StormChaser3000 wrote: »I would add sailing and underwater exploration.
StormChaser3000 wrote: »I would add sailing and underwater exploration.
Well, we have a "Silver Dawn" motiv to strike fear in the heart of furries, so any not a "Dawnguard" motiv to do the same with bloodsucking fiends?DerethDawnblade wrote: »Dawnguard DLC
Most of the "old" motivs were kinda flat-ish. And the draugr is more or less "decayed" by design... its a "grave" matter!DerethDawnblade wrote: »Ancient Nord Motif
I still hope we will NEVER see "make your own skills" Spellcrafting, since that seems far too likely to end up in everyone running the same setup of "super effective" selfbuild skills with merely visual differences.DerethDawnblade wrote: »Spellcrafting
Would be nice, but since they cannot really monetize this with a DLC... I'm not gonna hold my breath. Especially not after the mixed feedback they got when they did it for redguard and orc...DerethDawnblade wrote: »Updated Vanilla Armor and Weapon Models
THAT! And More!DerethDawnblade wrote: »Spears/Halberds/Other Polearms and Crossbows
One-Handed and Spell/"Rune" Weapon Skill Line/Dual Wield Spells Weapon Skill Line
Definitely!DerethDawnblade wrote: »Armor and Weapon Displays for Housing
Also definitely!DerethDawnblade wrote: »Ayleid Ruins Home
I'd want that... but not for housing.DerethDawnblade wrote: »More Advanced Building/Decoration System for Player Housing
https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1DerethDawnblade wrote: »What are some things everyone else would like to see added?
And the performance cannot get fixed unless they keep making profit.They could have added all of the above with frosting, it would matter none if they dont fix the poor performance.
YES!Carrotkitty wrote: »The ability to change your hair color!! Why in a world you can change your tattoos (by buying the content) and you can't change your hair color?!?!?
TheShadowScout wrote: »...I really wish there was a way to assign special -hairstyles- and -makeups- to outfit slots!
I mean, who wouldn't want their sorceress character have free flowing hair and stylish makeup in her "Scholar" outfit, yet a bound-for-combat hairstyle and a face full of warpaint in her "War Witch" outfit? Or stuff like that?
But yeah, it would also be cool to pick seperate mounts sometime... like, use a bear for your "winter knight" outfit and a guar for your "swamp raider" outfit and whatnot...
Also, hats! It would be -nifty- to he able to assign hats to out outfits too!
...something which I would HATE with a passion.Deathlord92 wrote: »I have always wanted all melee weapons to scale of magic and stamina...
Agreed.Frost dps... Frost is traditionally the third elemental destruction magic type in elder scrolls lore and yet the frost “destruction” staff passives and the warden winters embrace skill line are mostly dedicated to tanking because of some arbitrary reason. Apparently mages suddenly decided that it was better to tank with destruction magic rather than alteration magic during the dragonbreak in which eso is contained
StormChaser3000 wrote: »I would add sailing and underwater exploration.
DerethDawnblade wrote: »An update to a suggestions post I made about 2 years ago. Just a few things I think would be cool to have.
Dawnguard DLC
We are in the midst of the Second Era, during which the First Dawnguard was active. Dawnguard was probably my favorite Skyrim expansion, and I certainly would not mind having a motif designed after their armor, and maybe a new Dawnguard themed skill line. There even seems to be the Fort Dawnguard portion of the Rift map cut off from the rest of the game world, even on the World Map, so...
Ancient Nord Motif
I've never been impressed with the Draugr motif. It's very flat, and basically just a decayed version of the vanilla Nord motif. It be awesome to see the Ancient Nord gear from Skyrim make a comeback. Western Skyrim DLC or Chapter anyone?
Spellcrafting
Spellcrafting has been on the back burner since 2014. I had hoped it would be a way to add in Necromancy skills for everyone, but with the release of an actual Necromancer class, that itch is somewhat scratched. It would still be cool to see Spellcrafting find its way into the game to add even more variation (at least in terms of visuals) to skills. Would also be cool to see even more Necromancy skills added with Spellcrafting so that all classes would have some access to that type of magic. 2020 maybe?
Weapon Dyes/Recoloring
I understand Zenimax (and many players as well) likely do not want to see everyone running around with bright pink weapons, but I think weapon dyes could work without going that far. A good balance would be to allow players to change the metal type on weapons to be recolored as other metals (this could be restricted to using those types that one is able to craft), and allow for full dyeing of the wood and leather/cloth portions of weapons. It would be really nice to have a regular steel colored sword at max level, as opposites to the mirror like red blades of Rubedite weapons or the gold of Maelstrom weapons.
Thanks Zenimax! So glad I don't have to swing around red crayons anymore.
Guild Banners, Mounts, and Costumes
This has already been done for Alliances, and I think would make a great addition for guilds. Especially for Player Homes/Guild Halls.
