That what generation z keep say. Yet it was already numerous psychological researches about moral choices in video games and all claim same result - choices made by real life morality of person doing it, his conscious and subconscious desires and society rules. People who think that they can freely kill non-hostile civilians/children in video game because it just bunch of pixels and have nothing to do with real world - deeply inside they just unstable persons who without social restrictions and taboo would become yet another criminals.Another one of those threads? Is your concern rp or do you really refuse to do a no no in a video game because it's bad in real life? Yes, I've seen people like that too.
I won't say anything new but if it's rp then roll a new character if you care so much. Thieves Guild already has more of a Robin Hood feel to it than anything like a villanous mafia organisation. They steal from bandits and rich people, you don't even get a bounty when you get caught.
Even sacraments are often some cultist cave parties where you have to kill some morally dubious guy.
It's just a game, events don't really have to cater to your tastes and your tastes alone. I for one am doing all the events, even though some are out of my comfort zone. I don't really like Cyrodiil pvp and yet I did all of the achievements on that one, it turned out pretty fun and it's a point of pride for me (if one can really feel pride from a video game). And the truth is that TG and DB are some of my favourite content for this game and are pretty straightforward event wise. Go to a base, get quest, you get teleported to a location, do the thing, get reward. Done. Compare it to New Load Festival or Morrowind event where you had to manually go to the location of the quest and then go back, sometimes needing assistance of other players, with boss for example. Or when you had to cue up for a broken dungeon que. This event's pretty cool in that regard.
And if you're really worried about doing bad things in a video game then grow up. It's not real, and it doesn't have really any realistic quality to it. Dark Brotherhood people are cartoonishly evil, they only lack moustaches to twirl.
That what generation z keep say. Yet it was already numerous psychological researches about moral choices in video games and all claim same result - choices made by real life morality of person doing it, his conscious and subconscious desires and society rules. People who think that they can freely kill non-hostile civilians/children in video game because it just bunch of pixels and have nothing to do with real world - deeply inside they just unstable persons who without social restrictions and taboo would become yet another criminals.Another one of those threads? Is your concern rp or do you really refuse to do a no no in a video game because it's bad in real life? Yes, I've seen people like that too.
I won't say anything new but if it's rp then roll a new character if you care so much. Thieves Guild already has more of a Robin Hood feel to it than anything like a villanous mafia organisation. They steal from bandits and rich people, you don't even get a bounty when you get caught.
Even sacraments are often some cultist cave parties where you have to kill some morally dubious guy.
It's just a game, events don't really have to cater to your tastes and your tastes alone. I for one am doing all the events, even though some are out of my comfort zone. I don't really like Cyrodiil pvp and yet I did all of the achievements on that one, it turned out pretty fun and it's a point of pride for me (if one can really feel pride from a video game). And the truth is that TG and DB are some of my favourite content for this game and are pretty straightforward event wise. Go to a base, get quest, you get teleported to a location, do the thing, get reward. Done. Compare it to New Load Festival or Morrowind event where you had to manually go to the location of the quest and then go back, sometimes needing assistance of other players, with boss for example. Or when you had to cue up for a broken dungeon que. This event's pretty cool in that regard.
And if you're really worried about doing bad things in a video game then grow up. It's not real, and it doesn't have really any realistic quality to it. Dark Brotherhood people are cartoonishly evil, they only lack moustaches to twirl.
madeeh91rwb17_ESO wrote: »wenchmore420b14_ESO wrote: »Event tickets don't start till 10AM EST... Havent started yet...
Still won't get anything without doing something villainous, will I?
madeeh91rwb17_ESO wrote: »Never did any heist or sacrament thing ever.
Am I being punished for that?
That what generation z keep say. Yet it was already numerous psychological researches about moral choices in video games and all claim same result - choices made by real life morality of person doing it, his conscious and subconscious desires and society rules.
