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Account wide Achievements

  • Uryel
    Uryel
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    Yes
    Dusk_Coven wrote: »
    they are asking to grind less and spend their time more meaningfully

    I do agree with you. I really do. But see, that's the problem here.

    When ZOS created jewellry, they said they wanted it to be meaningful. That become a master jeweller was to be something important, some sort of achievement, that it meant something. Can't remember the exact wording, but you get the idea.

    So what did they do ? Make it an insufferable grind. Korean MMO-like grind.

    For them, grinding is meaning.
  • kargen27
    kargen27
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    No
    idk wrote: »
    kargen27 wrote: »
    Rampeal wrote: »
    kargen27 wrote: »
    MMO's in part survive on the content being repeated. Account wide achievements take away from that. We say we hate having to do all that fun stuff again but truth be told it is what keeps many of us playing. If we could just hop on a new character and it is pretty much ready to go with little game play we would quickly find little reason to log in.

    Endgame is what keeps MMO alive. You can repeat content all day, but it is the Endgame that keeps people around. Majority of ESO players Burn through the content and gear up a person so they can do Endgame Trials and PvP. Doing the same repetition of quest on different characters is what will drive people away.

    End game is part of it. But that is still repeating content. PvP is unique as players changing strategies can help keep that fresh. For PvE repeating content and new content are needed. That is why the RNG system is what it is and why good armor for PvP can be found in PvE content and some good PvE skills are found only in PvP. It is healthy for the game if players do a variety of content and repeat it.

    I would also argue with your majority of players burn through the content so they can do endgame. I'm not sure the majority of players have any real interest in end game content. I do know people that will grind like their life depended on it to get a new character to max level then grind for the needed gear with PvP and vet trials in mind. I also know people that only care about the stories and do those over and over. Most players are somewhere in the middle. They aren't going to do all the quests but they aren't going to hit the grind spots either.
    Those middle ground players repeating content is what keeps the game alive and fluid. There would be less incentive to do some of the content on new characters if achievements were account wide. Human nature, we like the bells and whistles.

    What is interesting is none of this has anything to do with a reason why there should not be account wide achievements. Not a single word of it addresses that.

    I will agree it went off on a tangent but if you follow the entire string leading to that response you will see it does have to do with achievements and why they should be character bound. It is all about repeated content being good for the long term health of the game.
    and then the parrot said, "must be the water mines green too."
  • kargen27
    kargen27
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    No
    SirAndy wrote: »
    kargen27 wrote: »
    As example getting Vampirism Master on one character shouldn't mean another character could also be a level 10 vampire without doing the quest and leveling the line.

    Nobody ever asked for that.
    It's OK that you need to get to level 10 in vampirism on a character in order to use level 10 skills.
    It's OK that you need to get to level 50 in blacksmithing on a character before you can use anything that requires said level.

    Again, nobody is asking about a free skill handout!

    What we *are* asking for is that once one of my characters gets to level 50 in blacksmithing any achievements associated with that should be unlocked for me, the player. I put the time in, i've done it.

    For example, when ESO went live on the PC, i started 3 mains and split the crafting between them.
    I have a woodworker, a blacksmith and a clothier. Each of the three has mastered their craft and researched all 9 traits on all their respective crafting lines. They know all the motifs for their respective crafting lines.

    As a player, i have unlocked all crafting related achievements, learned all the motifs and done everything else related to those crafts. Yet when i look at achievements, i don't have a single character that has everything unlocked.
    It's spread out between my mains (5 of them by now)

    I spent just as much time on those 3 crafting mains as someone else did on their one main and i'm getting the short stick ...
    dry.gif

    Then again there are players who have spent the time to get all the lines maxed on multiple characters. From their perspective doesn't it short change their efforts if others get multiple characters after just one does it?
    I've agreed it would be nice to have a separate tab to show achievements across your entire account. It should include which character gained the achievement. Something like that would even be helpful to players wanting to complete achievements on multiple characters as they could see what each character has. Titles and most benefits of achievements should stay with characters. We should still be able to see what the character we are currently playing has done like we can now for those who want to keep characters separate.

