@Minno
As i essentially agree with what you say, you cant put the Transmutation set in line with other sets, unless everyone as now 100% crit in pvp...
also pirate skeleton requires nothing of the player for it to proc but wearing it.
if you're stunned for exemple you cant purge to make the steadfast proc. (unless breaking free is also considered as a purge and make steadfast proc, i should have a look at it. if it is occuring on breakfree it'll only buff yourself tho, not any other ally).
about wizard's ripost, it is working like PS (nothing to do but wrearing it) but it puts a minor debuff that can be purged. also proc on crit, and unless everyone as now 100% crit in pvp... oh, did i say that already?
(crit is something to care about but for no-CP situations with many proc dmg proc set with 0% crit i dont think we can argue based on crit.)
my personnal thought is that it is way to easy to proc and have a too high uptime compared to its efficiency (assuming 30% dmg reduction is roughly equal to 19800 armor).
something could be done on one side, the other side, or both.
@Minno
As i essentially agree with what you say, you cant put the Transmutation set in line with other sets, unless everyone as now 100% crit in pvp...
also pirate skeleton requires nothing of the player for it to proc but wearing it.
if you're stunned for exemple you cant purge to make the steadfast proc. (unless breaking free is also considered as a purge and make steadfast proc, i should have a look at it. if it is occuring on breakfree it'll only buff yourself tho, not any other ally).
about wizard's ripost, it is working like PS (nothing to do but wrearing it) but it puts a minor debuff that can be purged. also proc on crit, and unless everyone as now 100% crit in pvp... oh, did i say that already?
(crit is something to care about but for no-CP situations with many proc dmg proc set with 0% crit i dont think we can argue based on crit.)
my personnal thought is that it is way to easy to proc and have a too high uptime compared to its efficiency (assuming 30% dmg reduction is roughly equal to 19800 armor).
something could be done on one side, the other side, or both.
Waffennacht wrote: »If anything the value of major protection has increased. I wouldn't blame Pirate specifically for this
Speaking of crutches..exeeter702 wrote: »... Engine guardian procs constantly giving you insane resources back.
Savos_Saren wrote: »I contemplated using Pirate Skeleton on a MagCro. Basically, replace Beckoning Armor with Resistant Flesh. That way, you get a higher amount of base resistances (from PS) and then Major Protection from the PS proc.
If your health begins to dip- you can use Resistant Flesh for a burst heal and resistances buff. The Minor Maim from PS would be negligible- considering that Resistant Flesh causes minor maim, anyway. And if anyone's wondering: no, you can't purge the minor maim from PS.
waiting on the updated defense mitigation thread to be updated before giving my opinion again. Spoiler though, minor mitigation buffs when stacked with major versions are bugged and causing more dmg to be received than intended under the new equation.
waiting on the updated defense mitigation thread to be updated before giving my opinion again. Spoiler though, minor mitigation buffs when stacked with major versions are bugged and causing more dmg to be received than intended under the new equation.
@Minno I would love more info on this if you get a minute - are you saying that you take more damage than not using the buffs? Or just the normal diminishing returns you see when stacking mitigation? Tag me back por favor.
@Minno
As i essentially agree with what you say, you cant put the Transmutation set in line with other sets, unless everyone as now 100% crit in pvp...
also pirate skeleton requires nothing of the player for it to proc but wearing it.
if you're stunned for exemple you cant purge to make the steadfast proc. (unless breaking free is also considered as a purge and make steadfast proc, i should have a look at it. if it is occuring on breakfree it'll only buff yourself tho, not any other ally).
about wizard's ripost, it is working like PS (nothing to do but wrearing it) but it puts a minor debuff that can be purged. also proc on crit, and unless everyone as now 100% crit in pvp... oh, did i say that already?
(crit is something to care about but for no-CP situations with many proc dmg proc set with 0% crit i dont think we can argue based on crit.)
my personnal thought is that it is way to easy to proc and have a too high uptime compared to its efficiency (assuming 30% dmg reduction is roughly equal to 19800 armor).
something could be done on one side, the other side, or both.
the issue isnt as straight forward as dropping the uptime. mostly because the tanks that are abusing the set are really propped up by block mitigation and dropping the uptime will ruin the set for builds that are trying to build offensively against the tank meta by using more efficient sources for defense to protect against bleeds or classes that don't have a viable pvp defensive option anymore (templars loss of major protection for example).
What will happen is more people will realize that snb block is the real mitigation and move towards that option shutting down diversity further and not really solving the tank meta.
What they could do is stop the set from procing when blocking and move the priority of the set against vulnerability to the front and add a monster set that grants major vuln somehow.
And whatever they decide, they need to stop polymorphs/costumes from hiding the set. Imagine if we could hid things like blade cloak/shuffle major evasion animations; its really dumb lol.