That what generation z keep say. Yet it was already numerous psychological researches about moral choices in video games and all claim same result - choices made by real life morality of person doing it, his conscious and subconscious desires and society rules. People who think that they can freely kill non-hostile civilians/children in video game because it just bunch of pixels and have nothing to do with real world - deeply inside they just unstable persons who without social restrictions and taboo would become yet another criminals.Another one of those threads? Is your concern rp or do you really refuse to do a no no in a video game because it's bad in real life? Yes, I've seen people like that too.
I won't say anything new but if it's rp then roll a new character if you care so much. Thieves Guild already has more of a Robin Hood feel to it than anything like a villanous mafia organisation. They steal from bandits and rich people, you don't even get a bounty when you get caught.
Even sacraments are often some cultist cave parties where you have to kill some morally dubious guy.
It's just a game, events don't really have to cater to your tastes and your tastes alone. I for one am doing all the events, even though some are out of my comfort zone. I don't really like Cyrodiil pvp and yet I did all of the achievements on that one, it turned out pretty fun and it's a point of pride for me (if one can really feel pride from a video game). And the truth is that TG and DB are some of my favourite content for this game and are pretty straightforward event wise. Go to a base, get quest, you get teleported to a location, do the thing, get reward. Done. Compare it to New Load Festival or Morrowind event where you had to manually go to the location of the quest and then go back, sometimes needing assistance of other players, with boss for example. Or when you had to cue up for a broken dungeon que. This event's pretty cool in that regard.
And if you're really worried about doing bad things in a video game then grow up. It's not real, and it doesn't have really any realistic quality to it. Dark Brotherhood people are cartoonishly evil, they only lack moustaches to twirl.
Those missions are not about stealth, as stealth has no effect on them. They're just about timing. Basically, they are big, badly cobbled together quick time events.
And the worst of all : the senseless timers. Some guy went through the trouble of posting an add on a board in the thief's den, wait until someone took the heist, but suddenly you have exactly 5 minutes to get it, or he will run out of patience. In the case of assassination, you have all the time you need, until you killed your target. Even if no one has seen you ever, some magic 6th sense will bring some big bad tough guy around and you must rush the exit NOW.
Kiralyn2000 wrote: »If you don't like PvP, you don't participate in things like Midyear Mayhem, and you don't get those Event tickets.
If you don't like dungeons/trials, you don't participate in those events, and you don't get those Event tickets.
If you don't like criminal acts.... see where I'm going with this?
Working as intended. (I've missed a number of tickets from skipping on events that I didn't want to do. It happens. There's more tickets given out than are needed, unless you're trying for the "Must Get Everything!" OCD award.)
madeeh91rwb17_ESO wrote: »So yeah, I won't be participating in this scum-fest.
Which is a shame, as the black onyx was the one I wanted the most. I guess I'll wait for next event.
Such a heartbreak.
Oh noo such a heart ache boo hooo. It's your choice. Why don't you have a character that is a bad guy? If you care about good and bad in a video game where nothing is real, then you obviously care about rp'ing. So rp a character that is a thief and murderer.
I just do not understand this attitude, i see it every time it's the tg and db events, the same old complaints about not wanting to be a bad guy. It's not a sin to kill pixels on a screen for crying out loud.
Dagoth_Rac wrote: »The Dark Brotherhood sacraments are pretty darn evil. [snip]
A friend of mine feels the same way, I tell them they are only NPC's that will Respawn but it is about committing the Act itself they are uncomfortable with.
I suggest doing as I did and creating a character specifically for doing Bad Things. I used my Dark Elf NightBlade Vampire to complete the TG/DB storylines while my Saint-Like Templar Healer main has still yet to do so...
madeeh91rwb17_ESO wrote: »wenchmore420b14_ESO wrote: »Event tickets don't start till 10AM EST... Havent started yet...
Still won't get anything without doing something villainous, will I?
redgreensunset wrote: »A friend of mine feels the same way, I tell them they are only NPC's that will Respawn but it is about committing the Act itself they are uncomfortable with.
I suggest doing as I did and creating a character specifically for doing Bad Things. I used my Dark Elf NightBlade Vampire to complete the TG/DB storylines while my Saint-Like Templar Healer main has still yet to do so...
