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Pirate Skeleton Set

  • MentalxHammer
    MentalxHammer
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    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.
  • Trout1996
    Trout1996
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    There's no reason not to run this set on magcro as their heal already applies minor defile anyway.
    Leader of Grail Knights Solo and Small PvP Guild
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  • Irylia
    Irylia
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    Please nerf
  • leepalmer95
    leepalmer95
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    Trout1996 wrote: »
    There's no reason not to run this set on magcro as their heal already applies minor defile anyway.

    Run it on everything tbh. 30% dmg reduction is like 20k armour and it can't be penetrated.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Minno
    Minno
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    Trout1996 wrote: »
    There's no reason not to run this set on magcro as their heal already applies minor defile anyway.

    Run it on everything tbh. 30% dmg reduction is like 20k armour and it can't be penetrated.

    you can reduce that to 10% by smacking someone with incap.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • leepalmer95
    leepalmer95
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    Minno wrote: »
    Trout1996 wrote: »
    There's no reason not to run this set on magcro as their heal already applies minor defile anyway.

    Run it on everything tbh. 30% dmg reduction is like 20k armour and it can't be penetrated.

    you can reduce that to 10% by smacking someone with incap.

    Or nec ult but either way it's still 30% mitigation.

    Instead of taking 20% more dmg you take 10% less from the nb.

    Still a stupidly strong set.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Minno
    Minno
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    Minno wrote: »
    Trout1996 wrote: »
    There's no reason not to run this set on magcro as their heal already applies minor defile anyway.

    Run it on everything tbh. 30% dmg reduction is like 20k armour and it can't be penetrated.

    you can reduce that to 10% by smacking someone with incap.

    Or nec ult but either way it's still 30% mitigation.

    Instead of taking 20% more dmg you take 10% less from the nb.

    Still a stupidly strong set.

    10% is like having 5k armor. Not OP at all in that setup.

    and for everyone else, major defile stacks with minor.

    Only thing they need to do, is lock costumes out of the effect so you can see the transformation. Too many people circumvent the animation which is the OP thing about it because you can't target them during downtimes.

    Also block. Needs a nerf lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xvorg
    Xvorg
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    Do Pirate skeleton proc on self dmg skills like equilibrium or new agony? (Malevolent offering I think it is the name)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Iskiab
    Iskiab
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    Xvorg wrote: »
    Do Pirate skeleton proc on self dmg skills like equilibrium or new agony? (Malevolent offering I think it is the name)

    I’m not sure about equilibrium, but Malevolent offering no. MO doesn’t proc anything that requires damage taken.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
    Minno
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    Iskiab wrote: »
    Xvorg wrote: »
    Do Pirate skeleton proc on self dmg skills like equilibrium or new agony? (Malevolent offering I think it is the name)

    I’m not sure about equilibrium, but Malevolent offering no. MO doesn’t proc anything that requires damage taken.

    it doesnt. that was the first thing we abused that resulted in a quick change.

    The other was PS working off shields.

    And then another was casting dmg shields after casting equilibrium; thats why they added the 50% shield mecanic (though if oyu cast the shield first then equil, youll get full shield values lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • jadarock
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    Minno wrote: »
    waiting on the updated defense mitigation thread to be updated before giving my opinion again. Spoiler though, minor mitigation buffs when stacked with major versions are bugged and causing more dmg to be received than intended under the new equation.

    Wondering if this is why I'm getting blown up on my templar and necro lately ?!? Smh I thought something was fishy on my tankier chars...
  • Qbiken
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    @Minno
    Me and several others are most likely aware about how the changes to vulnerability calculations has changed and how it affects players at this point (Ngl, you've done a good job enlightening people).

    My issue with the set isn't what it does, but rather the uptime it gives of major protection (with very few downsides). While your claims about % based damage applifiers are correct, I'm not going to have a high uptime of those debuffs compared to the uptime I will have of the pirate skeleton effect (I rarely see lower than 60-70% uptime even in 1v1 situations)

    I think a fair change to pirate skeleton is to adjust the uptime, but keep the current design of the set.
  • Waffennacht
    Waffennacht
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    I don't think anyone has mentioned the opportunity cost of actually using pirate skele.