    There are players that want the free skill handouts. Undaunted probably gets the most mentions. Some in this thread have suggested skills should be account wide.
    and then the parrot said, "must be the water mines green too."
  • jainiadral
    jainiadral
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    Yes
    kargen27 wrote: »
    SirAndy wrote: »
    kargen27 wrote: »
    As example getting Vampirism Master on one character shouldn't mean another character could also be a level 10 vampire without doing the quest and leveling the line.

    Nobody ever asked for that.
    It's OK that you need to get to level 10 in vampirism on a character in order to use level 10 skills.
    It's OK that you need to get to level 50 in blacksmithing on a character before you can use anything that requires said level.

    Again, nobody is asking about a free skill handout!

    What we *are* asking for is that once one of my characters gets to level 50 in blacksmithing any achievements associated with that should be unlocked for me, the player. I put the time in, i've done it.

    For example, when ESO went live on the PC, i started 3 mains and split the crafting between them.
    I have a woodworker, a blacksmith and a clothier. Each of the three has mastered their craft and researched all 9 traits on all their respective crafting lines. They know all the motifs for their respective crafting lines.

    As a player, i have unlocked all crafting related achievements, learned all the motifs and done everything else related to those crafts. Yet when i look at achievements, i don't have a single character that has everything unlocked.
    It's spread out between my mains (5 of them by now)

    I spent just as much time on those 3 crafting mains as someone else did on their one main and i'm getting the short stick ...
    dry.gif

    Then again there are players who have spent the time to get all the lines maxed on multiple characters. From their perspective doesn't it short change their efforts if others get multiple characters after just one does it?
    I've agreed it would be nice to have a separate tab to show achievements across your entire account. It should include which character gained the achievement. Something like that would even be helpful to players wanting to complete achievements on multiple characters as they could see what each character has. Titles and most benefits of achievements should stay with characters. We should still be able to see what the character we are currently playing has done like we can now for those who want to keep characters separate.

    There are players that want the free skill handouts. Undaunted probably gets the most mentions. Some in this thread have suggested skills should be account wide.

    As someone who has maxxed crafting of multiple lines on multiple toons, no, getting the achievement meant doodley-squat. I maxxed crafting so I could a) feel like I wasn't wasting inspiration items, b) feel comfortable maybe upgrading item quality without having to log in to my main crafter and c) if I ever felt like doing writs across multiple toons again, I'd only have to keep one set of mats stocked.
  • jainiadral
    jainiadral
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    Yes
    Uryel wrote: »
    Dusk_Coven wrote: »
    they are asking to grind less and spend their time more meaningfully

    I do agree with you. I really do. But see, that's the problem here.

    When ZOS created jewellry, they said they wanted it to be meaningful. That become a master jeweller was to be something important, some sort of achievement, that it meant something. Can't remember the exact wording, but you get the idea.

    So what did they do ? Make it an insufferable grind. Korean MMO-like grind.

    For them, grinding is meaning.

    Of course! Things only have meaning if you do them infinity + 1 times to progress :s Mentalities like this take the fun out of playing games. But they do feed the addiction cycle, which is something MMOs bank on exploit to keep you logging in.

    Just having a muse over my favorite GW2 title, "Armchair Commander." I shoved it on all my characters after I sat on chairs once on one toon across Tyria because it always made me laugh. Plus, finding and sitting in the chairs was fun. To date, that remains one of my fondest, pure fun memories of the game. If I'd had to grind it out on the six maxxed toons I had there, or do it over and over again on any new toons I rolled just so I could have a giggle, that fond little fun memory would instead be a kludgy, dirty, yucky memory of grind and burnout.

    Games are supposed to be fun. Some titles are lots of fun to look at and to wear, and that's their only value. Dyes and hats and pets are cute and fun to play with. Limiting fun isn't enjoyable.
    Edited by jainiadral on June 11, 2019 10:22AM
  • Chrysa1is
    Chrysa1is
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    No
    Shouldn't be lazy.
  • TheShadowScout
    TheShadowScout
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    No
    Rampeal wrote: »
    Account wide Achievements is a must. With the skyshard sharing in the crown store it seems like Zos is heading in the right direction with making this game alt friendly...
    ...and IF they ever decide to do this with archievements as well, by letting people buy a mirroring of them for each and every alt for a big pile of crowns... which is still the -only- way I see this happening... well, actually I have no problem if they -sell- it to people for big bucks, since that pays for game stuff I too can enjoy.

