Dusk_Coven wrote: »they are asking to grind less and spend their time more meaningfully
MMO's in part survive on the content being repeated. Account wide achievements take away from that. We say we hate having to do all that fun stuff again but truth be told it is what keeps many of us playing. If we could just hop on a new character and it is pretty much ready to go with little game play we would quickly find little reason to log in.
Endgame is what keeps MMO alive. You can repeat content all day, but it is the Endgame that keeps people around. Majority of ESO players Burn through the content and gear up a person so they can do Endgame Trials and PvP. Doing the same repetition of quest on different characters is what will drive people away.
End game is part of it. But that is still repeating content. PvP is unique as players changing strategies can help keep that fresh. For PvE repeating content and new content are needed. That is why the RNG system is what it is and why good armor for PvP can be found in PvE content and some good PvE skills are found only in PvP. It is healthy for the game if players do a variety of content and repeat it.
I would also argue with your majority of players burn through the content so they can do endgame. I'm not sure the majority of players have any real interest in end game content. I do know people that will grind like their life depended on it to get a new character to max level then grind for the needed gear with PvP and vet trials in mind. I also know people that only care about the stories and do those over and over. Most players are somewhere in the middle. They aren't going to do all the quests but they aren't going to hit the grind spots either.
Those middle ground players repeating content is what keeps the game alive and fluid. There would be less incentive to do some of the content on new characters if achievements were account wide. Human nature, we like the bells and whistles.
What is interesting is none of this has anything to do with a reason why there should not be account wide achievements. Not a single word of it addresses that.
As example getting Vampirism Master on one character shouldn't mean another character could also be a level 10 vampire without doing the quest and leveling the line.
Nobody ever asked for that.
It's OK that you need to get to level 10 in vampirism on a character in order to use level 10 skills.
It's OK that you need to get to level 50 in blacksmithing on a character before you can use anything that requires said level.
Again, nobody is asking about a free skill handout!
What we *are* asking for is that once one of my characters gets to level 50 in blacksmithing any achievements associated with that should be unlocked for me, the player. I put the time in, i've done it.
For example, when ESO went live on the PC, i started 3 mains and split the crafting between them.
I have a woodworker, a blacksmith and a clothier. Each of the three has mastered their craft and researched all 9 traits on all their respective crafting lines. They know all the motifs for their respective crafting lines.
As a player, i have unlocked all crafting related achievements, learned all the motifs and done everything else related to those crafts. Yet when i look at achievements, i don't have a single character that has everything unlocked.
It's spread out between my mains (5 of them by now)
I spent just as much time on those 3 crafting mains as someone else did on their one main and i'm getting the short stick ...
As example getting Vampirism Master on one character shouldn't mean another character could also be a level 10 vampire without doing the quest and leveling the line.
Nobody ever asked for that.
It's OK that you need to get to level 10 in vampirism on a character in order to use level 10 skills.
It's OK that you need to get to level 50 in blacksmithing on a character before you can use anything that requires said level.
Again, nobody is asking about a free skill handout!
What we *are* asking for is that once one of my characters gets to level 50 in blacksmithing any achievements associated with that should be unlocked for me, the player. I put the time in, i've done it.
For example, when ESO went live on the PC, i started 3 mains and split the crafting between them.
I have a woodworker, a blacksmith and a clothier. Each of the three has mastered their craft and researched all 9 traits on all their respective crafting lines. They know all the motifs for their respective crafting lines.
As a player, i have unlocked all crafting related achievements, learned all the motifs and done everything else related to those crafts. Yet when i look at achievements, i don't have a single character that has everything unlocked.
It's spread out between my mains (5 of them by now)
I spent just as much time on those 3 crafting mains as someone else did on their one main and i'm getting the short stick ...
Then again there are players who have spent the time to get all the lines maxed on multiple characters. From their perspective doesn't it short change their efforts if others get multiple characters after just one does it?