    Let's say you nerf skele; (which I have used and based on new equations seems balanced to me) I'm gonna run shadowrend; as vulnerability is the first calculated I'm probably gonna get equal to or just less mitigation than skele but with damage and a higher uptime - with a more important 1 of bonus in a penetration meta.

    I'll run steadfast and have a near similar uptime as skele with the freedom of a far more efficient monster set

    I'll get better and run EG or Maw and LoS for more efficient mitigation

    I'll run sturdy and just block cast everything.

    Major protection is huge right now; yes but that's because there's no sense in running resistance on medium or light armor that I can see
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    Qbiken wrote: »
    @Minno
    Me and several others are most likely aware about how the changes to vulnerability calculations has changed and how it affects players at this point (Ngl, you've done a good job enlightening people).

    My issue with the set isn't what it does, but rather the uptime it gives of major protection (with very few downsides). While your claims about % based damage applifiers are correct, I'm not going to have a high uptime of those debuffs compared to the uptime I will have of the pirate skeleton effect (I rarely see lower than 60-70% uptime even in 1v1 situations)

    I think a fair change to pirate skeleton is to adjust the uptime, but keep the current design of the set.

    uptime might break the set into uselessness, at least compared to other sets.

    Here's the comparison of some of the popular sets (only assuming minor vuln since that's the most prevailant and assuming CP 20% hardy):
    Trans+ 1pc pirate+1pc chudan:
    CRIT WITH TRANS(1.2067 MOD):
    15000 *(1-(0)/100)*(1.9)-(4714/68/100)) * (1+(8-0)/100) = 18100 * 1.08 (SPILLOVER FROM VUL/MIT)
    18100 * (1.08) = 19548
    19548 * (.73) *(.91)*(0.50)*(0.904) = Final DMG
    5869 = FINAL DMG
    TOTAL MIT: 69.9765%

    Wizard Resposte (minor maim):
    CRIT (1.415 MOD):
    15000 *(1-(15)/100)*(1.5+(10/100)+(20/100)+(10/100)-(3300/68/100)) * (1+(8-0)/100) = 18041.25 * 1.08 (SPILLOVER FROM VUL/MIT)
    18041 * (1.08)*(.73) *(.91)*(0.50)*(0.917) = 5934.

    NO CRIT:
    15000 *(1-(15)/100) * (1+(8-0)/100) = 12750 * 1.08 (SPILLOVER FROM VUL/MIT)
    12750 * (1.08)*(.73) *(.91)*(0.50)*(0.917) = 4194.

    Total Mit = 66.99%

    Steadfast Hero (pirate skeleton):
    CRIT(1.415 MOD):
    15000 *(1-(0)/100)*(1.5+(10/100)+(20/100)+(10/100)-(3300/68/100)) * (1+(8-30)/100) = 21220 * 0.78 (SPILLOVER FROM VUL/MIT)
    21220 * (0.78)*(.73)*(.91)*(0.50)*(0.8536) = 4692.

    NO CRIT:
    15000 *(1-(0)/100) * (1+(8-10)/100) = 15000 * 0.78 (SPILLOVER FROM VUL/MIT)
    15000 * (0.78)*(.73)*(.91)*(0.50)*(0.8536) = 3317.
    About 77.8% total Mit.

    But if you look at the dmg numbers:
    trans: 5869
    wizard: 5934
    steadfast: 4692
    Pirate: 4692
    20% difference between pirate/steadfast and trans. Seems OP, but 4692 is still ALOT of dmg coming in (3x 4692 = 14072).

    Further, what are the real uptimes? any downsides? Ranked in order of less defensive set:
    4) trans: 5869 (100% uptime, 258 regen, crit, 5pc required but can be backbarred, requires a heal over time to proc and crit hits to be most beneficial)
    3) wizard: 5934 (60-70% uptime, has SD bonus, requires 5pc set and direct dmg to crit but applied AOE on unlimited targets)
    2) steadfast: 4692 (50% uptime, requires purge, no offense stats, 5pc set required)
    1) Pirate: 4692 (60-70% uptime, minor defile for uptime. Wont proc off shields)

    60-70% uptime but you also get minor defile for that same uptime. Compared to trans, has regen can be backbarred and 100% uptime. Only 1177 dmg difference between the two.