Tell me something, is your friend as upset by the rest of the killing in the game? What about those times, such as in the main quest line and in the AD one, where it forces you to sacrifise an innocent person? Or lik in Rivenspire where you kill a lot of innocent people who's been cursed with vampirism. It's not their fault, they just got caught in the middle. And the uber bad guy in that story line was just trying to save his wife's life, now here you are killing him. Why? And how do you justify that?
Otoh take one of the DB sacraments where you have to kill a druglord who's been very abusive to his own daughter and now she's performed the Black Sacrement to have the Dark Brotherhood kill him. Which of these scenarios are you the most evil? Which one do they find morally unjustifiable and why?
logarifmik wrote: »Hey, I'm not alone here. It's really a dark part of the ESO questline overall, too many crime-oriented quests, two DLCs (sic!) without any alternative for lawful characters. I know, that one can roleplay a character in such a way and I do so myself, but on lawful ones player is forced to ignore such content completely.
It would be great to see an alternative storylines for DB and TG DLCs.
That what generation z keep say. Yet it was already numerous psychological researches about moral choices in video games and all claim same result - choices made by real life morality of person doing it, his conscious and subconscious desires and society rules. People who think that they can freely kill non-hostile civilians/children in video game because it just bunch of pixels and have nothing to do with real world - deeply inside they just unstable persons who without social restrictions and taboo would become yet another criminals.Another one of those threads? Is your concern rp or do you really refuse to do a no no in a video game because it's bad in real life? Yes, I've seen people like that too.
I won't say anything new but if it's rp then roll a new character if you care so much. Thieves Guild already has more of a Robin Hood feel to it than anything like a villanous mafia organisation. They steal from bandits and rich people, you don't even get a bounty when you get caught.
Even sacraments are often some cultist cave parties where you have to kill some morally dubious guy.
It's just a game, events don't really have to cater to your tastes and your tastes alone. I for one am doing all the events, even though some are out of my comfort zone. I don't really like Cyrodiil pvp and yet I did all of the achievements on that one, it turned out pretty fun and it's a point of pride for me (if one can really feel pride from a video game). And the truth is that TG and DB are some of my favourite content for this game and are pretty straightforward event wise. Go to a base, get quest, you get teleported to a location, do the thing, get reward. Done. Compare it to New Load Festival or Morrowind event where you had to manually go to the location of the quest and then go back, sometimes needing assistance of other players, with boss for example. Or when you had to cue up for a broken dungeon que. This event's pretty cool in that regard.
And if you're really worried about doing bad things in a video game then grow up. It's not real, and it doesn't have really any realistic quality to it. Dark Brotherhood people are cartoonishly evil, they only lack moustaches to twirl.
If you don't see that things you and me talking about are completely different, I don't know what to say.redgreensunset wrote: »logarifmik wrote: »Hey, I'm not alone here. It's really a dark part of the ESO questline overall, too many crime-oriented quests, two DLCs (sic!) without any alternative for lawful characters. I know, that one can roleplay a character in such a way and I do so myself, but on lawful ones player is forced to ignore such content completely.
It would be great to see an alternative storylines for DB and TG DLCs.
And I object to being forced to sacrifise innocent people "for the greater good", yet the base game keeps forcing that choice on me. Can I get a storyline that doesn't force me to make an amoral choice constantly.
logarifmik wrote: »If you don't see that things you and me talking about are completely different, I don't know what to say.redgreensunset wrote: »logarifmik wrote: »Hey, I'm not alone here. It's really a dark part of the ESO questline overall, too many crime-oriented quests, two DLCs (sic!) without any alternative for lawful characters. I know, that one can roleplay a character in such a way and I do so myself, but on lawful ones player is forced to ignore such content completely.
It would be great to see an alternative storylines for DB and TG DLCs.
And I object to being forced to sacrifise innocent people "for the greater good", yet the base game keeps forcing that choice on me. Can I get a storyline that doesn't force me to make an amoral choice constantly.
