Can we have an update re: Guild History?

  • RANKK7
    RANKK7
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    RANKK7 wrote: »
    We need SALES HISTORY, what MM provides.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker

    "The current plan is to re-enable the in-game portion, but leave the addon functionality that use the guild history turned off for now."

    That "for now" is very worrisome, this is about getting to know what ZOS intends to do and when, sales history is too much important.

    You are NOT providing QUALITY OF LIFE improvements (a detailed sales history should be in game, even the mails can't say in which guild an item sold or retain the price, which is absolutely ridiculous! In other words: not even THE BASIC!), the fact you turned off that functionality, simply thrown us in the Dark Ages of trading!

    The fact there is no ETA or any further word about it, is very aggravating.

    The fact that many quality of life improvements to the console version of the game is surprising. Maybe we should get all these add-ons that are so great on PC added to the base vanilla game so all platforms can use them?

    Anything related to the trader, changing gear through macros, icons to keep track of dots, skyshard locations, lorebooks locations, true DPS parse breakdown so people can see where they can improve, you know stuff that could improve everyone's gameplay?

    You shouldn't say that to me, take it up with ZOS, this thread is about a functionality that has been disabled for addons and people worried to wait forever to see it back, or never.

    I agree, I sincerely hope ZOS would work on improvements (the majority of what the addons provide should be present in game TBFH, from a minimap, to better items categorization, to sales history, to a detailed combat ui and the list can go on and on, and on).

    We get addons because we are on PC, so we have way less limitations than you guys and there is no reason we should be fine with such low console standards, though remember we have addons as long as they aren't being disabled like in this case and who knows if that could happen again and with others too in the future, for whatever problem they could encounter, remember above all we are relying on a bunch of users to provide quality of life for this game, because the Game Studio seems to not give a damn to decently do that themselves and in this we are in the same boat.

    Addons should be there to enhance, not to build and provide in the first place because the game is shamefully lacking basic features!

    Anyways, this thread is about that functionality alone being disabled for addons with no ETA, let's not derail.

    Edited by RANKK7 on June 17, 2019 4:59AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • RANKK7
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    This thread is not about anything other than restoring PC access to the guild history and restoring API access to the history.
    Stay on topic.

    Edited by RANKK7 on June 17, 2019 8:39AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Knowledge
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    It's important to note that the console players go without any addons and the PC players have lost functionality for a short time and the forums go in flames. Can't we give ZOS a chance to fix this? Haven't we all made mistakes in our lives? I know I have, I regret things. Lets just adapt until the fix comes and enjoy Elsewyr.
  • Mitrenga
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    Knowledge wrote: »
    It's important to note that the console players go without any addons and the PC players have lost functionality for a short time and the forums go in flames. Can't we give ZOS a chance to fix this? Haven't we all made mistakes in our lives? I know I have, I regret things. Lets just adapt until the fix comes and enjoy Elsewyr.

    We did give a chance to explain their end of the story and Matt Firor started a stickied discussion on the forum.
    It is still there, with too many ifs and buts; yet naming no certain fixes or targets.
    He basically says; no identified solution yet, no significant improvement until mid 2020. That is the earliest.
    How should we proceed then?
  • reoskit
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    Knowledge wrote: »
    It's important to note that the console players go without any addons and the PC players have lost functionality for a short time and the forums go in flames. Can't we give ZOS a chance to fix this? Haven't we all made mistakes in our lives? I know I have, I regret things. Lets just adapt until the fix comes and enjoy Elsewyr.

    It's important to note that console did not build their economy with the same tools we did. Stop comparing the two.

    We do not know it's a short time. We don't know anything.

    This was not a mistake. This was an intentional move which was done with apparent disregard for the severe impact that it would have. That cavalier indifference speaks to a mindset that gives me serious pause.

    And finally, I'm so thoroughly exhausted by people saying "adapt." You saying "calm down, adapt" is not remotely constructive to what we're trying to achieve. We are asking for functionality back. We have a right to do that. If you don't care to be part of our request, don't be. But don't tell us to roll over and stop making our voices heard.
  • Kidgangster101
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    RANKK7 wrote: »
    RANKK7 wrote: »
    We need SALES HISTORY, what MM provides.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker

    "The current plan is to re-enable the in-game portion, but leave the addon functionality that use the guild history turned off for now."