    My problem is with the ones who deamand it to be free of charge!
    Rampeal wrote: »
    No MMO does this -
    Some do, some don't. The ones coming from the "RolePlayingGame" side (like ESO) usually don't, the ones coming more from a strategy or action game side (like many others) usually do.
    So since ESO is a MMORPG, that point is one -AGAINST-
    Rampeal wrote: »
    Your character didn't earn it your other one did so no. It ruins the RPG aspect -
    True.
    And yes, ESO already has quite a few account wide options, to strike the right BALANCE between RPG "if -this- character didn't do it, it isn't done" and "account wide for easier at alt-ing". No need to tip the balance either way, really, especially not without something to balance any such addition
    So that too is a point -AGAINST-
    Rampeal wrote: »
    It will ruin the game and make it where you would not want to make another character. -
    Misleading.
    Yes, it will promote people to make more characters.
    In total tho, it will give them less incentive to -play- their characters. Because the more they get account wide, the more "throwaway" any alts become...
    So... another point -AGAINST-
    Rampeal wrote: »
    As for myself I have earned these Achievements...
    YOU didn't.
    The characters under cour control did.
    I mean... who earned all that gold, you or your -character-?
    I mean... who is the "mass murderer", you or your -character-?
    I mean... who learned all the crafting styles, you or your -character-?
    I mean... who has that title floating above their head, you or your -character-?
    I mean... whose head is saddled with a huge bounty, yours or your -characters-?

    I call that... one more point -AGAINST-
    barney2525 wrote: »
    I dislike positions based on half truths.
    Likewise.

    The fact is, yeah, a lot of very vocal "gimme crowd" people will go "Yay, free achievements for my alts? Gimme!!!" but the OP only gives feeble arguments about how it would be nice to have for lazy players, and none at all how it might benefit ZOS to implement something like account-wide achievements.

    The one viable argument would be... that ZOS might sell achievement-mirrorings in the crown store.
    But who'd drop a load of crowns on that???
    When achievements, unlike skyshards, don't really -do- anything...
    ...except serving as a journal to see what this or that character has already done and what they still have left to do...
    ...and maybe stroke someones ego when they get them all and can claim to have "finished the game", to move on to the next... which is not exactly something ZOS might enjoy, hmmm?
    barney2525 wrote: »
    A Character does Not deserve an "Achievement" that the Character did not earn.
    My thoughts as well.

    IF anything, then what I would want was an extra "Account Achievement Overview" page that is selectable from the character selection screen and shows which of your character did what achievement when, switch the dye and costume unlocks to there, and possibly give out rewards for multiple achievement completions. Like... "play through mainstoy with every class, gain this special outfit style" or "reach level 50 with every race, gain this special costume" or "reach alliance rank (whatever) in every alliance, gain that special mount" and stuff like this...
    myskyrim26 wrote: »
    Some should be accoun-wide, like motifs learned.
    The outfit system IS account wide. Becuse that's the "cosmetic goodie" stuff that is the most fun to play with anyhow.
    The crafting motivs are not for a very simple reason - they actually affect the game, when it comes to Master Writs!
    Want them on your alts? Guess why they sell crafting styles in the crown store... at frightening prices...
    I also challenge the assumption that people rush to endgame.
    Oh, I would not doubt some do. The foolish ones. The ones with their eyes just on some -goal- instead of enjoying the -way- and having fun playing through the game.
    And of course those who already did it dozends of times and are starting to get bored by the repetition, instead of seeing if they just can have fun enjoying a new character, see if they can find something they missed the last time, take their time and smell the flowers (and then pick them for alchemy purposes)

