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Cross-save

  • Billdor
    Billdor
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    maahgle wrote: »
    Hi just a daily plea for ZOS to introduce cross-save between console and pc.

    I think its time this game got with the times and introduced it. Every game is going cross-save now and i think a game as large as ESO should support it. Not even asking for cross-play. Just a cross-save.

    For real i am going to start playing destiny 2 in the fall just for the cross-save. I reckon alot will do the same

    At the very least introduce keyboard and mouse support for xbox since thats a thing now.

    THANKS
    maahgle
    XBL

    Deluded that you think people are going to pick up Destiny all of a sudden (or buy it unless they didn't watch Blizzcon)
  • VaranisArano
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    BrooksP wrote: »
    I think you're talking about cross-play.

    This is talking about cross-save, which isn't quite the same thing. As I understand it, its letting you play from the same account on PC or console. So instead of having Console players playing with PC players from their consoles, you'd have a player who started their account on console logging onto PC and playing the same account from their PC. So it would still be PC players playing with PC, and so theoretically they'd have access to addons while playing on PC as those don't change the account at all.

    I understand what you're saying, but applied to an MMO, wouldn't cross-save be equal to cross-play ?
    If I play on PS4, and save on PS4, and then log on on PC... where are my friends ? Where are my guilds ? I can sell on PC stuff I've farmed on the PS4 megaserver...
    The save itself is not the issue, but the persistent "living" world around it.
    It implies merging the megaservers, and, de facto, cross play.

    Actual cross-play is being able to play with each other using different video game hardware. So when you described having a single server/single game world where players are playing on PC and console together - that would be cross-play.

    Its harder to say how ESO would handle cross-save. I see different examples of how other games are handling it. You bring up some good points about the ability to farm on one server and bring it over. I suspect that the easiest implementation is simply for ESO to credit the purchased things on the account like DLC and collectibles.

    In a persistent game like ESO it would be hard to have cross-save without crossplay. As you would be simply jumping to and from PC and console megaservers, which means any guilds, friends, trader listings, mail, etc would be separate.

    In all honestly this seems like a waste, simply due to the sheer amount of backend restructuring needed for such a niche option. Since most console players will spend majority of their time on console and PC players on PC. Now if ESO was already crossplay then sure, as that would mean most of the backend hurdles would be cleared, since cross-save requires similar adjustments as cross-play.

    Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.

    W...what? Why?

    I play a dragon Knight khajiit. He has 5000 gold and has unlocked these skills and has this in his inventory. He is wearing that and has those skills slotted. I'm in rotten. If I log out of pc, I log back into PS4 in the same place with the same skills and gear, with he same cp and stuff in my inventory. What difference does it make? Nothing like the same issues as crossplay. It's a few bytes of data in tables.

    And on PC, I have a max CP Dunmer Dragonknight with 4 million gold in her inventory and a crafting bag full of expensive crafting mats...

    The characters themselves probably aren't so much the problem as much as the inventory and the gold. We'd have similar issues if they let us use the same characters on EU and NA.
  • ManwithBeard9
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    Sylvermynx wrote: »
    yes it is. it is his most precious possession. so how would that be an insult

    The implication is in the reader's mind I think....

    it's a projection of their own distorted thinking, not in the meaning of the word itself, given the context.

    Lighten up, Francis.

    Francis is a male name isnt it? I am not. Who is Francis?

    Francis is gender neutral, has been used for men and woman for years. Don't be closed minded.

    And also,
    QgzrWnp.gif
  • Dark_Lord_Kuro
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    Start by making colection cross server(ex ps4 na to ps4 eu) since its the same account on the same platform and they do it for preorder goodies like the senche rath
  • AlnilamE
    AlnilamE
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    BrooksP wrote: »
    I think you're talking about cross-play.

    This is talking about cross-save, which isn't quite the same thing. As I understand it, its letting you play from the same account on PC or console. So instead of having Console players playing with PC players from their consoles, you'd have a player who started their account on console logging onto PC and playing the same account from their PC. So it would still be PC players playing with PC, and so theoretically they'd have access to addons while playing on PC as those don't change the account at all.

    I understand what you're saying, but applied to an MMO, wouldn't cross-save be equal to cross-play ?
    If I play on PS4, and save on PS4, and then log on on PC... where are my friends ? Where are my guilds ? I can sell on PC stuff I've farmed on the PS4 megaserver...
    The save itself is not the issue, but the persistent "living" world around it.
    It implies merging the megaservers, and, de facto, cross play.