    That "for now" is very worrisome, this is about getting to know what ZOS intends to do and when, sales history is too much important.

    You are NOT providing QUALITY OF LIFE improvements (a detailed sales history should be in game, even the mails can't say in which guild an item sold or retain the price, which is absolutely ridiculous! In other words: not even THE BASIC!), the fact you turned off that functionality, simply thrown us in the Dark Ages of trading!

    The fact there is no ETA or any further word about it, is very aggravating.

    The fact that many quality of life improvements to the console version of the game is surprising. Maybe we should get all these add-ons that are so great on PC added to the base vanilla game so all platforms can use them?

    Anything related to the trader, changing gear through macros, icons to keep track of dots, skyshard locations, lorebooks locations, true DPS parse breakdown so people can see where they can improve, you know stuff that could improve everyone's gameplay?

    You shouldn't say that to me, take it up with ZOS, this thread is about a functionality that has been disabled for addons and people worried to wait forever to see it back, or never.

    I agree, I sincerely hope ZOS would work on improvements (the majority of what the addons provide should be present in game TBFH, from a minimap, to better items categorization, to sales history, to a detailed combat ui and the list can go on and on, and on).

    We get addons because we are on PC, so we have way less limitations than you guys and there is no reason we should be fine with such low console standards, though remember we have addons as long as they aren't being disabled like in this case and who knows if that could happen again and with others too in the future, for whatever problem they could encounter, remember above all we are relying on a bunch of users to provide quality of life for this game, because the Game Studio seems to not give a damn to decently do that themselves and in this we are in the same boat.

    Addons should be there to enhance, not to build and provide in the first place because the game is shamefully lacking basic features!

    Anyways, this thread is about that functionality alone being disabled for addons with no ETA, let's not derail.

    Console players have tried to get quality of life added though, the problem is when we make a thread about it the thread gets flooded with PC players telling us console players that it was our choice to play on console. They say we don't deserve to have these features because PC users pay more for their PC than console players do (which btw makes zero sense because zos isn't making money off your pc or any console sale lol).

    So you wonder why console players join your thread? It's because PC players feel entitled to run add-ons that get you banned in other MMORPG games because it provides a clear advantage over other players. So how do we as console players get a thread to be taken seriously if PC players tell us we don't deserve it and to get a PC if we want them?

    Why can't PC players join our threads and say yes these work amazing they should be implimemted into the vanallia game so everyone can enjoy?

    At the end of the day weather PC players want to admit it or not we all play ESO, maybe not together directly, but we have the same exact thing as you guys. A game that has terrible load screens, lags, and feels incomplete. The difference is PC players get an advantage because they use add-ons, and do not want time spent from zos to add them to the vanallia game.

    So please let me know how I'm supposed to feel on this matter? What you guys have through your add-ons are basically global auction houses and yet I have recommended we get an NPC that tells us where items are located in the trader system (just like you guys can see) and the answer is no it would kill the market. Lol see why we enter your threads? If PC and console were "different games" we would have our own forums so we never paid attention to what was ever said about the other, but we share a forum and we should work together on lots of matters to improve the quality of life for the game as a whole, not just because they disabled your add-on.

    If we did this all together last year, then we wouldn't be having this topic about it being disabled because just maybe if 80% plus of the forum said it would be great features they would have done it. Console had to fight with PC players for almost 2 years before text chat was added because PC players didn't want us to have it because we had voice chat. See my point now on why we all come here?

    (Not saying you as in you personally but you is the PC players that admit it time and time again about how console players deserve nothing and make it sound like we shouldn't even be playing this game.)
    Edited by Kidgangster101 on June 17, 2019 5:33AM
  • reoskit
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    ^ I warned you guys not to take the bait.
  • MLGProPlayer
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    Knowledge wrote: »
    It's important to note that the console players go without any addons and the PC players have lost functionality for a short time and the forums go in flames. Can't we give ZOS a chance to fix this? Haven't we all made mistakes in our lives? I know I have, I regret things. Lets just adapt until the fix comes and enjoy Elsewyr.

    Every trade guild in the game will literally have to be restructured if the API doesn't get re-enabled soon.

    Membership in trade guilds on PC is based on how much you sell, which add-ons previously let us track. If the API isn't enabled soon, trade guilds will have to switch to a system of mandatory dues like on console since there is currently no way to track what members have sold.

