Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
If a 3rd team sorc casts mage’s fury on your target and you don’t notice and put the target in execute threshold anyway, it’s a basic l2p issue.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, it’s still a l2p issue because of the delay between the cast and the proc of mages fury means your execute will go through first.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, and you already hit the target with your own execute but that just got absorbed by your targets healing ward and so the sorc’s fury gets the DB, it’s still a l2p issue for not seeing the mag sorc approaching and positioning your character to block the sorc’s LOS on your target.
But if you are:
1. Not putting targets already magefuried into execute range
2. Already running an execute that got countered by ward
3. Notice that mag sorc popped an immov and is CC immune
4. Get flanked by a second third team mag sorc that now has clear LoS on the target
Then gosh golly maybe they deserve the kill.
TBH I find it easier to kill still with killers blade than with mages fury. Only in low MMR where people are so spread out that mag sorc’s have really clear LOS and nobody blocks the mage fury is the kill steal OP.
Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
If a 3rd team sorc casts mage’s fury on your target and you don’t notice and put the target in execute threshold anyway, it’s a basic l2p issue.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, it’s still a l2p issue because of the delay between the cast and the proc of mages fury means your execute will go through first.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, and you already hit the target with your own execute but that just got absorbed by your targets healing ward and so the sorc’s fury gets the DB, it’s still a l2p issue for not seeing the mag sorc approaching and positioning your character to block the sorc’s LOS on your target.
But if you are:
1. Not putting targets already magefuried into execute range
2. Already running an execute that got countered by ward
3. Notice that mag sorc popped an immov and is CC immune
4. Get flanked by a second third team mag sorc that now has clear LoS on the target
Then gosh golly maybe they deserve the kill.
TBH I find it easier to kill still with killers blade than with mages fury. Only in low MMR where people are so spread out that mag sorc’s have really clear LOS and nobody blocks the mage fury is the kill steal OP.
Mojomonkeyman wrote: »Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
If a 3rd team sorc casts mage’s fury on your target and you don’t notice and put the target in execute threshold anyway, it’s a basic l2p issue.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, it’s still a l2p issue because of the delay between the cast and the proc of mages fury means your execute will go through first.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, and you already hit the target with your own execute but that just got absorbed by your targets healing ward and so the sorc’s fury gets the DB, it’s still a l2p issue for not seeing the mag sorc approaching and positioning your character to block the sorc’s LOS on your target.
But if you are:
1. Not putting targets already magefuried into execute range
2. Already running an execute that got countered by ward
3. Notice that mag sorc popped an immov and is CC immune
4. Get flanked by a second third team mag sorc that now has clear LoS on the target
Then gosh golly maybe they deserve the kill.
TBH I find it easier to kill still with killers blade than with mages fury. Only in low MMR where people are so spread out that mag sorc’s have really clear LOS and nobody blocks the mage fury is the kill steal OP.
Assuming everyone has an gapclose/execute to compete for kill stealing is abit narrow minded. There's a number of classes who not only lack native tools to do that but also the mobility to pressure those sorcs and keep them from kill stealing.
You points might be valid, from a very comfortable perspective of a setup that can kill steal or being within a group composition that is able to counter kill stealing. And here's exactly the problem: basically every match on non top mmr is filled with minimum 50% mag sorcs, BECAUSE countering the kill stealing requires not only far more effort and coordination than doing the kill stealing but in addition is easiest done by another magsorc when not being in a group to rely on.
That's a problem for all those guys playing not on top MMR and not playing mag sorc, and they have every right to feel that way. Kill stealing is not bad per se, but Mages Fury is too much of an outlier and requires far too little effort to apply and far too much to counter.
Mojomonkeyman wrote: »Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
If a 3rd team sorc casts mage’s fury on your target and you don’t notice and put the target in execute threshold anyway, it’s a basic l2p issue.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, it’s still a l2p issue because of the delay between the cast and the proc of mages fury means your execute will go through first.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, and you already hit the target with your own execute but that just got absorbed by your targets healing ward and so the sorc’s fury gets the DB, it’s still a l2p issue for not seeing the mag sorc approaching and positioning your character to block the sorc’s LOS on your target.
But if you are:
1. Not putting targets already magefuried into execute range
2. Already running an execute that got countered by ward
3. Notice that mag sorc popped an immov and is CC immune
4. Get flanked by a second third team mag sorc that now has clear LoS on the target
Then gosh golly maybe they deserve the kill.
