7 days are dead - who could have predicted this??????
dtsharples wrote: »7 Day is dead because the people who claim to hate faction lock are STILL swarming to the locked campaigns.
Make 7 day great again, go hop around factions to your hearts content there.
Oh wait....you don't want to fight other hoppers? That's a shame, I guess you are stuck with the scenario we have now.
"We want to play with Friennnnnds" take your friends to the 7 Day
"The 7 day is empty" Go fill it with your Friennnnds
"We don't care about the score" then go to the 7 Day campaign
"We don't care about rewards" then go to the 7 Day campaign
"We just want to find good fights" - go find them on the 7 Day.....with your Friends
IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
IronWooshu wrote: »IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
Once again this is a PERSONAL problem, not an actual problem.
IronWooshu wrote: »IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
Once again this is a PERSONAL problem, not an actual problem.
No that's a fundamental game problem.
IronWooshu wrote: »IronWooshu wrote: »IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
Once again this is a PERSONAL problem, not an actual problem.
No that's a fundamental game problem.
the fact that for some people feel the need to have 2 of every class for each faction? no that is excessive and completely off the spectrum of even beginning to be a game breaking element in faction lock.
IronWooshu wrote: »IronWooshu wrote: »IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
Once again this is a PERSONAL problem, not an actual problem.
No that's a fundamental game problem.
the fact that for some people feel the need to have 2 of every class for each faction? no that is excessive and completely off the spectrum of even beginning to be a game breaking element in faction lock.
That's not excessive at all, it's a concept created by the devs and is allowed to happen. Just like 1T caters to all factions playing together in PVE...
IronWooshu wrote: »IronWooshu wrote: »IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
Once again this is a PERSONAL problem, not an actual problem.
No that's a fundamental game problem.
the fact that for some people feel the need to have 2 of every class for each faction? no that is excessive and completely off the spectrum of even beginning to be a game breaking element in faction lock.
That's not excessive at all, it's a concept created by the devs and is allowed to happen. Just like 1T caters to all factions playing together in PVE...
IronWooshu wrote: »IronWooshu wrote: »IronWooshu wrote: »Honestly the people against faction lock by not being able to play with friends is a personal problem. Its not hard to create a character in their friends faction and level him to 50 (thank god we dont have to level CP) to be able to play with them.
You don't want to do that? tough then, don't complain about faction lock.
Because math.
It is not mathematically possible to have both a stamina and magicka variant of all 6 classes on all 3 factions. (Not even on only 2 factions, for that matter.) For someone that enjoys playing all classes, and both specs of each, what you're proposing is not a viable solution. In fact, it only demonstrated more lack of understanding of one of the issues at hand. Furthermore, the aggressive tone you take in the proposal is the sort of thing that tends to get discussions closed and isn't needed or appreciated.
Once again this is a PERSONAL problem, not an actual problem.
No that's a fundamental game problem.
the fact that for some people feel the need to have 2 of every class for each faction? no that is excessive and completely off the spectrum of even beginning to be a game breaking element in faction lock.
That's not excessive at all, it's a concept created by the devs and is allowed to happen. Just like 1T caters to all factions playing together in PVE...
You have a campaign where you can faction hop, problem solved
@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
ellahellabella wrote: »IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
lol at "The way pvp should be"
Are you a developer for this game?
IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
lol at "The way pvp should be"
Are you a developer for this game?
no but I should be because apparently the developers and myself agree on something.
ellahellabella wrote: »IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
lol at "The way pvp should be"
Are you a developer for this game?
no but I should be because apparently the developers and myself agree on something.
Your arrogant ignorance knows no bounds. Kudos
IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
lol at "The way pvp should be"
Are you a developer for this game?
no but I should be because apparently the developers and myself agree on something.
Your arrogant ignorance knows no bounds. Kudos
no, what is ignorant is this petition to remove a feature that has been needed for years for your own selfish gain.
Players have wanted this, raw data collected from the devs showed that this mode needed this and to appease everyone made a non faction lock campaign and yet its not good enough for you.
THAT IS IGNORANCE.
ellahellabella wrote: »IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
lol at "The way pvp should be"
Are you a developer for this game?
no but I should be because apparently the developers and myself agree on something.
Your arrogant ignorance knows no bounds. Kudos
no, what is ignorant is this petition to remove a feature that has been needed for years for your own selfish gain.
Players have wanted this, raw data collected from the devs showed that this mode needed this and to appease everyone made a non faction lock campaign and yet its not good enough for you.
THAT IS IGNORANCE.
1. The game started with locks but they were removed by popular demand.
2. People are entitled to voice their displeasure on the forums.
3. My own selfish gain? Nice try! I've been ep since beta. Swapping between factions in the same campaign was a very rare event for me and would only happen when certain ep guilds were overwhelming the map.
If I was 'selfish' I would have stayed on my ep to pick every poor pug off that came into range of their tri keeps for those easy dee ticks.
4. 'Raw data' isn't what drove the locks to come back.
5. You assume that the 7 day is an option for everyone. It isn't. There is no non cp unlocked 7 day and the non Prime population only has the numbers to fill one server (which has always been the longest running campaign since the very beginning.)
Might want to look up what ignorance means
IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »ellahellabella wrote: »IronWooshu wrote: »@IronWooshu we tried to make them popular 3 years ago when we had entire guilds moving over there - it's lasted 6 mos - and this was when we had tons of very competitive guilds that had bones to pick with one another. If we couldn't manage a strong and consistent pop then, what makes you think anyone is now? It's all hand-holding pvdoor zergs in cyro now. We have 1-2 competitive guilds on each faction in each prime time.
WE. HAVE. DONE. THIS. ALREADY.
Well then I don't know what to tell you, get use to playing faction lock campaign (the way PVP should be) until you can get it to work.
EDIT: There is more incentive now to make it work than there ever has been if people are that against faction lock campaigns.
lol at "The way pvp should be"
Are you a developer for this game?
no but I should be because apparently the developers and myself agree on something.
Your arrogant ignorance knows no bounds. Kudos
no, what is ignorant is this petition to remove a feature that has been needed for years for your own selfish gain.
Players have wanted this, raw data collected from the devs showed that this mode needed this and to appease everyone made a non faction lock campaign and yet its not good enough for you.
THAT IS IGNORANCE.