    GMs will have to deal with hundreds of angry members complaining about the mandatory dues. People will forget to pay them then complain about getting kicked (because it's never been a requirement before). It's going to be a mess for weeks. Running a trade guild was already a full time job, and it's just about to get even harder.
    Edited by MLGProPlayer on June 17, 2019 5:38AM
  • SteveCampsOut
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    If we did this all together last year, then we wouldn't be having this topic about it being disabled because just maybe if 80% plus of the forum said it would be great features they would have done it. Console had to fight with PC players for almost 2 years before text chat was added because PC players didn't want us to have it because we had voice chat. See my point now on why we all come here?

    (Not saying you as in you personally but you is the PC players that admit it time and time again about how console players deserve nothing and make it sound like we shouldn't even be playing this game.)

    So because some PC players trolled your threads you think it's fine to troll PC player threads. I see..
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  • Kidgangster101
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    Knowledge wrote: »
    It's important to note that the console players go without any addons and the PC players have lost functionality for a short time and the forums go in flames. Can't we give ZOS a chance to fix this? Haven't we all made mistakes in our lives? I know I have, I regret things. Lets just adapt until the fix comes and enjoy Elsewyr.

    Every trade guild in the game will literally have to be restructured if the API doesn't get re-enabled soon.

    Membership in trade guilds on PC is based on how much you sell, which add-ons previously let us track. If the API isn't enabled soon, trade guilds will have to switch to a system of mandatory dues like on console since there is currently no way to track what members have sold.

    GMs will have to deal with hundreds of angry members complaining about the mandatory dues. People will forget to pay them then complain about getting kicked (because it's never been a requirement before). It's going to be a mess for weeks. Running a trade guild was already a full time job, and it's just about to get even harder.

    So it's not okay for PC players to do it this way because they don't want to pay weekly dues and have raffles? You know console players are up to 15k a week and soon will be 20k a week plus have to do raffles to use the current trader system that is amazing right?

    Well it's not alright because if we had some form of global auction house none of this would matter at all (been recommended numerous times). Console players need to have better system in place but instead we have to deal with this terrible system just because PC players have an add-on to help them avoid weekley dues?

    If you need add-ons to make this system usuable it clearly is a bad system and should be reworked just saying.
  • Kidgangster101
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    If we did this all together last year, then we wouldn't be having this topic about it being disabled because just maybe if 80% plus of the forum said it would be great features they would have done it. Console had to fight with PC players for almost 2 years before text chat was added because PC players didn't want us to have it because we had voice chat. See my point now on why we all come here?

    (Not saying you as in you personally but you is the PC players that admit it time and time again about how console players deserve nothing and make it sound like we shouldn't even be playing this game.)

    So because some PC players trolled your threads you think it's fine to troll PC player threads. I see..

    I'm not in here trolling. I'm in here to make a point ALL SYSTEMS play this game. We as console players have been dealing with this broken half put together guild trader system, and we are always told how amazing and unique system is. But now you guys lose your add-on that makes it function right and now it is a terrible system just like us console players have been saying for a long time now.

    I just find it ironic is all WE ALL PLAY THE SAME GAME, it shouldn't matter console or PC if one side says something isn't working and explains why, we as a community should come together and make it known to zos. If a majority of console players up and quit it hurts the PC version of the game because they lose subs, game sales, crown store sales. PC version will get less content to run.

    Again I get you guys have add-ons and you "need" them to make the game run properly, but if that's the case why do PC players argue with console players about us getting things implimented you guys "need" into the base vanilla game?
  • MLGProPlayer
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    Knowledge wrote: »
    It's important to note that the console players go without any addons and the PC players have lost functionality for a short time and the forums go in flames. Can't we give ZOS a chance to fix this? Haven't we all made mistakes in our lives? I know I have, I regret things. Lets just adapt until the fix comes and enjoy Elsewyr.

    Every trade guild in the game will literally have to be restructured if the API doesn't get re-enabled soon.

    Membership in trade guilds on PC is based on how much you sell, which add-ons previously let us track. If the API isn't enabled soon, trade guilds will have to switch to a system of mandatory dues like on console since there is currently no way to track what members have sold.

    GMs will have to deal with hundreds of angry members complaining about the mandatory dues. People will forget to pay them then complain about getting kicked (because it's never been a requirement before). It's going to be a mess for weeks. Running a trade guild was already a full time job, and it's just about to get even harder.