    Not everyone rushes, but some do. The worst of them grind to 50 at some dolmen run or the like, and then whine about "having to play the game" to get their skillpoints or Mages/Undaunted/Thieves/DB/Psijic advancement when all they want to do is gank people in PvP...
  • Nightowl_74
    Nightowl_74
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    No
    When I create a character I want to start with a clean slate. The most significant source of dissatisfaction I have with the other MMO I play is their trend of creating new classes that begin nearly at level cap, which I realize is not the same but my main reason for playing almost any game is to experience the development of my character. It makes no difference to me how others play, so as an option it wouldn't bother me in the least, but I don't enjoy having no say in the decision of what part of that development is worth my time.
  • Lord_Eomer
    Lord_Eomer
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    No
    Why creating such poll despite ZOS confirmed not to implement this

    Learn 2 Read
  • ghastley
    ghastley
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    No
    If you don't have any character-specific tracking, why have separate characters? Achievements are just milestones on the progress of a character, and don't of themselves confer anything.
  • IronWooshu
    IronWooshu
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    No
    Imagine a level 1 Grand Warlord lol
  • maboleth
    maboleth
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    No
    No, no no and no.

    Each character have to learn and progress from scratch. Inheriting CP values was enough.
  • Delparis
    Delparis
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    Yes
    Something everyone want but Zenimax can't make.... lmfao

    this is something available in WOW and FF14 btw
  • EQBallzz
    EQBallzz
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    Yes
    I completely understand the reasoning of people saying the achievements should be character based and I think I mostly agree that it makes logical sense for them to be character based. That being said I feel like having it character based makes me not want to work on the achievements at all because I play different characters and it's just not feasible for me to work on all the achievements on all 6 of my characters and I don't want to only play one character so that all achievements gained go to the same one. It's de-motivating for working on them at all.

    I think a good compromise would be to have a good chunk of the achievements shared with some being character specific. This would make it more feasible and provides incentive to work on them on different characters.

    For instance..achievements tied to exploration, delves, quests, WB's etc..would be account-wide but crafting specific achievements would be character specific. That way you could have a main character you were focusing on for achievements but when you play alts in new areas you could be contributing to achievements gained on your main character even when you are playing alts in new areas. What the right mix is to make shared vs. character specific is debatable but I'm sure something could be worked out and anything would be an improvement.
  • Androconium
    Androconium
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    No
    Rampeal wrote: »
    I know this dead horse has been beaten a lot, (1) but it needs a few more whacks. Account wide Achievements is a must. With the skyshard sharing in the crown store it seems like Zos is heading in the right direction with making this game alt friendly.

    I do not see why it has no been done soon. Now I know there are some out there that will just say no, but let me convince you with debunking arguments against it.

    No MMO does this - False. There are many out there that do have account wide Achievements including WoW which is the biggest.

    Your character didn't earn it your other one did so no. It ruins the RPG aspect - True, but the same could be said about your alts having access to the mounts, collectibles, houses, costumes, skins, and dyes(which is a form of shared Achievements) that it did not earn. So what makes Achievements so different that they have to be excluded?

    It will ruin the game and make it where you would not want to make another character. - False if anything it would promote growth of the game and encourage players to make more toons.

    As for myself I have earned these Achievements and I think that my Alternate characters deserve to benefit from (2) the time and work I put into the game. Just this one players opinion.

    What do you think? Should we have account wide Achievements? Please vote and let the developers know. Maybe than we can get a definitive yes or no from them and put this horse to bed.

    (1) No it doesn't.
    (2) Time is money. I keep saying this because ZOS are not really that interested in saving you time. This concept has been demonstrated many time when ZOS have made changes to extend your game play time. The removal of the fourth Trait Research path is where I first noticed this.