Updated Vanilla Armor and Weapon Models
This speaks for itself. A lot of the original motifs are pretty flat, and would really benefit from the sort of sculpting the newer equipment has.
Spears/Halberds/Other Polearms and Crossbows
I think I'd be equally happy getting Spears and Crossbows either as new weapon skill lines, or rolled into the existing Two Handed and Bow skill lines (with unique animations for the weapons themselves). It would be nice to have Spears in Elder Scrolls again, since they haven't been seen since the original Morrowind. Crossbows would fit in great with a Dawnguard DLC (see above).
One-Handed and Spell/"Rune" Weapon Skill Line/Dual Wield Spells Weapon Skill Line
This is something that I seem to recall was planned before the original beta even started, but was ditched. A couple years ago some Spellcrafting datamining revealed files possibly related to it being brought back from the dead. It would be great to see something like this as a Magicka equivalent to Dual Wielding. Imagine skills that weave together various elemental spells depending on the type of "rune" (or whatever they want to call it) and one handed weapon you have on with melee attacks. It would be great for those wanting to make Spellsword builds.
Armor and Weapon Displays for Housing
Title speaks for itself. Some display dummies, and stands like those in Skyrim's houses would be cool as hell.
Ayleid Ruins Home
I'm sure with all the different and unique homes that have been added, this will happen at some point. Would still be nice to live in some Ayleid Ruins though, or make a Guild Hall out of some.
More Advanced Building/Decoration System for Player Housing
Something that's been on my mind ever since Coldharbour Surreal Estate was added, and I noticed some wall/fence furniture were added at the same time: ESO would really benefit from something akin to Fallout 4's settlement system. Imagine being able to purchase a plot of land, and then construct your own castle or even town! The assets are already there, just add snapping points, and boom! Even more customization for houses. Here's how I'd do it: Keep everything as it is now, where items can be placed anywhere and rotated in any direction, but add in building kits with walls, floors, roofs, etc. that can all snap together. Imagine the endless possibilities. And for the corporate higher ups, and investors, imagine the profits! People would pay a pretty penny for something like that, and it would add an amazing new level of play.
What are some things everyone else would like to see added?
TheShadowScout wrote: »Well, we have a "Silver Dawn" motiv to strike fear in the heart of furries, so any not a "Dawnguard" motiv to do the same with bloodsucking fiends?DerethDawnblade wrote: »Dawnguard DLC
And it would make for a decent "dungeon" DLC to go up agaisnt vampire clans...
A story DLC tho? I dunno... vampire stories are not -that- universally enjoyed I reckon... although, it -would- make a good place to add vampy stuff for the large minority who -DO- love to suck! ...Blood I mean.
Vampire stories are universally enjoyed, I have no clue what you're talking about tbh. People have been screaming for vampire content for a while now and dawnguard was a VERY successful skyrim expansion.
If they were to include a vampire story that allowed the player to pick 1 of 2 sides and get either a new hunter skill line or a new vampire skill line (either vamp lord or some new strand), do you not think that'd be a solid selling point? It basically advertises itself since in every chapter up to it we've yet to be able to choose a side or have something on that scale in terms of choices.
TheShadowScout wrote: »Well, we have a "Silver Dawn" motiv to strike fear in the heart of furries, so any not a "Dawnguard" motiv to do the same with bloodsucking fiends?DerethDawnblade wrote: »Dawnguard DLC
And it would make for a decent "dungeon" DLC to go up agaisnt vampire clans...
A story DLC tho? I dunno... vampire stories are not -that- universally enjoyed I reckon... although, it -would- make a good place to add vampy stuff for the large minority who -DO- love to suck! ...Blood I mean.
Vampire stories are universally enjoyed, I have no clue what you're talking about tbh. People have been screaming for vampire content for a while now and dawnguard was a VERY successful skyrim expansion.
If they were to include a vampire story that allowed the player to pick 1 of 2 sides and get either a new hunter skill line or a new vampire skill line (either vamp lord or some new strand), do you not think that'd be a solid selling point? It basically advertises itself since in every chapter up to it we've yet to be able to choose a side or have something on that scale in terms of choices.
The thing is, the "vampire content" some people have been screaming for is along the lines of "give us vampires some content!" - and that might not sell so well with those less interested in playing as bloodsucking fiends... thus I can see why ZOS might prefer to go for DLCs that -everyone- can get into, and make the "vampire stories" only minor one-quest things here and there where our characters encounter NPC vampires, but hardly get very involved no matter if they are vampires themselves, or vampire hunters, or whatever...Vampire stories are universally enjoyed, I have no clue what you're talking about tbh. People have been screaming for vampire content for a while now and dawnguard was a VERY successful skyrim expansion.TheShadowScout wrote: »Well, we have a "Silver Dawn" motiv to strike fear in the heart of furries, so any not a "Dawnguard" motiv to do the same with bloodsucking fiends?DerethDawnblade wrote: »Dawnguard DLC
And it would make for a decent "dungeon" DLC to go up agaisnt vampire clans...