    So it's not okay for PC players to do it this way because they don't want to pay weekly dues and have raffles? You know console players are up to 15k a week and soon will be 20k a week plus have to do raffles to use the current trader system that is amazing right?

    Well it's not alright because if we had some form of global auction house none of this would matter at all (been recommended numerous times). Console players need to have better system in place but instead we have to deal with this terrible system just because PC players have an add-on to help them avoid weekley dues?

    If you need add-ons to make this system usuable it clearly is a bad system and should be reworked just saying.

    You missed the entire point. Your guilds have been structured this way since day 1.

    PC trade guilds have been structured completely differently. Now they have to be re-structured, overnight. That creates a whole world of problems console players have never dealt with.

    And of course an AH would be a superior solution to the trader system. But ZOS has said there is 0% chance of that happening. I'm almost positive it's an engine/server load issue (the game can't even update mail instantly, imagine an AH).

    Plenty of players (mostly PC) have asked ZOS for better guild management tools (i.e. letting us track player sales without cumbersome add-ons). ZOS said that won't be happening.

    [snip] The game is a mess because of the design choices they made.

    [edited for baiting]
    Edited by ZOS_Icy on April 7, 2024 5:15PM
  • RANKK7
    RANKK7
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    RANKK7 wrote: »
    RANKK7 wrote: »
    We need SALES HISTORY, what MM provides.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker

    "The current plan is to re-enable the in-game portion, but leave the addon functionality that use the guild history turned off for now."

    That "for now" is very worrisome, this is about getting to know what ZOS intends to do and when, sales history is too much important.

    You are NOT providing QUALITY OF LIFE improvements (a detailed sales history should be in game, even the mails can't say in which guild an item sold or retain the price, which is absolutely ridiculous! In other words: not even THE BASIC!), the fact you turned off that functionality, simply thrown us in the Dark Ages of trading!

    The fact there is no ETA or any further word about it, is very aggravating.

    The fact that many quality of life improvements to the console version of the game is surprising. Maybe we should get all these add-ons that are so great on PC added to the base vanilla game so all platforms can use them?

    Anything related to the trader, changing gear through macros, icons to keep track of dots, skyshard locations, lorebooks locations, true DPS parse breakdown so people can see where they can improve, you know stuff that could improve everyone's gameplay?

    You shouldn't say that to me, take it up with ZOS, this thread is about a functionality that has been disabled for addons and people worried to wait forever to see it back, or never.

    I agree, I sincerely hope ZOS would work on improvements (the majority of what the addons provide should be present in game TBFH, from a minimap, to better items categorization, to sales history, to a detailed combat ui and the list can go on and on, and on).

    We get addons because we are on PC, so we have way less limitations than you guys and there is no reason we should be fine with such low console standards, though remember we have addons as long as they aren't being disabled like in this case and who knows if that could happen again and with others too in the future, for whatever problem they could encounter, remember above all we are relying on a bunch of users to provide quality of life for this game, because the Game Studio seems to not give a damn to decently do that themselves and in this we are in the same boat.

    Addons should be there to enhance, not to build and provide in the first place because the game is shamefully lacking basic features!

    Anyways, this thread is about that functionality alone being disabled for addons with no ETA, let's not derail.

    Console players have tried to get quality of life added though, the problem is when we make a thread about it the thread gets flooded with PC players telling us console players that it was our choice to play on console ...
    Yes, those kind of folks pisses me off, that argument doesn't make the least of sense, it's an available platform for this game and obviously there is people playing that, they could take it up with ZOS for making it multiplatform and not tell players to shut up when asking for improvements. Though there is one thing to say, users here can troll what they want, the sole responsible for not getting what you ask is ZOS, not the clowns polluting a thread, a studio should constantly work on improvements and care about features the playerbase find useful and even necessary, they also benefit to see what kind of addons are widely used and appreciated, hence it's easy to gather what kind of wanted features the game is totally lacking.

    Now this is not what we are here to discuss/report in this thread, I wish you good luck though and in case you open those kind of threads state very clearly it's just for console users and you may also contact a moderator asking please to monitor the discussion with some priority because you had very bad experiences trying to keep it clean, at least in other boards where going off topic is not taken lightly, it's possible to do that.

