david_m_18b16_ESO wrote: »BB force you to be in melee range or feel the clunkiness and see your DPS drop.
david_m_18b16_ESO wrote: »Is there any other class with such a drastique change in your gameplay from mag to stam ?
Wandering_Immigrant wrote: »T
Also I don't find blastbones to feel clunky at all, it's just not spam able cause of the delay, but as the person about me pointed out one of the morphs gives a bonus based on distance. I actually like the way it works, gives my rotation a more dynamic feel, similar to proc abilities.
That's complete bullsh*t. What currently feels clunky is actually the stam necor, what with all the bugs that make it unplayable for many.
https://forums.elderscrollsonline.com/en/discussion/479549/stamina-necromancer-mount-synergies-buffs-issues
https://forums.elderscrollsonline.com/en/discussion/479840/totally-broken-necromancer-cannot-use-abilities
https://forums.elderscrollsonline.com/en/discussion/479502/cant-sprint-only-occasionally-mount-and-block-symbol-always-up
https://forums.elderscrollsonline.com/en/discussion/480987/ps4-stamina-necromancer-block-bug
david_m_18b16_ESO wrote: »Wandering_Immigrant wrote: »T
Also I don't find blastbones to feel clunky at all, it's just not spam able cause of the delay, but as the person about me pointed out one of the morphs gives a bonus based on distance. I actually like the way it works, gives my rotation a more dynamic feel, similar to proc abilities.
The damage per feet would need to be upped a lot to compensate but thats number tweaking.
In PvP its just a useless skill to slots.
LukosCreyden wrote: »@david_m_18b16_ESO the bugs are stopping people from being able to play the class. I would most certainly not call that a minor issue.
We can only hope the folk at ZOS have a fix in the works.
Seraphayel wrote: »Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.
Seraphayel wrote: »Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.
Funny that, I do play magicka necromancer, and I am having blast. Of course, I don't care about DPS at all.
SpankinDamob wrote: »From what I’m reading mag blast is suggested to be use up close. While you get a increase in damage you also add the travel time to how long before it goes off and can be used again. With this added it’s more dps to use up close and personal.
SpankinDamob wrote: »You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.
SpankinDamob wrote: »You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.
Blatant pain points or players not making full use of their abilities?
BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.
What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.
BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.
And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.
Seraphayel wrote: »Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.
SpankinDamob wrote: »You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.
Blatant pain points or players not making full use of their abilities?
BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.
What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.
BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.
And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.
I’m guessing you only play overland. Magcros sit last on the dps ladder even in optimal conditions and are woeful for many reason.
Seraphayel wrote: »Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.
Funny that, I do play magicka necromancer, and I am having blast. Of course, I don't care about DPS at all.SpankinDamob wrote: »You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.
Blatant pain points or players not making full use of their abilities?
BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.
What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.
BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.
And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.
I’m guessing you only play overland. Magcros sit last on the dps ladder even in optimal conditions and are woeful for many reason.
And why should we care about DPS alone to rank a class ?
Long before Necromancer existed, I created a vampire magicka nightblade. She fights using restoration staff on both bars. Backbar is for healing, front bar is for "damage". Attacking, I should say. Her damage on a dummy is ridiculously low, and even more so with the recent patch that spread or removes buffs / debuffs on the Nightblade. Her specific build doesn't allow her to remove a skill that used to have a dual function to bring two other. If I score 5k DPS, that's amazing.
Still, I consider her one of my most powerful characters, if not THE most powerful. Her damage is lame, allright, but it is consistent no matter the situation, no matter the number of enemies. She does 5k DPS per enemy on any number of enemies. The more, the messier. And, as was the whole point creating her that way, pretty much everything she does will provide a measure of healing to her and / or her allies. And sometimes, a buff or two. I once ran some world bosses with guildies, and basically their feedback was "it has never been that easy". With a character that has an abysmal DPS.
So, back to necromancer... Does it have a sh*t DPS ? Yeah, likely. Even I can tell I'm killing a bit slower than with most of my other characters, and they really don't get a high DPS no matter what. But a magicka necromancer is basically immortal so long as they have magicka. Mine is an imperial, so not the most magicka oriented race, but with a cost reduction and the racial sustain, plus the racial HP bonus on top of the class HP bonus, I have a decent sustain and buffer to manage mistakes. I never need that.
You can have both major and minor protection, self cast. You can PBAoE heal and damage with the same spammable ability. You can summon a lazy healer to top that if you need. You can summon a lazy AoE if you need. You have a spammable single target damage skill. And any time something dies, you can heal more or AoE more. With proper positioning, the combination of this can be devastating to group of mobs. In case of panic, you just change to a monstrous +30k HP form that steals life around it, meaning it heals you while damaging the enemies. And so on. It may not have the hghest DPS of all, or maybe even the lowest, for all I care it doesn't matter. If you live longer than the enemy, you win, and even a paper-armor magicka necromancer will live longer. Which, mind you, seems pretty suitable for the class.