    If you prefer WoW's gameplay, then go back and play it. Please stop wasting our time here
  • Sennecca
    Sennecca
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    I don't see a Yes and NO. I would like to see an achievement bar for the entire account of all achievements earned. However If i have earned the flaweless Vet maelstrom arena one one character (especially flawless achieve), it does not mean that I am able to play a different class/race well enough to beat Vet Maelstrom - so that character should not have that achievement. Same with all challenging content. However, it would be good to have a total achievement score for the account combined and perhaps some lesser achievements could be shared.
  • Hallothiel
    Hallothiel
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    No
    Gothrock wrote: »
    PVP ranks, titles, research, skyshards, lorebooks etc. should be definitely character-wide. But all achievements gained on account should be shown in the one window, IMO.
    Nowadays, for example, it is very difficult to make warden or necromancer the new "main", having about 30k of achievement points on nightblade. Do Master Angler, thieves achievements, resource gathering achievements, trophy achievements again? No, thanks.
    Account-wide achievements will greatly stimulate to play another classes in high-end content.

    Pvp ranks?! Hell no! Earn that bloody title!

  • SirAndy
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    Yes
    kargen27 wrote: »
    Then again there are players who have spent the time to get all the lines maxed on multiple characters.

    But they didn't do that for the achievements per se, they did it for the master writs which get better with more achievements (per character).
    I would know, i did the same thing. 4 of my 5 mains now have every single craft maxed at 50.

    ZOS could easily adjust the writ logic so those of us who have leveled crafts on multiple chars can still benefit, even if achievements are made account wide.

    None of this is rocket surgery ...
    shades.gif

  • Hallothiel
    Hallothiel
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    No
    Thing is, ESO is not just about end game stuff.

    It’s an MMORPG and as such is different to plain MMOs - to some people, the characters and questing is what is important.

    Why should all my characters have all the achievements just because I’ve done them on my main?

    Why should my level 30 necro be able to run around in a skin or have a title that i did not do on that character? Allowing it would actually cheapens the achievements.

    I really don't care what is done in other games - I’m not playing them, am playing this one and I like it as it is.
  • ghastley
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    No
    Let's just give these people a button labelled "WIN!". Then they can push it and not have to play ever again.

    Wait a moment, that would leave them more time to post here! I take that idea back.
  • CambionDaemon
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    The only achievements that should NOT be account wide are PvP and Trials. Everything else should be.
  • Sirona_Starr
    Sirona_Starr
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    Yes
    Rampeal wrote: »
    I know this dead horse has been beaten a lot, (1) but it needs a few more whacks. Account wide Achievements is a must. With the skyshard sharing in the crown store it seems like Zos is heading in the right direction with making this game alt friendly.

    I do not see why it has no been done soon. Now I know there are some out there that will just say no, but let me convince you with debunking arguments against it.

    No MMO does this - False. There are many out there that do have account wide Achievements including WoW which is the biggest.

    Your character didn't earn it your other one did so no. It ruins the RPG aspect - True, but the same could be said about your alts having access to the mounts, collectibles, houses, costumes, skins, and dyes(which is a form of shared Achievements) that it did not earn. So what makes Achievements so different that they have to be excluded?

    It will ruin the game and make it where you would not want to make another character. - False if anything it would promote growth of the game and encourage players to make more toons.

    As for myself I have earned these Achievements and I think that my Alternate characters deserve to benefit from (2) the time and work I put into the game. Just this one players opinion.

    What do you think? Should we have account wide Achievements? Please vote and let the developers know. Maybe than we can get a definitive yes or no from them and put this horse to bed.

    (1) No it doesn't.
    (2) Time is money. I keep saying this because ZOS are not really that interested in saving you time. This concept has been demonstrated many time when ZOS have made changes to extend your game play time. The removal of the fourth Trait Research path is where I first noticed this.

    If you prefer WoW's gameplay, then go back and play it. Please stop wasting our time here

    This conversation is not a waste of time. It is about Achievements, and not skills. My main character is my achievement toon - because I have NO interest in repeating Master Angler, as an example - so whatever achievements that are possible, I do on her, and by no means, as a healer, can she do all of them. She is also my crafter because why have every toon craft? What's the point of that? So in fact, aside from the starter quests for xp, none of my alt toons pursue crafting. I currently have 18 toons, don't care about getting achievements on any of them, but I do on the one.

