Agreed. They cannot, because options are quite limited.Completionists cannot afford to stick to a coherent narrative for their characters: as far as crime is concerned, I think that the Thieves' Guild's ethic (the one depicted in game, at least) isn't compatible with the Dark Brotherhood's one, so you should really choose only one of the two (my characters tends to gravitate toward thieves more than murderers).
It can be done in several not so obvious ways. I'll quote an example, how it could be in my opinion, from the other thread.Besides, giving a legal aligned quest line (I don't know, siding with the Iron Wheel in Hew's Bane or something like that, though to be honest they're mercenaries and not that better than the guild) would require another set of achievements mutually exclusive with the ones we have now, and that would make completionists' lives even harder
Also, DB and TG passives tree is quite... unnecessary and easily avoidable if you're not into crime.logarifmik wrote: »I speak about lack of the alternative content for lawful characters. For now you either ignore DB and TG or dive into it, starting a life of crime, as they said.
Lets take for example DB questline. First you meet some weird girl, who supply you with rumor about DB in Gold Coast region. To draw their attention you must kill someone in Anvil. Just for fun, without a good enough reason. After this cold blooded crime Speaker Terenus want to have a word with you and so on, the questline starts.
But how about an alternative way to proceed with the situation taking place on Gold Coast? The driving conflict of the questline is confrontation of radical Akatosh followings and Dark Brotherhood, which is a result of Primate Artorius political ambitions. What about putting it this way? Let us assume, that there is another strong political leader on the Gold Coast. We even have two of them, Governor Fortunata ap Dugal and Count Carolus Aquilarios. Each of them not very fond of growing influence of the local church, I presume? So, as alternative Vestige could serve one of them, instead of becoming a bloody assassin in the local sect. The alternative questline could be done even more interesting with all these political games going on. At least, that's how I see it.
Regarding skill lines and achievements, I'm sure there is some way to put it right as MMO mechanics demand. That is not the main problem, anyway. Story is what makes any role-playing game interesting.
logarifmik wrote: »Anyway, it's not about my opinion on the matter, right? It's about hero/villain dichotomy in the game. One day you're saving the Nirn for... What? For killing some innocent people here and there? Such approach in constructing narrative doesn't seem right. Completionist Vestige seems to have a bipolar disorder or something, or there is a literary hole instead of character.
Completionists cannot afford to stick to a coherent narrative for their characters: as far as crime is concerned, I think that the Thieves' Guild's ethic (the one depicted in game, at least) isn't compatible with the Dark Brotherhood's one, so you should really choose only one of the two (my characters tends to gravitate toward thieves more than murderers).
Besides, giving a legal aligned quest line (I don't know, siding with the Iron Wheel in Hew's Bane or something like that, though to be honest they're mercenaries and not that better than the guild) would require another set of achievements mutually exclusive with the ones we have now, and that would make completionists' lives even harder
logarifmik wrote: »My apologies, now I get it. What you are talking about is a bad writing, I don't like it either.redgreensunset wrote: »I was talking about deliberatrly killing someone purportedly "for a greater purpose" with no alternative presented even though my uncreative ass could think of one in less than 5 sec. Or killing a dude who's ust trying to get the love of his life back, a woman who loved him until some forsaken ritual brain washed her. Or the wide range of other amoral choices this game constant forced on you, but it's okay because people of Proper Moral Authority says it is okay.Name at least one dungeon, where your enemies are not brigands or monsters, please.redgreensunset wrote: »And then there are all those beings who are just chilling in their homes until we arrive and kill them off and steal their stuff. Sometimes on other people's orders, sometimes just because we feel like it. A point btw, that you keep dodging in answering.
How is murdering your way through a dungeon or delve any different? Just because the game doesn't call it murder or theft.
It really seems your objection is solely to whether or not some arbitarry authority have okay'ed your mayhem and larceny, not whether r or not your actions are actually good.
About murdering and robbing civilians, especially when it's indirectly forced, like it was with farming motif pages in Vivec, I don't approve such approach either. I see it as a bad and lazy gameplay development decision.
I guess I see, what attitude you're talking about. The answer lays somewhere in the field of morality and philosophy. Personally, I think, that sometimes killing, or murdering if you like, is justified. Though, it doesn't mean, that I deliberately seek a reason or someone's approval to do so, no. Circumstances is the only thing, that can give one the right.
Anyway, it's not about my opinion on the matter, right? It's about hero/villain dichotomy in the game. One day you're saving the Nirn for... What? For killing some innocent people here and there? Such approach in constructing narrative doesn't seem right. Completionist Vestige seems to have a bipolar disorder or something, or there is a literary hole instead of character.
barney2525 wrote: »Disagree. You need to develop your thieving skills if you are going to be a great assassin.
I'm just curious as to how many of the players complaining about killing use the basic concept of Farming to gain levels? Killing is killing. DB makes the killing personal so you feel it. When you don't feel it, it's just another step in leveling up and reaching your goals.
But it's all still killing.
logarifmik wrote: »It can be done in several not so obvious ways. I'll quote an example, how it could be in my opinion, from the other thread.logarifmik wrote: »I speak about lack of the alternative content for lawful characters. For now you either ignore DB and TG or dive into it, starting a life of crime, as they said.
Lets take for example DB questline. First you meet some weird girl, who supply you with rumor about DB in Gold Coast region. To draw their attention you must kill someone in Anvil. Just for fun, without a good enough reason. After this cold blooded crime Speaker Terenus want to have a word with you and so on, the questline starts.
But how about an alternative way to proceed with the situation taking place on Gold Coast? The driving conflict of the questline is confrontation of radical Akatosh followings and Dark Brotherhood, which is a result of Primate Artorius political ambitions. What about putting it this way? Let us assume, that there is another strong political leader on the Gold Coast. We even have two of them, Governor Fortunata ap Dugal and Count Carolus Aquilarios. Each of them not very fond of growing influence of the local church, I presume? So, as alternative Vestige could serve one of them, instead of becoming a bloody assassin in the local sect. The alternative questline could be done even more interesting with all these political games going on. At least, that's how I see it.
Regarding skill lines and achievements, I'm sure there is some way to put it right as MMO mechanics demand. That is not the main problem, anyway. Story is what makes any role-playing game interesting.
Achievements can be implemented like that, *archivement from the DB*/*achivement from the alternative questline*. This problem is solvable, one way or another. Of course, if one already started DB questline on the character, he can't start alternative questline, other character is needed. But undoubtedly it'll never happen, because of the approach ZOS choosed after 1T.That's interesting, but still many of the achievements we have now are tied to being part of the Dark Brotherhood (be them about fulfilling contracts, sacraments or simply killing people with the Blade of Woe), so an option to not join the Brotherhood would make them unobtainable, which was my point about completionists