I'll try to put it briefly.redgreensunset wrote: »logarifmik wrote: »If you don't see that things you and me talking about are completely different, I don't know what to say.redgreensunset wrote: »logarifmik wrote: »Hey, I'm not alone here. It's really a dark part of the ESO questline overall, too many crime-oriented quests, two DLCs (sic!) without any alternative for lawful characters. I know, that one can roleplay a character in such a way and I do so myself, but on lawful ones player is forced to ignore such content completely.
It would be great to see an alternative storylines for DB and TG DLCs.
And I object to being forced to sacrifise innocent people "for the greater good", yet the base game keeps forcing that choice on me. Can I get a storyline that doesn't force me to make an amoral choice constantly.
How? We both have issues with part of the game play and its choices. Only difference is yours is with an DLC, that you don't ever need to touch if you don't want to, mine is with the base storyline.
Also, gotta love you ignored my point further up with how this game constantly makes you kill innocent prople caught in the middle. At least DB and TG have you preying bad guys and the morally very dubious. Or are you okay with killing innocents as long as someone of Proper Moral Authority tells that it's okay and therefor not murder?
logarifmik wrote: »I'll try to put it briefly.redgreensunset wrote: »logarifmik wrote: »If you don't see that things you and me talking about are completely different, I don't know what to say.redgreensunset wrote: »logarifmik wrote: »Hey, I'm not alone here. It's really a dark part of the ESO questline overall, too many crime-oriented quests, two DLCs (sic!) without any alternative for lawful characters. I know, that one can roleplay a character in such a way and I do so myself, but on lawful ones player is forced to ignore such content completely.
It would be great to see an alternative storylines for DB and TG DLCs.
And I object to being forced to sacrifise innocent people "for the greater good", yet the base game keeps forcing that choice on me. Can I get a storyline that doesn't force me to make an amoral choice constantly.
How? We both have issues with part of the game play and its choices. Only difference is yours is with an DLC, that you don't ever need to touch if you don't want to, mine is with the base storyline.
Also, gotta love you ignored my point further up with how this game constantly makes you kill innocent prople caught in the middle. At least DB and TG have you preying bad guys and the morally very dubious. Or are you okay with killing innocents as long as someone of Proper Moral Authority tells that it's okay and therefor not murder?
You talking (as I understand it): sacrifice to save others.
I talking: kill random folks for money/fun/whatever.
For me, yes, it's acceptable to sacrifice someone or something in order to save the overwhelming majority, if there is no other possible solution exist at the time. It's quite simple dichotomy, if you're honest with yourself.
In DB you're not always preying bad guys. Just check some quests from the grossbuch in the Sanctuary. Besides, it's even worse. In TESO murderers and thieves are whitewashed to be more attractive for the audience.
My apologies, now I get it. What you are talking about is a bad writing, I don't like it either.redgreensunset wrote: »I was talking about deliberatrly killing someone purportedly "for a greater purpose" with no alternative presented even though my uncreative ass could think of one in less than 5 sec. Or killing a dude who's ust trying to get the love of his life back, a woman who loved him until some forsaken ritual brain washed her. Or the wide range of other amoral choices this game constant forced on you, but it's okay because people of Proper Moral Authority says it is okay.
Name at least one dungeon, where your enemies are not brigands or monsters, please.redgreensunset wrote: »And then there are all those beings who are just chilling in their homes until we arrive and kill them off and steal their stuff. Sometimes on other people's orders, sometimes just because we feel like it. A point btw, that you keep dodging in answering.
How is murdering your way through a dungeon or delve any different? Just because the game doesn't call it murder or theft.
It really seems your objection is solely to whether or not some arbitarry authority have okay'ed your mayhem and larceny, not whether r or not your actions are actually good.
logarifmik wrote: »Anyway, it's not about my opinion on the matter, right? It's about hero/villain dichotomy in the game. One day you're saving the Nirn for... What? For killing some innocent people here and there? Such approach in constructing narrative doesn't seem right. Completionist Vestige seems to have a bipolar disorder or something, or there is a literary hole instead of character.