I've agreed it would be nice to have a separate tab to show achievements across your entire account. It should include which character gained the achievement. Something like that would even be helpful to players wanting to complete achievements on multiple characters as they could see what each character has. Titles and most benefits of achievements should stay with characters. We should still be able to see what the character we are currently playing has done like we can now for those who want to keep characters separate.
There are players that want the free skill handouts. Undaunted probably gets the most mentions. Some in this thread have suggested skills should be account wide.
Dusk_Coven wrote: »they are asking to grind less and spend their time more meaningfully
I do agree with you. I really do. But see, that's the problem here.
When ZOS created jewellry, they said they wanted it to be meaningful. That become a master jeweller was to be something important, some sort of achievement, that it meant something. Can't remember the exact wording, but you get the idea.
So what did they do ? Make it an insufferable grind. Korean MMO-like grind.
For them, grinding is meaning.
...and IF they ever decide to do this with archievements as well, by letting people buy a mirroring of them for each and every alt for a big pile of crowns... which is still the -only- way I see this happening... well, actually I have no problem if they -sell- it to people for big bucks, since that pays for game stuff I too can enjoy.Account wide Achievements is a must. With the skyshard sharing in the crown store it seems like Zos is heading in the right direction with making this game alt friendly...
Some do, some don't. The ones coming from the "RolePlayingGame" side (like ESO) usually don't, the ones coming more from a strategy or action game side (like many others) usually do.No MMO does this -
True.Your character didn't earn it your other one did so no. It ruins the RPG aspect -
Misleading.It will ruin the game and make it where you would not want to make another character. -
YOU didn't.As for myself I have earned these Achievements...
Likewise.barney2525 wrote: »I dislike positions based on half truths.
My thoughts as well.barney2525 wrote: »A Character does Not deserve an "Achievement" that the Character did not earn.
The outfit system IS account wide. Becuse that's the "cosmetic goodie" stuff that is the most fun to play with anyhow.myskyrim26 wrote: »Some should be accoun-wide, like motifs learned.
Oh, I would not doubt some do. The foolish ones. The ones with their eyes just on some -goal- instead of enjoying the -way- and having fun playing through the game.corpseblade wrote: »I also challenge the assumption that people rush to endgame.
I know this dead horse has been beaten a lot, (1) but it needs a few more whacks. Account wide Achievements is a must. With the skyshard sharing in the crown store it seems like Zos is heading in the right direction with making this game alt friendly.
I do not see why it has no been done soon. Now I know there are some out there that will just say no, but let me convince you with debunking arguments against it.
No MMO does this - False. There are many out there that do have account wide Achievements including WoW which is the biggest.
Your character didn't earn it your other one did so no. It ruins the RPG aspect - True, but the same could be said about your alts having access to the mounts, collectibles, houses, costumes, skins, and dyes(which is a form of shared Achievements) that it did not earn. So what makes Achievements so different that they have to be excluded?
It will ruin the game and make it where you would not want to make another character. - False if anything it would promote growth of the game and encourage players to make more toons.
As for myself I have earned these Achievements and I think that my Alternate characters deserve to benefit from (2) the time and work I put into the game. Just this one players opinion.
What do you think? Should we have account wide Achievements? Please vote and let the developers know. Maybe than we can get a definitive yes or no from them and put this horse to bed.
PVP ranks, titles, research, skyshards, lorebooks etc. should be definitely character-wide. But all achievements gained on account should be shown in the one window, IMO.
Nowadays, for example, it is very difficult to make warden or necromancer the new "main", having about 30k of achievement points on nightblade. Do Master Angler, thieves achievements, resource gathering achievements, trophy achievements again? No, thanks.
Account-wide achievements will greatly stimulate to play another classes in high-end content.
Then again there are players who have spent the time to get all the lines maxed on multiple characters.
Androconium wrote: »I know this dead horse has been beaten a lot, (1) but it needs a few more whacks. Account wide Achievements is a must. With the skyshard sharing in the crown store it seems like Zos is heading in the right direction with making this game alt friendly.
