nerf heroic snare thx). As for stamina classes they have always had access to snare removals. There really isn't any excuse anymore.
I think you and some other posters are missing the point or I didn’t communicate it effectively. The fact the developers are forcing players to constantly break from cc as a balancing mechanism is extremely poor balancing. It is more annoying than anything else and the pve player above hit the nail on the head. It’s just as silly in pve. The amount of cc and the mechanic to have to break free every....six....seconds or more isn’t fun. It’s silly and sloppy.