    Actual cross-play is being able to play with each other using different video game hardware. So when you described having a single server/single game world where players are playing on PC and console together - that would be cross-play.

    Its harder to say how ESO would handle cross-save. I see different examples of how other games are handling it. You bring up some good points about the ability to farm on one server and bring it over. I suspect that the easiest implementation is simply for ESO to credit the purchased things on the account like DLC and collectibles.

    In a persistent game like ESO it would be hard to have cross-save without crossplay. As you would be simply jumping to and from PC and console megaservers, which means any guilds, friends, trader listings, mail, etc would be separate.

    In all honestly this seems like a waste, simply due to the sheer amount of backend restructuring needed for such a niche option. Since most console players will spend majority of their time on console and PC players on PC. Now if ESO was already crossplay then sure, as that would mean most of the backend hurdles would be cleared, since cross-save requires similar adjustments as cross-play.

    Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.

    W...what? Why?

    I play a dragon Knight khajiit. He has 5000 gold and has unlocked these skills and has this in his inventory. He is wearing that and has those skills slotted. I'm in rotten. If I log out of pc, I log back into PS4 in the same place with the same skills and gear, with he same cp and stuff in my inventory. What difference does it make? Nothing like the same issues as crossplay. It's a few bytes of data in tables.

    ...on 2 completely different databases.

    How about your bank? How about your guilds? How about things you have listed in guild stores? Would everything just be duplicated across servers?
    The Moot Councillor
  • Aurielle
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    No thank you.

    I play on console primarily because everyone is on a level playing field. No one has add ons, or secret add ons (see: Miat’s add on before he made it public), and everyone has the same hardware limitations. Console players would get wrecked in PVP not because of limitations in skill, but because of the limitations of the platform.
  • TequilaFire
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    Aurielle wrote: »
    No thank you.

    I play on console primarily because everyone is on a level playing field. No one has add ons, or secret add ons (see: Miat’s add on before he made it public), and everyone has the same hardware limitations. Console players would get wrecked in PVP not because of limitations in skill, but because of the limitations of the platform.

    This is not cross play, just identical accounts on 2 platforms/servers.
    You would not play a PC player as a PS4 player, you would be a PC player on PC server , but your account would have items and ranks in both places.
    You would need to own a PS4 and a PC, you would play on the one you log into with the same account items.
    Too late for me as I already have accounts leveled on both.
    Edited by TequilaFire on June 23, 2019 9:28PM
  • Aurielle
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    Aurielle wrote: »
    No thank you.

    I play on console primarily because everyone is on a level playing field. No one has add ons, or secret add ons (see: Miat’s add on before he made it public), and everyone has the same hardware limitations. Console players would get wrecked in PVP not because of limitations in skill, but because of the limitations of the platform.

    This is not cross play, just identical accounts on 2 platforms/servers.
    You would not play a PC player as a PS4 player, you would be a PC player on PC server , but your account would have items and ranks in both places.
    You would need to own a PS4 and a PC, you would play on the one you log into with the same account items.

    Oops, fair enough — I misread and thought the OP was referring to cross play. Cross save could still introduce imbalance, though... I haven’t compared, but I have to assume PC players earn higher score runs and have an easier time earning certain achievements due to addons and better hardware. I mean, I could be wrong, but it seems logical. Any console raid groups would just have to accept that they might never be able to attain the scores or achievements reached by their console peers who also have access to high-end gaming PCs, and that just sucks. Because true cross-save would have to carry over stuff like that, right?
  • MadChook
    MadChook
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    Recently moved to PC from PS4 (day one player). I would like to see a transfer option available if not a save as I left so much behind. 1200 CP, in game money, sets, crafting materials, characters and progression. You can see where I'm coming from.
    They done it once, PC to console. They should be able to do it again.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    MadChook wrote: »
    They done it once, PC to console. They should be able to do it again.

    ... and that was a real disaster.
    Long story short, PC players applying for the consoles transfers collected all their friend's gold and transferable items right before the copy tool place. Once the copy was done, they reimbursed their buddies on PC and started on console with a huge bank and inventory, which was a true advantage as compared to all real fresh players joining ESO on consoles.