    Edited by RANKK7 on June 17, 2019 2:59PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Path
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    I just find it ironic is all WE ALL PLAY THE SAME GAME,

    No, we do not.

    PC allows for functions console does not. It changes the game and alters the mechanics in which players interact.

    This issue needs to be on the top of the developers list.

    (I have ESO on XBOX. Never play on my console. I will stream from my PC to Shield but that is not console gaming)
    Edited by Path on June 17, 2019 7:25AM
    Fairy Tales Really Do Come True...Kinda.
  • martinhpb16_ESO
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    People are getting de-railed into a discussion about console / pc / addons again which has been used as an excuse to close every thread about the current issue. If you want addons on console please ask. If you are on PC please do not take the console / pc debate bait!

    I am struggling to manage my trade guild effectively now without API access. I already spend 70% of my game time managing the complex admin of a trade guild and trading as hard as I can so that we get enough income to make the bid, which exceeds sales tax alone. How I am now supposed to do all the things I need with just vanilla guild history I do not know.

    My guild has been around since Beta, we have a huge social element and for many it is their main guild.

    This is very stressful, with the abundance of gold around because of crown selling there are some guilds who make bids from buying gold illegally and selling crowns. Membership has to be a revolving door to maintain our competitiveness.

    We need the functionality back for addons.

    This is massively effecting my gaming quality of life.

    I am a player who dedicates most of their game time to helping the trade system function smoothly - much of this is also done behind the scenes with cooperation between GMs.

    Please can we also have a dedicated Trade Guild dev / thread
    Edited by martinhpb16_ESO on June 18, 2019 6:07PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • anitajoneb17_ESO
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    Royaji wrote: »
    It really boggles my mind that some people expect to get any kind of update on a weekend. ZOS are not a hospital, police or firefighters. They have regular 5-day work week and expecting anything before monday is just setting yourself up for disappointment.

    Except that most players aren't hospital, police or firefighters, which means their free time is on the week-ends, which means they play mostly on the week-ends, which means week-end IS prime time for the online video game industry. It always boggled my mind why ESO community managers and customer support are always simply "away" on week-ends. I'm not saying they should be here 24/7, but I think such positions should be organized for those employees to be available when the most players are online and participating.

    Also, more specific to the topic on hand, trader bids happen on sunday evenings. That's week-end. And that's where the absence of sales and income statistics fails dramatically for guild masters to know what to do for bidding and member management.

    Finally, this thread - and other threads about this issue, show much more desperation and hope, than entitlement (unlike, obviously, many other threads).

    Edited by anitajoneb17_ESO on June 17, 2019 7:57AM
  • Knowledge
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    I just think there's too much hysteria surrounding this whole thing. Perhaps consulting console players about how they run their trade guilds will be a good idea in the interim. They seem to do just fine without this API. Please give ZOS a reasonable amount of time to fix the issue.

    In most cases a "reasonable amount of time" is defined as 7 - 14 business days.
  • Royaji
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    Royaji wrote: »
    It really boggles my mind that some people expect to get any kind of update on a weekend. ZOS are not a hospital, police or firefighters. They have regular 5-day work week and expecting anything before monday is just setting yourself up for disappointment.

    Except that most players aren't hospital, police or firefighters, which means their free time is on the week-ends, which means they play mostly on the week-ends, which means week-end IS prime time for the online video game industry. It always boggled my mind why ESO community managers and customer support are always simply "away" on week-ends. I'm not saying they should be here 24/7, but I think such positions should be organized for those employees to be available when the most players are online and participating.

    Also, more specific to the topic on hand, trader bids happen on sunday evenings. That's week-end. And that's where the absence of sales and income statistics fails dramatically for guild masters to know what to do for bidding and member management.

    Finally, this thread - and other threads about this issue, show much more desperation and hope, than entitlement (unlike, obviously, many other threads).

    The thing is, Gina does not come up with the things she posts on the forums herself. She at the very least has to contact the devs and ask what the progress is looking like. So if she is sitting alone in the office on a Saturday she won't provide any updates. Should the dev be with her too? But which one? Different people work on different problems and everyone wants to have an update. This quickly snowballs into the whole team having to work on weekends.

