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Necro is really day and night from stam to magicka

david_m_18b16_ESO
david_m_18b16_ESO
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And I'm talking in therm of gameplay and not number balance.

Both type will use the same 4 skills: Skull,BB,Archer and Siphon.

So 4 core skill are the sames but Stamina rotation will flow easely with a nice vibe while magicka feel like your fighting agaisnt you own abilities. BB force you to be in melee range or feel the clunkiness and see your DPS drop.

Is there any other class with such a drastique change in your gameplay from mag to stam ? My stamsorc barely use any sorc abilities but he remain one of the most versatile character of ESO. Playing a stamsorc makes me feel like I'm playing a melee sorcerer.

Playing a magnec have the same visual then my stamnec but it feel like a completly different class to me.

But maybe I'm just salty cuz I wished to play a magnec and I,m tired of my university exams

  • Nerouyn
    Nerouyn
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    You detail a single supposed problem, which frankly I have not experienced.
    BB force you to be in melee range or feel the clunkiness and see your DPS drop.

    Clunkiness? No.

    DPS drop? Since mag BB gets up to a 50% bonus for damage based on how long it takes to reach the target, again, no.
    Is there any other class with such a drastique change in your gameplay from mag to stam ?

    Warden. With only 4 magicka class damage abilities and only 7 non class, there's bugger all variety. Meanwhile stamina have over 20 total including class stamina morphs. That's insane.
  • Wandering_Immigrant
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    That sounds like a good thing to me. I've actually been hesitant to make a stamcro, even though I have a theme in mind, just because looking over the skills makes me feel like it'll feel too similar to my magromancer.

    Also I don't find blastbones to feel clunky at all, it's just not spam able cause of the delay, but as the person about me pointed out one of the morphs gives a bonus based on distance. I actually like the way it works, gives my rotation a more dynamic feel, similar to proc abilities.

    Far as other classes, I can't speak for them all yet, but my magblade feels like a completely different beast from my stamblade, not even in the same ballpark, not even playing the same sport.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    T

    Also I don't find blastbones to feel clunky at all, it's just not spam able cause of the delay, but as the person about me pointed out one of the morphs gives a bonus based on distance. I actually like the way it works, gives my rotation a more dynamic feel, similar to proc abilities.

    The damage per feet would need to be upped a lot to compensate but thats number tweaking.

    In PvP its just a useless skill to slots.
    Uryel wrote: »

    I can't comment on these as I have never ever occured a single of these buff minus the tool tip bugs. But well stamnec still top the DPS chart so this is a minor issue.
    Edited by david_m_18b16_ESO on June 19, 2019 8:34PM
  • Sergykid
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    templar also has extreme difference from stam to mag. Stam is useless, mag is powerful.
    warden also, but mag is useless stam is powerful

    -PC EU- / battlegrounds on my youtube
  • Wandering_Immigrant
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    T

    Also I don't find blastbones to feel clunky at all, it's just not spam able cause of the delay, but as the person about me pointed out one of the morphs gives a bonus based on distance. I actually like the way it works, gives my rotation a more dynamic feel, similar to proc abilities.

    The damage per feet would need to be upped a lot to compensate but thats number tweaking.

    In PvP its just a useless skill to slots.

    Ah, makes sense now. I haven't brought her into PVP yet, but now that you say that I'm picturing the issues with it.



  • LeagueTroll
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    I said b4 giving all skills stam morph is bad because stam has better weapon skills, there were a lot ppl don’t agree, so too bad, blame them.
  • LukosCreyden
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    @david_m_18b16_ESO the bugs are stopping people from being able to play the class. I would most certainly not call that a minor issue.

    We can only hope the folk at ZOS have a fix in the works.
    Struggling to find a new class to call home.Please send help.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    @david_m_18b16_ESO the bugs are stopping people from being able to play the class. I would most certainly not call that a minor issue.

    We can only hope the folk at ZOS have a fix in the works.

    I was talking about the tooltip bugs as a minor issue.

    BB hit for less then it state on the tooltip while scytb hit for more.
  • Seraphayel
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    Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.
    Edited by Seraphayel on June 19, 2019 11:02PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Uryel
    Uryel
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    Seraphayel wrote: »
    Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.