TBH I find it easier to kill still with killers blade than with mages fury. Only in low MMR where people are so spread out that mag sorc’s have really clear LOS and nobody blocks the mage fury is the kill steal OP.
Assuming everyone has an gapclose/execute to compete for kill stealing is abit narrow minded. There's a number of classes who not only lack native tools to do that but also the mobility to pressure those sorcs and keep them from kill stealing.
You points might be valid, from a very comfortable perspective of a setup that can kill steal or being within a group composition that is able to counter kill stealing. And here's exactly the problem: basically every match on non top mmr is filled with minimum 50% mag sorcs, BECAUSE countering the kill stealing requires not only far more effort and coordination than doing the kill stealing but in addition is easiest done by another magsorc when not being in a group to rely on.
That's a problem for all those guys playing not on top MMR and not playing mag sorc, and they have every right to feel that way. Kill stealing is not bad per se, but Mages Fury is too much of an outlier and requires far too little effort to apply and far too much to counter.
TriangularChicken wrote: »Mojomonkeyman wrote: »Just had a really easy BG match. Just hanged out in the back with my team of magsorcs as we let the other two teams do all the fighting. This honestly shouldn't be a thing. Making deathmatch be only team vs team would be an easy fix. Just saying
It SHOULD BE A THING.
The only reason it shouldn't be a thing is because the two teams you were fighting were not paying attention. This is a L2P issue.
Nope
What do you mean nope? It should definitely be a thing.
Even if you found a reasonable way to police this (which you really can't), it is entirely a L2P issue. If you don't want you kills stolen by other players, play smarter. Other players will take your kills sometimes, it's going to happen. Kill those players, or don't attack players that will be kill sniped easily.
That's pretty much all there is to it. L2P issue. Honestly the level of entitlement I swear... It's not your kill until you kill it.
"L2P" is pretty much your go-to argument isn't it? And your entitlement rant? It's weak if you think I'm acting entitled because I believe that people should get credit for killing their opponent rather than mindlessly acquiring a kill from placing Mage's Fury on someone. Kill stealing should not be in the game because it discouraging skill-based victory.
My solution would be to remove the 3 team system because it's a bad design.
If a 3rd team sorc casts mage’s fury on your target and you don’t notice and put the target in execute threshold anyway, it’s a basic l2p issue.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, it’s still a l2p issue because of the delay between the cast and the proc of mages fury means your execute will go through first.
If a 3rd team sorc is in free casting range of your target and hits your target with endless fury after you put target in execute range, and the fury proc steals the kill, and you already hit the target with your own execute but that just got absorbed by your targets healing ward and so the sorc’s fury gets the DB, it’s still a l2p issue for not seeing the mag sorc approaching and positioning your character to block the sorc’s LOS on your target.
But if you are:
1. Not putting targets already magefuried into execute range
2. Already running an execute that got countered by ward
3. Notice that mag sorc popped an immov and is CC immune
4. Get flanked by a second third team mag sorc that now has clear LoS on the target
Then gosh golly maybe they deserve the kill.
TBH I find it easier to kill still with killers blade than with mages fury. Only in low MMR where people are so spread out that mag sorc’s have really clear LOS and nobody blocks the mage fury is the kill steal OP.
Assuming everyone has an gapclose/execute to compete for kill stealing is abit narrow minded. There's a number of classes who not only lack native tools to do that but also the mobility to pressure those sorcs and keep them from kill stealing.
You points might be valid, from a very comfortable perspective of a setup that can kill steal or being within a group composition that is able to counter kill stealing. And here's exactly the problem: basically every match on non top mmr is filled with minimum 50% mag sorcs, BECAUSE countering the kill stealing requires not only far more effort and coordination than doing the kill stealing but in addition is easiest done by another magsorc when not being in a group to rely on.
That's a problem for all those guys playing not on top MMR and not playing mag sorc, and they have every right to feel that way. Kill stealing is not bad per se, but Mages Fury is too much of an outlier and requires far too little effort to apply and far too much to counter.
Countering a stealing mag sorc requires one single player that applies a bit of pressure on that sorc so that he has to shield/heal or break free at the right time. Maybe your 4 man group should finally put away the proc sets and learn how to play properly, cause as far as I have seen you're getting rekt by good teams quite a lot and quite hard.
PhoenixGrey wrote: »The mag sorc execute is currently the weakest execute in the game.
A high MMR player will never die to a mag sorc execute which can be dodged twice and does negligible damage.