I do not see why it has no been done soon. Now I know there are some out there that will just say no, but let me convince you with debunking arguments against it.
No MMO does this - False. There are many out there that do have account wide Achievements including WoW which is the biggest.
Your character didn't earn it your other one did so no. It ruins the RPG aspect - True, but the same could be said about your alts having access to the mounts, collectibles, houses, costumes, skins, and dyes(which is a form of shared Achievements) that it did not earn. So what makes Achievements so different that they have to be excluded?
It will ruin the game and make it where you would not want to make another character. - False if anything it would promote growth of the game and encourage players to make more toons.
As for myself I have earned these Achievements and I think that my Alternate characters deserve to benefit from (2) the time and work I put into the game. Just this one players opinion.
What do you think? Should we have account wide Achievements? Please vote and let the developers know. Maybe than we can get a definitive yes or no from them and put this horse to bed.
(1) No it doesn't.
(2) Time is money. I keep saying this because ZOS are not really that interested in saving you time. This concept has been demonstrated many time when ZOS have made changes to extend your game play time. The removal of the fourth Trait Research path is where I first noticed this.
If you prefer WoW's gameplay, then go back and play it. Please stop wasting our time here
The game currently strikes a fair balance between those who want achievements to be account-wide and those who want them character-specific. Sure some players would like everything gifted to all their characters (when asking for account-wide achievements they don't mean through the Crown Store although we all know that is how it would come about - as per skyshards), just as some players would like all their characters to have to earn all the achievements (some of us would even apply that to CPs and dye unlocks etc). I see no reason to change the current balance which is a fair compromise between both positions.
Hallothiel wrote: »@Sirona_Starr I thought it was now possible to get the books that were previously locked behind quests?
Sirona_Starr wrote: »Hallothiel wrote: »@Sirona_Starr I thought it was now possible to get the books that were previously locked behind quests?
Not all of them. No. There are still bugged books, and some, that if you were grouped in a quest and the other player picked up and you did not, you can't get it. Also some, that if you picked up and didn't read in your inventory and turned in the quest you can't get. There are also a couple that only exist in Cyro home base in alliances that you can't get in to. I tried. I was right at the entrance gate to the home base with the shrine, and I can't get in there. But hey, the other toon got it, just because of the faction she was in. It SUCKS!!!!!!
barney2525 wrote: »There is No game that gives ALL the achievements of a single character to ALL other characters - ie. to the Account.
Guild Wars 2.
Also, even if there were no game doing it, that's not a good reason. "We've always done like that, so we shall never chaznge it" is a pretty empty argument, really.barney2525 wrote: »Master Crafter requires level 50 in all crafting. Explain to me how you are going to Give that achievement to ALL my characters when they do NOT have the level 50's required.
In effect, there are already quite a lot of the effects of some achievements shared with other characters. You don't get the master crafter title on an alt, but you already get access to the dye colour it unlocks.barney2525 wrote: »The new character does NOT have Any of the requirements that are needed for that Achievement. Does not matter which Achievement you are talking about. Achievements are specific to the Character. They are what makes each character Unique.
Achievements are bulldung. I remember a time when gaming didn't have them, and we were all the better for that. They are not what makes each character unique, a proper character is unique by design. Achievements are merely a hindrance that will prevent you from buying some decoration for your home if you're not on the right character and will force you to relog (and remember which one it was that did get that specific achievelent already).
Your whole reasoning is biased for 2 reasons :
- You consider achievements meaningful, which they are not, they merely are there to make you believe your worthless grind is of importance. They are a cheap way to keep players busy when the content cannot.
- You consider they are to be awarded to the character, and to the character alone, when they very well could be awarded to the player.
Achievements should be account-wide, at least for those that lock something. I'm not saying every character should be able to display "master crafter" from start, but any character should be able to buy a piece of furniture another unlocked. That sort of things is easy to do (already in effect with the dyes, and now skyshards in a way), and would be a quality of life improvement.