    Also since ZOS uses outsourced CS they probably have minimal say in their working hours. It really is just a game and nothing life-threatening will happen if you'll have to wait till monday to get some updates. It is not necessary and financially viable to provide 24/7 support for online games. I like to bring this as example, even Digital Extremes (Warframe), who are widely regarded as game company with the best customer communication, only have support available at their working hours.

    And I know that this wasn't what people wanted to hear but Gina stated in her last update that when the history is re-enabled on Monday it will show all actions for the last 10 days so this week can be covered in some form. Don't get me wrong, I absolutely understand how much this situation sucks for GMs of large trading guilds but let's just be realistic here.
  • anitajoneb17_ESO
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    Knowledge wrote: »
    I just think there's too much hysteria surrounding this whole thing. Perhaps consulting console players about how they run their trade guilds will be a good idea in the interim. They seem to do just fine without this API. Please give ZOS a reasonable amount of time to fix the issue.

    In most cases a "reasonable amount of time" is defined as 7 - 14 business days.

    Please. Stop. This.
    Console players aren't "doing just fine". They're playing a completely different game with regards to trading.

    Master Merchant plays the role of "leaderboards" for those who play the trading game. They want to know where they stand as compared to others. Without this, it's simply not fun. Just like noone would be running vMA by now if it weren't for the leaderboards and the 600K mark to beat and for all to see (or is it 700K by now ?)
    It's definitely not the same game as simply getting rid of excess stuff by selling it. We experienced traders don't need the gold (we're sitting on piles of it already). We need the trading game.
    It's also definitely not the same game as participating to lotteries and raffles.
    It makes sense to contribute to trading communities by doing what trading is for : buying stuff, farming stuff, selling stuff. That's not the same as buying lottery tickets. And thanks to Master Merchant and similar tools, there's more to trading than just goods to gold conversion.

    Please everyone referring to consoles please leave this thread. We're talking trading on PC/Mac here, not trading on consoles. Two entirely different things.
    Edited by anitajoneb17_ESO on June 17, 2019 9:02AM
  • Knowledge
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    Knowledge wrote: »
    I just think there's too much hysteria surrounding this whole thing. Perhaps consulting console players about how they run their trade guilds will be a good idea in the interim. They seem to do just fine without this API. Please give ZOS a reasonable amount of time to fix the issue.

    In most cases a "reasonable amount of time" is defined as 7 - 14 business days.

    Please. Stop. This.
    Console players aren't "doing just fine". They're playing a completely different game with regards to trading.

    Master Merchant plays the role of "leaderboards" for those who play the trading game. They want to know where they stand as compared to others. Without this
    It's definitely not the same game as simply getting rid of excess stuff by selling it. We experienced traders don't need the gold (we're sitting on piles of it already). We need the trading game.
    It's also definitely not the same game as participating to lotteries and raffles.
    It makes sense to contribute to trading communities by doing what trading is for : buying stuff, farming stuff, selling stuff. That's not the same as buying lottery tickets.

    Please everyone referring to consoles please leave this thread. We're talking trading on PC/Mac here, not trading on consoles. Two entirely different things.

    I am suggesting solutions in the interim such as speaking to console players on the forums that don't rely on addons to manage their trading guild. Stop telling me to leave the thread.
  • Elsonso
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    The fact that many quality of life improvements to the console version of the game is surprising. Maybe we should get all these add-ons that are so great on PC added to the base vanilla game so all platforms can use them?

    ZOS needs to step up and provide basic sales history functionality to the game so that consoles can benefit from this. It is a pain to search through the "log files" looking for sales history on PC, and I found it worse to do it on the console, just because of the UI. This was a contributing factor to why I stopped playing seriously on the PS4. Dark Ages was not a bad way to refer to it.

    Until then, ZOS needs to fix their backend and turn on the API access to the guild history as soon as they can possibly do it.
    reoskit wrote: »
    This was not a mistake. This was an intentional move which was done with apparent disregard for the severe impact that it would have. That cavalier indifference speaks to a mindset that gives me serious pause.

    Intentional, yes. Done with disregard for the impact. Doubtful. Cavalier indifference? No.