A story DLC tho? I dunno... vampire stories are not -that- universally enjoyed I reckon... although, it -would- make a good place to add vampy stuff for the large minority who -DO- love to suck! ...Blood I mean.
Agreed, and I really wish they would have made such choices part of DLCs from the start. I -hate- how for example the TG forces its membership on every visitor of Abahs landing, even my "lawful good" characters who just go there for the skyshards...If they were to include a vampire story that allowed the player to pick 1 of 2 sides and get either a new hunter skill line or a new vampire skill line (either vamp lord or some new strand), do you not think that'd be a solid selling point? It basically advertises itself since in every chapter up to it we've yet to be able to choose a side or have something on that scale in terms of choices.
TheShadowScout wrote: »Vampires could make for a neat dungeon DLC... dwelving into a great vampire lair? That sounds like just the kind of thing spelunking adventurers would do, right?
And as for the vampy skills... well, they nor as much could use a complete revamp then some minor adjustments, additions and cliché stuff.
Like, why can't player vampires use the same skills like common bloodfiends? That shadowy teleport? Definitely should be added to their arsenal!
Like, why do Blade of woe and vampire feeding use the same mechanic and often select the wrong one? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?
Like, why does the vampire feeding just -stun- and not also damage? In days of blade of woe, it could at least suck away half their victims HP, right?
Like, why are lowly bloodfiends attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?
Like, why do vampires swim like mortals? Should they not have some decent reason to avoid "running water"? Maybe a greatly reduced swimming speed, or maybe loosing magica at a steady, hefty rate while in water?
Like, why do vampires get food buffs? Should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?
Like, why don't vampires have a way to store blood in alchemically treated vials for "later use" (to sip or to use in the aforementioned recipes)?
Like, why are vampires not illegal like necromancers are gonna be? Why not a "detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend... but also a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage (meaning, zero chance and completely mortal looking when using that one at stage 1)
Like, why don't vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear vendors, and vampire-themed crafting stations, vampire-themed daily quests and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
And the performance cannot get fixed unless they keep making profit.They could have added all of the above with frosting, it would matter none if they dont fix the poor performance.
Seraphayel wrote: »StormChaser3000 wrote: »I would add sailing and underwater exploration.
I love underwater content but that ship sailed a long time ago for ESO. Underwater content has been ruled out by the devs in the same regard as cloaks. Never going to happen.
@OP: I’d love to get Spellcrafting eventually and a Vampire DLC that reworks Vampire as the Moonhunter DLC did for Werewolf. And we are in dire need of another Magicka weapon so +1 for One Hand / Rune skill line.
DerethDawnblade wrote: »
Dawnguard DLC
We are in the midst of the Second Era, during which the First Dawnguard was active. Dawnguard was probably my favorite Skyrim expansion, and I certainly would not mind having a motif designed after their armor, and maybe a new Dawnguard themed skill line. There even seems to be the Fort Dawnguard portion of the Rift map cut off from the rest of the game world, even on the World Map, so...
DerethDawnblade wrote: »Spellcrafting
Spellcrafting has been on the back burner since 2014. I had hoped it would be a way to add in Necromancy skills for everyone, but with the release of an actual Necromancer class, that itch is somewhat scratched. It would still be cool to see Spellcrafting find its way into the game to add even more variation (at least in terms of visuals) to skills. Would also be cool to see even more Necromancy skills added with Spellcrafting so that all classes would have some access to that type of magic. 2020 maybe?
DerethDawnblade wrote: »Spears/Halberds/Other Polearms and Crossbows
I think I'd be equally happy getting Spears and Crossbows either as new weapon skill lines, or rolled into the existing Two Handed and Bow skill lines (with unique animations for the weapons themselves). It would be nice to have Spears in Elder Scrolls again, since they haven't been seen since the original Morrowind. Crossbows would fit in great with a Dawnguard DLC (see above).
One-Handed and Spell/"Rune" Weapon Skill Line/Dual Wield Spells Weapon Skill Line
This is something that I seem to recall was planned before the original beta even started, but was ditched. A couple years ago some Spellcrafting datamining revealed files possibly related to it being brought back from the dead. It would be great to see something like this as a Magicka equivalent to Dual Wielding. Imagine skills that weave together various elemental spells depending on the type of "rune" (or whatever they want to call it) and one handed weapon you have on with melee attacks. It would be great for those wanting to make Spellsword builds.
DerethDawnblade wrote: »Armor and Weapon Displays for Housing
Title speaks for itself. Some display dummies, and stands like those in Skyrim's houses would be cool as hell.
DerethDawnblade wrote: »Ayleid Ruins Home
I'm sure with all the different and unique homes that have been added, this will happen at some point. Would still be nice to live in some Ayleid Ruins though, or make a Guild Hall out of some.
DerethDawnblade wrote: »What are some things everyone else would like to see added?