    HOWEVER, if you take a look at Eidetic Memory - some of those books are unobtainable if you missed a pick up during the quest, or if you played in a group. My main is missing some that alt toons have, and she cannot get now in this game. THAT DRIVES ME NUTS!!!!!! This is the ONE category that should be account wide, for the above stated reason. Master Angler, given it's entirely RNG based, certainly should also be account wide. I am fairly confident no one seeks to achieve it on all of their toons. Master Crafter as well...... So, ZOS thinking "Uh, they will play up to 18 toons to pursue Master Angler," as an example, is a false notion, because no, they will not, and it will not keep someone in the game longer to do so. Why would it be so awful to have all the toons have access to that Achievement and Title? It's not like it affects anyone else in the game, just makes the person who got the achievement happy to be able to wear that title, if chosen, on different toons?

    For those that say no, to Achievements (NOT SKILLS, LET'S BE CLEAR), then it should be consistent. Your other toons should not be able to wear your skins, your costumes, polymorphs, use your VMA weapons, wear gear from trials that they didn't go in and get and so forth. Saying no to title sharing, while enjoying the aforementioned sharing is completely hypocritical.
    Edited by Sirona_Starr on June 11, 2019 5:17PM
  • Tandor
    Tandor
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    No
    The game currently strikes a fair balance between those who want achievements to be account-wide and those who want them character-specific. Sure some players would like everything gifted to all their characters (when asking for account-wide achievements they don't mean through the Crown Store although we all know that is how it would come about - as per skyshards), just as some players would like all their characters to have to earn all the achievements (some of us would even apply that to CPs and dye unlocks etc). I see no reason to change the current balance which is a fair compromise between both positions.
  • Sirona_Starr
    Sirona_Starr
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    Yes
    Tandor wrote: »
    The game currently strikes a fair balance between those who want achievements to be account-wide and those who want them character-specific. Sure some players would like everything gifted to all their characters (when asking for account-wide achievements they don't mean through the Crown Store although we all know that is how it would come about - as per skyshards), just as some players would like all their characters to have to earn all the achievements (some of us would even apply that to CPs and dye unlocks etc). I see no reason to change the current balance which is a fair compromise between both positions.

    Unless it is impossible for you to get something, like a missing book in Eidetic Memory, that you can no longer get after a quest, or a grouped quest run. I would pay money to have that category of achievement shared between my toons, because I cannot complete it on all my toons, but they can work together for it, if it was shared.
  • Sirona_Starr
    Sirona_Starr
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    Yes
    For those that have been voting No - and quoting skills, I don't disagree, it's about achievements and not skills. However, if you vote no, you should probably be consistent and insist your CP is not shared between toons - earn it all over again. Your trials gear, VMA weapons should not be shared between toons that did not complete it themselves. Your skins, costumes, polymorphs should not be shared with toons that did not earn them. Makes sense? Be consistent.

    ZOS needs to be consistent too. I can buy mounts, costumes, personalities etc, available to all toons. I buy a motif in the Crown Store and nope, just for the toon I was on when I bought it. HOW DOES THAT MAKE SENSE? She says after buying one while NOT on my main achievement toon, and then discovering it isn't universally shared between all toons.........:P
    Edited by Sirona_Starr on June 11, 2019 5:06PM
  • Hallothiel
    Hallothiel
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    No
    @Sirona_Starr I thought it was now possible to get the books that were previously locked behind quests?
  • Nic727
    Nic727
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    Yes
    Yes, because some achievements were from past events and if I want to start a new character, I will miss some of the achievements I had or it will take too much of my time.
  • Sirona_Starr
    Sirona_Starr
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    Yes
    Hallothiel wrote: »
    @Sirona_Starr I thought it was now possible to get the books that were previously locked behind quests?

    Not all of them. No. There are still bugged books, if not picked up and read during a quest, and some, that if you were grouped in a quest and the other player picked up and you did not, you can't get it. Also some, that if you picked up and didn't read in your inventory and turned in the quest you can't get. There are also a couple that only exist in Cyro home base in alliances that you can't get in to. I tried. I was right at the entrance gate to the home base with the shrine, and I can't get in there. But hey, the other toon got it, just because of the faction she was in. It SUCKS!!!!!!
    Edited by Sirona_Starr on June 11, 2019 5:05PM
  • Tandor
    Tandor
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    No
    Hallothiel wrote: »
    @Sirona_Starr I thought it was now possible to get the books that were previously locked behind quests?

