Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
There's no reason not to run this set on magcro as their heal already applies minor defile anyway.
leepalmer95 wrote: »
leepalmer95 wrote: »
you can reduce that to 10% by smacking someone with incap.
leepalmer95 wrote: »leepalmer95 wrote: »
you can reduce that to 10% by smacking someone with incap.
Or nec ult but either way it's still 30% mitigation.
Instead of taking 20% more dmg you take 10% less from the nb.
Still a stupidly strong set.
Do Pirate skeleton proc on self dmg skills like equilibrium or new agony? (Malevolent offering I think it is the name)
waiting on the updated defense mitigation thread to be updated before giving my opinion again. Spoiler though, minor mitigation buffs when stacked with major versions are bugged and causing more dmg to be received than intended under the new equation.
@Minno
Me and several others are most likely aware about how the changes to vulnerability calculations has changed and how it affects players at this point (Ngl, you've done a good job enlightening people).
My issue with the set isn't what it does, but rather the uptime it gives of major protection (with very few downsides). While your claims about % based damage applifiers are correct, I'm not going to have a high uptime of those debuffs compared to the uptime I will have of the pirate skeleton effect (I rarely see lower than 60-70% uptime even in 1v1 situations)
I think a fair change to pirate skeleton is to adjust the uptime, but keep the current design of the set.
Someone said Steadfast is broken right now and has no cool down. I’m not going to throw on a set to find out cause I’m happy with what I’m using now. But any truth to this?
Someone said Steadfast is broken right now and has no cool down. I’m not going to throw on a set to find out cause I’m happy with what I’m using now. But any truth to this?
and the other info i forgot to mention is that there IS indeed an order of operations this patch for mitigation:
crit resist > maim > vuln minus percentage mitigation > percentage mitigation > armor > shield > block mitigation
In the case of vuln, there's even more order of operations, certain buffs are used first when subtracting from vuln. But the *** class reps deleted that reference when they deleted the tank discord so I will have to find it again (it was very specific lol).
Another note, CP has not be fully tested with the new forumla. So its entirely possible CP could subtract from vulnerability as well or it could auto-calculate your 401k contributions; anything can happen with ZOS.
Edit:
Order of sets that subtract from vulnerabilities (from first to last):
- sets (heartland, Swift etc)
- major evasion,
- mist form,
- major protection,
This is why players that only use PS for Mitigation feel the set undeeperforms and those that use major evaison+other sets feels PS is too strong. Should be noted minor protection/evasion is actually causing extra DMG than intended, but we haven't figured out why the equation isn't working with major buffs. Separately they work as intended.
Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn instead
MentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn insteadMentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
leepalmer95 wrote: »Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn insteadMentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
Because it would still be op.
leepalmer95 wrote: »Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn insteadMentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
Because it would still be op.
Because it would yes. I think the only change is that works here is PS shouldn't proc when you block as well.
MentalxHammer wrote: »leepalmer95 wrote: »Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn insteadMentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
Because it would still be op.
Because it would yes. I think the only change is that works here is PS shouldn't proc when you block as well.
I can get behind this adjustment.
leepalmer95 wrote: »Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn insteadMentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
Because it would still be op.
Emma_Overload wrote: »leepalmer95 wrote: »Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
Look at the statement above mineLightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
No they don't, it's broken with shields.
the set doesn't proc on shield damage, only health damage.
he meant its OP with shields lol.
no, he meant to say it is op when it procs on shield damage. the way you guys are saying it the way you are is, like, purposely vague.
no he meant that it was MEGA OP when it used to proc off shields, which was the suggestion by the poster he commented on.
Though with how minor vul works, this set is more balanced than people think. But add in block+high resists+shields and thats the OP combination. Lucky for PS users, you can run the same 3 combinations mentioned and be just as tanky as PS but can slot something like bloodspawn insteadMentalxHammer wrote: »Emma_Overload wrote: »As usual, I can't help but point out how bad this set sucks for ward users ever since the proc condition got nerfed. It's absolutely ridiculous that entire specs are gimped from using one of the best defensive sets in the game!
They really need to roll back the nerf on this one so that ALL classes can use it.
Gotta stop with this, you know it was a broken mechanic.
That was before shields were critable and forced to obey all the resistance/penetration mechanics. I have yet to hear any rational explanation as to why Pirate Skeleton needs to unprocable on shields NOW.
Because it would still be op.
Why? How would you even know it would be OP if it hasn't been tested? "Just because" is not a legitimate answer.
No one has explained why 30% mitigation is ok for other specs but not for ward users.