    Don't forget that this was done in an attempt to alleviate problems that they were seeing happen in multiple features of the game that are, apparently, all tied together by something that guild history retrieval has in common. Add-on access to it appears to make the problem worse, since that is what they are leaving disabled, for the time being.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Royaji wrote: »
    It really is just a game and nothing life-threatening will happen

    I agree on that, BUT.. ZOS makes money out of us logging in everyday, out of the game becoming a big (sometimes unreasonably big) part of our lives. Therefore they should somehow service that, too. I agree with all the business aspects that you've detailed, but maybe the devs should open their eyes more widely to the fact that the "community" relies more on "player-created-content" than on the content they produce (not saying the latter doesn't matter, just that the former matters even more).

    Social interactions, guilds, small events, minigames, human stories, etc... that's what keeps us logging in. That's what makes us a community (more than people who cheer at E3).

    Trading on PC/Mac, thanks to addons, has become a significant game within the game, with significant social interactions. It's an underworld (and no, not mafia-like like some people like to suggest, but rather family-like) that even ZOS might not be truly aware of. Sometimes a drama or two emerge here on the forums, but overall, this huge part of the game is kept hidden from major controversies.

    The fact that every thread on this topic has been unfairly and bluntly shut down by the moderators (they should have banned the trolls instead) is infuriating and shows that ZOS isn't aware of the importance of this "underworld", and of the significance of all the player-created content in this underworld.

    More than news (we know Gina cannot produce "news" on her own), what we expect from @ZOS_GinaBruno at this stage is to tell the devs how important this underworld is, and it all depends on tools like Master Merchant. It's not a side thing. We don't log in for running dungeons we've run a zillion times already. We don't log in for trials that take ages to complete. We don't log in for stories and quests we've already run. We log in daily to see how much we've sold, to say hello, to see how everyone's doing, to see if we won the trader bid, to see what's going on in our underworld in ESO. If that's gone, we may just as well leave. And we don't say that as a threat or a revenge or anything, we say that because OUR CONTENT is gone with Master Merchant... and we want Gina to explain this to the devs.

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Knowledge wrote: »
    I am suggesting solutions in the interim such as speaking to console players on the forums that don't rely on addons to manage their trading guild. Stop telling me to leave the thread.

    That would be of zero help since running a trading guild on console is NOT the same as running one on PC. Because of trading guild on console is not the same as a trading guild on PC. Because trading is not the same on console as on PC.
    That would be simply irrelevant.

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    reoskit wrote: »
    This was not a mistake. This was an intentional move which was done with apparent disregard for the severe impact that it would have. That cavalier indifference speaks to a mindset that gives me serious pause.

    Intentional, yes. Done with disregard for the impact. Doubtful. Cavalier indifference? No.

    I'm afraid ZOS has widely underestimated the impact. They probably don't know much about the trading communities on PC and the player-created content and interactions they provide on a daily basis.
    That's what we're trying to explain in these threads : the impact.

  • Androconium
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    Jhalin wrote: »
    I’m still getting load screens just wandering through Wrothgar. Dungeon finder is still borked, BGs still borked.

    They need to invest the millions they make into actual hardware upgrades, not whatever bossman’s Mr Wonder Woman's next vacation is
    . He's taking Ala Diaz with him

  • Neoealth
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    If we had central auction house instead of guild trader, we would not need the add ons for guild masters. They could relax and be a regular player and not a full time accountant with no life outside ESO.

    Guild traders are clunky.

    *whips the horse carcass harder*
  • Androconium
    Androconium
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    INB4LOCK
  • Androconium
    Androconium
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    Hi Linda... :)
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Neoealth wrote: »
    If we had central auction house instead of guild trader, we would not need the add ons for guild masters. They could relax and be a regular player and not a full time accountant with no life outside ESO.

    A centralized "auction house" would eliminate "the trading game". It would have the same negative impact as the current issue : the disappearance of trading guilds and all the player-created content and animation they offer. It would be a disaster and millions of players would leave.
    Please "Auction House Guys" leave this thread - like console guys. You're out of topic here. Thank you.

  • anitajoneb17_ESO
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    And just to make my point even more clear - if needed : the trading game as played on the PC/Mac platform, and the trading guilds associated with that system, provide, FOR FREE, what developers (even every business runner for that matter) struggle night and day to produce : a place where we love to hangout and spend time.

    I'm not sure they're fully aware of that. And it all goes away without Master Merchant and similar addons. Because you can't be part of a story without indicators or milestones. And because GMs may just throw the towel, and soon (not soonTM, just plain soon).

    This is urgent.

    Edited by anitajoneb17_ESO on June 17, 2019 9:49AM
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