    1177 dmg saved isn't OP, especially not with minor defile attached.
    Edited by Minno on June 19, 2019 8:35PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Iskiab
    Iskiab
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    Yup, pirate skeleton’s been around forever. The reason why it’s more popular now is burst is up.

    Asking for for nerfs so ridiculous pvp specs with all divines work is a losing battle. People will just tank up a different way.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • exeeter702
    exeeter702
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    Iskiab wrote: »
    Yup, pirate skeleton’s been around forever. The reason why it’s more popular now is burst is up.

    Asking for for nerfs so ridiculous pvp specs with all divines work is a losing battle. People will just tank up a different way.

    ?
  • Minno
    Minno
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    and the other info i forgot to mention is that there IS indeed an order of operations this patch for mitigation:
    crit resist > maim > vuln minus percentage mitigation > percentage mitigation > armor > shield > block mitigation

    In the case of vuln, there's even more order of operations, certain buffs are used first when subtracting from vuln. But the *** class reps deleted that reference when they deleted the tank discord so I will have to find it again (it was very specific lol).

    Another note, CP has not be fully tested with the new forumla. So its entirely possible CP could subtract from vulnerability as well or it could auto-calculate your 401k contributions; anything can happen with ZOS.

    Edit:
    Order of sets that subtract from vulnerabilities (from first to last):
    - sets (heartland, Swift etc)
    - major evasion,
    - mist form,
    - major protection,

    This is why players that only use PS for Mitigation feel the set undeeperforms and those that use major evaison+other sets feels PS is too strong. Should be noted minor protection/evasion is actually causing extra DMG than intended, but we haven't figured out why the equation isn't working with major buffs. Separately they work as intended.
    Edited by Minno on June 20, 2019 12:50AM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • maxjapank
    maxjapank
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    Someone said Steadfast is broken right now and has no cool down. I’m not going to throw on a set to find out cause I’m happy with what I’m using now. But any truth to this?
  • Waffennacht
    Waffennacht
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    maxjapank wrote: »
    Someone said Steadfast is broken right now and has no cool down. I’m not going to throw on a set to find out cause I’m happy with what I’m using now. But any truth to this?

    Last time I used it was pre elys but it had a cool down then. I doubt that it doesn't have a cool down; it's just good
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Mojomonkeyman
    Mojomonkeyman
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    maxjapank wrote: »
    Someone said Steadfast is broken right now and has no cool down. I’m not going to throw on a set to find out cause I’m happy with what I’m using now. But any truth to this?

    Cooldown is working as intended, tested yesterday on mag warden with netch. That someone was talking bs.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • maxjapank
    maxjapank
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    maxjapank wrote: »
    Someone said Steadfast is broken right now and has no cool down. I’m not going to throw on a set to find out cause I’m happy with what I’m using now. But any truth to this?

    Cooldown is working as intended, tested yesterday on mag warden with netch. That someone was talking bs.

    Thanks for the confirmation. :)
  • Trancestor
    Trancestor
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    Minno wrote: »
    and the other info i forgot to mention is that there IS indeed an order of operations this patch for mitigation:
    crit resist > maim > vuln minus percentage mitigation > percentage mitigation > armor > shield > block mitigation

    In the case of vuln, there's even more order of operations, certain buffs are used first when subtracting from vuln. But the *** class reps deleted that reference when they deleted the tank discord so I will have to find it again (it was very specific lol).

    Another note, CP has not be fully tested with the new forumla. So its entirely possible CP could subtract from vulnerability as well or it could auto-calculate your 401k contributions; anything can happen with ZOS.

    Edit:
    Order of sets that subtract from vulnerabilities (from first to last):
    - sets (heartland, Swift etc)
    - major evasion,
    - mist form,
    - major protection,

    This is why players that only use PS for Mitigation feel the set undeeperforms and those that use major evaison+other sets feels PS is too strong. Should be noted minor protection/evasion is actually causing extra DMG than intended, but we haven't figured out why the equation isn't working with major buffs. Separately they work as intended.