    Not all of them. No. There are still bugged books, and some, that if you were grouped in a quest and the other player picked up and you did not, you can't get it. Also some, that if you picked up and didn't read in your inventory and turned in the quest you can't get. There are also a couple that only exist in Cyro home base in alliances that you can't get in to. I tried. I was right at the entrance gate to the home base with the shrine, and I can't get in there. But hey, the other toon got it, just because of the faction she was in. It SUCKS!!!!!!

    If there are some cases like that, and they aren't simply bugs that should be fixed, then clearly they should be part of the account-wide side of the equation. A few such cases do not, however, provide any justification for everything being account-wide.
  • barney2525
    barney2525
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    No
    Uryel wrote: »
    barney2525 wrote: »
    There is No game that gives ALL the achievements of a single character to ALL other characters - ie. to the Account.

    Guild Wars 2.

    Also, even if there were no game doing it, that's not a good reason. "We've always done like that, so we shall never chaznge it" is a pretty empty argument, really.

    barney2525 wrote: »
    Master Crafter requires level 50 in all crafting. Explain to me how you are going to Give that achievement to ALL my characters when they do NOT have the level 50's required.

    In effect, there are already quite a lot of the effects of some achievements shared with other characters. You don't get the master crafter title on an alt, but you already get access to the dye colour it unlocks.

    barney2525 wrote: »
    The new character does NOT have Any of the requirements that are needed for that Achievement. Does not matter which Achievement you are talking about. Achievements are specific to the Character. They are what makes each character Unique.

    Achievements are bulldung. I remember a time when gaming didn't have them, and we were all the better for that. They are not what makes each character unique, a proper character is unique by design. Achievements are merely a hindrance that will prevent you from buying some decoration for your home if you're not on the right character and will force you to relog (and remember which one it was that did get that specific achievelent already).

    Your whole reasoning is biased for 2 reasons :

    - You consider achievements meaningful, which they are not, they merely are there to make you believe your worthless grind is of importance. They are a cheap way to keep players busy when the content cannot.
    - You consider they are to be awarded to the character, and to the character alone, when they very well could be awarded to the player.

    Achievements should be account-wide, at least for those that lock something. I'm not saying every character should be able to display "master crafter" from start, but any character should be able to buy a piece of furniture another unlocked. That sort of things is easy to do (already in effect with the dyes, and now skyshards in a way), and would be a quality of life improvement.


    Again, your opinion is in the camp where there is no differentiation between what is In-character (applies to the character) and what is Out-of character (which applies to Rewards given to the Player - and thus, the Account.

    There IS a differentiation between the two. They work together, but they Are specifically separate.

    Achievements are In-character - and thus go To the character, and Only that character. That is why every character has the opportunity to do the same Achievement. That is what makes Achievements a part of the game.

    Rewards - generally for the first time a character completes specific achievements - are Out-of-character. They are directed specifically toward the player, and thus applied to the Account.

    You do Not give All the Achievements to All the characters just because a single character earned it once. Achievements are In-character and apply only to the character that earned them. Every character needs to do Achievements In-game, on their own.

    You Do give access to all the Rewards, which are Out-of -character, to All the characters. Rewards do Not give the character the Achievement. They allow the character access to the Reward.

    You say: "....but any character should be able to buy a piece of furniture another unlocked". I don't understand this statement. Are you suggesting that furnishings and all recipes be "shared" among all characters? It's the term "buy" that I don't understand. Buy with what? You want the crown store to sell - pretty much Everything in the game?

    Not thinking that would be good

    My opinion on skyshards is that they did that because some skyshards are so difficult to obtain. If all the skyshards were out in the open and you could pick them up as you followed quests, no one would have even suggested the change. But this is ESO, home of the Unending mountain walls that extend through entire zones. Where you can 'see' the skyshard with your addon and ' you can't get there from here'. Just my opinion.


    IMHO

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