  • ryzen_gamer_gal
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    Sylvermynx wrote: »
    yes it is. it is his most precious possession. so how would that be an insult

    The implication is in the reader's mind I think....

    it's a projection of their own distorted thinking, not in the meaning of the word itself, given the context.

    Lighten up, Francis.

    Francis is a male name isnt it? I am not. Who is Francis?

    Can't tell if serious or not. This thread has broken my sarcasm detector. Its also a meme...

    sorry. i missed your refernce. ive seen stripes but in 1981. that was 38 years ago. havent watched it since. even so, no harm no foul.
  • ryzen_gamer_gal
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    Francis "The Talking Mule" is from a movie in the 1950s. lol

    And from a tv series i think too. So if that was the referent then i should be insulted?
  • ryzen_gamer_gal
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    shimm wrote: »

    Yes... So?

    Seriously, my sarcasm detector is so broken, this thread. Just like the "What's taters, precious?" Reference used earlier in the thread, this one is also a movoe quote used as a meme here, and therefore not to be taken seriously or as refering to anyone in thread as actually being "Francis".

    Have I thoroughly explained the joke to death yet?

    Lol so angry! Was just pointing out the movie was older. Lighten up Varanis.

    Hah, well played. :)
    Well as i understand it now, cross save would save on both pc and xbox and ps4 servers, everything that you do. I don't see that happening with eso

    But maybe you could convince them to allow access to your ps4/xbox account from a pc if you have previously played the game from xbox/ps4. As that would only require you to gain access to said server from an additional device, a pc. But i wont hold my breath waiting for that to happen.
  • Bouldercleave
    Bouldercleave
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    Name issues

    Guild issues

    Inventory issues

    Gold issues

    Trader issues

    It doesn't sound nearly as easy as just "poof" and it happens to me.
  • AlnilamE
    AlnilamE
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    MadChook wrote: »
    Recently moved to PC from PS4 (day one player). I would like to see a transfer option available if not a save as I left so much behind. 1200 CP, in game money, sets, crafting materials, characters and progression. You can see where I'm coming from.
    They done it once, PC to console. They should be able to do it again.

    That was onto a blank database though. Which is completely different from extricating your account and your account only, along with all its belongings from one live server to another.

    I'm not saying it's not possible, but it's far more work than "they done it once".

    The Moot Councillor
  • Sylvermynx
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    And before anyone says "WoW does it all the time!". Yes. But the databases are similar only in that they're both databases. I've used various databases over the years of website management. What you can do with a wordpress db is very different from what you can do with a phpBB one. WordPress is reasonably forgiving of messing with it backend. phpBB - you'd better know what you're doing. Or you'd better hire someone who does.

    And those are of course nothing like game companies' proprietary databases. The first time I did a transfer on wow.... I held my breath until the girl showed up where she belonged. And yes, there were a few issues: some stuff didn't transfer, and I had to provide screenshots as proof of having it (SCREENSHOT EVERYTHING!) Her name got flagged for rename, and while I had checked its availability, I was told several times "that name is already in use". Eventually, I left her logged out for 24 hours, and then the name was fine.

    And that wasn't even "early" in the transfer process being available; it was probably 6 months on. It was expensive (but it was RL money, so not as bad as in game currency at least for me).

    Considering various stuff happening here, I wouldn't expect to ever see anything like transfer from PC to console or vice versa from ZOS.
  • Nestor
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    We already know they can't copy a save from one server to another. Let's not even get into the complication of going from one platform to the other with a copy. Game is not designed in its core to support cross platform play. Too late to add that now.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BrooksP
    BrooksP
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    BrooksP wrote: »
    Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.

    The game's already split into several shards on the same megaserver. Not only Cyrodiil, but every zone spawns more shards when required by the number of players. Traders and chats are shared, but nothing else.
    Apart from that, I agree with everything you said. For ESO, cross-saving would require cross-playing.

    Yeah I wasn't exactly sure to what extent, as most MMOs have "overflow sharding" but usually that's limited and temporary. Being in areas like Alik'r Desert where even the dolmens would start glitching out due to strain, so didn't think they did. Don't do much Cyrodiil have no idea how that is set up.
    BrooksP wrote: »
    I think you're talking about cross-play.

    This is talking about cross-save, which isn't quite the same thing. As I understand it, its letting you play from the same account on PC or console. So instead of having Console players playing with PC players from their consoles, you'd have a player who started their account on console logging onto PC and playing the same account from their PC. So it would still be PC players playing with PC, and so theoretically they'd have access to addons while playing on PC as those don't change the account at all.