    Funny that, I do play magicka necromancer, and I am having blast. Of course, I don't care about DPS at all.
  • Seraphayel
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    Uryel wrote: »
    Seraphayel wrote: »
    Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.

    Funny that, I do play magicka necromancer, and I am having blast. Of course, I don't care about DPS at all.

    I don’t care about being top DPS but being bottom because of clunky class design is something I’d consider problematic. And that’s the case with Necromancer.

    You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SpankinDamob
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    From what I’m reading mag blast is suggested to be use up close. While you get a increase in damage you also add the travel time to how long before it goes off and can be used again. With this added it’s more dps to use up close and personal.
  • LeHarrt91
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    From what I’m reading mag blast is suggested to be use up close. While you get a increase in damage you also add the travel time to how long before it goes off and can be used again. With this added it’s more dps to use up close and personal.

    Yeah i agree with that the summon time and travel time is killer. They should change it from extra damage the longer it stalks to either more flat damage/ an addidtional effect/ or maybe quicker summon time.
    PS NA
    Have played all classes.
    Warden Main
  • Nerouyn
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    You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.

    Blatant pain points or players not making full use of their abilities?

    BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.

    What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.

    BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.

    And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.
  • Runefang
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    Nerouyn wrote: »
    You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.

    Blatant pain points or players not making full use of their abilities?

    BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.

    What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.

    BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.

    And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.

    I’m guessing you only play overland. Magcros sit last on the dps ladder even in optimal conditions and are woeful for many reason.
  • Uryel
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    Seraphayel wrote: »
    Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.

    Funny that, I do play magicka necromancer, and I am having blast. Of course, I don't care about DPS at all.
    Runefang wrote: »
    Nerouyn wrote: »
    You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.

    Blatant pain points or players not making full use of their abilities?

    BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.

    What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.

    BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.

    And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.

    I’m guessing you only play overland. Magcros sit last on the dps ladder even in optimal conditions and are woeful for many reason.

    And why should we care about DPS alone to rank a class ?

    Long before Necromancer existed, I created a vampire magicka nightblade. She fights using restoration staff on both bars. Backbar is for healing, front bar is for "damage". Attacking, I should say. Her damage on a dummy is ridiculously low, and even more so with the recent patch that spread or removes buffs / debuffs on the Nightblade. Her specific build doesn't allow her to remove a skill that used to have a dual function to bring two other. If I score 5k DPS, that's amazing.

    Still, I consider her one of my most powerful characters, if not THE most powerful. Her damage is lame, allright, but it is consistent no matter the situation, no matter the number of enemies. She does 5k DPS per enemy on any number of enemies. The more, the messier. And, as was the whole point creating her that way, pretty much everything she does will provide a measure of healing to her and / or her allies. And sometimes, a buff or two. I once ran some world bosses with guildies, and basically their feedback was "it has never been that easy". With a character that has an abysmal DPS.

    So, back to necromancer... Does it have a sh*t DPS ? Yeah, likely. Even I can tell I'm killing a bit slower than with most of my other characters, and they really don't get a high DPS no matter what. But a magicka necromancer is basically immortal so long as they have magicka. Mine is an imperial, so not the most magicka oriented race, but with a cost reduction and the racial sustain, plus the racial HP bonus on top of the class HP bonus, I have a decent sustain and buffer to manage mistakes. I never need that.

    You can have both major and minor protection, self cast. You can PBAoE heal and damage with the same spammable ability. You can summon a lazy healer to top that if you need. You can summon a lazy AoE if you need. You have a spammable single target damage skill. And any time something dies, you can heal more or AoE more. With proper positioning, the combination of this can be devastating to group of mobs. In case of panic, you just change to a monstrous +30k HP form that steals life around it, meaning it heals you while damaging the enemies. And so on. It may not have the hghest DPS of all, or maybe even the lowest, for all I care it doesn't matter. If you live longer than the enemy, you win, and even a paper-armor magicka necromancer will live longer. Which, mind you, seems pretty suitable for the class.
  • mjharper
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    I'm running a Khajiit magromancer with Overwhelming Surge (Wall of Elements being the only non-class skill) & Bahraha's Curse. Yesterday I swapped out Grothdar for Pirate Skeleton, and ran Crypt of Hearts solo. And it was the easiest run I've ever done (that may say more about me than anything, but whatever). The twins barely touched me; I stood right in the middle of the podium and dropped down AOE on top of AOE, making sure to rotate Blastbones every three or four skill activations. Not only did they die pretty fast, but they both died at the same time.