    Why is this game so ***...all the lag and bugs are not enough you also can't trust the sets you use even work properly.
  • Emma_Overload
    Emma_Overload
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    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
    #CAREBEARMASTERRACE
  • leepalmer95
    leepalmer95
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    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.

    Because it would still be op.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Minno
    Minno
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    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.

    Because it would still be op.

    Because it would yes. I think the only change is that works here is PS shouldn't proc when you block as well.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MentalxHammer
    MentalxHammer
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    Minno wrote: »
    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.

    Because it would still be op.

    Because it would yes. I think the only change is that works here is PS shouldn't proc when you block as well.

    I can get behind this adjustment.
  • Minno
    Minno
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    Minno wrote: »
    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.

    Because it would still be op.

    Because it would yes. I think the only change is that works here is PS shouldn't proc when you block as well.

    I can get behind this adjustment.

    yea especially since block mitigation is additive now (might not change since I think many of these changes are to consolidate the calculation so there arent many multiplicative things going on server side).

    Honestly that should happen for most sets; block shouldn't allow you passive mitigation procs. This means bloodspawn, shadowrend, etc. anything with "x chance on any dmg", but things like wizard should be immune (because it needs a direct dmg crit).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Emma_Overload
    Emma_Overload
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    ✭✭✭✭✭
    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.

    Because it would still be op.

    Why? How would you even know it would be OP if it hasn't been tested? "Just because" is not a legitimate answer.

    No one has explained why 30% mitigation is ok for other specs but not for ward users.
    #CAREBEARMASTERRACE
  • Thogard
    Thogard
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    Minno wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    Look at the statement above mine

    Minno wrote: »
    EtTuBrutus wrote: »
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    No they don't, it's broken with shields.

    the set doesn't proc on shield damage, only health damage.

    he meant its OP with shields lol.

    no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.

    no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.

    Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead ;)
    As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!

    They really need to roll back the nerf on this one so that ALL classes can use it.

    Gotta stop with this, you know it was a broken mechanic.

    That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.

    Because it would still be op.

    Why? How would you even know it would be OP if it hasn't been tested? "Just because" is not a legitimate answer.

    No one has explained why 30% mitigation is ok for other specs but not for ward users.

    Didn’t know we had to.

    Think of it like this. A ward is, in essence, a heal before you need a heal. An actual heal only works once you’ve already taken damage and brings you back up, and a shield works before you take dmg and prevents your hp from going down, and while the intricacies of the timing is far too nuanced for this post, just assume for how that mathematically they serve the same end result of keeping your HP up.

    How do you make heals bigger? Major mending.
    How do you slow down the rate at which your health drops? Major protection.

    But if you are using shields, and you get major protection, then all of the sudden your shield just got more effective. You need to cast 30% fewer shields to have the same effect as if you were shielding without major protection.

    It’ll take your opponent longer to get through it. And then once they do get through it, you still have major protection and are taking less dmg.

    That’s why. It’s because for a shield user, major protection is equivalent to having major vitality and major protection combined.

    I’m oversimplifying things but the comparison holds valid, you get the idea.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • kalunte
    kalunte
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    @Minno

    As i essentially agree with what you say, you cant put the Transmutation set in line with other sets, unless everyone as now 100% crit in pvp...

    also pirate skeleton requires nothing of the player for it to proc but wearing it.

    if you're stunned for exemple you cant purge to make the steadfast proc. (unless breaking free is also considered as a purge and make steadfast proc, i should have a look at it. if it is occuring on breakfree it'll only buff yourself tho, not any other ally).

    about wizard's ripost, it is working like PS (nothing to do but wrearing it) but it puts a minor debuff that can be purged. also proc on crit, and unless everyone as now 100% crit in pvp... oh, did i say that already?
    (crit is something to care about but for no-CP situations with many proc dmg proc set with 0% crit i dont think we can argue based on crit.)

    my personnal thought is that it is way to easy to proc and have a too high uptime compared to its efficiency (assuming 30% dmg reduction is roughly equal to 19800 armor).

    something could be done on one side, the other side, or both.

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