    I understand what you're saying, but applied to an MMO, wouldn't cross-save be equal to cross-play ?
    If I play on PS4, and save on PS4, and then log on on PC... where are my friends ? Where are my guilds ? I can sell on PC stuff I've farmed on the PS4 megaserver...
    The save itself is not the issue, but the persistent "living" world around it.
    It implies merging the megaservers, and, de facto, cross play.

    Actual cross-play is being able to play with each other using different video game hardware. So when you described having a single server/single game world where players are playing on PC and console together - that would be cross-play.

    Its harder to say how ESO would handle cross-save. I see different examples of how other games are handling it. You bring up some good points about the ability to farm on one server and bring it over. I suspect that the easiest implementation is simply for ESO to credit the purchased things on the account like DLC and collectibles.

    In a persistent game like ESO it would be hard to have cross-save without crossplay. As you would be simply jumping to and from PC and console megaservers, which means any guilds, friends, trader listings, mail, etc would be separate.

    In all honestly this seems like a waste, simply due to the sheer amount of backend restructuring needed for such a niche option. Since most console players will spend majority of their time on console and PC players on PC. Now if ESO was already crossplay then sure, as that would mean most of the backend hurdles would be cleared, since cross-save requires similar adjustments as cross-play.

    Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.

    W...what? Why?

    I play a dragon Knight khajiit. He has 5000 gold and has unlocked these skills and has this in his inventory. He is wearing that and has those skills slotted. I'm in rotten. If I log out of pc, I log back into PS4 in the same place with the same skills and gear, with he same cp and stuff in my inventory. What difference does it make? Nothing like the same issues as crossplay. It's a few bytes of data in tables.

    Which would work if ESO is a SP game, or even a lobby based MP, but not a MMO. While certain things could be transferred(character info, location, inventory, even bank), however your friends list, trader, guilds, even crafted items(made by another player) would cause issues as they only exist on 1 of the 2 megaservers.

    Plus the more I think about the more I wouldn't trust ZOS to implement such a thing. As your account would need to be synced and merged between the servers every time you logoff/in. Good chance they will mess that up and cause massive issues, hell they even have a disclaimer on transferring Skyshards just between characters, let alone all character data between different servers.

    Edited by BrooksP on June 24, 2019 6:31AM
  • idk
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    maahgle wrote: »
    Every game is going cross-save now

    "Every".

    Sure.

    Right.

    Good point. All to often we see the truth being stretched considerably in an attempt to make a point.

    It is just like leaving a game for this reason makes not sense. If you really like the game you are not going to leave it because of this reason alone.
  • WingedCrusade
    WingedCrusade
    Soul Shriven
    Lmao how did the conversation go from cross save to cross play? Two entirely different things.

    Cross-save means your account can be accessed from multiple sources, like playing a crucible match on Destiny 2 xbox could get me a stupid helmet, and then I’ll go to Ps4 and lo and behold, it’ll be there, synced with the xbox progress.

    Cross save literally just means your progress is synced across different sources, not actually playing with people on different consoles.
  • WingedCrusade
    WingedCrusade
    Soul Shriven
    What's a crossave precious?

    Just what it sounds like champ, Where you can log into your account no matter which platform you are on. ESO doesn't save anything client side, so it ought to be easy.

    Well, if i cant play the game by logging into it, then what is the advantage?

    what are you on about? i have played on both the xbox and the PC version lately, different accounts obviously, was fine for me.

    I'm going on about cross ave and trying to understand what the advantage is about? What does cross save give me and ai still havent got an answer from anyone.

    Also i am not a champ. Champ is a dog. I am not a dog. Miss would be appropriate though, given my age and gender,

    They’ve explained it very poorly to you. Cross save will do nothing for you if you choose not to play across multiple consoles. All Cross save does is sync progress for the account across multiple platforms where applicable.
  • Ysbriel
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    Royaji wrote: »
    Royaji wrote: »
    Just because Destiny can do it, does not mean ESO can do it. Especially since Destiny's server structure is entirely different from ESO's.

    there are a lot more then just destiny, https://en.wikipedia.org/wiki/List_of_video_games_that_support_cross-platform_play

    That does not counter my statement. The way ESO is built, corss-save is really not an option.

    Oh Really? Please explain how ESO is built that interferes with allowing cross play.
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