    I'm not claiming at all that magromancer is fine in terms of DPS. If that's your only measure, sure, it isn't. I'm also not going to say that I wouldn't welcome a DPS boost, because of course I would. But I tried to build to what I saw as the class strengths, rather that trying to make a necromancy-flavoured wizard who falls back on the predictable Mages Guild / Destruction Staff skills, and for me at least, my magromancer IS a blast.
  • Ankael07
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    Uryel wrote: »
    Seraphayel wrote: »
    Anyone saying Magcro is fine or playing fine... lol. Blast Bones alone is proof that this statement can’t be true.

    Funny that, I do play magicka necromancer, and I am having blast. Of course, I don't care about DPS at all.
    Runefang wrote: »
    Nerouyn wrote: »
    You having a blast doesn’t nullify Magcros massive problems. It’s fresh (I'd rather use fresh instead of fun) to play but with blatant pain points.

    Blatant pain points or players not making full use of their abilities?

    BB produces a corpse. Which can be exploited for 20% extra damage by boneyard or used to cast shocking siphon.

    What do melee mobs do when you attack them? They start moving towards you. In a straight line. Between you and that corpse BB just made.

    BB damage can also be boosted if you take the unnerving boneyard morph and drop that first.

    And of course, there are other potential uses for BB corpses - healing, ultimate, major protection.

    I’m guessing you only play overland. Magcros sit last on the dps ladder even in optimal conditions and are woeful for many reason.

    And why should we care about DPS alone to rank a class ?

    Long before Necromancer existed, I created a vampire magicka nightblade. She fights using restoration staff on both bars. Backbar is for healing, front bar is for "damage". Attacking, I should say. Her damage on a dummy is ridiculously low, and even more so with the recent patch that spread or removes buffs / debuffs on the Nightblade. Her specific build doesn't allow her to remove a skill that used to have a dual function to bring two other. If I score 5k DPS, that's amazing.

    Still, I consider her one of my most powerful characters, if not THE most powerful. Her damage is lame, allright, but it is consistent no matter the situation, no matter the number of enemies. She does 5k DPS per enemy on any number of enemies. The more, the messier. And, as was the whole point creating her that way, pretty much everything she does will provide a measure of healing to her and / or her allies. And sometimes, a buff or two. I once ran some world bosses with guildies, and basically their feedback was "it has never been that easy". With a character that has an abysmal DPS.

    So, back to necromancer... Does it have a sh*t DPS ? Yeah, likely. Even I can tell I'm killing a bit slower than with most of my other characters, and they really don't get a high DPS no matter what. But a magicka necromancer is basically immortal so long as they have magicka. Mine is an imperial, so not the most magicka oriented race, but with a cost reduction and the racial sustain, plus the racial HP bonus on top of the class HP bonus, I have a decent sustain and buffer to manage mistakes. I never need that.

    You can have both major and minor protection, self cast. You can PBAoE heal and damage with the same spammable ability. You can summon a lazy healer to top that if you need. You can summon a lazy AoE if you need. You have a spammable single target damage skill. And any time something dies, you can heal more or AoE more. With proper positioning, the combination of this can be devastating to group of mobs. In case of panic, you just change to a monstrous +30k HP form that steals life around it, meaning it heals you while damaging the enemies. And so on. It may not have the hghest DPS of all, or maybe even the lowest, for all I care it doesn't matter. If you live longer than the enemy, you win, and even a paper-armor magicka necromancer will live longer. Which, mind you, seems pretty suitable for the class.

    Youre clearly having fun roleplaying with your Necromancer and you will continue to have fun no matter what so why are you even here? People are talking about PVP and endgame PVE
    If you want me to reply to your comment type @Ankael07 in it.
  • Ender1310
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    So clearly we all enjoy different aspects of the game. The class plays GREAT in most aspects of the game. Overland WB soloing vet dungeon soloing, tons of utility everything it needs really. At endgame it lacks the punch. To me not a deal breaker. It should be noted that it can still run end game as Magicka just not top charts. I don’t really see an issue we can’t all be first.
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